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mirror of https://github.com/edk2-porting/linux-next.git synced 2024-12-20 19:23:57 +08:00
linux-next/drivers/gpu/drm/radeon/r600_blit_shaders.c
Linus Torvalds ed2d265d12 The following text was taken from the original review request:
"[RFC - PATCH 0/7] consolidation of BUG support code."
 		https://lkml.org/lkml/2012/1/26/525
 --
 
 The changes shown here are to unify linux's BUG support under
 the one <linux/bug.h> file.  Due to historical reasons, we have
 some BUG code in bug.h and some in kernel.h -- i.e. the support for
 BUILD_BUG in linux/kernel.h predates the addition of linux/bug.h,
 but old code in kernel.h wasn't moved to bug.h at that time.  As
 a band-aid, kernel.h was including <asm/bug.h> to pseudo link them.
 
 This has caused confusion[1] and general yuck/WTF[2] reactions.
 Here is an example that violates the principle of least surprise:
 
       CC      lib/string.o
       lib/string.c: In function 'strlcat':
       lib/string.c:225:2: error: implicit declaration of function 'BUILD_BUG_ON'
       make[2]: *** [lib/string.o] Error 1
       $
       $ grep linux/bug.h lib/string.c
       #include <linux/bug.h>
       $
 
 We've included <linux/bug.h> for the BUG infrastructure and yet we
 still get a compile fail!  [We've not kernel.h for BUILD_BUG_ON.]
 Ugh - very confusing for someone who is new to kernel development.
 
 With the above in mind, the goals of this changeset are:
 
 1) find and fix any include/*.h files that were relying on the
    implicit presence of BUG code.
 2) find and fix any C files that were consuming kernel.h and
    hence relying on implicitly getting some/all BUG code.
 3) Move the BUG related code living in kernel.h to <linux/bug.h>
 4) remove the asm/bug.h from kernel.h to finally break the chain.
 
 During development, the order was more like 3-4, build-test, 1-2.
 But to ensure that git history for bisect doesn't get needless
 build failures introduced, the commits have been reorderd to fix
 the problem areas in advance.
 
 [1]  https://lkml.org/lkml/2012/1/3/90
 [2]  https://lkml.org/lkml/2012/1/17/414
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Merge tag 'bug-for-3.4' of git://git.kernel.org/pub/scm/linux/kernel/git/paulg/linux

Pull <linux/bug.h> cleanup from Paul Gortmaker:
 "The changes shown here are to unify linux's BUG support under the one
  <linux/bug.h> file.  Due to historical reasons, we have some BUG code
  in bug.h and some in kernel.h -- i.e.  the support for BUILD_BUG in
  linux/kernel.h predates the addition of linux/bug.h, but old code in
  kernel.h wasn't moved to bug.h at that time.  As a band-aid, kernel.h
  was including <asm/bug.h> to pseudo link them.

  This has caused confusion[1] and general yuck/WTF[2] reactions.  Here
  is an example that violates the principle of least surprise:

      CC      lib/string.o
      lib/string.c: In function 'strlcat':
      lib/string.c:225:2: error: implicit declaration of function 'BUILD_BUG_ON'
      make[2]: *** [lib/string.o] Error 1
      $
      $ grep linux/bug.h lib/string.c
      #include <linux/bug.h>
      $

  We've included <linux/bug.h> for the BUG infrastructure and yet we
  still get a compile fail! [We've not kernel.h for BUILD_BUG_ON.] Ugh -
  very confusing for someone who is new to kernel development.

  With the above in mind, the goals of this changeset are:

  1) find and fix any include/*.h files that were relying on the
     implicit presence of BUG code.
  2) find and fix any C files that were consuming kernel.h and hence
     relying on implicitly getting some/all BUG code.
  3) Move the BUG related code living in kernel.h to <linux/bug.h>
  4) remove the asm/bug.h from kernel.h to finally break the chain.

  During development, the order was more like 3-4, build-test, 1-2.  But
  to ensure that git history for bisect doesn't get needless build
  failures introduced, the commits have been reorderd to fix the problem
  areas in advance.

	[1]  https://lkml.org/lkml/2012/1/3/90
	[2]  https://lkml.org/lkml/2012/1/17/414"

Fix up conflicts (new radeon file, reiserfs header cleanups) as per Paul
and linux-next.

* tag 'bug-for-3.4' of git://git.kernel.org/pub/scm/linux/kernel/git/paulg/linux:
  kernel.h: doesn't explicitly use bug.h, so don't include it.
  bug: consolidate BUILD_BUG_ON with other bug code
  BUG: headers with BUG/BUG_ON etc. need linux/bug.h
  bug.h: add include of it to various implicit C users
  lib: fix implicit users of kernel.h for TAINT_WARN
  spinlock: macroize assert_spin_locked to avoid bug.h dependency
  x86: relocate get/set debugreg fcns to include/asm/debugreg.
2012-03-24 10:08:39 -07:00

720 lines
14 KiB
C

/*
* Copyright 2009 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Alex Deucher <alexander.deucher@amd.com>
*/
#include <linux/bug.h>
#include <linux/types.h>
#include <linux/kernel.h>
/*
* R6xx+ cards need to use the 3D engine to blit data which requires
* quite a bit of hw state setup. Rather than pull the whole 3D driver
* (which normally generates the 3D state) into the DRM, we opt to use
* statically generated state tables. The regsiter state and shaders
* were hand generated to support blitting functionality. See the 3D
* driver or documentation for descriptions of the registers and
* shader instructions.
*/
const u32 r6xx_default_state[] =
{
0xc0002400, /* START_3D_CMDBUF */
0x00000000,
0xc0012800, /* CONTEXT_CONTROL */
0x80000000,
0x80000000,
0xc0016800,
0x00000010,
0x00008000, /* WAIT_UNTIL */
0xc0016800,
0x00000542,
0x07000003, /* TA_CNTL_AUX */
0xc0016800,
0x000005c5,
0x00000000, /* VC_ENHANCE */
0xc0016800,
0x00000363,
0x00000000, /* SQ_DYN_GPR_CNTL_PS_FLUSH_REQ */
0xc0016800,
0x0000060c,
0x82000000, /* DB_DEBUG */
0xc0016800,
0x0000060e,
0x01020204, /* DB_WATERMARKS */
0xc0026f00,
0x00000000,
0x00000000, /* SQ_VTX_BASE_VTX_LOC */
0x00000000, /* SQ_VTX_START_INST_LOC */
0xc0096900,
0x0000022a,
0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0xc0016900,
0x00000004,
0x00000000, /* DB_DEPTH_INFO */
0xc0026900,
0x0000000a,
0x00000000, /* DB_STENCIL_CLEAR */
0x00000000, /* DB_DEPTH_CLEAR */
0xc0016900,
0x00000200,
0x00000000, /* DB_DEPTH_CONTROL */
0xc0026900,
0x00000343,
0x00000060, /* DB_RENDER_CONTROL */
0x00000040, /* DB_RENDER_OVERRIDE */
0xc0016900,
0x00000351,
0x0000aa00, /* DB_ALPHA_TO_MASK */
0xc00f6900,
0x00000100,
0x00000800, /* VGT_MAX_VTX_INDX */
0x00000000, /* VGT_MIN_VTX_INDX */
0x00000000, /* VGT_INDX_OFFSET */
0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
0x00000000, /* SX_ALPHA_TEST_CONTROL */
0x00000000, /* CB_BLEND_RED */
0x00000000,
0x00000000,
0x00000000,
0x00000000, /* CB_FOG_RED */
0x00000000,
0x00000000,
0x00000000, /* DB_STENCILREFMASK */
0x00000000, /* DB_STENCILREFMASK_BF */
0x00000000, /* SX_ALPHA_REF */
0xc0046900,
0x0000030c,
0x01000000, /* CB_CLRCMP_CNTL */
0x00000000,
0x00000000,
0x00000000,
0xc0046900,
0x00000048,
0x3f800000, /* CB_CLEAR_RED */
0x00000000,
0x3f800000,
0x3f800000,
0xc0016900,
0x00000080,
0x00000000, /* PA_SC_WINDOW_OFFSET */
0xc00a6900,
0x00000083,
0x0000ffff, /* PA_SC_CLIP_RECT_RULE */
0x00000000, /* PA_SC_CLIPRECT_0_TL */
0x20002000,
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0x00000000, /* PA_SC_EDGERULE */
0xc0406900,
0x00000094,
0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
0x80000000, /* PA_SC_VPORT_SCISSOR_1_TL */
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x00000000, /* PA_SC_VPORT_ZMIN_0 */
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0xc0026900,
0x00000292,
0x00000000, /* PA_SC_MPASS_PS_CNTL */
0x00004010, /* PA_SC_MODE_CNTL */
0xc0096900,
0x00000300,
0x00000000, /* PA_SC_LINE_CNTL */
0x00000000, /* PA_SC_AA_CONFIG */
0x0000002d, /* PA_SU_VTX_CNTL */
0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
0x3f800000,
0x3f800000,
0x3f800000,
0x00000000, /* PA_SC_SAMPLE_LOCS_MCTX */
0x00000000,
0xc0016900,
0x00000312,
0xffffffff, /* PA_SC_AA_MASK */
0xc0066900,
0x0000037e,
0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
0x00000000, /* PA_SU_POLY_OFFSET_CLAMP */
0x00000000, /* PA_SU_POLY_OFFSET_FRONT_SCALE */
0x00000000, /* PA_SU_POLY_OFFSET_FRONT_OFFSET */
0x00000000, /* PA_SU_POLY_OFFSET_BACK_SCALE */
0x00000000, /* PA_SU_POLY_OFFSET_BACK_OFFSET */
0xc0046900,
0x000001b6,
0x00000000, /* SPI_INPUT_Z */
0x00000000, /* SPI_FOG_CNTL */
0x00000000, /* SPI_FOG_FUNC_SCALE */
0x00000000, /* SPI_FOG_FUNC_BIAS */
0xc0016900,
0x00000225,
0x00000000, /* SQ_PGM_START_FS */
0xc0016900,
0x00000229,
0x00000000, /* SQ_PGM_RESOURCES_FS */
0xc0016900,
0x00000237,
0x00000000, /* SQ_PGM_CF_OFFSET_FS */
0xc0026900,
0x000002a8,
0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
0x00000000, /* VGT_INSTANCE_STEP_RATE_1 */
0xc0116900,
0x00000280,
0x00000000, /* PA_SU_POINT_SIZE */
0x00000000, /* PA_SU_POINT_MINMAX */
0x00000008, /* PA_SU_LINE_CNTL */
0x00000000, /* PA_SC_LINE_STIPPLE */
0x00000000, /* VGT_OUTPUT_PATH_CNTL */
0x00000000, /* VGT_HOS_CNTL */
0x00000000, /* VGT_HOS_MAX_TESS_LEVEL */
0x00000000, /* VGT_HOS_MIN_TESS_LEVEL */
0x00000000, /* VGT_HOS_REUSE_DEPTH */
0x00000000, /* VGT_GROUP_PRIM_TYPE */
0x00000000, /* VGT_GROUP_FIRST_DECR */
0x00000000, /* VGT_GROUP_DECR */
0x00000000, /* VGT_GROUP_VECT_0_CNTL */
0x00000000, /* VGT_GROUP_VECT_1_CNTL */
0x00000000, /* VGT_GROUP_VECT_0_FMT_CNTL */
0x00000000, /* VGT_GROUP_VECT_1_FMT_CNTL */
0x00000000, /* VGT_GS_MODE */
0xc0016900,
0x000002a1,
0x00000000, /* VGT_PRIMITIVEID_EN */
0xc0016900,
0x000002a5,
0x00000000, /* VGT_MULTI_PRIM_ID_RESET_EN */
0xc0036900,
0x000002ac,
0x00000000, /* VGT_STRMOUT_EN */
0x00000000, /* VGT_REUSE_OFF */
0x00000000, /* VGT_VTX_CNT_EN */
0xc0016900,
0x000000d4,
0x00000000, /* SX_MISC */
0xc0016900,
0x000002c8,
0x00000000, /* VGT_STRMOUT_BUFFER_EN */
0xc0076900,
0x00000202,
0x00cc0000, /* CB_COLOR_CONTROL */
0x00000210, /* DB_SHADER_CNTL */
0x00010000, /* PA_CL_CLIP_CNTL */
0x00000244, /* PA_SU_SC_MODE_CNTL */
0x00000100, /* PA_CL_VTE_CNTL */
0x00000000, /* PA_CL_VS_OUT_CNTL */
0x00000000, /* PA_CL_NANINF_CNTL */
0xc0026900,
0x0000008e,
0x0000000f, /* CB_TARGET_MASK */
0x0000000f, /* CB_SHADER_MASK */
0xc0016900,
0x000001e8,
0x00000001, /* CB_SHADER_CONTROL */
0xc0016900,
0x00000185,
0x00000000, /* SPI_VS_OUT_ID_0 */
0xc0016900,
0x00000191,
0x00000b00, /* SPI_PS_INPUT_CNTL_0 */
0xc0056900,
0x000001b1,
0x00000000, /* SPI_VS_OUT_CONFIG */
0x00000000, /* SPI_THREAD_GROUPING */
0x00000001, /* SPI_PS_IN_CONTROL_0 */
0x00000000, /* SPI_PS_IN_CONTROL_1 */
0x00000000, /* SPI_INTERP_CONTROL_0 */
0xc0036e00, /* SET_SAMPLER */
0x00000000,
0x00000012,
0x00000000,
0x00000000,
};
const u32 r7xx_default_state[] =
{
0xc0012800, /* CONTEXT_CONTROL */
0x80000000,
0x80000000,
0xc0016800,
0x00000010,
0x00008000, /* WAIT_UNTIL */
0xc0016800,
0x00000542,
0x07000002, /* TA_CNTL_AUX */
0xc0016800,
0x000005c5,
0x00000000, /* VC_ENHANCE */
0xc0016800,
0x00000363,
0x00004000, /* SQ_DYN_GPR_CNTL_PS_FLUSH_REQ */
0xc0016800,
0x0000060c,
0x00000000, /* DB_DEBUG */
0xc0016800,
0x0000060e,
0x00420204, /* DB_WATERMARKS */
0xc0026f00,
0x00000000,
0x00000000, /* SQ_VTX_BASE_VTX_LOC */
0x00000000, /* SQ_VTX_START_INST_LOC */
0xc0096900,
0x0000022a,
0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0xc0016900,
0x00000004,
0x00000000, /* DB_DEPTH_INFO */
0xc0026900,
0x0000000a,
0x00000000, /* DB_STENCIL_CLEAR */
0x00000000, /* DB_DEPTH_CLEAR */
0xc0016900,
0x00000200,
0x00000000, /* DB_DEPTH_CONTROL */
0xc0026900,
0x00000343,
0x00000060, /* DB_RENDER_CONTROL */
0x00000000, /* DB_RENDER_OVERRIDE */
0xc0016900,
0x00000351,
0x0000aa00, /* DB_ALPHA_TO_MASK */
0xc0096900,
0x00000100,
0x00000800, /* VGT_MAX_VTX_INDX */
0x00000000, /* VGT_MIN_VTX_INDX */
0x00000000, /* VGT_INDX_OFFSET */
0x00000000, /* VGT_MULTI_PRIM_IB_RESET_INDX */
0x00000000, /* SX_ALPHA_TEST_CONTROL */
0x00000000, /* CB_BLEND_RED */
0x00000000,
0x00000000,
0x00000000,
0xc0036900,
0x0000010c,
0x00000000, /* DB_STENCILREFMASK */
0x00000000, /* DB_STENCILREFMASK_BF */
0x00000000, /* SX_ALPHA_REF */
0xc0046900,
0x0000030c, /* CB_CLRCMP_CNTL */
0x01000000,
0x00000000,
0x00000000,
0x00000000,
0xc0016900,
0x00000080,
0x00000000, /* PA_SC_WINDOW_OFFSET */
0xc00a6900,
0x00000083,
0x0000ffff, /* PA_SC_CLIP_RECT_RULE */
0x00000000, /* PA_SC_CLIPRECT_0_TL */
0x20002000,
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0xaaaaaaaa, /* PA_SC_EDGERULE */
0xc0406900,
0x00000094,
0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
0x80000000, /* PA_SC_VPORT_SCISSOR_1_TL */
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x00000000, /* PA_SC_VPORT_ZMIN_0 */
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0x00000000,
0x3f800000,
0xc0026900,
0x00000292,
0x00000000, /* PA_SC_MPASS_PS_CNTL */
0x00514000, /* PA_SC_MODE_CNTL */
0xc0096900,
0x00000300,
0x00000000, /* PA_SC_LINE_CNTL */
0x00000000, /* PA_SC_AA_CONFIG */
0x0000002d, /* PA_SU_VTX_CNTL */
0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
0x3f800000,
0x3f800000,
0x3f800000,
0x00000000, /* PA_SC_SAMPLE_LOCS_MCTX */
0x00000000,
0xc0016900,
0x00000312,
0xffffffff, /* PA_SC_AA_MASK */
0xc0066900,
0x0000037e,
0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
0x00000000, /* PA_SU_POLY_OFFSET_CLAMP */
0x00000000, /* PA_SU_POLY_OFFSET_FRONT_SCALE */
0x00000000, /* PA_SU_POLY_OFFSET_FRONT_OFFSET */
0x00000000, /* PA_SU_POLY_OFFSET_BACK_SCALE */
0x00000000, /* PA_SU_POLY_OFFSET_BACK_OFFSET */
0xc0046900,
0x000001b6,
0x00000000, /* SPI_INPUT_Z */
0x00000000, /* SPI_FOG_CNTL */
0x00000000, /* SPI_FOG_FUNC_SCALE */
0x00000000, /* SPI_FOG_FUNC_BIAS */
0xc0016900,
0x00000225,
0x00000000, /* SQ_PGM_START_FS */
0xc0016900,
0x00000229,
0x00000000, /* SQ_PGM_RESOURCES_FS */
0xc0016900,
0x00000237,
0x00000000, /* SQ_PGM_CF_OFFSET_FS */
0xc0026900,
0x000002a8,
0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
0x00000000, /* VGT_INSTANCE_STEP_RATE_1 */
0xc0116900,
0x00000280,
0x00000000, /* PA_SU_POINT_SIZE */
0x00000000, /* PA_SU_POINT_MINMAX */
0x00000008, /* PA_SU_LINE_CNTL */
0x00000000, /* PA_SC_LINE_STIPPLE */
0x00000000, /* VGT_OUTPUT_PATH_CNTL */
0x00000000, /* VGT_HOS_CNTL */
0x00000000, /* VGT_HOS_MAX_TESS_LEVEL */
0x00000000, /* VGT_HOS_MIN_TESS_LEVEL */
0x00000000, /* VGT_HOS_REUSE_DEPTH */
0x00000000, /* VGT_GROUP_PRIM_TYPE */
0x00000000, /* VGT_GROUP_FIRST_DECR */
0x00000000, /* VGT_GROUP_DECR */
0x00000000, /* VGT_GROUP_VECT_0_CNTL */
0x00000000, /* VGT_GROUP_VECT_1_CNTL */
0x00000000, /* VGT_GROUP_VECT_0_FMT_CNTL */
0x00000000, /* VGT_GROUP_VECT_1_FMT_CNTL */
0x00000000, /* VGT_GS_MODE */
0xc0016900,
0x000002a1,
0x00000000, /* VGT_PRIMITIVEID_EN */
0xc0016900,
0x000002a5,
0x00000000, /* VGT_MULTI_PRIM_ID_RESET_EN */
0xc0036900,
0x000002ac,
0x00000000, /* VGT_STRMOUT_EN */
0x00000000, /* VGT_REUSE_OFF */
0x00000000, /* VGT_VTX_CNT_EN */
0xc0016900,
0x000000d4,
0x00000000, /* SX_MISC */
0xc0016900,
0x000002c8,
0x00000000, /* VGT_STRMOUT_BUFFER_EN */
0xc0076900,
0x00000202,
0x00cc0000, /* CB_COLOR_CONTROL */
0x00000210, /* DB_SHADER_CNTL */
0x00010000, /* PA_CL_CLIP_CNTL */
0x00000244, /* PA_SU_SC_MODE_CNTL */
0x00000100, /* PA_CL_VTE_CNTL */
0x00000000, /* PA_CL_VS_OUT_CNTL */
0x00000000, /* PA_CL_NANINF_CNTL */
0xc0026900,
0x0000008e,
0x0000000f, /* CB_TARGET_MASK */
0x0000000f, /* CB_SHADER_MASK */
0xc0016900,
0x000001e8,
0x00000001, /* CB_SHADER_CONTROL */
0xc0016900,
0x00000185,
0x00000000, /* SPI_VS_OUT_ID_0 */
0xc0016900,
0x00000191,
0x00000b00, /* SPI_PS_INPUT_CNTL_0 */
0xc0056900,
0x000001b1,
0x00000000, /* SPI_VS_OUT_CONFIG */
0x00000001, /* SPI_THREAD_GROUPING */
0x00000001, /* SPI_PS_IN_CONTROL_0 */
0x00000000, /* SPI_PS_IN_CONTROL_1 */
0x00000000, /* SPI_INTERP_CONTROL_0 */
0xc0036e00, /* SET_SAMPLER */
0x00000000,
0x00000012,
0x00000000,
0x00000000,
};
/* same for r6xx/r7xx */
const u32 r6xx_vs[] =
{
0x00000004,
0x81000000,
0x0000203c,
0x94000b08,
0x00004000,
0x14200b1a,
0x00000000,
0x00000000,
0x3c000000,
0x68cd1000,
#ifdef __BIG_ENDIAN
0x000a0000,
#else
0x00080000,
#endif
0x00000000,
};
const u32 r6xx_ps[] =
{
0x00000002,
0x80800000,
0x00000000,
0x94200688,
0x00000010,
0x000d1000,
0xb0800000,
0x00000000,
};
const u32 r6xx_ps_size = ARRAY_SIZE(r6xx_ps);
const u32 r6xx_vs_size = ARRAY_SIZE(r6xx_vs);
const u32 r6xx_default_size = ARRAY_SIZE(r6xx_default_state);
const u32 r7xx_default_size = ARRAY_SIZE(r7xx_default_state);