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If during the freeing of an object the unbind is interrupted by a system call, which is quite possible if we have outstanding GPU writes that must be flushed, the unbind is silently aborted. This still leaves the AGP region and backing pages allocated, and perhaps more importantly, the object remains upon the various lists exposing us to memory corruption. I think this is the cause behind the use-after-free, such as Bug 15664 - Graphics hang and kernel backtrace when starting Azureus with Compiz enabled https://bugzilla.kernel.org/show_bug.cgi?id=15664 v2: Daniel Vetter reminded me that kernel space programming is never easy. We cannot simply spin to clear the pending signal and so must deferred the freeing of the object until later. v3: Run from the top level retire requests. v4: Tested with P(return -ERESTARTSYS)=.5 from i915_gem_do_wait_request() v5: Rebase against Eric's for-linus tree. v6: Refactor, split and add a comment about avoiding unbounded recursion. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Eric Anholt <eric@anholt.net> |
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