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linux-next/Documentation/devicetree/bindings/clock/nvidia,tegra30-car.txt
Hiroshi Doyu 9513109df8 ARM: tegra30: create a DT header defining CLK IDs
Create a header file to define the clock IDs used by the Tegra30 clock
binding. Remove the list of definitions from the binding documentation,
and refer the reader to the header file.

This will allow the same header to be used by both device tree files,
and drivers implementing this binding, which guarantees that the two
stay in sync. This also makes device trees more readable by using names
instead of magic numbers.

Signed-off-by: Hiroshi Doyu <hdoyu@nvidia.com>
[swarren, add header to clock/ instead of clk/ to match binding location]
Signed-off-by: Stephen Warren <swarren@nvidia.com>
2013-05-28 16:10:53 -06:00

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NVIDIA Tegra30 Clock And Reset Controller
This binding uses the common clock binding:
Documentation/devicetree/bindings/clock/clock-bindings.txt
The CAR (Clock And Reset) Controller on Tegra is the HW module responsible
for muxing and gating Tegra's clocks, and setting their rates.
Required properties :
- compatible : Should be "nvidia,tegra30-car"
- reg : Should contain CAR registers location and length
- clocks : Should contain phandle and clock specifiers for two clocks:
the 32 KHz "32k_in", and the board-specific oscillator "osc".
- #clock-cells : Should be 1.
In clock consumers, this cell represents the clock ID exposed by the
CAR. The assignments may be found in header file
<dt-bindings/clock/tegra30-car.h>.
Example SoC include file:
/ {
tegra_car: clock {
compatible = "nvidia,tegra30-car";
reg = <0x60006000 0x1000>;
#clock-cells = <1>;
};
usb@c5004000 {
clocks = <&tegra_car TEGRA30_CLK_USB2>;
};
};
Example board file:
/ {
clocks {
compatible = "simple-bus";
#address-cells = <1>;
#size-cells = <0>;
osc: clock@0 {
compatible = "fixed-clock";
reg = <0>;
#clock-cells = <0>;
clock-frequency = <12000000>;
};
clk_32k: clock@1 {
compatible = "fixed-clock";
reg = <1>;
#clock-cells = <0>;
clock-frequency = <32768>;
};
};
&tegra_car {
clocks = <&clk_32k> <&osc>;
};
};