2
0
mirror of https://github.com/edk2-porting/linux-next.git synced 2024-12-23 20:53:53 +08:00
linux-next/include/video/cyblafb.h
Knut Petersen 44637a12f8 [PATCH] Update cyblafb driver
This is a major update to the cyblafb framebuffer driver. Most
of the stuff has been tested in the mm tree.

Main advantages:
============
  - vxres > xres support
  - ywrap and xpan support
  - much faster for almost all modes (e.g. 1280x1024-16bpp
     draws more than 41 full screens of text instead of about 25
     full screens of text per second on authors Epia 5000)
  - module init/exit code fixed
  - bugs triggered by console rotation fixed
  - lots of minor improvements
  - startup modes suitable for high performance scrolling
     in all directions

This diff  also contains a lot of white space fixes.

No side effects are possible, only one single graphics core is affected.

Signed-off-by: Knut Petersen <Knut_Petersen@t-online.de>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
2006-01-09 10:00:36 -08:00

176 lines
3.8 KiB
C

#ifndef CYBLAFB_DEBUG
#define CYBLAFB_DEBUG 0
#endif
#if CYBLAFB_DEBUG
#define debug(f,a...) printk("%s:" f, __FUNCTION__ , ## a);
#else
#define debug(f,a...)
#endif
#define output(f, a...) printk("cyblafb: " f, ## a)
#define Kb (1024)
#define Mb (Kb*Kb)
/* PCI IDS of supported cards temporarily here */
#define CYBERBLADEi1 0x8500
/* these defines are for 'lcd' variable */
#define LCD_STRETCH 0
#define LCD_CENTER 1
#define LCD_BIOS 2
/* display types */
#define DISPLAY_CRT 0
#define DISPLAY_FP 1
#define ROP_S 0xCC
#define point(x,y) ((y)<<16|(x))
//
// Attribute Regs, ARxx, 3c0/3c1
//
#define AR00 0x00
#define AR01 0x01
#define AR02 0x02
#define AR03 0x03
#define AR04 0x04
#define AR05 0x05
#define AR06 0x06
#define AR07 0x07
#define AR08 0x08
#define AR09 0x09
#define AR0A 0x0A
#define AR0B 0x0B
#define AR0C 0x0C
#define AR0D 0x0D
#define AR0E 0x0E
#define AR0F 0x0F
#define AR10 0x10
#define AR12 0x12
#define AR13 0x13
//
// Sequencer Regs, SRxx, 3c4/3c5
//
#define SR00 0x00
#define SR01 0x01
#define SR02 0x02
#define SR03 0x03
#define SR04 0x04
#define SR0D 0x0D
#define SR0E 0x0E
#define SR11 0x11
#define SR18 0x18
#define SR19 0x19
//
//
//
#define CR00 0x00
#define CR01 0x01
#define CR02 0x02
#define CR03 0x03
#define CR04 0x04
#define CR05 0x05
#define CR06 0x06
#define CR07 0x07
#define CR08 0x08
#define CR09 0x09
#define CR0A 0x0A
#define CR0B 0x0B
#define CR0C 0x0C
#define CR0D 0x0D
#define CR0E 0x0E
#define CR0F 0x0F
#define CR10 0x10
#define CR11 0x11
#define CR12 0x12
#define CR13 0x13
#define CR14 0x14
#define CR15 0x15
#define CR16 0x16
#define CR17 0x17
#define CR18 0x18
#define CR19 0x19
#define CR1A 0x1A
#define CR1B 0x1B
#define CR1C 0x1C
#define CR1D 0x1D
#define CR1E 0x1E
#define CR1F 0x1F
#define CR20 0x20
#define CR21 0x21
#define CR27 0x27
#define CR29 0x29
#define CR2A 0x2A
#define CR2B 0x2B
#define CR2D 0x2D
#define CR2F 0x2F
#define CR36 0x36
#define CR38 0x38
#define CR39 0x39
#define CR3A 0x3A
#define CR55 0x55
#define CR56 0x56
#define CR57 0x57
#define CR58 0x58
//
//
//
#define GR00 0x01
#define GR01 0x01
#define GR02 0x02
#define GR03 0x03
#define GR04 0x04
#define GR05 0x05
#define GR06 0x06
#define GR07 0x07
#define GR08 0x08
#define GR0F 0x0F
#define GR20 0x20
#define GR23 0x23
#define GR2F 0x2F
#define GR30 0x30
#define GR31 0x31
#define GR33 0x33
#define GR52 0x52
#define GR53 0x53
#define GR5D 0x5d
//
// Graphics Engine
//
#define GEBase 0x2100 // could be mapped elsewhere if we like it
#define GE00 (GEBase+0x00) // source 1, p 111
#define GE04 (GEBase+0x04) // source 2, p 111
#define GE08 (GEBase+0x08) // destination 1, p 111
#define GE0C (GEBase+0x0C) // destination 2, p 112
#define GE10 (GEBase+0x10) // right view base & enable, p 112
#define GE13 (GEBase+0x13) // left view base & enable, p 112
#define GE18 (GEBase+0x18) // block write start address, p 112
#define GE1C (GEBase+0x1C) // block write end address, p 112
#define GE20 (GEBase+0x20) // engine status, p 113
#define GE24 (GEBase+0x24) // reset all GE pointers
#define GE44 (GEBase+0x44) // command register, p 126
#define GE48 (GEBase+0x48) // raster operation, p 127
#define GE60 (GEBase+0x60) // foreground color, p 128
#define GE64 (GEBase+0x64) // background color, p 128
#define GE6C (GEBase+0x6C) // Pattern and Style, p 129, ok
#define GE9C (GEBase+0x9C) // pixel engine data port, p 125
#define GEB8 (GEBase+0xB8) // Destination Stride / Buffer Base 0, p 133
#define GEBC (GEBase+0xBC) // Destination Stride / Buffer Base 1, p 133
#define GEC0 (GEBase+0xC0) // Destination Stride / Buffer Base 2, p 133
#define GEC4 (GEBase+0xC4) // Destination Stride / Buffer Base 3, p 133
#define GEC8 (GEBase+0xC8) // Source Stride / Buffer Base 0, p 133
#define GECC (GEBase+0xCC) // Source Stride / Buffer Base 1, p 133
#define GED0 (GEBase+0xD0) // Source Stride / Buffer Base 2, p 133
#define GED4 (GEBase+0xD4) // Source Stride / Buffer Base 3, p 133