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linux-next/tools/perf/ui/tui/progress.c
Patrick Palka d53e57d039 perf ui tui progress: Don't force a refresh during progress update
Each call to tui_progress__update() would forcibly refresh the entire
screen.  This is somewhat inefficient and causes noticable flickering
during the startup of perf-report, especially on large/slow terminals.

It looks like the force-refresh in tui_progress__update() serves no
purpose other than to clear the screen so that the progress bar of a
previous operation does not subsume that of a subsequent operation.  But
we can do just that in a much more efficient manner by clearing only the
region that a previous progress bar may have occupied before repainting
the new progress bar.  Then the force-refresh could be removed with no
change in visuals.

This patch disables the slow force-refresh in tui_progress__update() and
instead calls SLsmg_fill_region() on the entire area that the progress
bar may occupy before repainting it.  This change makes the startup of
perf-report much faster and appear much "smoother".

It turns out that this was a big bottleneck in the startup speed of
perf-report -- with this patch, perf-report starts up ~2x faster (1.1s
vs 0.55s) on my machines.  (These numbers were measured by running "time
perf report" on an 8MB perf.data and pressing 'q' immediately.)

Signed-off-by: Patrick Palka <patrick@parcs.ath.cx>
Acked-by: Ingo Molnar <mingo@kernel.org>
Cc: Ingo Molnar <mingo@kernel.org>
Cc: Namhyung Kim <namhyung@kernel.org>
Cc: Paul Mackerras <paulus@samba.org>
Cc: Peter Zijlstra <a.p.zijlstra@chello.nl>
Link: http://lkml.kernel.org/r/1382747149-9716-1-git-send-email-patrick@parcs.ath.cx
Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
2013-11-11 15:56:39 -03:00

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C

#include "../cache.h"
#include "../progress.h"
#include "../libslang.h"
#include "../ui.h"
#include "tui.h"
#include "../browser.h"
static void tui_progress__update(struct ui_progress *p)
{
int bar, y;
/*
* FIXME: We should have a per UI backend way of showing progress,
* stdio will just show a percentage as NN%, etc.
*/
if (use_browser <= 0)
return;
if (p->total == 0)
return;
ui__refresh_dimensions(false);
pthread_mutex_lock(&ui__lock);
y = SLtt_Screen_Rows / 2 - 2;
SLsmg_set_color(0);
SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
SLsmg_gotorc(y++, 1);
SLsmg_write_string((char *)p->title);
SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
SLsmg_set_color(HE_COLORSET_SELECTED);
bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
SLsmg_fill_region(y, 1, 1, bar, ' ');
SLsmg_refresh();
pthread_mutex_unlock(&ui__lock);
}
static struct ui_progress_ops tui_progress__ops =
{
.update = tui_progress__update,
};
void tui_progress__init(void)
{
ui_progress__ops = &tui_progress__ops;
}