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linux-next/kernel/locking/mutex.c
Chris Wilson 0422e83d84 locking/ww_mutex: Report recursive ww_mutex locking early
Recursive locking for ww_mutexes was originally conceived as an
exception. However, it is heavily used by the DRM atomic modesetting
code. Currently, the recursive deadlock is checked after we have queued
up for a busy-spin and as we never release the lock, we spin until
kicked, whereupon the deadlock is discovered and reported.

A simple solution for the now common problem is to move the recursive
deadlock discovery to the first action when taking the ww_mutex.

Suggested-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Andrew Morton <akpm@linux-foundation.org>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Cc: Peter Zijlstra <peterz@infradead.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: stable@vger.kernel.org
Link: http://lkml.kernel.org/r/1464293297-19777-1-git-send-email-chris@chris-wilson.co.uk
Signed-off-by: Ingo Molnar <mingo@kernel.org>
2016-06-03 08:37:26 +02:00

978 lines
25 KiB
C

/*
* kernel/locking/mutex.c
*
* Mutexes: blocking mutual exclusion locks
*
* Started by Ingo Molnar:
*
* Copyright (C) 2004, 2005, 2006 Red Hat, Inc., Ingo Molnar <mingo@redhat.com>
*
* Many thanks to Arjan van de Ven, Thomas Gleixner, Steven Rostedt and
* David Howells for suggestions and improvements.
*
* - Adaptive spinning for mutexes by Peter Zijlstra. (Ported to mainline
* from the -rt tree, where it was originally implemented for rtmutexes
* by Steven Rostedt, based on work by Gregory Haskins, Peter Morreale
* and Sven Dietrich.
*
* Also see Documentation/locking/mutex-design.txt.
*/
#include <linux/mutex.h>
#include <linux/ww_mutex.h>
#include <linux/sched.h>
#include <linux/sched/rt.h>
#include <linux/export.h>
#include <linux/spinlock.h>
#include <linux/interrupt.h>
#include <linux/debug_locks.h>
#include <linux/osq_lock.h>
/*
* In the DEBUG case we are using the "NULL fastpath" for mutexes,
* which forces all calls into the slowpath:
*/
#ifdef CONFIG_DEBUG_MUTEXES
# include "mutex-debug.h"
# include <asm-generic/mutex-null.h>
/*
* Must be 0 for the debug case so we do not do the unlock outside of the
* wait_lock region. debug_mutex_unlock() will do the actual unlock in this
* case.
*/
# undef __mutex_slowpath_needs_to_unlock
# define __mutex_slowpath_needs_to_unlock() 0
#else
# include "mutex.h"
# include <asm/mutex.h>
#endif
void
__mutex_init(struct mutex *lock, const char *name, struct lock_class_key *key)
{
atomic_set(&lock->count, 1);
spin_lock_init(&lock->wait_lock);
INIT_LIST_HEAD(&lock->wait_list);
mutex_clear_owner(lock);
#ifdef CONFIG_MUTEX_SPIN_ON_OWNER
osq_lock_init(&lock->osq);
#endif
debug_mutex_init(lock, name, key);
}
EXPORT_SYMBOL(__mutex_init);
#ifndef CONFIG_DEBUG_LOCK_ALLOC
/*
* We split the mutex lock/unlock logic into separate fastpath and
* slowpath functions, to reduce the register pressure on the fastpath.
* We also put the fastpath first in the kernel image, to make sure the
* branch is predicted by the CPU as default-untaken.
*/
__visible void __sched __mutex_lock_slowpath(atomic_t *lock_count);
/**
* mutex_lock - acquire the mutex
* @lock: the mutex to be acquired
*
* Lock the mutex exclusively for this task. If the mutex is not
* available right now, it will sleep until it can get it.
*
* The mutex must later on be released by the same task that
* acquired it. Recursive locking is not allowed. The task
* may not exit without first unlocking the mutex. Also, kernel
* memory where the mutex resides must not be freed with
* the mutex still locked. The mutex must first be initialized
* (or statically defined) before it can be locked. memset()-ing
* the mutex to 0 is not allowed.
*
* ( The CONFIG_DEBUG_MUTEXES .config option turns on debugging
* checks that will enforce the restrictions and will also do
* deadlock debugging. )
*
* This function is similar to (but not equivalent to) down().
*/
void __sched mutex_lock(struct mutex *lock)
{
might_sleep();
/*
* The locking fastpath is the 1->0 transition from
* 'unlocked' into 'locked' state.
*/
__mutex_fastpath_lock(&lock->count, __mutex_lock_slowpath);
mutex_set_owner(lock);
}
EXPORT_SYMBOL(mutex_lock);
#endif
static __always_inline void ww_mutex_lock_acquired(struct ww_mutex *ww,
struct ww_acquire_ctx *ww_ctx)
{
#ifdef CONFIG_DEBUG_MUTEXES
/*
* If this WARN_ON triggers, you used ww_mutex_lock to acquire,
* but released with a normal mutex_unlock in this call.
*
* This should never happen, always use ww_mutex_unlock.
*/
DEBUG_LOCKS_WARN_ON(ww->ctx);
/*
* Not quite done after calling ww_acquire_done() ?
*/
DEBUG_LOCKS_WARN_ON(ww_ctx->done_acquire);
if (ww_ctx->contending_lock) {
/*
* After -EDEADLK you tried to
* acquire a different ww_mutex? Bad!
*/
DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock != ww);
/*
* You called ww_mutex_lock after receiving -EDEADLK,
* but 'forgot' to unlock everything else first?
*/
DEBUG_LOCKS_WARN_ON(ww_ctx->acquired > 0);
ww_ctx->contending_lock = NULL;
}
/*
* Naughty, using a different class will lead to undefined behavior!
*/
DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class);
#endif
ww_ctx->acquired++;
}
/*
* After acquiring lock with fastpath or when we lost out in contested
* slowpath, set ctx and wake up any waiters so they can recheck.
*
* This function is never called when CONFIG_DEBUG_LOCK_ALLOC is set,
* as the fastpath and opportunistic spinning are disabled in that case.
*/
static __always_inline void
ww_mutex_set_context_fastpath(struct ww_mutex *lock,
struct ww_acquire_ctx *ctx)
{
unsigned long flags;
struct mutex_waiter *cur;
ww_mutex_lock_acquired(lock, ctx);
lock->ctx = ctx;
/*
* The lock->ctx update should be visible on all cores before
* the atomic read is done, otherwise contended waiters might be
* missed. The contended waiters will either see ww_ctx == NULL
* and keep spinning, or it will acquire wait_lock, add itself
* to waiter list and sleep.
*/
smp_mb(); /* ^^^ */
/*
* Check if lock is contended, if not there is nobody to wake up
*/
if (likely(atomic_read(&lock->base.count) == 0))
return;
/*
* Uh oh, we raced in fastpath, wake up everyone in this case,
* so they can see the new lock->ctx.
*/
spin_lock_mutex(&lock->base.wait_lock, flags);
list_for_each_entry(cur, &lock->base.wait_list, list) {
debug_mutex_wake_waiter(&lock->base, cur);
wake_up_process(cur->task);
}
spin_unlock_mutex(&lock->base.wait_lock, flags);
}
/*
* After acquiring lock in the slowpath set ctx and wake up any
* waiters so they can recheck.
*
* Callers must hold the mutex wait_lock.
*/
static __always_inline void
ww_mutex_set_context_slowpath(struct ww_mutex *lock,
struct ww_acquire_ctx *ctx)
{
struct mutex_waiter *cur;
ww_mutex_lock_acquired(lock, ctx);
lock->ctx = ctx;
/*
* Give any possible sleeping processes the chance to wake up,
* so they can recheck if they have to back off.
*/
list_for_each_entry(cur, &lock->base.wait_list, list) {
debug_mutex_wake_waiter(&lock->base, cur);
wake_up_process(cur->task);
}
}
#ifdef CONFIG_MUTEX_SPIN_ON_OWNER
/*
* Look out! "owner" is an entirely speculative pointer
* access and not reliable.
*/
static noinline
bool mutex_spin_on_owner(struct mutex *lock, struct task_struct *owner)
{
bool ret = true;
rcu_read_lock();
while (lock->owner == owner) {
/*
* Ensure we emit the owner->on_cpu, dereference _after_
* checking lock->owner still matches owner. If that fails,
* owner might point to freed memory. If it still matches,
* the rcu_read_lock() ensures the memory stays valid.
*/
barrier();
if (!owner->on_cpu || need_resched()) {
ret = false;
break;
}
cpu_relax_lowlatency();
}
rcu_read_unlock();
return ret;
}
/*
* Initial check for entering the mutex spinning loop
*/
static inline int mutex_can_spin_on_owner(struct mutex *lock)
{
struct task_struct *owner;
int retval = 1;
if (need_resched())
return 0;
rcu_read_lock();
owner = READ_ONCE(lock->owner);
if (owner)
retval = owner->on_cpu;
rcu_read_unlock();
/*
* if lock->owner is not set, the mutex owner may have just acquired
* it and not set the owner yet or the mutex has been released.
*/
return retval;
}
/*
* Atomically try to take the lock when it is available
*/
static inline bool mutex_try_to_acquire(struct mutex *lock)
{
return !mutex_is_locked(lock) &&
(atomic_cmpxchg_acquire(&lock->count, 1, 0) == 1);
}
/*
* Optimistic spinning.
*
* We try to spin for acquisition when we find that the lock owner
* is currently running on a (different) CPU and while we don't
* need to reschedule. The rationale is that if the lock owner is
* running, it is likely to release the lock soon.
*
* Since this needs the lock owner, and this mutex implementation
* doesn't track the owner atomically in the lock field, we need to
* track it non-atomically.
*
* We can't do this for DEBUG_MUTEXES because that relies on wait_lock
* to serialize everything.
*
* The mutex spinners are queued up using MCS lock so that only one
* spinner can compete for the mutex. However, if mutex spinning isn't
* going to happen, there is no point in going through the lock/unlock
* overhead.
*
* Returns true when the lock was taken, otherwise false, indicating
* that we need to jump to the slowpath and sleep.
*/
static bool mutex_optimistic_spin(struct mutex *lock,
struct ww_acquire_ctx *ww_ctx, const bool use_ww_ctx)
{
struct task_struct *task = current;
if (!mutex_can_spin_on_owner(lock))
goto done;
/*
* In order to avoid a stampede of mutex spinners trying to
* acquire the mutex all at once, the spinners need to take a
* MCS (queued) lock first before spinning on the owner field.
*/
if (!osq_lock(&lock->osq))
goto done;
while (true) {
struct task_struct *owner;
if (use_ww_ctx && ww_ctx->acquired > 0) {
struct ww_mutex *ww;
ww = container_of(lock, struct ww_mutex, base);
/*
* If ww->ctx is set the contents are undefined, only
* by acquiring wait_lock there is a guarantee that
* they are not invalid when reading.
*
* As such, when deadlock detection needs to be
* performed the optimistic spinning cannot be done.
*/
if (READ_ONCE(ww->ctx))
break;
}
/*
* If there's an owner, wait for it to either
* release the lock or go to sleep.
*/
owner = READ_ONCE(lock->owner);
if (owner && !mutex_spin_on_owner(lock, owner))
break;
/* Try to acquire the mutex if it is unlocked. */
if (mutex_try_to_acquire(lock)) {
lock_acquired(&lock->dep_map, ip);
if (use_ww_ctx) {
struct ww_mutex *ww;
ww = container_of(lock, struct ww_mutex, base);
ww_mutex_set_context_fastpath(ww, ww_ctx);
}
mutex_set_owner(lock);
osq_unlock(&lock->osq);
return true;
}
/*
* When there's no owner, we might have preempted between the
* owner acquiring the lock and setting the owner field. If
* we're an RT task that will live-lock because we won't let
* the owner complete.
*/
if (!owner && (need_resched() || rt_task(task)))
break;
/*
* The cpu_relax() call is a compiler barrier which forces
* everything in this loop to be re-loaded. We don't need
* memory barriers as we'll eventually observe the right
* values at the cost of a few extra spins.
*/
cpu_relax_lowlatency();
}
osq_unlock(&lock->osq);
done:
/*
* If we fell out of the spin path because of need_resched(),
* reschedule now, before we try-lock the mutex. This avoids getting
* scheduled out right after we obtained the mutex.
*/
if (need_resched()) {
/*
* We _should_ have TASK_RUNNING here, but just in case
* we do not, make it so, otherwise we might get stuck.
*/
__set_current_state(TASK_RUNNING);
schedule_preempt_disabled();
}
return false;
}
#else
static bool mutex_optimistic_spin(struct mutex *lock,
struct ww_acquire_ctx *ww_ctx, const bool use_ww_ctx)
{
return false;
}
#endif
__visible __used noinline
void __sched __mutex_unlock_slowpath(atomic_t *lock_count);
/**
* mutex_unlock - release the mutex
* @lock: the mutex to be released
*
* Unlock a mutex that has been locked by this task previously.
*
* This function must not be used in interrupt context. Unlocking
* of a not locked mutex is not allowed.
*
* This function is similar to (but not equivalent to) up().
*/
void __sched mutex_unlock(struct mutex *lock)
{
/*
* The unlocking fastpath is the 0->1 transition from 'locked'
* into 'unlocked' state:
*/
#ifndef CONFIG_DEBUG_MUTEXES
/*
* When debugging is enabled we must not clear the owner before time,
* the slow path will always be taken, and that clears the owner field
* after verifying that it was indeed current.
*/
mutex_clear_owner(lock);
#endif
__mutex_fastpath_unlock(&lock->count, __mutex_unlock_slowpath);
}
EXPORT_SYMBOL(mutex_unlock);
/**
* ww_mutex_unlock - release the w/w mutex
* @lock: the mutex to be released
*
* Unlock a mutex that has been locked by this task previously with any of the
* ww_mutex_lock* functions (with or without an acquire context). It is
* forbidden to release the locks after releasing the acquire context.
*
* This function must not be used in interrupt context. Unlocking
* of a unlocked mutex is not allowed.
*/
void __sched ww_mutex_unlock(struct ww_mutex *lock)
{
/*
* The unlocking fastpath is the 0->1 transition from 'locked'
* into 'unlocked' state:
*/
if (lock->ctx) {
#ifdef CONFIG_DEBUG_MUTEXES
DEBUG_LOCKS_WARN_ON(!lock->ctx->acquired);
#endif
if (lock->ctx->acquired > 0)
lock->ctx->acquired--;
lock->ctx = NULL;
}
#ifndef CONFIG_DEBUG_MUTEXES
/*
* When debugging is enabled we must not clear the owner before time,
* the slow path will always be taken, and that clears the owner field
* after verifying that it was indeed current.
*/
mutex_clear_owner(&lock->base);
#endif
__mutex_fastpath_unlock(&lock->base.count, __mutex_unlock_slowpath);
}
EXPORT_SYMBOL(ww_mutex_unlock);
static inline int __sched
__ww_mutex_lock_check_stamp(struct mutex *lock, struct ww_acquire_ctx *ctx)
{
struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx);
if (!hold_ctx)
return 0;
if (ctx->stamp - hold_ctx->stamp <= LONG_MAX &&
(ctx->stamp != hold_ctx->stamp || ctx > hold_ctx)) {
#ifdef CONFIG_DEBUG_MUTEXES
DEBUG_LOCKS_WARN_ON(ctx->contending_lock);
ctx->contending_lock = ww;
#endif
return -EDEADLK;
}
return 0;
}
/*
* Lock a mutex (possibly interruptible), slowpath:
*/
static __always_inline int __sched
__mutex_lock_common(struct mutex *lock, long state, unsigned int subclass,
struct lockdep_map *nest_lock, unsigned long ip,
struct ww_acquire_ctx *ww_ctx, const bool use_ww_ctx)
{
struct task_struct *task = current;
struct mutex_waiter waiter;
unsigned long flags;
int ret;
if (use_ww_ctx) {
struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
if (unlikely(ww_ctx == READ_ONCE(ww->ctx)))
return -EALREADY;
}
preempt_disable();
mutex_acquire_nest(&lock->dep_map, subclass, 0, nest_lock, ip);
if (mutex_optimistic_spin(lock, ww_ctx, use_ww_ctx)) {
/* got the lock, yay! */
preempt_enable();
return 0;
}
spin_lock_mutex(&lock->wait_lock, flags);
/*
* Once more, try to acquire the lock. Only try-lock the mutex if
* it is unlocked to reduce unnecessary xchg() operations.
*/
if (!mutex_is_locked(lock) &&
(atomic_xchg_acquire(&lock->count, 0) == 1))
goto skip_wait;
debug_mutex_lock_common(lock, &waiter);
debug_mutex_add_waiter(lock, &waiter, task_thread_info(task));
/* add waiting tasks to the end of the waitqueue (FIFO): */
list_add_tail(&waiter.list, &lock->wait_list);
waiter.task = task;
lock_contended(&lock->dep_map, ip);
for (;;) {
/*
* Lets try to take the lock again - this is needed even if
* we get here for the first time (shortly after failing to
* acquire the lock), to make sure that we get a wakeup once
* it's unlocked. Later on, if we sleep, this is the
* operation that gives us the lock. We xchg it to -1, so
* that when we release the lock, we properly wake up the
* other waiters. We only attempt the xchg if the count is
* non-negative in order to avoid unnecessary xchg operations:
*/
if (atomic_read(&lock->count) >= 0 &&
(atomic_xchg_acquire(&lock->count, -1) == 1))
break;
/*
* got a signal? (This code gets eliminated in the
* TASK_UNINTERRUPTIBLE case.)
*/
if (unlikely(signal_pending_state(state, task))) {
ret = -EINTR;
goto err;
}
if (use_ww_ctx && ww_ctx->acquired > 0) {
ret = __ww_mutex_lock_check_stamp(lock, ww_ctx);
if (ret)
goto err;
}
__set_task_state(task, state);
/* didn't get the lock, go to sleep: */
spin_unlock_mutex(&lock->wait_lock, flags);
schedule_preempt_disabled();
spin_lock_mutex(&lock->wait_lock, flags);
}
__set_task_state(task, TASK_RUNNING);
mutex_remove_waiter(lock, &waiter, current_thread_info());
/* set it to 0 if there are no waiters left: */
if (likely(list_empty(&lock->wait_list)))
atomic_set(&lock->count, 0);
debug_mutex_free_waiter(&waiter);
skip_wait:
/* got the lock - cleanup and rejoice! */
lock_acquired(&lock->dep_map, ip);
mutex_set_owner(lock);
if (use_ww_ctx) {
struct ww_mutex *ww = container_of(lock, struct ww_mutex, base);
ww_mutex_set_context_slowpath(ww, ww_ctx);
}
spin_unlock_mutex(&lock->wait_lock, flags);
preempt_enable();
return 0;
err:
mutex_remove_waiter(lock, &waiter, task_thread_info(task));
spin_unlock_mutex(&lock->wait_lock, flags);
debug_mutex_free_waiter(&waiter);
mutex_release(&lock->dep_map, 1, ip);
preempt_enable();
return ret;
}
#ifdef CONFIG_DEBUG_LOCK_ALLOC
void __sched
mutex_lock_nested(struct mutex *lock, unsigned int subclass)
{
might_sleep();
__mutex_lock_common(lock, TASK_UNINTERRUPTIBLE,
subclass, NULL, _RET_IP_, NULL, 0);
}
EXPORT_SYMBOL_GPL(mutex_lock_nested);
void __sched
_mutex_lock_nest_lock(struct mutex *lock, struct lockdep_map *nest)
{
might_sleep();
__mutex_lock_common(lock, TASK_UNINTERRUPTIBLE,
0, nest, _RET_IP_, NULL, 0);
}
EXPORT_SYMBOL_GPL(_mutex_lock_nest_lock);
int __sched
mutex_lock_killable_nested(struct mutex *lock, unsigned int subclass)
{
might_sleep();
return __mutex_lock_common(lock, TASK_KILLABLE,
subclass, NULL, _RET_IP_, NULL, 0);
}
EXPORT_SYMBOL_GPL(mutex_lock_killable_nested);
int __sched
mutex_lock_interruptible_nested(struct mutex *lock, unsigned int subclass)
{
might_sleep();
return __mutex_lock_common(lock, TASK_INTERRUPTIBLE,
subclass, NULL, _RET_IP_, NULL, 0);
}
EXPORT_SYMBOL_GPL(mutex_lock_interruptible_nested);
static inline int
ww_mutex_deadlock_injection(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
{
#ifdef CONFIG_DEBUG_WW_MUTEX_SLOWPATH
unsigned tmp;
if (ctx->deadlock_inject_countdown-- == 0) {
tmp = ctx->deadlock_inject_interval;
if (tmp > UINT_MAX/4)
tmp = UINT_MAX;
else
tmp = tmp*2 + tmp + tmp/2;
ctx->deadlock_inject_interval = tmp;
ctx->deadlock_inject_countdown = tmp;
ctx->contending_lock = lock;
ww_mutex_unlock(lock);
return -EDEADLK;
}
#endif
return 0;
}
int __sched
__ww_mutex_lock(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
{
int ret;
might_sleep();
ret = __mutex_lock_common(&lock->base, TASK_UNINTERRUPTIBLE,
0, &ctx->dep_map, _RET_IP_, ctx, 1);
if (!ret && ctx->acquired > 1)
return ww_mutex_deadlock_injection(lock, ctx);
return ret;
}
EXPORT_SYMBOL_GPL(__ww_mutex_lock);
int __sched
__ww_mutex_lock_interruptible(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
{
int ret;
might_sleep();
ret = __mutex_lock_common(&lock->base, TASK_INTERRUPTIBLE,
0, &ctx->dep_map, _RET_IP_, ctx, 1);
if (!ret && ctx->acquired > 1)
return ww_mutex_deadlock_injection(lock, ctx);
return ret;
}
EXPORT_SYMBOL_GPL(__ww_mutex_lock_interruptible);
#endif
/*
* Release the lock, slowpath:
*/
static inline void
__mutex_unlock_common_slowpath(struct mutex *lock, int nested)
{
unsigned long flags;
WAKE_Q(wake_q);
/*
* As a performance measurement, release the lock before doing other
* wakeup related duties to follow. This allows other tasks to acquire
* the lock sooner, while still handling cleanups in past unlock calls.
* This can be done as we do not enforce strict equivalence between the
* mutex counter and wait_list.
*
*
* Some architectures leave the lock unlocked in the fastpath failure
* case, others need to leave it locked. In the later case we have to
* unlock it here - as the lock counter is currently 0 or negative.
*/
if (__mutex_slowpath_needs_to_unlock())
atomic_set(&lock->count, 1);
spin_lock_mutex(&lock->wait_lock, flags);
mutex_release(&lock->dep_map, nested, _RET_IP_);
debug_mutex_unlock(lock);
if (!list_empty(&lock->wait_list)) {
/* get the first entry from the wait-list: */
struct mutex_waiter *waiter =
list_entry(lock->wait_list.next,
struct mutex_waiter, list);
debug_mutex_wake_waiter(lock, waiter);
wake_q_add(&wake_q, waiter->task);
}
spin_unlock_mutex(&lock->wait_lock, flags);
wake_up_q(&wake_q);
}
/*
* Release the lock, slowpath:
*/
__visible void
__mutex_unlock_slowpath(atomic_t *lock_count)
{
struct mutex *lock = container_of(lock_count, struct mutex, count);
__mutex_unlock_common_slowpath(lock, 1);
}
#ifndef CONFIG_DEBUG_LOCK_ALLOC
/*
* Here come the less common (and hence less performance-critical) APIs:
* mutex_lock_interruptible() and mutex_trylock().
*/
static noinline int __sched
__mutex_lock_killable_slowpath(struct mutex *lock);
static noinline int __sched
__mutex_lock_interruptible_slowpath(struct mutex *lock);
/**
* mutex_lock_interruptible - acquire the mutex, interruptible
* @lock: the mutex to be acquired
*
* Lock the mutex like mutex_lock(), and return 0 if the mutex has
* been acquired or sleep until the mutex becomes available. If a
* signal arrives while waiting for the lock then this function
* returns -EINTR.
*
* This function is similar to (but not equivalent to) down_interruptible().
*/
int __sched mutex_lock_interruptible(struct mutex *lock)
{
int ret;
might_sleep();
ret = __mutex_fastpath_lock_retval(&lock->count);
if (likely(!ret)) {
mutex_set_owner(lock);
return 0;
} else
return __mutex_lock_interruptible_slowpath(lock);
}
EXPORT_SYMBOL(mutex_lock_interruptible);
int __sched mutex_lock_killable(struct mutex *lock)
{
int ret;
might_sleep();
ret = __mutex_fastpath_lock_retval(&lock->count);
if (likely(!ret)) {
mutex_set_owner(lock);
return 0;
} else
return __mutex_lock_killable_slowpath(lock);
}
EXPORT_SYMBOL(mutex_lock_killable);
__visible void __sched
__mutex_lock_slowpath(atomic_t *lock_count)
{
struct mutex *lock = container_of(lock_count, struct mutex, count);
__mutex_lock_common(lock, TASK_UNINTERRUPTIBLE, 0,
NULL, _RET_IP_, NULL, 0);
}
static noinline int __sched
__mutex_lock_killable_slowpath(struct mutex *lock)
{
return __mutex_lock_common(lock, TASK_KILLABLE, 0,
NULL, _RET_IP_, NULL, 0);
}
static noinline int __sched
__mutex_lock_interruptible_slowpath(struct mutex *lock)
{
return __mutex_lock_common(lock, TASK_INTERRUPTIBLE, 0,
NULL, _RET_IP_, NULL, 0);
}
static noinline int __sched
__ww_mutex_lock_slowpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
{
return __mutex_lock_common(&lock->base, TASK_UNINTERRUPTIBLE, 0,
NULL, _RET_IP_, ctx, 1);
}
static noinline int __sched
__ww_mutex_lock_interruptible_slowpath(struct ww_mutex *lock,
struct ww_acquire_ctx *ctx)
{
return __mutex_lock_common(&lock->base, TASK_INTERRUPTIBLE, 0,
NULL, _RET_IP_, ctx, 1);
}
#endif
/*
* Spinlock based trylock, we take the spinlock and check whether we
* can get the lock:
*/
static inline int __mutex_trylock_slowpath(atomic_t *lock_count)
{
struct mutex *lock = container_of(lock_count, struct mutex, count);
unsigned long flags;
int prev;
/* No need to trylock if the mutex is locked. */
if (mutex_is_locked(lock))
return 0;
spin_lock_mutex(&lock->wait_lock, flags);
prev = atomic_xchg_acquire(&lock->count, -1);
if (likely(prev == 1)) {
mutex_set_owner(lock);
mutex_acquire(&lock->dep_map, 0, 1, _RET_IP_);
}
/* Set it back to 0 if there are no waiters: */
if (likely(list_empty(&lock->wait_list)))
atomic_set(&lock->count, 0);
spin_unlock_mutex(&lock->wait_lock, flags);
return prev == 1;
}
/**
* mutex_trylock - try to acquire the mutex, without waiting
* @lock: the mutex to be acquired
*
* Try to acquire the mutex atomically. Returns 1 if the mutex
* has been acquired successfully, and 0 on contention.
*
* NOTE: this function follows the spin_trylock() convention, so
* it is negated from the down_trylock() return values! Be careful
* about this when converting semaphore users to mutexes.
*
* This function must not be used in interrupt context. The
* mutex must be released by the same task that acquired it.
*/
int __sched mutex_trylock(struct mutex *lock)
{
int ret;
ret = __mutex_fastpath_trylock(&lock->count, __mutex_trylock_slowpath);
if (ret)
mutex_set_owner(lock);
return ret;
}
EXPORT_SYMBOL(mutex_trylock);
#ifndef CONFIG_DEBUG_LOCK_ALLOC
int __sched
__ww_mutex_lock(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
{
int ret;
might_sleep();
ret = __mutex_fastpath_lock_retval(&lock->base.count);
if (likely(!ret)) {
ww_mutex_set_context_fastpath(lock, ctx);
mutex_set_owner(&lock->base);
} else
ret = __ww_mutex_lock_slowpath(lock, ctx);
return ret;
}
EXPORT_SYMBOL(__ww_mutex_lock);
int __sched
__ww_mutex_lock_interruptible(struct ww_mutex *lock, struct ww_acquire_ctx *ctx)
{
int ret;
might_sleep();
ret = __mutex_fastpath_lock_retval(&lock->base.count);
if (likely(!ret)) {
ww_mutex_set_context_fastpath(lock, ctx);
mutex_set_owner(&lock->base);
} else
ret = __ww_mutex_lock_interruptible_slowpath(lock, ctx);
return ret;
}
EXPORT_SYMBOL(__ww_mutex_lock_interruptible);
#endif
/**
* atomic_dec_and_mutex_lock - return holding mutex if we dec to 0
* @cnt: the atomic which we are to dec
* @lock: the mutex to return holding if we dec to 0
*
* return true and hold lock if we dec to 0, return false otherwise
*/
int atomic_dec_and_mutex_lock(atomic_t *cnt, struct mutex *lock)
{
/* dec if we can't possibly hit 0 */
if (atomic_add_unless(cnt, -1, 1))
return 0;
/* we might hit 0, so take the lock */
mutex_lock(lock);
if (!atomic_dec_and_test(cnt)) {
/* when we actually did the dec, we didn't hit 0 */
mutex_unlock(lock);
return 0;
}
/* we hit 0, and we hold the lock */
return 1;
}
EXPORT_SYMBOL(atomic_dec_and_mutex_lock);