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https://github.com/edk2-porting/linux-next.git
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310d8c1112
Add the PS3 Virtual Frame Buffer Driver. As the actual graphics hardware cannot be accessed directly by Linux, ps3fb uses a virtual frame buffer in main memory. The actual screen image is copied to graphics memory by the GPU on every vertical blank, by making a hypervisor call. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: James Simmons <jsimmons@infradead.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
44 lines
909 B
Makefile
44 lines
909 B
Makefile
include include/asm-generic/Kbuild.asm
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header-y += auxvec.h
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header-y += ioctls.h
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header-y += mman.h
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header-y += sembuf.h
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header-y += siginfo.h
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header-y += stat.h
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header-y += errno.h
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header-y += ipcbuf.h
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header-y += msgbuf.h
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header-y += shmbuf.h
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header-y += socket.h
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header-y += termbits.h
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header-y += fcntl.h
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header-y += ipc.h
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header-y += poll.h
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header-y += shmparam.h
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header-y += sockios.h
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header-y += ucontext.h
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header-y += ioctl.h
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header-y += linkage.h
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header-y += resource.h
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header-y += sigcontext.h
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header-y += statfs.h
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header-y += ps3fb.h
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unifdef-y += a.out.h
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unifdef-y += asm-compat.h
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unifdef-y += bootx.h
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unifdef-y += byteorder.h
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unifdef-y += cputable.h
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unifdef-y += elf.h
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unifdef-y += nvram.h
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unifdef-y += param.h
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unifdef-y += posix_types.h
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unifdef-y += ptrace.h
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unifdef-y += seccomp.h
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unifdef-y += signal.h
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unifdef-y += spu_info.h
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unifdef-y += termios.h
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unifdef-y += types.h
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unifdef-y += unistd.h
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