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86f1152b11
Until this change, when loading a new DM table, DM core would re-open all of the devices in the DM table. Now, DM core will avoid redundant device opens (and closes when destroying the old table) if the old table already has a device open using the same mode. This is achieved by managing reference counts on the table_devices that DM core now stores in the mapped_device structure (rather than in the dm_table structure). So a mapped_device's active and inactive dm_tables' dm_dev lists now just point to the dm_devs stored in the mapped_device's table_devices list. This improvement in DM core's device reference counting has the side-effect of fixing a long-standing limitation of the multipath target: a DM multipath table couldn't include any paths that were unusable (failed). For example: if all paths have failed and you add a new, working, path to the table; you can't use it since the table load would fail due to it still containing failed paths. Now a re-load of a multipath table can include failed devices and when those devices become active again they can be used instantly. The device list code in dm.c isn't a straight copy/paste from the code in dm-table.c, but it's very close (aside from some variable renames). One subtle difference is that find_table_device for the tables_devices list will only match devices with the same name and mode. This is because we don't want to upgrade a device's mode in the active table when an inactive table is loaded. Access to the mapped_device structure's tables_devices list requires a mutex (tables_devices_lock), so that tables cannot be created and destroyed concurrently. Signed-off-by: Benjamin Marzinski <bmarzins@redhat.com> Signed-off-by: Mike Snitzer <snitzer@redhat.com> |
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acpi | ||
asm-generic | ||
clocksource | ||
crypto | ||
drm | ||
dt-bindings | ||
keys | ||
kvm | ||
linux | ||
math-emu | ||
media | ||
memory | ||
misc | ||
net | ||
pcmcia | ||
ras | ||
rdma | ||
rxrpc | ||
scsi | ||
soc/tegra | ||
sound | ||
target | ||
trace | ||
uapi | ||
video | ||
xen | ||
Kbuild |