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The CS checker had some incorrect alignment requirements for 2D surfaces, this made rendering to mipmap levels that were 2D broken. Also the CB height was being worked out from the BO size, this doesn't work at all when rendering mipmap levels, instead we work out what height userspace wanted from slice max and use that to check it fits inside the BO, however the DDX send the wrong slice max for an unaligned buffer so we have to workaround for that even though its a userspace bug. Reviewed-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com> |
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