mirror of
https://github.com/edk2-porting/linux-next.git
synced 2024-12-21 11:44:01 +08:00
6ab3d5624e
Signed-off-by: Jörn Engel <joern@wohnheim.fh-wedel.de> Signed-off-by: Adrian Bunk <bunk@stusta.de>
83 lines
2.9 KiB
C
83 lines
2.9 KiB
C
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/*
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* Preserved registers that are shared between code in ivt.S and
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* entry.S. Be careful not to step on these!
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*/
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#define PRED_LEAVE_SYSCALL 1 /* TRUE iff leave from syscall */
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#define PRED_KERNEL_STACK 2 /* returning to kernel-stacks? */
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#define PRED_USER_STACK 3 /* returning to user-stacks? */
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#define PRED_SYSCALL 4 /* inside a system call? */
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#define PRED_NON_SYSCALL 5 /* complement of PRED_SYSCALL */
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#ifdef __ASSEMBLY__
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# define PASTE2(x,y) x##y
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# define PASTE(x,y) PASTE2(x,y)
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# define pLvSys PASTE(p,PRED_LEAVE_SYSCALL)
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# define pKStk PASTE(p,PRED_KERNEL_STACK)
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# define pUStk PASTE(p,PRED_USER_STACK)
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# define pSys PASTE(p,PRED_SYSCALL)
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# define pNonSys PASTE(p,PRED_NON_SYSCALL)
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#endif
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#define PT(f) (IA64_PT_REGS_##f##_OFFSET)
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#define SW(f) (IA64_SWITCH_STACK_##f##_OFFSET)
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#define SOS(f) (IA64_SAL_OS_STATE_##f##_OFFSET)
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#define PT_REGS_SAVES(off) \
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.unwabi 3, 'i'; \
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.fframe IA64_PT_REGS_SIZE+16+(off); \
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.spillsp rp, PT(CR_IIP)+16+(off); \
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.spillsp ar.pfs, PT(CR_IFS)+16+(off); \
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.spillsp ar.unat, PT(AR_UNAT)+16+(off); \
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.spillsp ar.fpsr, PT(AR_FPSR)+16+(off); \
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.spillsp pr, PT(PR)+16+(off);
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#define PT_REGS_UNWIND_INFO(off) \
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.prologue; \
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PT_REGS_SAVES(off); \
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.body
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#define SWITCH_STACK_SAVES(off) \
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.savesp ar.unat,SW(CALLER_UNAT)+16+(off); \
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.savesp ar.fpsr,SW(AR_FPSR)+16+(off); \
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.spillsp f2,SW(F2)+16+(off); .spillsp f3,SW(F3)+16+(off); \
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.spillsp f4,SW(F4)+16+(off); .spillsp f5,SW(F5)+16+(off); \
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.spillsp f16,SW(F16)+16+(off); .spillsp f17,SW(F17)+16+(off); \
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.spillsp f18,SW(F18)+16+(off); .spillsp f19,SW(F19)+16+(off); \
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.spillsp f20,SW(F20)+16+(off); .spillsp f21,SW(F21)+16+(off); \
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.spillsp f22,SW(F22)+16+(off); .spillsp f23,SW(F23)+16+(off); \
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.spillsp f24,SW(F24)+16+(off); .spillsp f25,SW(F25)+16+(off); \
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.spillsp f26,SW(F26)+16+(off); .spillsp f27,SW(F27)+16+(off); \
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.spillsp f28,SW(F28)+16+(off); .spillsp f29,SW(F29)+16+(off); \
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.spillsp f30,SW(F30)+16+(off); .spillsp f31,SW(F31)+16+(off); \
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.spillsp r4,SW(R4)+16+(off); .spillsp r5,SW(R5)+16+(off); \
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.spillsp r6,SW(R6)+16+(off); .spillsp r7,SW(R7)+16+(off); \
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.spillsp b0,SW(B0)+16+(off); .spillsp b1,SW(B1)+16+(off); \
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.spillsp b2,SW(B2)+16+(off); .spillsp b3,SW(B3)+16+(off); \
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.spillsp b4,SW(B4)+16+(off); .spillsp b5,SW(B5)+16+(off); \
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.spillsp ar.pfs,SW(AR_PFS)+16+(off); .spillsp ar.lc,SW(AR_LC)+16+(off); \
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.spillsp @priunat,SW(AR_UNAT)+16+(off); \
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.spillsp ar.rnat,SW(AR_RNAT)+16+(off); \
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.spillsp ar.bspstore,SW(AR_BSPSTORE)+16+(off); \
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.spillsp pr,SW(PR)+16+(off)
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#define DO_SAVE_SWITCH_STACK \
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movl r28=1f; \
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;; \
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.fframe IA64_SWITCH_STACK_SIZE; \
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adds sp=-IA64_SWITCH_STACK_SIZE,sp; \
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mov.ret.sptk b7=r28,1f; \
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SWITCH_STACK_SAVES(0); \
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br.cond.sptk.many save_switch_stack; \
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1:
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#define DO_LOAD_SWITCH_STACK \
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movl r28=1f; \
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;; \
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invala; \
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mov.ret.sptk b7=r28,1f; \
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br.cond.sptk.many load_switch_stack; \
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1: .restore sp; \
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adds sp=IA64_SWITCH_STACK_SIZE,sp
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