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linux-next/include/linux/workqueue.h
Tejun Heo d320c03830 workqueue: s/__create_workqueue()/alloc_workqueue()/, and add system workqueues
This patch makes changes to make new workqueue features available to
its users.

* Now that workqueue is more featureful, there should be a public
  workqueue creation function which takes paramters to control them.
  Rename __create_workqueue() to alloc_workqueue() and make 0
  max_active mean WQ_DFL_ACTIVE.  In the long run, all
  create_workqueue_*() will be converted over to alloc_workqueue().

* To further unify access interface, rename keventd_wq to system_wq
  and export it.

* Add system_long_wq and system_nrt_wq.  The former is to host long
  running works separately (so that flush_scheduled_work() dosen't
  take so long) and the latter guarantees any queued work item is
  never executed in parallel by multiple CPUs.  These will be used by
  future patches to update workqueue users.

Signed-off-by: Tejun Heo <tj@kernel.org>
2010-06-29 10:07:14 +02:00

377 lines
11 KiB
C

/*
* workqueue.h --- work queue handling for Linux.
*/
#ifndef _LINUX_WORKQUEUE_H
#define _LINUX_WORKQUEUE_H
#include <linux/timer.h>
#include <linux/linkage.h>
#include <linux/bitops.h>
#include <linux/lockdep.h>
#include <linux/threads.h>
#include <asm/atomic.h>
struct workqueue_struct;
struct work_struct;
typedef void (*work_func_t)(struct work_struct *work);
/*
* The first word is the work queue pointer and the flags rolled into
* one
*/
#define work_data_bits(work) ((unsigned long *)(&(work)->data))
enum {
WORK_STRUCT_PENDING_BIT = 0, /* work item is pending execution */
WORK_STRUCT_LINKED_BIT = 1, /* next work is linked to this one */
#ifdef CONFIG_DEBUG_OBJECTS_WORK
WORK_STRUCT_STATIC_BIT = 2, /* static initializer (debugobjects) */
WORK_STRUCT_COLOR_SHIFT = 3, /* color for workqueue flushing */
#else
WORK_STRUCT_COLOR_SHIFT = 2, /* color for workqueue flushing */
#endif
WORK_STRUCT_COLOR_BITS = 4,
WORK_STRUCT_PENDING = 1 << WORK_STRUCT_PENDING_BIT,
WORK_STRUCT_LINKED = 1 << WORK_STRUCT_LINKED_BIT,
#ifdef CONFIG_DEBUG_OBJECTS_WORK
WORK_STRUCT_STATIC = 1 << WORK_STRUCT_STATIC_BIT,
#else
WORK_STRUCT_STATIC = 0,
#endif
/*
* The last color is no color used for works which don't
* participate in workqueue flushing.
*/
WORK_NR_COLORS = (1 << WORK_STRUCT_COLOR_BITS) - 1,
WORK_NO_COLOR = WORK_NR_COLORS,
/*
* Reserve 6 bits off of cwq pointer w/ debugobjects turned
* off. This makes cwqs aligned to 64 bytes which isn't too
* excessive while allowing 15 workqueue flush colors.
*/
WORK_STRUCT_FLAG_BITS = WORK_STRUCT_COLOR_SHIFT +
WORK_STRUCT_COLOR_BITS,
WORK_STRUCT_FLAG_MASK = (1UL << WORK_STRUCT_FLAG_BITS) - 1,
WORK_STRUCT_WQ_DATA_MASK = ~WORK_STRUCT_FLAG_MASK,
WORK_STRUCT_NO_CPU = NR_CPUS << WORK_STRUCT_FLAG_BITS,
};
struct work_struct {
atomic_long_t data;
struct list_head entry;
work_func_t func;
#ifdef CONFIG_LOCKDEP
struct lockdep_map lockdep_map;
#endif
};
#define WORK_DATA_INIT() ATOMIC_LONG_INIT(WORK_STRUCT_NO_CPU)
#define WORK_DATA_STATIC_INIT() \
ATOMIC_LONG_INIT(WORK_STRUCT_NO_CPU | WORK_STRUCT_STATIC)
struct delayed_work {
struct work_struct work;
struct timer_list timer;
};
static inline struct delayed_work *to_delayed_work(struct work_struct *work)
{
return container_of(work, struct delayed_work, work);
}
struct execute_work {
struct work_struct work;
};
#ifdef CONFIG_LOCKDEP
/*
* NB: because we have to copy the lockdep_map, setting _key
* here is required, otherwise it could get initialised to the
* copy of the lockdep_map!
*/
#define __WORK_INIT_LOCKDEP_MAP(n, k) \
.lockdep_map = STATIC_LOCKDEP_MAP_INIT(n, k),
#else
#define __WORK_INIT_LOCKDEP_MAP(n, k)
#endif
#define __WORK_INITIALIZER(n, f) { \
.data = WORK_DATA_STATIC_INIT(), \
.entry = { &(n).entry, &(n).entry }, \
.func = (f), \
__WORK_INIT_LOCKDEP_MAP(#n, &(n)) \
}
#define __DELAYED_WORK_INITIALIZER(n, f) { \
.work = __WORK_INITIALIZER((n).work, (f)), \
.timer = TIMER_INITIALIZER(NULL, 0, 0), \
}
#define DECLARE_WORK(n, f) \
struct work_struct n = __WORK_INITIALIZER(n, f)
#define DECLARE_DELAYED_WORK(n, f) \
struct delayed_work n = __DELAYED_WORK_INITIALIZER(n, f)
/*
* initialize a work item's function pointer
*/
#define PREPARE_WORK(_work, _func) \
do { \
(_work)->func = (_func); \
} while (0)
#define PREPARE_DELAYED_WORK(_work, _func) \
PREPARE_WORK(&(_work)->work, (_func))
#ifdef CONFIG_DEBUG_OBJECTS_WORK
extern void __init_work(struct work_struct *work, int onstack);
extern void destroy_work_on_stack(struct work_struct *work);
static inline unsigned int work_static(struct work_struct *work)
{
return *work_data_bits(work) & WORK_STRUCT_STATIC;
}
#else
static inline void __init_work(struct work_struct *work, int onstack) { }
static inline void destroy_work_on_stack(struct work_struct *work) { }
static inline unsigned int work_static(struct work_struct *work) { return 0; }
#endif
/*
* initialize all of a work item in one go
*
* NOTE! No point in using "atomic_long_set()": using a direct
* assignment of the work data initializer allows the compiler
* to generate better code.
*/
#ifdef CONFIG_LOCKDEP
#define __INIT_WORK(_work, _func, _onstack) \
do { \
static struct lock_class_key __key; \
\
__init_work((_work), _onstack); \
(_work)->data = (atomic_long_t) WORK_DATA_INIT(); \
lockdep_init_map(&(_work)->lockdep_map, #_work, &__key, 0);\
INIT_LIST_HEAD(&(_work)->entry); \
PREPARE_WORK((_work), (_func)); \
} while (0)
#else
#define __INIT_WORK(_work, _func, _onstack) \
do { \
__init_work((_work), _onstack); \
(_work)->data = (atomic_long_t) WORK_DATA_INIT(); \
INIT_LIST_HEAD(&(_work)->entry); \
PREPARE_WORK((_work), (_func)); \
} while (0)
#endif
#define INIT_WORK(_work, _func) \
do { \
__INIT_WORK((_work), (_func), 0); \
} while (0)
#define INIT_WORK_ON_STACK(_work, _func) \
do { \
__INIT_WORK((_work), (_func), 1); \
} while (0)
#define INIT_DELAYED_WORK(_work, _func) \
do { \
INIT_WORK(&(_work)->work, (_func)); \
init_timer(&(_work)->timer); \
} while (0)
#define INIT_DELAYED_WORK_ON_STACK(_work, _func) \
do { \
INIT_WORK_ON_STACK(&(_work)->work, (_func)); \
init_timer_on_stack(&(_work)->timer); \
} while (0)
#define INIT_DELAYED_WORK_DEFERRABLE(_work, _func) \
do { \
INIT_WORK(&(_work)->work, (_func)); \
init_timer_deferrable(&(_work)->timer); \
} while (0)
/**
* work_pending - Find out whether a work item is currently pending
* @work: The work item in question
*/
#define work_pending(work) \
test_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))
/**
* delayed_work_pending - Find out whether a delayable work item is currently
* pending
* @work: The work item in question
*/
#define delayed_work_pending(w) \
work_pending(&(w)->work)
/**
* work_clear_pending - for internal use only, mark a work item as not pending
* @work: The work item in question
*/
#define work_clear_pending(work) \
clear_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work))
enum {
WQ_FREEZEABLE = 1 << 0, /* freeze during suspend */
WQ_SINGLE_CPU = 1 << 1, /* only single cpu at a time */
WQ_NON_REENTRANT = 1 << 2, /* guarantee non-reentrance */
WQ_RESCUER = 1 << 3, /* has an rescue worker */
WQ_MAX_ACTIVE = 512, /* I like 512, better ideas? */
WQ_DFL_ACTIVE = WQ_MAX_ACTIVE / 2,
};
/*
* System-wide workqueues which are always present.
*
* system_wq is the one used by schedule[_delayed]_work[_on]().
* Multi-CPU multi-threaded. There are users which expect relatively
* short queue flush time. Don't queue works which can run for too
* long.
*
* system_long_wq is similar to system_wq but may host long running
* works. Queue flushing might take relatively long.
*
* system_nrt_wq is non-reentrant and guarantees that any given work
* item is never executed in parallel by multiple CPUs. Queue
* flushing might take relatively long.
*/
extern struct workqueue_struct *system_wq;
extern struct workqueue_struct *system_long_wq;
extern struct workqueue_struct *system_nrt_wq;
extern struct workqueue_struct *
__alloc_workqueue_key(const char *name, unsigned int flags, int max_active,
struct lock_class_key *key, const char *lock_name);
#ifdef CONFIG_LOCKDEP
#define alloc_workqueue(name, flags, max_active) \
({ \
static struct lock_class_key __key; \
const char *__lock_name; \
\
if (__builtin_constant_p(name)) \
__lock_name = (name); \
else \
__lock_name = #name; \
\
__alloc_workqueue_key((name), (flags), (max_active), \
&__key, __lock_name); \
})
#else
#define alloc_workqueue(name, flags, max_active) \
__alloc_workqueue_key((name), (flags), (max_active), NULL, NULL)
#endif
#define create_workqueue(name) \
alloc_workqueue((name), WQ_RESCUER, 1)
#define create_freezeable_workqueue(name) \
alloc_workqueue((name), WQ_FREEZEABLE | WQ_SINGLE_CPU | WQ_RESCUER, 1)
#define create_singlethread_workqueue(name) \
alloc_workqueue((name), WQ_SINGLE_CPU | WQ_RESCUER, 1)
extern void destroy_workqueue(struct workqueue_struct *wq);
extern int queue_work(struct workqueue_struct *wq, struct work_struct *work);
extern int queue_work_on(int cpu, struct workqueue_struct *wq,
struct work_struct *work);
extern int queue_delayed_work(struct workqueue_struct *wq,
struct delayed_work *work, unsigned long delay);
extern int queue_delayed_work_on(int cpu, struct workqueue_struct *wq,
struct delayed_work *work, unsigned long delay);
extern void flush_workqueue(struct workqueue_struct *wq);
extern void flush_scheduled_work(void);
extern void flush_delayed_work(struct delayed_work *work);
extern int schedule_work(struct work_struct *work);
extern int schedule_work_on(int cpu, struct work_struct *work);
extern int schedule_delayed_work(struct delayed_work *work, unsigned long delay);
extern int schedule_delayed_work_on(int cpu, struct delayed_work *work,
unsigned long delay);
extern int schedule_on_each_cpu(work_func_t func);
extern int keventd_up(void);
extern void init_workqueues(void);
int execute_in_process_context(work_func_t fn, struct execute_work *);
extern int flush_work(struct work_struct *work);
extern int cancel_work_sync(struct work_struct *work);
/*
* Kill off a pending schedule_delayed_work(). Note that the work callback
* function may still be running on return from cancel_delayed_work(), unless
* it returns 1 and the work doesn't re-arm itself. Run flush_workqueue() or
* cancel_work_sync() to wait on it.
*/
static inline int cancel_delayed_work(struct delayed_work *work)
{
int ret;
ret = del_timer_sync(&work->timer);
if (ret)
work_clear_pending(&work->work);
return ret;
}
/*
* Like above, but uses del_timer() instead of del_timer_sync(). This means,
* if it returns 0 the timer function may be running and the queueing is in
* progress.
*/
static inline int __cancel_delayed_work(struct delayed_work *work)
{
int ret;
ret = del_timer(&work->timer);
if (ret)
work_clear_pending(&work->work);
return ret;
}
extern int cancel_delayed_work_sync(struct delayed_work *work);
/* Obsolete. use cancel_delayed_work_sync() */
static inline
void cancel_rearming_delayed_workqueue(struct workqueue_struct *wq,
struct delayed_work *work)
{
cancel_delayed_work_sync(work);
}
/* Obsolete. use cancel_delayed_work_sync() */
static inline
void cancel_rearming_delayed_work(struct delayed_work *work)
{
cancel_delayed_work_sync(work);
}
#ifndef CONFIG_SMP
static inline long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg)
{
return fn(arg);
}
#else
long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg);
#endif /* CONFIG_SMP */
#ifdef CONFIG_FREEZER
extern void freeze_workqueues_begin(void);
extern bool freeze_workqueues_busy(void);
extern void thaw_workqueues(void);
#endif /* CONFIG_FREEZER */
#endif