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cafe563591
Does writethrough and writeback caching, handles unclean shutdown, and has a bunch of other nifty features motivated by real world usage. See the wiki at http://bcache.evilpiepirate.org for more. Signed-off-by: Kent Overstreet <koverstreet@google.com>
406 lines
13 KiB
C
406 lines
13 KiB
C
#ifndef _BCACHE_BTREE_H
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#define _BCACHE_BTREE_H
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/*
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* THE BTREE:
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*
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* At a high level, bcache's btree is relatively standard b+ tree. All keys and
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* pointers are in the leaves; interior nodes only have pointers to the child
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* nodes.
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*
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* In the interior nodes, a struct bkey always points to a child btree node, and
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* the key is the highest key in the child node - except that the highest key in
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* an interior node is always MAX_KEY. The size field refers to the size on disk
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* of the child node - this would allow us to have variable sized btree nodes
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* (handy for keeping the depth of the btree 1 by expanding just the root).
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*
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* Btree nodes are themselves log structured, but this is hidden fairly
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* thoroughly. Btree nodes on disk will in practice have extents that overlap
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* (because they were written at different times), but in memory we never have
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* overlapping extents - when we read in a btree node from disk, the first thing
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* we do is resort all the sets of keys with a mergesort, and in the same pass
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* we check for overlapping extents and adjust them appropriately.
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*
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* struct btree_op is a central interface to the btree code. It's used for
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* specifying read vs. write locking, and the embedded closure is used for
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* waiting on IO or reserve memory.
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*
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* BTREE CACHE:
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*
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* Btree nodes are cached in memory; traversing the btree might require reading
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* in btree nodes which is handled mostly transparently.
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*
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* bch_btree_node_get() looks up a btree node in the cache and reads it in from
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* disk if necessary. This function is almost never called directly though - the
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* btree() macro is used to get a btree node, call some function on it, and
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* unlock the node after the function returns.
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*
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* The root is special cased - it's taken out of the cache's lru (thus pinning
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* it in memory), so we can find the root of the btree by just dereferencing a
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* pointer instead of looking it up in the cache. This makes locking a bit
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* tricky, since the root pointer is protected by the lock in the btree node it
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* points to - the btree_root() macro handles this.
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*
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* In various places we must be able to allocate memory for multiple btree nodes
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* in order to make forward progress. To do this we use the btree cache itself
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* as a reserve; if __get_free_pages() fails, we'll find a node in the btree
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* cache we can reuse. We can't allow more than one thread to be doing this at a
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* time, so there's a lock, implemented by a pointer to the btree_op closure -
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* this allows the btree_root() macro to implicitly release this lock.
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*
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* BTREE IO:
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*
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* Btree nodes never have to be explicitly read in; bch_btree_node_get() handles
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* this.
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*
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* For writing, we have two btree_write structs embeddded in struct btree - one
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* write in flight, and one being set up, and we toggle between them.
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*
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* Writing is done with a single function - bch_btree_write() really serves two
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* different purposes and should be broken up into two different functions. When
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* passing now = false, it merely indicates that the node is now dirty - calling
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* it ensures that the dirty keys will be written at some point in the future.
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*
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* When passing now = true, bch_btree_write() causes a write to happen
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* "immediately" (if there was already a write in flight, it'll cause the write
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* to happen as soon as the previous write completes). It returns immediately
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* though - but it takes a refcount on the closure in struct btree_op you passed
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* to it, so a closure_sync() later can be used to wait for the write to
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* complete.
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*
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* This is handy because btree_split() and garbage collection can issue writes
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* in parallel, reducing the amount of time they have to hold write locks.
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*
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* LOCKING:
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*
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* When traversing the btree, we may need write locks starting at some level -
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* inserting a key into the btree will typically only require a write lock on
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* the leaf node.
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*
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* This is specified with the lock field in struct btree_op; lock = 0 means we
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* take write locks at level <= 0, i.e. only leaf nodes. bch_btree_node_get()
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* checks this field and returns the node with the appropriate lock held.
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*
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* If, after traversing the btree, the insertion code discovers it has to split
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* then it must restart from the root and take new locks - to do this it changes
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* the lock field and returns -EINTR, which causes the btree_root() macro to
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* loop.
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*
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* Handling cache misses require a different mechanism for upgrading to a write
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* lock. We do cache lookups with only a read lock held, but if we get a cache
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* miss and we wish to insert this data into the cache, we have to insert a
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* placeholder key to detect races - otherwise, we could race with a write and
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* overwrite the data that was just written to the cache with stale data from
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* the backing device.
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*
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* For this we use a sequence number that write locks and unlocks increment - to
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* insert the check key it unlocks the btree node and then takes a write lock,
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* and fails if the sequence number doesn't match.
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*/
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#include "bset.h"
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#include "debug.h"
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struct btree_write {
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struct closure *owner;
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atomic_t *journal;
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/* If btree_split() frees a btree node, it writes a new pointer to that
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* btree node indicating it was freed; it takes a refcount on
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* c->prio_blocked because we can't write the gens until the new
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* pointer is on disk. This allows btree_write_endio() to release the
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* refcount that btree_split() took.
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*/
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int prio_blocked;
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};
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struct btree {
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/* Hottest entries first */
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struct hlist_node hash;
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/* Key/pointer for this btree node */
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BKEY_PADDED(key);
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/* Single bit - set when accessed, cleared by shrinker */
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unsigned long accessed;
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unsigned long seq;
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struct rw_semaphore lock;
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struct cache_set *c;
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unsigned long flags;
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uint16_t written; /* would be nice to kill */
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uint8_t level;
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uint8_t nsets;
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uint8_t page_order;
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/*
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* Set of sorted keys - the real btree node - plus a binary search tree
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*
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* sets[0] is special; set[0]->tree, set[0]->prev and set[0]->data point
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* to the memory we have allocated for this btree node. Additionally,
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* set[0]->data points to the entire btree node as it exists on disk.
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*/
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struct bset_tree sets[MAX_BSETS];
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/* Used to refcount bio splits, also protects b->bio */
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struct closure_with_waitlist io;
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/* Gets transferred to w->prio_blocked - see the comment there */
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int prio_blocked;
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struct list_head list;
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struct delayed_work work;
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uint64_t io_start_time;
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struct btree_write writes[2];
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struct bio *bio;
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};
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#define BTREE_FLAG(flag) \
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static inline bool btree_node_ ## flag(struct btree *b) \
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{ return test_bit(BTREE_NODE_ ## flag, &b->flags); } \
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\
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static inline void set_btree_node_ ## flag(struct btree *b) \
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{ set_bit(BTREE_NODE_ ## flag, &b->flags); } \
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enum btree_flags {
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BTREE_NODE_read_done,
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BTREE_NODE_io_error,
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BTREE_NODE_dirty,
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BTREE_NODE_write_idx,
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};
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BTREE_FLAG(read_done);
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BTREE_FLAG(io_error);
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BTREE_FLAG(dirty);
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BTREE_FLAG(write_idx);
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static inline struct btree_write *btree_current_write(struct btree *b)
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{
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return b->writes + btree_node_write_idx(b);
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}
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static inline struct btree_write *btree_prev_write(struct btree *b)
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{
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return b->writes + (btree_node_write_idx(b) ^ 1);
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}
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static inline unsigned bset_offset(struct btree *b, struct bset *i)
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{
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return (((size_t) i) - ((size_t) b->sets->data)) >> 9;
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}
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static inline struct bset *write_block(struct btree *b)
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{
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return ((void *) b->sets[0].data) + b->written * block_bytes(b->c);
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}
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static inline bool bset_written(struct btree *b, struct bset_tree *t)
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{
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return t->data < write_block(b);
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}
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static inline bool bkey_written(struct btree *b, struct bkey *k)
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{
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return k < write_block(b)->start;
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}
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static inline void set_gc_sectors(struct cache_set *c)
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{
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atomic_set(&c->sectors_to_gc, c->sb.bucket_size * c->nbuckets / 8);
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}
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static inline bool bch_ptr_invalid(struct btree *b, const struct bkey *k)
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{
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return __bch_ptr_invalid(b->c, b->level, k);
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}
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static inline struct bkey *bch_btree_iter_init(struct btree *b,
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struct btree_iter *iter,
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struct bkey *search)
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{
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return __bch_btree_iter_init(b, iter, search, b->sets);
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}
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/* Looping macros */
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#define for_each_cached_btree(b, c, iter) \
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for (iter = 0; \
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iter < ARRAY_SIZE((c)->bucket_hash); \
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iter++) \
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hlist_for_each_entry_rcu((b), (c)->bucket_hash + iter, hash)
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#define for_each_key_filter(b, k, iter, filter) \
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for (bch_btree_iter_init((b), (iter), NULL); \
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((k) = bch_btree_iter_next_filter((iter), b, filter));)
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#define for_each_key(b, k, iter) \
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for (bch_btree_iter_init((b), (iter), NULL); \
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((k) = bch_btree_iter_next(iter));)
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/* Recursing down the btree */
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struct btree_op {
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struct closure cl;
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struct cache_set *c;
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/* Journal entry we have a refcount on */
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atomic_t *journal;
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/* Bio to be inserted into the cache */
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struct bio *cache_bio;
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unsigned inode;
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uint16_t write_prio;
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/* Btree level at which we start taking write locks */
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short lock;
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/* Btree insertion type */
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enum {
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BTREE_INSERT,
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BTREE_REPLACE
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} type:8;
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unsigned csum:1;
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unsigned skip:1;
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unsigned flush_journal:1;
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unsigned insert_data_done:1;
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unsigned lookup_done:1;
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unsigned insert_collision:1;
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/* Anything after this point won't get zeroed in do_bio_hook() */
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/* Keys to be inserted */
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struct keylist keys;
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BKEY_PADDED(replace);
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};
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void bch_btree_op_init_stack(struct btree_op *);
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static inline void rw_lock(bool w, struct btree *b, int level)
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{
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w ? down_write_nested(&b->lock, level + 1)
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: down_read_nested(&b->lock, level + 1);
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if (w)
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b->seq++;
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}
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static inline void rw_unlock(bool w, struct btree *b)
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{
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#ifdef CONFIG_BCACHE_EDEBUG
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unsigned i;
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if (w &&
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b->key.ptr[0] &&
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btree_node_read_done(b))
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for (i = 0; i <= b->nsets; i++)
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bch_check_key_order(b, b->sets[i].data);
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#endif
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if (w)
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b->seq++;
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(w ? up_write : up_read)(&b->lock);
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}
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#define insert_lock(s, b) ((b)->level <= (s)->lock)
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/*
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* These macros are for recursing down the btree - they handle the details of
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* locking and looking up nodes in the cache for you. They're best treated as
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* mere syntax when reading code that uses them.
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*
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* op->lock determines whether we take a read or a write lock at a given depth.
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* If you've got a read lock and find that you need a write lock (i.e. you're
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* going to have to split), set op->lock and return -EINTR; btree_root() will
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* call you again and you'll have the correct lock.
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*/
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/**
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* btree - recurse down the btree on a specified key
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* @fn: function to call, which will be passed the child node
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* @key: key to recurse on
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* @b: parent btree node
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* @op: pointer to struct btree_op
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*/
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#define btree(fn, key, b, op, ...) \
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({ \
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int _r, l = (b)->level - 1; \
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bool _w = l <= (op)->lock; \
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struct btree *_b = bch_btree_node_get((b)->c, key, l, op); \
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if (!IS_ERR(_b)) { \
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_r = bch_btree_ ## fn(_b, op, ##__VA_ARGS__); \
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rw_unlock(_w, _b); \
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} else \
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_r = PTR_ERR(_b); \
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_r; \
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})
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/**
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* btree_root - call a function on the root of the btree
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* @fn: function to call, which will be passed the child node
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* @c: cache set
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* @op: pointer to struct btree_op
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*/
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#define btree_root(fn, c, op, ...) \
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({ \
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int _r = -EINTR; \
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do { \
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struct btree *_b = (c)->root; \
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bool _w = insert_lock(op, _b); \
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rw_lock(_w, _b, _b->level); \
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if (_b == (c)->root && \
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_w == insert_lock(op, _b)) \
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_r = bch_btree_ ## fn(_b, op, ##__VA_ARGS__); \
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rw_unlock(_w, _b); \
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bch_cannibalize_unlock(c, &(op)->cl); \
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} while (_r == -EINTR); \
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\
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_r; \
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})
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static inline bool should_split(struct btree *b)
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{
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struct bset *i = write_block(b);
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return b->written >= btree_blocks(b) ||
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(i->seq == b->sets[0].data->seq &&
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b->written + __set_blocks(i, i->keys + 15, b->c)
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> btree_blocks(b));
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}
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void bch_btree_read_done(struct closure *);
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void bch_btree_read(struct btree *);
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void bch_btree_write(struct btree *b, bool now, struct btree_op *op);
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void bch_cannibalize_unlock(struct cache_set *, struct closure *);
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void bch_btree_set_root(struct btree *);
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struct btree *bch_btree_node_alloc(struct cache_set *, int, struct closure *);
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struct btree *bch_btree_node_get(struct cache_set *, struct bkey *,
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int, struct btree_op *);
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bool bch_btree_insert_keys(struct btree *, struct btree_op *);
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bool bch_btree_insert_check_key(struct btree *, struct btree_op *,
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struct bio *);
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int bch_btree_insert(struct btree_op *, struct cache_set *);
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int bch_btree_search_recurse(struct btree *, struct btree_op *);
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void bch_queue_gc(struct cache_set *);
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size_t bch_btree_gc_finish(struct cache_set *);
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void bch_moving_gc(struct closure *);
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int bch_btree_check(struct cache_set *, struct btree_op *);
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uint8_t __bch_btree_mark_key(struct cache_set *, int, struct bkey *);
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void bch_keybuf_init(struct keybuf *, keybuf_pred_fn *);
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void bch_refill_keybuf(struct cache_set *, struct keybuf *, struct bkey *);
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bool bch_keybuf_check_overlapping(struct keybuf *, struct bkey *,
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struct bkey *);
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void bch_keybuf_del(struct keybuf *, struct keybuf_key *);
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struct keybuf_key *bch_keybuf_next(struct keybuf *);
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struct keybuf_key *bch_keybuf_next_rescan(struct cache_set *,
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struct keybuf *, struct bkey *);
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#endif
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