2
0
mirror of https://github.com/edk2-porting/linux-next.git synced 2024-12-28 15:13:55 +08:00
linux-next/include/uapi/linux/random.h
Greg Kroah-Hartman 6f52b16c5b License cleanup: add SPDX license identifier to uapi header files with no license
Many user space API headers are missing licensing information, which
makes it hard for compliance tools to determine the correct license.

By default are files without license information under the default
license of the kernel, which is GPLV2.  Marking them GPLV2 would exclude
them from being included in non GPLV2 code, which is obviously not
intended. The user space API headers fall under the syscall exception
which is in the kernels COPYING file:

   NOTE! This copyright does *not* cover user programs that use kernel
   services by normal system calls - this is merely considered normal use
   of the kernel, and does *not* fall under the heading of "derived work".

otherwise syscall usage would not be possible.

Update the files which contain no license information with an SPDX
license identifier.  The chosen identifier is 'GPL-2.0 WITH
Linux-syscall-note' which is the officially assigned identifier for the
Linux syscall exception.  SPDX license identifiers are a legally binding
shorthand, which can be used instead of the full boiler plate text.

This patch is based on work done by Thomas Gleixner and Kate Stewart and
Philippe Ombredanne.  See the previous patch in this series for the
methodology of how this patch was researched.

Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org>
Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com>
Reviewed-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-11-02 11:19:54 +01:00

54 lines
1.3 KiB
C

/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
/*
* include/linux/random.h
*
* Include file for the random number generator.
*/
#ifndef _UAPI_LINUX_RANDOM_H
#define _UAPI_LINUX_RANDOM_H
#include <linux/types.h>
#include <linux/ioctl.h>
#include <linux/irqnr.h>
/* ioctl()'s for the random number generator */
/* Get the entropy count. */
#define RNDGETENTCNT _IOR( 'R', 0x00, int )
/* Add to (or subtract from) the entropy count. (Superuser only.) */
#define RNDADDTOENTCNT _IOW( 'R', 0x01, int )
/* Get the contents of the entropy pool. (Superuser only.) */
#define RNDGETPOOL _IOR( 'R', 0x02, int [2] )
/*
* Write bytes into the entropy pool and add to the entropy count.
* (Superuser only.)
*/
#define RNDADDENTROPY _IOW( 'R', 0x03, int [2] )
/* Clear entropy count to 0. (Superuser only.) */
#define RNDZAPENTCNT _IO( 'R', 0x04 )
/* Clear the entropy pool and associated counters. (Superuser only.) */
#define RNDCLEARPOOL _IO( 'R', 0x06 )
struct rand_pool_info {
int entropy_count;
int buf_size;
__u32 buf[0];
};
/*
* Flags for getrandom(2)
*
* GRND_NONBLOCK Don't block and return EAGAIN instead
* GRND_RANDOM Use the /dev/random pool instead of /dev/urandom
*/
#define GRND_NONBLOCK 0x0001
#define GRND_RANDOM 0x0002
#endif /* _UAPI_LINUX_RANDOM_H */