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Use snd_pci_quirk_lookup() for looking up a board config table. The config table is sorted in numerical order of PCI SSIDs. Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Jaroslav Kysela <perex@suse.cz>
300 lines
10 KiB
Plaintext
300 lines
10 KiB
Plaintext
Notes on Universal Interface for Intel High Definition Audio Codec
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------------------------------------------------------------------
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Takashi Iwai <tiwai@suse.de>
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[Still a draft version]
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General
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=======
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The snd-hda-codec module supports the generic access function for the
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High Definition (HD) audio codecs. It's designed to be independent
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from the controller code like ac97 codec module. The real accessors
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from/to the controller must be implemented in the lowlevel driver.
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The structure of this module is similar with ac97_codec module.
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Each codec chip belongs to a bus class which communicates with the
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controller.
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Initialization of Bus Instance
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==============================
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The card driver has to create struct hda_bus at first. The template
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struct should be filled and passed to the constructor:
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struct hda_bus_template {
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void *private_data;
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struct pci_dev *pci;
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const char *modelname;
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struct hda_bus_ops ops;
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};
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The card driver can set and use the private_data field to retrieve its
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own data in callback functions. The pci field is used when the patch
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needs to check the PCI subsystem IDs, so on. For non-PCI system, it
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doesn't have to be set, of course.
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The modelname field specifies the board's specific configuration. The
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string is passed to the codec parser, and it depends on the parser how
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the string is used.
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These fields, private_data, pci and modelname are all optional.
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The ops field contains the callback functions as the following:
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struct hda_bus_ops {
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int (*command)(struct hda_codec *codec, hda_nid_t nid, int direct,
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unsigned int verb, unsigned int parm);
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unsigned int (*get_response)(struct hda_codec *codec);
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void (*private_free)(struct hda_bus *);
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};
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The command callback is called when the codec module needs to send a
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VERB to the controller. It's always a single command.
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The get_response callback is called when the codec requires the answer
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for the last command. These two callbacks are mandatory and have to
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be given.
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The last, private_free callback, is optional. It's called in the
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destructor to release any necessary data in the lowlevel driver.
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The bus instance is created via snd_hda_bus_new(). You need to pass
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the card instance, the template, and the pointer to store the
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resultant bus instance.
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int snd_hda_bus_new(struct snd_card *card, const struct hda_bus_template *temp,
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struct hda_bus **busp);
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It returns zero if successful. A negative return value means any
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error during creation.
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Creation of Codec Instance
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==========================
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Each codec chip on the board is then created on the BUS instance.
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To create a codec instance, call snd_hda_codec_new().
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int snd_hda_codec_new(struct hda_bus *bus, unsigned int codec_addr,
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struct hda_codec **codecp);
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The first argument is the BUS instance, the second argument is the
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address of the codec, and the last one is the pointer to store the
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resultant codec instance (can be NULL if not needed).
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The codec is stored in a linked list of bus instance. You can follow
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the codec list like:
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struct list_head *p;
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struct hda_codec *codec;
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list_for_each(p, &bus->codec_list) {
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codec = list_entry(p, struct hda_codec, list);
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...
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}
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The codec isn't initialized at this stage properly. The
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initialization sequence is called when the controls are built later.
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Codec Access
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============
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To access codec, use snd_codec_read() and snd_codec_write().
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snd_hda_param_read() is for reading parameters.
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For writing a sequence of verbs, use snd_hda_sequence_write().
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To retrieve the number of sub nodes connected to the given node, use
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snd_hda_get_sub_nodes(). The connection list can be obtained via
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snd_hda_get_connections() call.
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When an unsolicited event happens, pass the event via
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snd_hda_queue_unsol_event() so that the codec routines will process it
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later.
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(Mixer) Controls
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================
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To create mixer controls of all codecs, call
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snd_hda_build_controls(). It then builds the mixers and does
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initialization stuff on each codec.
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PCM Stuff
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=========
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snd_hda_build_pcms() gives the necessary information to create PCM
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streams. When it's called, each codec belonging to the bus stores
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codec->num_pcms and codec->pcm_info fields. The num_pcms indicates
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the number of elements in pcm_info array. The card driver is supposed
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to traverse the codec linked list, read the pcm information in
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pcm_info array, and build pcm instances according to them.
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The pcm_info array contains the following record:
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/* PCM information for each substream */
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struct hda_pcm_stream {
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unsigned int substreams; /* number of substreams, 0 = not exist */
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unsigned int channels_min; /* min. number of channels */
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unsigned int channels_max; /* max. number of channels */
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hda_nid_t nid; /* default NID to query rates/formats/bps, or set up */
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u32 rates; /* supported rates */
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u64 formats; /* supported formats (SNDRV_PCM_FMTBIT_) */
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unsigned int maxbps; /* supported max. bit per sample */
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struct hda_pcm_ops ops;
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};
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/* for PCM creation */
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struct hda_pcm {
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char *name;
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struct hda_pcm_stream stream[2];
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};
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The name can be passed to snd_pcm_new(). The stream field contains
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the information for playback (SNDRV_PCM_STREAM_PLAYBACK = 0) and
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capture (SNDRV_PCM_STREAM_CAPTURE = 1) directions. The card driver
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should pass substreams to snd_pcm_new() for the number of substreams
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to create.
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The channels_min, channels_max, rates and formats should be copied to
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runtime->hw record. They and maxbps fields are used also to compute
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the format value for the HDA codec and controller. Call
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snd_hda_calc_stream_format() to get the format value.
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The ops field contains the following callback functions:
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struct hda_pcm_ops {
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int (*open)(struct hda_pcm_stream *info, struct hda_codec *codec,
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struct snd_pcm_substream *substream);
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int (*close)(struct hda_pcm_stream *info, struct hda_codec *codec,
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struct snd_pcm_substream *substream);
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int (*prepare)(struct hda_pcm_stream *info, struct hda_codec *codec,
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unsigned int stream_tag, unsigned int format,
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struct snd_pcm_substream *substream);
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int (*cleanup)(struct hda_pcm_stream *info, struct hda_codec *codec,
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struct snd_pcm_substream *substream);
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};
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All are non-NULL, so you can call them safely without NULL check.
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The open callback should be called in PCM open after runtime->hw is
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set up. It may override some setting and constraints additionally.
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Similarly, the close callback should be called in the PCM close.
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The prepare callback should be called in PCM prepare. This will set
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up the codec chip properly for the operation. The cleanup should be
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called in hw_free to clean up the configuration.
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The caller should check the return value, at least for open and
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prepare callbacks. When a negative value is returned, some error
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occurred.
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Proc Files
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==========
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Each codec dumps the widget node information in
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/proc/asound/card*/codec#* file. This information would be really
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helpful for debugging. Please provide its contents together with the
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bug report.
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Power Management
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================
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It's simple:
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Call snd_hda_suspend() in the PM suspend callback.
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Call snd_hda_resume() in the PM resume callback.
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Codec Preset (Patch)
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====================
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To set up and handle the codec functionality fully, each codec may
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have a codec preset (patch). It's defined in struct hda_codec_preset:
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struct hda_codec_preset {
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unsigned int id;
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unsigned int mask;
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unsigned int subs;
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unsigned int subs_mask;
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unsigned int rev;
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const char *name;
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int (*patch)(struct hda_codec *codec);
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};
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When the codec id and codec subsystem id match with the given id and
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subs fields bitwise (with bitmask mask and subs_mask), the callback
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patch is called. The patch callback should initialize the codec and
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set the codec->patch_ops field. This is defined as below:
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struct hda_codec_ops {
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int (*build_controls)(struct hda_codec *codec);
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int (*build_pcms)(struct hda_codec *codec);
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int (*init)(struct hda_codec *codec);
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void (*free)(struct hda_codec *codec);
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void (*unsol_event)(struct hda_codec *codec, unsigned int res);
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#ifdef CONFIG_PM
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int (*suspend)(struct hda_codec *codec, pm_message_t state);
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int (*resume)(struct hda_codec *codec);
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#endif
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};
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The build_controls callback is called from snd_hda_build_controls().
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Similarly, the build_pcms callback is called from
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snd_hda_build_pcms(). The init callback is called after
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build_controls to initialize the hardware.
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The free callback is called as a destructor.
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The unsol_event callback is called when an unsolicited event is
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received.
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The suspend and resume callbacks are for power management.
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Each entry can be NULL if not necessary to be called.
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Generic Parser
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==============
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When the device doesn't match with any given presets, the widgets are
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parsed via th generic parser (hda_generic.c). Its support is
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limited: no multi-channel support, for example.
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Digital I/O
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===========
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Call snd_hda_create_spdif_out_ctls() from the patch to create controls
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related with SPDIF out. In the patch resume callback, call
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snd_hda_resume_spdif().
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Helper Functions
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================
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snd_hda_get_codec_name() stores the codec name on the given string.
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snd_hda_check_board_config() can be used to obtain the configuration
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information matching with the device. Define the model string table
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and the table with struct snd_pci_quirk entries (zero-terminated),
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and pass it to the function. The function checks the modelname given
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as a module parameter, and PCI subsystem IDs. If the matching entry
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is found, it returns the config field value.
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snd_hda_add_new_ctls() can be used to create and add control entries.
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Pass the zero-terminated array of struct snd_kcontrol_new. The same array
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can be passed to snd_hda_resume_ctls() for resume.
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Note that this will call control->put callback of these entries. So,
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put callback should check codec->in_resume and force to restore the
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given value if it's non-zero even if the value is identical with the
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cached value.
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Macros HDA_CODEC_VOLUME(), HDA_CODEC_MUTE() and their variables can be
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used for the entry of struct snd_kcontrol_new.
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The input MUX helper callbacks for such a control are provided, too:
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snd_hda_input_mux_info() and snd_hda_input_mux_put(). See
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patch_realtek.c for example.
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