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linux-next/drivers/gpu/drm/vc4/Makefile
Eric Anholt d5b1a78a77 drm/vc4: Add support for drawing 3D frames.
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07 20:05:10 -08:00

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428 B
Makefile

ccflags-y := -Iinclude/drm
# Please keep these build lists sorted!
# core driver code
vc4-y := \
vc4_bo.o \
vc4_crtc.o \
vc4_drv.o \
vc4_kms.o \
vc4_gem.o \
vc4_hdmi.o \
vc4_hvs.o \
vc4_irq.o \
vc4_plane.o \
vc4_render_cl.o \
vc4_trace_points.o \
vc4_v3d.o \
vc4_validate.o \
vc4_validate_shaders.o
vc4-$(CONFIG_DEBUG_FS) += vc4_debugfs.o
obj-$(CONFIG_DRM_VC4) += vc4.o
CFLAGS_vc4_trace_points.o := -I$(src)