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2fe0ae78c6
This patch fixes typos in various Documentation txts. The patch addresses some words starting with the letters 'H'-'M'. Signed-off-by: Matt LaPlante <kernel1@cyberdogtech.com> Acked-by: Randy Dunlap <rdunlap@xenotime.net> Signed-off-by: Adrian Bunk <bunk@stusta.de>
166 lines
7.7 KiB
Plaintext
166 lines
7.7 KiB
Plaintext
Goals, Design and Implementation of the
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new ultra-scalable O(1) scheduler
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This is an edited version of an email Ingo Molnar sent to
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lkml on 4 Jan 2002. It describes the goals, design, and
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implementation of Ingo's new ultra-scalable O(1) scheduler.
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Last Updated: 18 April 2002.
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Goal
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====
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The main goal of the new scheduler is to keep all the good things we know
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and love about the current Linux scheduler:
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- good interactive performance even during high load: if the user
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types or clicks then the system must react instantly and must execute
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the user tasks smoothly, even during considerable background load.
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- good scheduling/wakeup performance with 1-2 runnable processes.
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- fairness: no process should stay without any timeslice for any
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unreasonable amount of time. No process should get an unjustly high
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amount of CPU time.
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- priorities: less important tasks can be started with lower priority,
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more important tasks with higher priority.
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- SMP efficiency: no CPU should stay idle if there is work to do.
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- SMP affinity: processes which run on one CPU should stay affine to
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that CPU. Processes should not bounce between CPUs too frequently.
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- plus additional scheduler features: RT scheduling, CPU binding.
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and the goal is also to add a few new things:
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- fully O(1) scheduling. Are you tired of the recalculation loop
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blowing the L1 cache away every now and then? Do you think the goodness
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loop is taking a bit too long to finish if there are lots of runnable
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processes? This new scheduler takes no prisoners: wakeup(), schedule(),
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the timer interrupt are all O(1) algorithms. There is no recalculation
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loop. There is no goodness loop either.
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- 'perfect' SMP scalability. With the new scheduler there is no 'big'
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runqueue_lock anymore - it's all per-CPU runqueues and locks - two
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tasks on two separate CPUs can wake up, schedule and context-switch
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completely in parallel, without any interlocking. All
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scheduling-relevant data is structured for maximum scalability.
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- better SMP affinity. The old scheduler has a particular weakness that
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causes the random bouncing of tasks between CPUs if/when higher
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priority/interactive tasks, this was observed and reported by many
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people. The reason is that the timeslice recalculation loop first needs
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every currently running task to consume its timeslice. But when this
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happens on eg. an 8-way system, then this property starves an
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increasing number of CPUs from executing any process. Once the last
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task that has a timeslice left has finished using up that timeslice,
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the recalculation loop is triggered and other CPUs can start executing
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tasks again - after having idled around for a number of timer ticks.
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The more CPUs, the worse this effect.
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Furthermore, this same effect causes the bouncing effect as well:
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whenever there is such a 'timeslice squeeze' of the global runqueue,
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idle processors start executing tasks which are not affine to that CPU.
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(because the affine tasks have finished off their timeslices already.)
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The new scheduler solves this problem by distributing timeslices on a
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per-CPU basis, without having any global synchronization or
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recalculation.
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- batch scheduling. A significant proportion of computing-intensive tasks
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benefit from batch-scheduling, where timeslices are long and processes
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are roundrobin scheduled. The new scheduler does such batch-scheduling
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of the lowest priority tasks - so nice +19 jobs will get
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'batch-scheduled' automatically. With this scheduler, nice +19 jobs are
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in essence SCHED_IDLE, from an interactiveness point of view.
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- handle extreme loads more smoothly, without breakdown and scheduling
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storms.
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- O(1) RT scheduling. For those RT folks who are paranoid about the
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O(nr_running) property of the goodness loop and the recalculation loop.
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- run fork()ed children before the parent. Andrea has pointed out the
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advantages of this a few months ago, but patches for this feature
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do not work with the old scheduler as well as they should,
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because idle processes often steal the new child before the fork()ing
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CPU gets to execute it.
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Design
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======
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The core of the new scheduler contains the following mechanisms:
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- *two* priority-ordered 'priority arrays' per CPU. There is an 'active'
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array and an 'expired' array. The active array contains all tasks that
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are affine to this CPU and have timeslices left. The expired array
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contains all tasks which have used up their timeslices - but this array
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is kept sorted as well. The active and expired array is not accessed
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directly, it's accessed through two pointers in the per-CPU runqueue
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structure. If all active tasks are used up then we 'switch' the two
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pointers and from now on the ready-to-go (former-) expired array is the
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active array - and the empty active array serves as the new collector
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for expired tasks.
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- there is a 64-bit bitmap cache for array indices. Finding the highest
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priority task is thus a matter of two x86 BSFL bit-search instructions.
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the split-array solution enables us to have an arbitrary number of active
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and expired tasks, and the recalculation of timeslices can be done
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immediately when the timeslice expires. Because the arrays are always
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access through the pointers in the runqueue, switching the two arrays can
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be done very quickly.
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this is a hybride priority-list approach coupled with roundrobin
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scheduling and the array-switch method of distributing timeslices.
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- there is a per-task 'load estimator'.
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one of the toughest things to get right is good interactive feel during
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heavy system load. While playing with various scheduler variants i found
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that the best interactive feel is achieved not by 'boosting' interactive
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tasks, but by 'punishing' tasks that want to use more CPU time than there
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is available. This method is also much easier to do in an O(1) fashion.
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to establish the actual 'load' the task contributes to the system, a
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complex-looking but pretty accurate method is used: there is a 4-entry
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'history' ringbuffer of the task's activities during the last 4 seconds.
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This ringbuffer is operated without much overhead. The entries tell the
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scheduler a pretty accurate load-history of the task: has it used up more
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CPU time or less during the past N seconds. [the size '4' and the interval
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of 4x 1 seconds was found by lots of experimentation - this part is
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flexible and can be changed in both directions.]
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the penalty a task gets for generating more load than the CPU can handle
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is a priority decrease - there is a maximum amount to this penalty
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relative to their static priority, so even fully CPU-bound tasks will
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observe each other's priorities, and will share the CPU accordingly.
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the SMP load-balancer can be extended/switched with additional parallel
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computing and cache hierarchy concepts: NUMA scheduling, multi-core CPUs
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can be supported easily by changing the load-balancer. Right now it's
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tuned for my SMP systems.
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i skipped the prev->mm == next->mm advantage - no workload i know of shows
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any sensitivity to this. It can be added back by sacrificing O(1)
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schedule() [the current and one-lower priority list can be searched for a
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that->mm == current->mm condition], but costs a fair number of cycles
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during a number of important workloads, so i wanted to avoid this as much
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as possible.
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- the SMP idle-task startup code was still racy and the new scheduler
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triggered this. So i streamlined the idle-setup code a bit. We do not call
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into schedule() before all processors have started up fully and all idle
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threads are in place.
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- the patch also cleans up a number of aspects of sched.c - moves code
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into other areas of the kernel where it's appropriate, and simplifies
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certain code paths and data constructs. As a result, the new scheduler's
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code is smaller than the old one.
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Ingo
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