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linux-next/arch/powerpc/platforms/embedded6xx/gamecube.c
Alexander Graf 9178ba294b powerpc: Convert power off logic to pm_power_off
The generic Linux framework to power off the machine is a function pointer
called pm_power_off. The trick about this pointer is that device drivers can
potentially implement it rather than board files.

Today on powerpc we set pm_power_off to invoke our generic full machine power
off logic which then calls ppc_md.power_off to invoke machine specific power
off.

However, when we want to add a power off GPIO via the "gpio-poweroff" driver,
this card house falls apart. That driver only registers itself if pm_power_off
is NULL to ensure it doesn't override board specific logic. However, since we
always set pm_power_off to the generic power off logic (which will just not
power off the machine if no ppc_md.power_off call is implemented), we can't
implement power off via the generic GPIO power off driver.

To fix this up, let's get rid of the ppc_md.power_off logic and just always use
pm_power_off as was intended. Then individual drivers such as the GPIO power off
driver can implement power off logic via that function pointer.

With this patch set applied and a few patches on top of QEMU that implement a
power off GPIO on the virt e500 machine, I can successfully turn off my virtual
machine after halt.

Signed-off-by: Alexander Graf <agraf@suse.de>
[mpe: Squash into one patch and update changelog based on cover letter]
Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
2014-11-03 12:12:51 +11:00

109 lines
2.1 KiB
C

/*
* arch/powerpc/platforms/embedded6xx/gamecube.c
*
* Nintendo GameCube board-specific support
* Copyright (C) 2004-2009 The GameCube Linux Team
* Copyright (C) 2007,2008,2009 Albert Herranz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
*/
#include <linux/kernel.h>
#include <linux/init.h>
#include <linux/irq.h>
#include <linux/kexec.h>
#include <linux/seq_file.h>
#include <linux/of_platform.h>
#include <asm/io.h>
#include <asm/machdep.h>
#include <asm/prom.h>
#include <asm/time.h>
#include <asm/udbg.h>
#include "flipper-pic.h"
#include "usbgecko_udbg.h"
static void gamecube_spin(void)
{
/* spin until power button pressed */
for (;;)
cpu_relax();
}
static void gamecube_restart(char *cmd)
{
local_irq_disable();
flipper_platform_reset();
gamecube_spin();
}
static void gamecube_power_off(void)
{
local_irq_disable();
gamecube_spin();
}
static void gamecube_halt(void)
{
gamecube_restart(NULL);
}
static void __init gamecube_init_early(void)
{
ug_udbg_init();
}
static int __init gamecube_probe(void)
{
unsigned long dt_root;
dt_root = of_get_flat_dt_root();
if (!of_flat_dt_is_compatible(dt_root, "nintendo,gamecube"))
return 0;
pm_power_off = gamecube_power_off;
return 1;
}
static void gamecube_shutdown(void)
{
flipper_quiesce();
}
define_machine(gamecube) {
.name = "gamecube",
.probe = gamecube_probe,
.init_early = gamecube_init_early,
.restart = gamecube_restart,
.halt = gamecube_halt,
.init_IRQ = flipper_pic_probe,
.get_irq = flipper_pic_get_irq,
.calibrate_decr = generic_calibrate_decr,
.progress = udbg_progress,
.machine_shutdown = gamecube_shutdown,
};
static const struct of_device_id gamecube_of_bus[] = {
{ .compatible = "nintendo,flipper", },
{ },
};
static int __init gamecube_device_probe(void)
{
if (!machine_is(gamecube))
return 0;
of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
return 0;
}
device_initcall(gamecube_device_probe);