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linux-next/sound/pci/azt3328.c
Alexey Dobriyan cebe41d4b8 sound: use DEFINE_PCI_DEVICE_TABLE
Use DEFINE_PCI_DEVICE_TABLE() to make PCI device ids go to
.devinit.rodata section, so they can be discarded in some cases,
and make them const.

Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
2010-02-09 11:08:33 +01:00

2531 lines
75 KiB
C

/*
* azt3328.c - driver for Aztech AZF3328 based soundcards (e.g. PCI168).
* Copyright (C) 2002, 2005 - 2009 by Andreas Mohr <andi AT lisas.de>
*
* Framework borrowed from Bart Hartgers's als4000.c.
* Driver developed on PCI168 AP(W) version (PCI rev. 10, subsystem ID 1801),
* found in a Fujitsu-Siemens PC ("Cordant", aluminum case).
* Other versions are:
* PCI168 A(W), sub ID 1800
* PCI168 A/AP, sub ID 8000
* Please give me feedback in case you try my driver with one of these!!
*
* Keywords: Windows XP Vista 168nt4-125.zip 168win95-125.zip PCI 168 download
* (XP/Vista do not support this card at all but every Linux distribution
* has very good support out of the box;
* just to make sure that the right people hit this and get to know that,
* despite the high level of Internet ignorance - as usual :-P -
* about very good support for this card - on Linux!)
*
* GPL LICENSE
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* NOTES
* Since Aztech does not provide any chipset documentation,
* even on repeated request to various addresses,
* and the answer that was finally given was negative
* (and I was stupid enough to manage to get hold of a PCI168 soundcard
* in the first place >:-P}),
* I was forced to base this driver on reverse engineering
* (3 weeks' worth of evenings filled with driver work).
* (and no, I did NOT go the easy way: to pick up a SB PCI128 for 9 Euros)
*
* It is quite likely that the AZF3328 chip is the PCI cousin of the
* AZF3318 ("azt1020 pnp", "MM Pro 16") ISA chip, given very similar specs.
*
* The AZF3328 chip (note: AZF3328, *not* AZT3328, that's just the driver name
* for compatibility reasons) from Azfin (joint-venture of Aztech and Fincitec,
* Fincitec acquired by National Semiconductor in 2002, together with the
* Fincitec-related company ARSmikro) has the following features:
*
* - compatibility & compliance:
* - Microsoft PC 97 ("PC 97 Hardware Design Guide",
* http://www.microsoft.com/whdc/archive/pcguides.mspx)
* - Microsoft PC 98 Baseline Audio
* - MPU401 UART
* - Sound Blaster Emulation (DOS Box)
* - builtin AC97 conformant codec (SNR over 80dB)
* Note that "conformant" != "compliant"!! this chip's mixer register layout
* *differs* from the standard AC97 layout:
* they chose to not implement the headphone register (which is not a
* problem since it's merely optional), yet when doing this, they committed
* the grave sin of letting other registers follow immediately instead of
* keeping a headphone dummy register, thereby shifting the mixer register
* addresses illegally. So far unfortunately it looks like the very flexible
* ALSA AC97 support is still not enough to easily compensate for such a
* grave layout violation despite all tweaks and quirks mechanisms it offers.
* - builtin genuine OPL3 - verified to work fine, 20080506
* - full duplex 16bit playback/record at independent sampling rate
* - MPU401 (+ legacy address support, claimed by one official spec sheet)
* FIXME: how to enable legacy addr??
* - game port (legacy address support)
* - builtin DirectInput support, helps reduce CPU overhead (interrupt-driven
* features supported). - See common term "Digital Enhanced Game Port"...
* (probably DirectInput 3.0 spec - confirm)
* - builtin 3D enhancement (said to be YAMAHA Ymersion)
* - built-in General DirectX timer having a 20 bits counter
* with 1us resolution (see below!)
* - I2S serial output port for external DAC
* [FIXME: 3.3V or 5V level? maximum rate is 66.2kHz right?]
* - supports 33MHz PCI spec 2.1, PCI power management 1.0, compliant with ACPI
* - supports hardware volume control
* - single chip low cost solution (128 pin QFP)
* - supports programmable Sub-vendor and Sub-system ID [24C02 SEEPROM chip]
* required for Microsoft's logo compliance (FIXME: where?)
* At least the Trident 4D Wave DX has one bit somewhere
* to enable writes to PCI subsystem VID registers, that should be it.
* This might easily be in extended PCI reg space, since PCI168 also has
* some custom data starting at 0x80. What kind of config settings
* are located in our extended PCI space anyway??
* - PCI168 AP(W) card: power amplifier with 4 Watts/channel at 4 Ohms
* [TDA1517P chip]
*
* Note that this driver now is actually *better* than the Windows driver,
* since it additionally supports the card's 1MHz DirectX timer - just try
* the following snd-seq module parameters etc.:
* - options snd-seq seq_default_timer_class=2 seq_default_timer_sclass=0
* seq_default_timer_card=0 seq_client_load=1 seq_default_timer_device=0
* seq_default_timer_subdevice=0 seq_default_timer_resolution=1000000
* - "timidity -iAv -B2,8 -Os -EFreverb=0"
* - "pmidi -p 128:0 jazz.mid"
*
* OPL3 hardware playback testing, try something like:
* cat /proc/asound/hwdep
* and
* aconnect -o
* Then use
* sbiload -Dhw:x,y --opl3 /usr/share/sounds/opl3/std.o3 ......./drums.o3
* where x,y is the xx-yy number as given in hwdep.
* Then try
* pmidi -p a:b jazz.mid
* where a:b is the client number plus 0 usually, as given by aconnect above.
* Oh, and make sure to unmute the FM mixer control (doh!)
* NOTE: power use during OPL3 playback is _VERY_ high (70W --> 90W!)
* despite no CPU activity, possibly due to hindering ACPI idling somehow.
* Shouldn't be a problem of the AZF3328 chip itself, I'd hope.
* Higher PCM / FM mixer levels seem to conflict (causes crackling),
* at least sometimes. Maybe even use with hardware sequencer timer above :)
* adplay/adplug-utils might soon offer hardware-based OPL3 playback, too.
*
* Certain PCI versions of this card are susceptible to DMA traffic underruns
* in some systems (resulting in sound crackling/clicking/popping),
* probably because they don't have a DMA FIFO buffer or so.
* Overview (PCI ID/PCI subID/PCI rev.):
* - no DMA crackling on SiS735: 0x50DC/0x1801/16
* - unknown performance: 0x50DC/0x1801/10
* (well, it's not bad on an Athlon 1800 with now very optimized IRQ handler)
*
* Crackling happens with VIA chipsets or, in my case, an SiS735, which is
* supposed to be very fast and supposed to get rid of crackling much
* better than a VIA, yet ironically I still get crackling, like many other
* people with the same chipset.
* Possible remedies:
* - use speaker (amplifier) output instead of headphone output
* (in case crackling is due to overloaded output clipping)
* - plug card into a different PCI slot, preferrably one that isn't shared
* too much (this helps a lot, but not completely!)
* - get rid of PCI VGA card, use AGP instead
* - upgrade or downgrade BIOS
* - fiddle with PCI latency settings (setpci -v -s BUSID latency_timer=XX)
* Not too helpful.
* - Disable ACPI/power management/"Auto Detect RAM/PCI Clk" in BIOS
*
* BUGS
* - full-duplex might *still* be problematic, however a recent test was fine
* - (non-bug) "Bass/Treble or 3D settings don't work" - they do get evaluated
* if you set PCM output switch to "pre 3D" instead of "post 3D".
* If this can't be set, then get a mixer application that Isn't Stupid (tm)
* (e.g. kmix, gamix) - unfortunately several are!!
* - locking is not entirely clean, especially the audio stream activity
* ints --> may be racy
* - an _unconnected_ secondary joystick at the gameport will be reported
* to be "active" (floating values, not precisely -1) due to the way we need
* to read the Digital Enhanced Game Port. Not sure whether it is fixable.
*
* TODO
* - use PCI_VDEVICE
* - verify driver status on x86_64
* - test multi-card driver operation
* - (ab)use 1MHz DirectX timer as kernel clocksource
* - test MPU401 MIDI playback etc.
* - add more power micro-management (disable various units of the card
* as long as they're unused, to improve audio quality and save power).
* However this requires more I/O ports which I haven't figured out yet
* and which thus might not even exist...
* The standard suspend/resume functionality could probably make use of
* some improvement, too...
* - figure out what all unknown port bits are responsible for
* - figure out some cleverly evil scheme to possibly make ALSA AC97 code
* fully accept our quite incompatible ""AC97"" mixer and thus save some
* code (but I'm not too optimistic that doing this is possible at all)
* - use MMIO (memory-mapped I/O)? Slightly faster access, e.g. for gameport.
*/
#include <asm/io.h>
#include <linux/init.h>
#include <linux/pci.h>
#include <linux/delay.h>
#include <linux/slab.h>
#include <linux/gameport.h>
#include <linux/moduleparam.h>
#include <linux/dma-mapping.h>
#include <sound/core.h>
#include <sound/control.h>
#include <sound/pcm.h>
#include <sound/rawmidi.h>
#include <sound/mpu401.h>
#include <sound/opl3.h>
#include <sound/initval.h>
#include "azt3328.h"
MODULE_AUTHOR("Andreas Mohr <andi AT lisas.de>");
MODULE_DESCRIPTION("Aztech AZF3328 (PCI168)");
MODULE_LICENSE("GPL");
MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}");
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
#define SUPPORT_GAMEPORT 1
#endif
/* === Debug settings ===
Further diagnostic functionality than the settings below
does not need to be provided, since one can easily write a bash script
to dump the card's I/O ports (those listed in lspci -v -v):
function dump()
{
local descr=$1; local addr=$2; local count=$3
echo "${descr}: ${count} @ ${addr}:"
dd if=/dev/port skip=$[${addr}] count=${count} bs=1 2>/dev/null| hexdump -C
}
and then use something like
"dump joy200 0x200 8", "dump mpu388 0x388 4", "dump joy 0xb400 8",
"dump codec00 0xa800 32", "dump mixer 0xb800 64", "dump synth 0xbc00 8",
possibly within a "while true; do ... sleep 1; done" loop.
Tweaking ports could be done using
VALSTRING="`printf "%02x" $value`"
printf "\x""$VALSTRING"|dd of=/dev/port seek=$[${addr}] bs=1 2>/dev/null
*/
#define DEBUG_MISC 0
#define DEBUG_CALLS 0
#define DEBUG_MIXER 0
#define DEBUG_CODEC 0
#define DEBUG_IO 0
#define DEBUG_TIMER 0
#define DEBUG_GAME 0
#define DEBUG_PM 0
#define MIXER_TESTING 0
#if DEBUG_MISC
#define snd_azf3328_dbgmisc(format, args...) printk(KERN_DEBUG format, ##args)
#else
#define snd_azf3328_dbgmisc(format, args...)
#endif
#if DEBUG_CALLS
#define snd_azf3328_dbgcalls(format, args...) printk(format, ##args)
#define snd_azf3328_dbgcallenter() printk(KERN_DEBUG "--> %s\n", __func__)
#define snd_azf3328_dbgcallleave() printk(KERN_DEBUG "<-- %s\n", __func__)
#else
#define snd_azf3328_dbgcalls(format, args...)
#define snd_azf3328_dbgcallenter()
#define snd_azf3328_dbgcallleave()
#endif
#if DEBUG_MIXER
#define snd_azf3328_dbgmixer(format, args...) printk(KERN_DEBUG format, ##args)
#else
#define snd_azf3328_dbgmixer(format, args...)
#endif
#if DEBUG_CODEC
#define snd_azf3328_dbgcodec(format, args...) printk(KERN_DEBUG format, ##args)
#else
#define snd_azf3328_dbgcodec(format, args...)
#endif
#if DEBUG_MISC
#define snd_azf3328_dbgtimer(format, args...) printk(KERN_DEBUG format, ##args)
#else
#define snd_azf3328_dbgtimer(format, args...)
#endif
#if DEBUG_GAME
#define snd_azf3328_dbggame(format, args...) printk(KERN_DEBUG format, ##args)
#else
#define snd_azf3328_dbggame(format, args...)
#endif
#if DEBUG_PM
#define snd_azf3328_dbgpm(format, args...) printk(KERN_DEBUG format, ##args)
#else
#define snd_azf3328_dbgpm(format, args...)
#endif
static int index[SNDRV_CARDS] = SNDRV_DEFAULT_IDX; /* Index 0-MAX */
module_param_array(index, int, NULL, 0444);
MODULE_PARM_DESC(index, "Index value for AZF3328 soundcard.");
static char *id[SNDRV_CARDS] = SNDRV_DEFAULT_STR; /* ID for this card */
module_param_array(id, charp, NULL, 0444);
MODULE_PARM_DESC(id, "ID string for AZF3328 soundcard.");
static int enable[SNDRV_CARDS] = SNDRV_DEFAULT_ENABLE_PNP; /* Enable this card */
module_param_array(enable, bool, NULL, 0444);
MODULE_PARM_DESC(enable, "Enable AZF3328 soundcard.");
static int seqtimer_scaling = 128;
module_param(seqtimer_scaling, int, 0444);
MODULE_PARM_DESC(seqtimer_scaling, "Set 1024000Hz sequencer timer scale factor (lockup danger!). Default 128.");
struct snd_azf3328_codec_data {
unsigned long io_base;
struct snd_pcm_substream *substream;
bool running;
const char *name;
};
enum snd_azf3328_codec_type {
AZF_CODEC_PLAYBACK = 0,
AZF_CODEC_CAPTURE = 1,
AZF_CODEC_I2S_OUT = 2,
};
struct snd_azf3328 {
/* often-used fields towards beginning, then grouped */
unsigned long ctrl_io; /* usually 0xb000, size 128 */
unsigned long game_io; /* usually 0xb400, size 8 */
unsigned long mpu_io; /* usually 0xb800, size 4 */
unsigned long opl3_io; /* usually 0xbc00, size 8 */
unsigned long mixer_io; /* usually 0xc000, size 64 */
spinlock_t reg_lock;
struct snd_timer *timer;
struct snd_pcm *pcm[3];
/* playback, recording and I2S out codecs */
struct snd_azf3328_codec_data codecs[3];
struct snd_card *card;
struct snd_rawmidi *rmidi;
#ifdef SUPPORT_GAMEPORT
struct gameport *gameport;
u16 axes[4];
#endif
struct pci_dev *pci;
int irq;
/* register 0x6a is write-only, thus need to remember setting.
* If we need to add more registers here, then we might try to fold this
* into some transparent combined shadow register handling with
* CONFIG_PM register storage below, but that's slightly difficult. */
u16 shadow_reg_ctrl_6AH;
#ifdef CONFIG_PM
/* register value containers for power management
* Note: not always full I/O range preserved (similar to Win driver!) */
u32 saved_regs_ctrl[AZF_ALIGN(AZF_IO_SIZE_CTRL_PM) / 4];
u32 saved_regs_game[AZF_ALIGN(AZF_IO_SIZE_GAME_PM) / 4];
u32 saved_regs_mpu[AZF_ALIGN(AZF_IO_SIZE_MPU_PM) / 4];
u32 saved_regs_opl3[AZF_ALIGN(AZF_IO_SIZE_OPL3_PM) / 4];
u32 saved_regs_mixer[AZF_ALIGN(AZF_IO_SIZE_MIXER_PM) / 4];
#endif
};
static DEFINE_PCI_DEVICE_TABLE(snd_azf3328_ids) = {
{ 0x122D, 0x50DC, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* PCI168/3328 */
{ 0x122D, 0x80DA, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0 }, /* 3328 */
{ 0, }
};
MODULE_DEVICE_TABLE(pci, snd_azf3328_ids);
static int
snd_azf3328_io_reg_setb(unsigned reg, u8 mask, bool do_set)
{
u8 prev = inb(reg), new;
new = (do_set) ? (prev|mask) : (prev & ~mask);
/* we need to always write the new value no matter whether it differs
* or not, since some register bits don't indicate their setting */
outb(new, reg);
if (new != prev)
return 1;
return 0;
}
static inline void
snd_azf3328_codec_outb(const struct snd_azf3328_codec_data *codec,
unsigned reg,
u8 value
)
{
outb(value, codec->io_base + reg);
}
static inline u8
snd_azf3328_codec_inb(const struct snd_azf3328_codec_data *codec, unsigned reg)
{
return inb(codec->io_base + reg);
}
static inline void
snd_azf3328_codec_outw(const struct snd_azf3328_codec_data *codec,
unsigned reg,
u16 value
)
{
outw(value, codec->io_base + reg);
}
static inline u16
snd_azf3328_codec_inw(const struct snd_azf3328_codec_data *codec, unsigned reg)
{
return inw(codec->io_base + reg);
}
static inline void
snd_azf3328_codec_outl(const struct snd_azf3328_codec_data *codec,
unsigned reg,
u32 value
)
{
outl(value, codec->io_base + reg);
}
static inline u32
snd_azf3328_codec_inl(const struct snd_azf3328_codec_data *codec, unsigned reg)
{
return inl(codec->io_base + reg);
}
static inline void
snd_azf3328_ctrl_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
{
outb(value, chip->ctrl_io + reg);
}
static inline u8
snd_azf3328_ctrl_inb(const struct snd_azf3328 *chip, unsigned reg)
{
return inb(chip->ctrl_io + reg);
}
static inline void
snd_azf3328_ctrl_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
{
outw(value, chip->ctrl_io + reg);
}
static inline void
snd_azf3328_ctrl_outl(const struct snd_azf3328 *chip, unsigned reg, u32 value)
{
outl(value, chip->ctrl_io + reg);
}
static inline void
snd_azf3328_game_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value)
{
outb(value, chip->game_io + reg);
}
static inline void
snd_azf3328_game_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
{
outw(value, chip->game_io + reg);
}
static inline u8
snd_azf3328_game_inb(const struct snd_azf3328 *chip, unsigned reg)
{
return inb(chip->game_io + reg);
}
static inline u16
snd_azf3328_game_inw(const struct snd_azf3328 *chip, unsigned reg)
{
return inw(chip->game_io + reg);
}
static inline void
snd_azf3328_mixer_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value)
{
outw(value, chip->mixer_io + reg);
}
static inline u16
snd_azf3328_mixer_inw(const struct snd_azf3328 *chip, unsigned reg)
{
return inw(chip->mixer_io + reg);
}
#define AZF_MUTE_BIT 0x80
static bool
snd_azf3328_mixer_set_mute(const struct snd_azf3328 *chip,
unsigned reg, bool do_mute
)
{
unsigned long portbase = chip->mixer_io + reg + 1;
bool updated;
/* the mute bit is on the *second* (i.e. right) register of a
* left/right channel setting */
updated = snd_azf3328_io_reg_setb(portbase, AZF_MUTE_BIT, do_mute);
/* indicate whether it was muted before */
return (do_mute) ? !updated : updated;
}
static void
snd_azf3328_mixer_write_volume_gradually(const struct snd_azf3328 *chip,
unsigned reg,
unsigned char dst_vol_left,
unsigned char dst_vol_right,
int chan_sel, int delay
)
{
unsigned long portbase = chip->mixer_io + reg;
unsigned char curr_vol_left = 0, curr_vol_right = 0;
int left_change = 0, right_change = 0;
snd_azf3328_dbgcallenter();
if (chan_sel & SET_CHAN_LEFT) {
curr_vol_left = inb(portbase + 1);
/* take care of muting flag contained in left channel */
if (curr_vol_left & AZF_MUTE_BIT)
dst_vol_left |= AZF_MUTE_BIT;
else
dst_vol_left &= ~AZF_MUTE_BIT;
left_change = (curr_vol_left > dst_vol_left) ? -1 : 1;
}
if (chan_sel & SET_CHAN_RIGHT) {
curr_vol_right = inb(portbase + 0);
right_change = (curr_vol_right > dst_vol_right) ? -1 : 1;
}
do {
if (left_change) {
if (curr_vol_left != dst_vol_left) {
curr_vol_left += left_change;
outb(curr_vol_left, portbase + 1);
} else
left_change = 0;
}
if (right_change) {
if (curr_vol_right != dst_vol_right) {
curr_vol_right += right_change;
/* during volume change, the right channel is crackling
* somewhat more than the left channel, unfortunately.
* This seems to be a hardware issue. */
outb(curr_vol_right, portbase + 0);
} else
right_change = 0;
}
if (delay)
mdelay(delay);
} while ((left_change) || (right_change));
snd_azf3328_dbgcallleave();
}
/*
* general mixer element
*/
struct azf3328_mixer_reg {
unsigned reg;
unsigned int lchan_shift, rchan_shift;
unsigned int mask;
unsigned int invert: 1;
unsigned int stereo: 1;
unsigned int enum_c: 4;
};
#define COMPOSE_MIXER_REG(reg,lchan_shift,rchan_shift,mask,invert,stereo,enum_c) \
((reg) | (lchan_shift << 8) | (rchan_shift << 12) | \
(mask << 16) | \
(invert << 24) | \
(stereo << 25) | \
(enum_c << 26))
static void snd_azf3328_mixer_reg_decode(struct azf3328_mixer_reg *r, unsigned long val)
{
r->reg = val & 0xff;
r->lchan_shift = (val >> 8) & 0x0f;
r->rchan_shift = (val >> 12) & 0x0f;
r->mask = (val >> 16) & 0xff;
r->invert = (val >> 24) & 1;
r->stereo = (val >> 25) & 1;
r->enum_c = (val >> 26) & 0x0f;
}
/*
* mixer switches/volumes
*/
#define AZF3328_MIXER_SWITCH(xname, reg, shift, invert) \
{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
.info = snd_azf3328_info_mixer, \
.get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
.private_value = COMPOSE_MIXER_REG(reg, shift, 0, 0x1, invert, 0, 0), \
}
#define AZF3328_MIXER_VOL_STEREO(xname, reg, mask, invert) \
{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
.info = snd_azf3328_info_mixer, \
.get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
.private_value = COMPOSE_MIXER_REG(reg, 8, 0, mask, invert, 1, 0), \
}
#define AZF3328_MIXER_VOL_MONO(xname, reg, mask, is_right_chan) \
{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
.info = snd_azf3328_info_mixer, \
.get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
.private_value = COMPOSE_MIXER_REG(reg, is_right_chan ? 0 : 8, 0, mask, 1, 0, 0), \
}
#define AZF3328_MIXER_VOL_SPECIAL(xname, reg, mask, shift, invert) \
{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
.info = snd_azf3328_info_mixer, \
.get = snd_azf3328_get_mixer, .put = snd_azf3328_put_mixer, \
.private_value = COMPOSE_MIXER_REG(reg, shift, 0, mask, invert, 0, 0), \
}
#define AZF3328_MIXER_ENUM(xname, reg, enum_c, shift) \
{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
.info = snd_azf3328_info_mixer_enum, \
.get = snd_azf3328_get_mixer_enum, .put = snd_azf3328_put_mixer_enum, \
.private_value = COMPOSE_MIXER_REG(reg, shift, 0, 0, 0, 0, enum_c), \
}
static int
snd_azf3328_info_mixer(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_info *uinfo)
{
struct azf3328_mixer_reg reg;
snd_azf3328_dbgcallenter();
snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
uinfo->type = reg.mask == 1 ?
SNDRV_CTL_ELEM_TYPE_BOOLEAN : SNDRV_CTL_ELEM_TYPE_INTEGER;
uinfo->count = reg.stereo + 1;
uinfo->value.integer.min = 0;
uinfo->value.integer.max = reg.mask;
snd_azf3328_dbgcallleave();
return 0;
}
static int
snd_azf3328_get_mixer(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_value *ucontrol)
{
struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
struct azf3328_mixer_reg reg;
u16 oreg, val;
snd_azf3328_dbgcallenter();
snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
oreg = snd_azf3328_mixer_inw(chip, reg.reg);
val = (oreg >> reg.lchan_shift) & reg.mask;
if (reg.invert)
val = reg.mask - val;
ucontrol->value.integer.value[0] = val;
if (reg.stereo) {
val = (oreg >> reg.rchan_shift) & reg.mask;
if (reg.invert)
val = reg.mask - val;
ucontrol->value.integer.value[1] = val;
}
snd_azf3328_dbgmixer("get: %02x is %04x -> vol %02lx|%02lx "
"(shift %02d|%02d, mask %02x, inv. %d, stereo %d)\n",
reg.reg, oreg,
ucontrol->value.integer.value[0], ucontrol->value.integer.value[1],
reg.lchan_shift, reg.rchan_shift, reg.mask, reg.invert, reg.stereo);
snd_azf3328_dbgcallleave();
return 0;
}
static int
snd_azf3328_put_mixer(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_value *ucontrol)
{
struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
struct azf3328_mixer_reg reg;
u16 oreg, nreg, val;
snd_azf3328_dbgcallenter();
snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
oreg = snd_azf3328_mixer_inw(chip, reg.reg);
val = ucontrol->value.integer.value[0] & reg.mask;
if (reg.invert)
val = reg.mask - val;
nreg = oreg & ~(reg.mask << reg.lchan_shift);
nreg |= (val << reg.lchan_shift);
if (reg.stereo) {
val = ucontrol->value.integer.value[1] & reg.mask;
if (reg.invert)
val = reg.mask - val;
nreg &= ~(reg.mask << reg.rchan_shift);
nreg |= (val << reg.rchan_shift);
}
if (reg.mask >= 0x07) /* it's a volume control, so better take care */
snd_azf3328_mixer_write_volume_gradually(
chip, reg.reg, nreg >> 8, nreg & 0xff,
/* just set both channels, doesn't matter */
SET_CHAN_LEFT|SET_CHAN_RIGHT,
0);
else
snd_azf3328_mixer_outw(chip, reg.reg, nreg);
snd_azf3328_dbgmixer("put: %02x to %02lx|%02lx, "
"oreg %04x; shift %02d|%02d -> nreg %04x; after: %04x\n",
reg.reg, ucontrol->value.integer.value[0], ucontrol->value.integer.value[1],
oreg, reg.lchan_shift, reg.rchan_shift,
nreg, snd_azf3328_mixer_inw(chip, reg.reg));
snd_azf3328_dbgcallleave();
return (nreg != oreg);
}
static int
snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_info *uinfo)
{
static const char * const texts1[] = {
"Mic1", "Mic2"
};
static const char * const texts2[] = {
"Mix", "Mic"
};
static const char * const texts3[] = {
"Mic", "CD", "Video", "Aux",
"Line", "Mix", "Mix Mono", "Phone"
};
static const char * const texts4[] = {
"pre 3D", "post 3D"
};
struct azf3328_mixer_reg reg;
const char * const *p = NULL;
snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
uinfo->type = SNDRV_CTL_ELEM_TYPE_ENUMERATED;
uinfo->count = (reg.reg == IDX_MIXER_REC_SELECT) ? 2 : 1;
uinfo->value.enumerated.items = reg.enum_c;
if (uinfo->value.enumerated.item > reg.enum_c - 1U)
uinfo->value.enumerated.item = reg.enum_c - 1U;
if (reg.reg == IDX_MIXER_ADVCTL2) {
switch(reg.lchan_shift) {
case 8: /* modem out sel */
p = texts1;
break;
case 9: /* mono sel source */
p = texts2;
break;
case 15: /* PCM Out Path */
p = texts4;
break;
}
} else
if (reg.reg == IDX_MIXER_REC_SELECT)
p = texts3;
strcpy(uinfo->value.enumerated.name, p[uinfo->value.enumerated.item]);
return 0;
}
static int
snd_azf3328_get_mixer_enum(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_value *ucontrol)
{
struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
struct azf3328_mixer_reg reg;
unsigned short val;
snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
val = snd_azf3328_mixer_inw(chip, reg.reg);
if (reg.reg == IDX_MIXER_REC_SELECT) {
ucontrol->value.enumerated.item[0] = (val >> 8) & (reg.enum_c - 1);
ucontrol->value.enumerated.item[1] = (val >> 0) & (reg.enum_c - 1);
} else
ucontrol->value.enumerated.item[0] = (val >> reg.lchan_shift) & (reg.enum_c - 1);
snd_azf3328_dbgmixer("get_enum: %02x is %04x -> %d|%d (shift %02d, enum_c %d)\n",
reg.reg, val, ucontrol->value.enumerated.item[0], ucontrol->value.enumerated.item[1],
reg.lchan_shift, reg.enum_c);
return 0;
}
static int
snd_azf3328_put_mixer_enum(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_value *ucontrol)
{
struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol);
struct azf3328_mixer_reg reg;
u16 oreg, nreg, val;
snd_azf3328_mixer_reg_decode(&reg, kcontrol->private_value);
oreg = snd_azf3328_mixer_inw(chip, reg.reg);
val = oreg;
if (reg.reg == IDX_MIXER_REC_SELECT) {
if (ucontrol->value.enumerated.item[0] > reg.enum_c - 1U ||
ucontrol->value.enumerated.item[1] > reg.enum_c - 1U)
return -EINVAL;
val = (ucontrol->value.enumerated.item[0] << 8) |
(ucontrol->value.enumerated.item[1] << 0);
} else {
if (ucontrol->value.enumerated.item[0] > reg.enum_c - 1U)
return -EINVAL;
val &= ~((reg.enum_c - 1) << reg.lchan_shift);
val |= (ucontrol->value.enumerated.item[0] << reg.lchan_shift);
}
snd_azf3328_mixer_outw(chip, reg.reg, val);
nreg = val;
snd_azf3328_dbgmixer("put_enum: %02x to %04x, oreg %04x\n", reg.reg, val, oreg);
return (nreg != oreg);
}
static struct snd_kcontrol_new snd_azf3328_mixer_controls[] __devinitdata = {
AZF3328_MIXER_SWITCH("Master Playback Switch", IDX_MIXER_PLAY_MASTER, 15, 1),
AZF3328_MIXER_VOL_STEREO("Master Playback Volume", IDX_MIXER_PLAY_MASTER, 0x1f, 1),
AZF3328_MIXER_SWITCH("PCM Playback Switch", IDX_MIXER_WAVEOUT, 15, 1),
AZF3328_MIXER_VOL_STEREO("PCM Playback Volume",
IDX_MIXER_WAVEOUT, 0x1f, 1),
AZF3328_MIXER_SWITCH("PCM 3D Bypass Playback Switch",
IDX_MIXER_ADVCTL2, 7, 1),
AZF3328_MIXER_SWITCH("FM Playback Switch", IDX_MIXER_FMSYNTH, 15, 1),
AZF3328_MIXER_VOL_STEREO("FM Playback Volume", IDX_MIXER_FMSYNTH, 0x1f, 1),
AZF3328_MIXER_SWITCH("CD Playback Switch", IDX_MIXER_CDAUDIO, 15, 1),
AZF3328_MIXER_VOL_STEREO("CD Playback Volume", IDX_MIXER_CDAUDIO, 0x1f, 1),
AZF3328_MIXER_SWITCH("Capture Switch", IDX_MIXER_REC_VOLUME, 15, 1),
AZF3328_MIXER_VOL_STEREO("Capture Volume", IDX_MIXER_REC_VOLUME, 0x0f, 0),
AZF3328_MIXER_ENUM("Capture Source", IDX_MIXER_REC_SELECT, 8, 0),
AZF3328_MIXER_SWITCH("Mic Playback Switch", IDX_MIXER_MIC, 15, 1),
AZF3328_MIXER_VOL_MONO("Mic Playback Volume", IDX_MIXER_MIC, 0x1f, 1),
AZF3328_MIXER_SWITCH("Mic Boost (+20dB)", IDX_MIXER_MIC, 6, 0),
AZF3328_MIXER_SWITCH("Line Playback Switch", IDX_MIXER_LINEIN, 15, 1),
AZF3328_MIXER_VOL_STEREO("Line Playback Volume", IDX_MIXER_LINEIN, 0x1f, 1),
AZF3328_MIXER_SWITCH("Beep Playback Switch", IDX_MIXER_PCBEEP, 15, 1),
AZF3328_MIXER_VOL_SPECIAL("Beep Playback Volume", IDX_MIXER_PCBEEP, 0x0f, 1, 1),
AZF3328_MIXER_SWITCH("Video Playback Switch", IDX_MIXER_VIDEO, 15, 1),
AZF3328_MIXER_VOL_STEREO("Video Playback Volume", IDX_MIXER_VIDEO, 0x1f, 1),
AZF3328_MIXER_SWITCH("Aux Playback Switch", IDX_MIXER_AUX, 15, 1),
AZF3328_MIXER_VOL_STEREO("Aux Playback Volume", IDX_MIXER_AUX, 0x1f, 1),
AZF3328_MIXER_SWITCH("Modem Playback Switch", IDX_MIXER_MODEMOUT, 15, 1),
AZF3328_MIXER_VOL_MONO("Modem Playback Volume", IDX_MIXER_MODEMOUT, 0x1f, 1),
AZF3328_MIXER_SWITCH("Modem Capture Switch", IDX_MIXER_MODEMIN, 15, 1),
AZF3328_MIXER_VOL_MONO("Modem Capture Volume", IDX_MIXER_MODEMIN, 0x1f, 1),
AZF3328_MIXER_ENUM("Mic Select", IDX_MIXER_ADVCTL2, 2, 8),
AZF3328_MIXER_ENUM("Mono Output Select", IDX_MIXER_ADVCTL2, 2, 9),
AZF3328_MIXER_ENUM("PCM Output Route", IDX_MIXER_ADVCTL2, 2, 15), /* PCM Out Path, place in front since it controls *both* 3D and Bass/Treble! */
AZF3328_MIXER_VOL_SPECIAL("Tone Control - Treble", IDX_MIXER_BASSTREBLE, 0x07, 1, 0),
AZF3328_MIXER_VOL_SPECIAL("Tone Control - Bass", IDX_MIXER_BASSTREBLE, 0x07, 9, 0),
AZF3328_MIXER_SWITCH("3D Control - Switch", IDX_MIXER_ADVCTL2, 13, 0),
AZF3328_MIXER_VOL_SPECIAL("3D Control - Width", IDX_MIXER_ADVCTL1, 0x07, 1, 0), /* "3D Width" */
AZF3328_MIXER_VOL_SPECIAL("3D Control - Depth", IDX_MIXER_ADVCTL1, 0x03, 8, 0), /* "Hifi 3D" */
#if MIXER_TESTING
AZF3328_MIXER_SWITCH("0", IDX_MIXER_ADVCTL2, 0, 0),
AZF3328_MIXER_SWITCH("1", IDX_MIXER_ADVCTL2, 1, 0),
AZF3328_MIXER_SWITCH("2", IDX_MIXER_ADVCTL2, 2, 0),
AZF3328_MIXER_SWITCH("3", IDX_MIXER_ADVCTL2, 3, 0),
AZF3328_MIXER_SWITCH("4", IDX_MIXER_ADVCTL2, 4, 0),
AZF3328_MIXER_SWITCH("5", IDX_MIXER_ADVCTL2, 5, 0),
AZF3328_MIXER_SWITCH("6", IDX_MIXER_ADVCTL2, 6, 0),
AZF3328_MIXER_SWITCH("7", IDX_MIXER_ADVCTL2, 7, 0),
AZF3328_MIXER_SWITCH("8", IDX_MIXER_ADVCTL2, 8, 0),
AZF3328_MIXER_SWITCH("9", IDX_MIXER_ADVCTL2, 9, 0),
AZF3328_MIXER_SWITCH("10", IDX_MIXER_ADVCTL2, 10, 0),
AZF3328_MIXER_SWITCH("11", IDX_MIXER_ADVCTL2, 11, 0),
AZF3328_MIXER_SWITCH("12", IDX_MIXER_ADVCTL2, 12, 0),
AZF3328_MIXER_SWITCH("13", IDX_MIXER_ADVCTL2, 13, 0),
AZF3328_MIXER_SWITCH("14", IDX_MIXER_ADVCTL2, 14, 0),
AZF3328_MIXER_SWITCH("15", IDX_MIXER_ADVCTL2, 15, 0),
#endif
};
static u16 __devinitdata snd_azf3328_init_values[][2] = {
{ IDX_MIXER_PLAY_MASTER, MIXER_MUTE_MASK|0x1f1f },
{ IDX_MIXER_MODEMOUT, MIXER_MUTE_MASK|0x1f1f },
{ IDX_MIXER_BASSTREBLE, 0x0000 },
{ IDX_MIXER_PCBEEP, MIXER_MUTE_MASK|0x1f1f },
{ IDX_MIXER_MODEMIN, MIXER_MUTE_MASK|0x1f1f },
{ IDX_MIXER_MIC, MIXER_MUTE_MASK|0x001f },
{ IDX_MIXER_LINEIN, MIXER_MUTE_MASK|0x1f1f },
{ IDX_MIXER_CDAUDIO, MIXER_MUTE_MASK|0x1f1f },
{ IDX_MIXER_VIDEO, MIXER_MUTE_MASK|0x1f1f },
{ IDX_MIXER_AUX, MIXER_MUTE_MASK|0x1f1f },
{ IDX_MIXER_WAVEOUT, MIXER_MUTE_MASK|0x1f1f },
{ IDX_MIXER_FMSYNTH, MIXER_MUTE_MASK|0x1f1f },
{ IDX_MIXER_REC_VOLUME, MIXER_MUTE_MASK|0x0707 },
};
static int __devinit
snd_azf3328_mixer_new(struct snd_azf3328 *chip)
{
struct snd_card *card;
const struct snd_kcontrol_new *sw;
unsigned int idx;
int err;
snd_azf3328_dbgcallenter();
if (snd_BUG_ON(!chip || !chip->card))
return -EINVAL;
card = chip->card;
/* mixer reset */
snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000);
/* mute and zero volume channels */
for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_init_values); ++idx) {
snd_azf3328_mixer_outw(chip,
snd_azf3328_init_values[idx][0],
snd_azf3328_init_values[idx][1]);
}
/* add mixer controls */
sw = snd_azf3328_mixer_controls;
for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_mixer_controls);
++idx, ++sw) {
if ((err = snd_ctl_add(chip->card, snd_ctl_new1(sw, chip))) < 0)
return err;
}
snd_component_add(card, "AZF3328 mixer");
strcpy(card->mixername, "AZF3328 mixer");
snd_azf3328_dbgcallleave();
return 0;
}
static int
snd_azf3328_hw_params(struct snd_pcm_substream *substream,
struct snd_pcm_hw_params *hw_params)
{
int res;
snd_azf3328_dbgcallenter();
res = snd_pcm_lib_malloc_pages(substream, params_buffer_bytes(hw_params));
snd_azf3328_dbgcallleave();
return res;
}
static int
snd_azf3328_hw_free(struct snd_pcm_substream *substream)
{
snd_azf3328_dbgcallenter();
snd_pcm_lib_free_pages(substream);
snd_azf3328_dbgcallleave();
return 0;
}
static void
snd_azf3328_codec_setfmt(struct snd_azf3328 *chip,
enum snd_azf3328_codec_type codec_type,
enum azf_freq_t bitrate,
unsigned int format_width,
unsigned int channels
)
{
unsigned long flags;
const struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type];
u16 val = 0xff00;
snd_azf3328_dbgcallenter();
switch (bitrate) {
case AZF_FREQ_4000: val |= SOUNDFORMAT_FREQ_SUSPECTED_4000; break;
case AZF_FREQ_4800: val |= SOUNDFORMAT_FREQ_SUSPECTED_4800; break;
case AZF_FREQ_5512:
/* the AZF3328 names it "5510" for some strange reason */
val |= SOUNDFORMAT_FREQ_5510; break;
case AZF_FREQ_6620: val |= SOUNDFORMAT_FREQ_6620; break;
case AZF_FREQ_8000: val |= SOUNDFORMAT_FREQ_8000; break;
case AZF_FREQ_9600: val |= SOUNDFORMAT_FREQ_9600; break;
case AZF_FREQ_11025: val |= SOUNDFORMAT_FREQ_11025; break;
case AZF_FREQ_13240: val |= SOUNDFORMAT_FREQ_SUSPECTED_13240; break;
case AZF_FREQ_16000: val |= SOUNDFORMAT_FREQ_16000; break;
case AZF_FREQ_22050: val |= SOUNDFORMAT_FREQ_22050; break;
case AZF_FREQ_32000: val |= SOUNDFORMAT_FREQ_32000; break;
default:
snd_printk(KERN_WARNING "unknown bitrate %d, assuming 44.1kHz!\n", bitrate);
/* fall-through */
case AZF_FREQ_44100: val |= SOUNDFORMAT_FREQ_44100; break;
case AZF_FREQ_48000: val |= SOUNDFORMAT_FREQ_48000; break;
case AZF_FREQ_66200: val |= SOUNDFORMAT_FREQ_SUSPECTED_66200; break;
}
/* val = 0xff07; 3m27.993s (65301Hz; -> 64000Hz???) hmm, 66120, 65967, 66123 */
/* val = 0xff09; 17m15.098s (13123,478Hz; -> 12000Hz???) hmm, 13237.2Hz? */
/* val = 0xff0a; 47m30.599s (4764,891Hz; -> 4800Hz???) yup, 4803Hz */
/* val = 0xff0c; 57m0.510s (4010,263Hz; -> 4000Hz???) yup, 4003Hz */
/* val = 0xff05; 5m11.556s (... -> 44100Hz) */
/* val = 0xff03; 10m21.529s (21872,463Hz; -> 22050Hz???) */
/* val = 0xff0f; 20m41.883s (10937,993Hz; -> 11025Hz???) */
/* val = 0xff0d; 41m23.135s (5523,600Hz; -> 5512Hz???) */
/* val = 0xff0e; 28m30.777s (8017Hz; -> 8000Hz???) */
if (channels == 2)
val |= SOUNDFORMAT_FLAG_2CHANNELS;
if (format_width == 16)
val |= SOUNDFORMAT_FLAG_16BIT;
spin_lock_irqsave(&chip->reg_lock, flags);
/* set bitrate/format */
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_SOUNDFORMAT, val);
/* changing the bitrate/format settings switches off the
* audio output with an annoying click in case of 8/16bit format change
* (maybe shutting down DAC/ADC?), thus immediately
* do some tweaking to reenable it and get rid of the clicking
* (FIXME: yes, it works, but what exactly am I doing here?? :)
* FIXME: does this have some side effects for full-duplex
* or other dramatic side effects? */
if (codec_type == AZF_CODEC_PLAYBACK) /* only do it for playback */
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS) |
DMA_RUN_SOMETHING1 |
DMA_RUN_SOMETHING2 |
SOMETHING_ALMOST_ALWAYS_SET |
DMA_EPILOGUE_SOMETHING |
DMA_SOMETHING_ELSE
);
spin_unlock_irqrestore(&chip->reg_lock, flags);
snd_azf3328_dbgcallleave();
}
static inline void
snd_azf3328_codec_setfmt_lowpower(struct snd_azf3328 *chip,
enum snd_azf3328_codec_type codec_type
)
{
/* choose lowest frequency for low power consumption.
* While this will cause louder noise due to rather coarse frequency,
* it should never matter since output should always
* get disabled properly when idle anyway. */
snd_azf3328_codec_setfmt(chip, codec_type, AZF_FREQ_4000, 8, 1);
}
static void
snd_azf3328_ctrl_reg_6AH_update(struct snd_azf3328 *chip,
unsigned bitmask,
bool enable
)
{
bool do_mask = !enable;
if (do_mask)
chip->shadow_reg_ctrl_6AH |= bitmask;
else
chip->shadow_reg_ctrl_6AH &= ~bitmask;
snd_azf3328_dbgcodec("6AH_update mask 0x%04x do_mask %d: val 0x%04x\n",
bitmask, do_mask, chip->shadow_reg_ctrl_6AH);
snd_azf3328_ctrl_outw(chip, IDX_IO_6AH, chip->shadow_reg_ctrl_6AH);
}
static inline void
snd_azf3328_ctrl_enable_codecs(struct snd_azf3328 *chip, bool enable)
{
snd_azf3328_dbgcodec("codec_enable %d\n", enable);
/* no idea what exactly is being done here, but I strongly assume it's
* PM related */
snd_azf3328_ctrl_reg_6AH_update(
chip, IO_6A_PAUSE_PLAYBACK_BIT8, enable
);
}
static void
snd_azf3328_ctrl_codec_activity(struct snd_azf3328 *chip,
enum snd_azf3328_codec_type codec_type,
bool enable
)
{
struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type];
bool need_change = (codec->running != enable);
snd_azf3328_dbgcodec(
"codec_activity: %s codec, enable %d, need_change %d\n",
codec->name, enable, need_change
);
if (need_change) {
static const struct {
enum snd_azf3328_codec_type other1;
enum snd_azf3328_codec_type other2;
} peer_codecs[3] =
{ { AZF_CODEC_CAPTURE, AZF_CODEC_I2S_OUT },
{ AZF_CODEC_PLAYBACK, AZF_CODEC_I2S_OUT },
{ AZF_CODEC_PLAYBACK, AZF_CODEC_CAPTURE } };
bool call_function;
if (enable)
/* if enable codec, call enable_codecs func
to enable codec supply... */
call_function = 1;
else {
/* ...otherwise call enable_codecs func
(which globally shuts down operation of codecs)
only in case the other codecs are currently
not active either! */
call_function =
((!chip->codecs[peer_codecs[codec_type].other1]
.running)
&& (!chip->codecs[peer_codecs[codec_type].other2]
.running));
}
if (call_function)
snd_azf3328_ctrl_enable_codecs(chip, enable);
/* ...and adjust clock, too
* (reduce noise and power consumption) */
if (!enable)
snd_azf3328_codec_setfmt_lowpower(
chip,
codec_type
);
codec->running = enable;
}
}
static void
snd_azf3328_codec_setdmaa(struct snd_azf3328 *chip,
enum snd_azf3328_codec_type codec_type,
unsigned long addr,
unsigned int count,
unsigned int size
)
{
const struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type];
snd_azf3328_dbgcallenter();
if (!codec->running) {
/* AZF3328 uses a two buffer pointer DMA transfer approach */
unsigned long flags, addr_area2;
/* width 32bit (prevent overflow): */
u32 count_areas, lengths;
count_areas = size/2;
addr_area2 = addr+count_areas;
count_areas--; /* max. index */
snd_azf3328_dbgcodec("setdma: buffers %08lx[%u] / %08lx[%u]\n",
addr, count_areas, addr_area2, count_areas);
/* build combined I/O buffer length word */
lengths = (count_areas << 16) | (count_areas);
spin_lock_irqsave(&chip->reg_lock, flags);
snd_azf3328_codec_outl(codec, IDX_IO_CODEC_DMA_START_1, addr);
snd_azf3328_codec_outl(codec, IDX_IO_CODEC_DMA_START_2,
addr_area2);
snd_azf3328_codec_outl(codec, IDX_IO_CODEC_DMA_LENGTHS,
lengths);
spin_unlock_irqrestore(&chip->reg_lock, flags);
}
snd_azf3328_dbgcallleave();
}
static int
snd_azf3328_codec_prepare(struct snd_pcm_substream *substream)
{
#if 0
struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
struct snd_pcm_runtime *runtime = substream->runtime;
unsigned int size = snd_pcm_lib_buffer_bytes(substream);
unsigned int count = snd_pcm_lib_period_bytes(substream);
#endif
snd_azf3328_dbgcallenter();
#if 0
snd_azf3328_codec_setfmt(chip, AZF_CODEC_...,
runtime->rate,
snd_pcm_format_width(runtime->format),
runtime->channels);
snd_azf3328_codec_setdmaa(chip, AZF_CODEC_...,
runtime->dma_addr, count, size);
#endif
snd_azf3328_dbgcallleave();
return 0;
}
static int
snd_azf3328_codec_trigger(enum snd_azf3328_codec_type codec_type,
struct snd_pcm_substream *substream, int cmd)
{
struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
const struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type];
struct snd_pcm_runtime *runtime = substream->runtime;
int result = 0;
u16 flags1;
bool previously_muted = 0;
bool is_playback_codec = (AZF_CODEC_PLAYBACK == codec_type);
snd_azf3328_dbgcalls("snd_azf3328_codec_trigger cmd %d\n", cmd);
switch (cmd) {
case SNDRV_PCM_TRIGGER_START:
snd_azf3328_dbgcodec("START %s\n", codec->name);
if (is_playback_codec) {
/* mute WaveOut (avoid clicking during setup) */
previously_muted =
snd_azf3328_mixer_set_mute(
chip, IDX_MIXER_WAVEOUT, 1
);
}
snd_azf3328_codec_setfmt(chip, codec_type,
runtime->rate,
snd_pcm_format_width(runtime->format),
runtime->channels);
spin_lock(&chip->reg_lock);
/* first, remember current value: */
flags1 = snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS);
/* stop transfer */
flags1 &= ~DMA_RESUME;
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
/* FIXME: clear interrupts or what??? */
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_IRQTYPE, 0xffff);
spin_unlock(&chip->reg_lock);
snd_azf3328_codec_setdmaa(chip, codec_type, runtime->dma_addr,
snd_pcm_lib_period_bytes(substream),
snd_pcm_lib_buffer_bytes(substream)
);
spin_lock(&chip->reg_lock);
#ifdef WIN9X
/* FIXME: enable playback/recording??? */
flags1 |= DMA_RUN_SOMETHING1 | DMA_RUN_SOMETHING2;
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
/* start transfer again */
/* FIXME: what is this value (0x0010)??? */
flags1 |= DMA_RESUME | DMA_EPILOGUE_SOMETHING;
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
#else /* NT4 */
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
0x0000);
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
DMA_RUN_SOMETHING1);
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
DMA_RUN_SOMETHING1 |
DMA_RUN_SOMETHING2);
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
DMA_RESUME |
SOMETHING_ALMOST_ALWAYS_SET |
DMA_EPILOGUE_SOMETHING |
DMA_SOMETHING_ELSE);
#endif
spin_unlock(&chip->reg_lock);
snd_azf3328_ctrl_codec_activity(chip, codec_type, 1);
if (is_playback_codec) {
/* now unmute WaveOut */
if (!previously_muted)
snd_azf3328_mixer_set_mute(
chip, IDX_MIXER_WAVEOUT, 0
);
}
snd_azf3328_dbgcodec("STARTED %s\n", codec->name);
break;
case SNDRV_PCM_TRIGGER_RESUME:
snd_azf3328_dbgcodec("RESUME %s\n", codec->name);
/* resume codec if we were active */
spin_lock(&chip->reg_lock);
if (codec->running)
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
snd_azf3328_codec_inw(
codec, IDX_IO_CODEC_DMA_FLAGS
) | DMA_RESUME
);
spin_unlock(&chip->reg_lock);
break;
case SNDRV_PCM_TRIGGER_STOP:
snd_azf3328_dbgcodec("STOP %s\n", codec->name);
if (is_playback_codec) {
/* mute WaveOut (avoid clicking during setup) */
previously_muted =
snd_azf3328_mixer_set_mute(
chip, IDX_MIXER_WAVEOUT, 1
);
}
spin_lock(&chip->reg_lock);
/* first, remember current value: */
flags1 = snd_azf3328_codec_inw(codec, IDX_IO_CODEC_DMA_FLAGS);
/* stop transfer */
flags1 &= ~DMA_RESUME;
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
/* hmm, is this really required? we're resetting the same bit
* immediately thereafter... */
flags1 |= DMA_RUN_SOMETHING1;
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
flags1 &= ~DMA_RUN_SOMETHING1;
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS, flags1);
spin_unlock(&chip->reg_lock);
snd_azf3328_ctrl_codec_activity(chip, codec_type, 0);
if (is_playback_codec) {
/* now unmute WaveOut */
if (!previously_muted)
snd_azf3328_mixer_set_mute(
chip, IDX_MIXER_WAVEOUT, 0
);
}
snd_azf3328_dbgcodec("STOPPED %s\n", codec->name);
break;
case SNDRV_PCM_TRIGGER_SUSPEND:
snd_azf3328_dbgcodec("SUSPEND %s\n", codec->name);
/* make sure codec is stopped */
snd_azf3328_codec_outw(codec, IDX_IO_CODEC_DMA_FLAGS,
snd_azf3328_codec_inw(
codec, IDX_IO_CODEC_DMA_FLAGS
) & ~DMA_RESUME
);
break;
case SNDRV_PCM_TRIGGER_PAUSE_PUSH:
snd_printk(KERN_ERR "FIXME: SNDRV_PCM_TRIGGER_PAUSE_PUSH NIY!\n");
break;
case SNDRV_PCM_TRIGGER_PAUSE_RELEASE:
snd_printk(KERN_ERR "FIXME: SNDRV_PCM_TRIGGER_PAUSE_RELEASE NIY!\n");
break;
default:
snd_printk(KERN_ERR "FIXME: unknown trigger mode!\n");
return -EINVAL;
}
snd_azf3328_dbgcallleave();
return result;
}
static int
snd_azf3328_codec_playback_trigger(struct snd_pcm_substream *substream, int cmd)
{
return snd_azf3328_codec_trigger(AZF_CODEC_PLAYBACK, substream, cmd);
}
static int
snd_azf3328_codec_capture_trigger(struct snd_pcm_substream *substream, int cmd)
{
return snd_azf3328_codec_trigger(AZF_CODEC_CAPTURE, substream, cmd);
}
static int
snd_azf3328_codec_i2s_out_trigger(struct snd_pcm_substream *substream, int cmd)
{
return snd_azf3328_codec_trigger(AZF_CODEC_I2S_OUT, substream, cmd);
}
static snd_pcm_uframes_t
snd_azf3328_codec_pointer(struct snd_pcm_substream *substream,
enum snd_azf3328_codec_type codec_type
)
{
const struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
const struct snd_azf3328_codec_data *codec = &chip->codecs[codec_type];
unsigned long bufptr, result;
snd_pcm_uframes_t frmres;
#ifdef QUERY_HARDWARE
bufptr = snd_azf3328_codec_inl(codec, IDX_IO_CODEC_DMA_START_1);
#else
bufptr = substream->runtime->dma_addr;
#endif
result = snd_azf3328_codec_inl(codec, IDX_IO_CODEC_DMA_CURRPOS);
/* calculate offset */
result -= bufptr;
frmres = bytes_to_frames( substream->runtime, result);
snd_azf3328_dbgcodec("%s @ 0x%8lx, frames %8ld\n",
codec->name, result, frmres);
return frmres;
}
static snd_pcm_uframes_t
snd_azf3328_codec_playback_pointer(struct snd_pcm_substream *substream)
{
return snd_azf3328_codec_pointer(substream, AZF_CODEC_PLAYBACK);
}
static snd_pcm_uframes_t
snd_azf3328_codec_capture_pointer(struct snd_pcm_substream *substream)
{
return snd_azf3328_codec_pointer(substream, AZF_CODEC_CAPTURE);
}
static snd_pcm_uframes_t
snd_azf3328_codec_i2s_out_pointer(struct snd_pcm_substream *substream)
{
return snd_azf3328_codec_pointer(substream, AZF_CODEC_I2S_OUT);
}
/******************************************************************/
#ifdef SUPPORT_GAMEPORT
static inline void
snd_azf3328_gameport_irq_enable(struct snd_azf3328 *chip,
bool enable
)
{
snd_azf3328_io_reg_setb(
chip->game_io+IDX_GAME_HWCONFIG,
GAME_HWCFG_IRQ_ENABLE,
enable
);
}
static inline void
snd_azf3328_gameport_legacy_address_enable(struct snd_azf3328 *chip,
bool enable
)
{
snd_azf3328_io_reg_setb(
chip->game_io+IDX_GAME_HWCONFIG,
GAME_HWCFG_LEGACY_ADDRESS_ENABLE,
enable
);
}
static void
snd_azf3328_gameport_set_counter_frequency(struct snd_azf3328 *chip,
unsigned int freq_cfg
)
{
snd_azf3328_io_reg_setb(
chip->game_io+IDX_GAME_HWCONFIG,
0x02,
(freq_cfg & 1) != 0
);
snd_azf3328_io_reg_setb(
chip->game_io+IDX_GAME_HWCONFIG,
0x04,
(freq_cfg & 2) != 0
);
}
static inline void
snd_azf3328_gameport_axis_circuit_enable(struct snd_azf3328 *chip, bool enable)
{
snd_azf3328_ctrl_reg_6AH_update(
chip, IO_6A_SOMETHING2_GAMEPORT, enable
);
}
static inline void
snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
{
/*
* skeleton handler only
* (we do not want axis reading in interrupt handler - too much load!)
*/
snd_azf3328_dbggame("gameport irq\n");
/* this should ACK the gameport IRQ properly, hopefully. */
snd_azf3328_game_inw(chip, IDX_GAME_AXIS_VALUE);
}
static int
snd_azf3328_gameport_open(struct gameport *gameport, int mode)
{
struct snd_azf3328 *chip = gameport_get_port_data(gameport);
int res;
snd_azf3328_dbggame("gameport_open, mode %d\n", mode);
switch (mode) {
case GAMEPORT_MODE_COOKED:
case GAMEPORT_MODE_RAW:
res = 0;
break;
default:
res = -1;
break;
}
snd_azf3328_gameport_set_counter_frequency(chip,
GAME_HWCFG_ADC_COUNTER_FREQ_STD);
snd_azf3328_gameport_axis_circuit_enable(chip, (res == 0));
return res;
}
static void
snd_azf3328_gameport_close(struct gameport *gameport)
{
struct snd_azf3328 *chip = gameport_get_port_data(gameport);
snd_azf3328_dbggame("gameport_close\n");
snd_azf3328_gameport_set_counter_frequency(chip,
GAME_HWCFG_ADC_COUNTER_FREQ_1_200);
snd_azf3328_gameport_axis_circuit_enable(chip, 0);
}
static int
snd_azf3328_gameport_cooked_read(struct gameport *gameport,
int *axes,
int *buttons
)
{
struct snd_azf3328 *chip = gameport_get_port_data(gameport);
int i;
u8 val;
unsigned long flags;
if (snd_BUG_ON(!chip))
return 0;
spin_lock_irqsave(&chip->reg_lock, flags);
val = snd_azf3328_game_inb(chip, IDX_GAME_LEGACY_COMPATIBLE);
*buttons = (~(val) >> 4) & 0xf;
/* ok, this one is a bit dirty: cooked_read is being polled by a timer,
* thus we're atomic and cannot actively wait in here
* (which would be useful for us since it probably would be better
* to trigger a measurement in here, then wait a short amount of
* time until it's finished, then read values of _this_ measurement).
*
* Thus we simply resort to reading values if they're available already
* and trigger the next measurement.
*/
val = snd_azf3328_game_inb(chip, IDX_GAME_AXES_CONFIG);
if (val & GAME_AXES_SAMPLING_READY) {
for (i = 0; i < ARRAY_SIZE(chip->axes); ++i) {
/* configure the axis to read */
val = (i << 4) | 0x0f;
snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val);
chip->axes[i] = snd_azf3328_game_inw(
chip, IDX_GAME_AXIS_VALUE
);
}
}
/* trigger next axes sampling, to be evaluated the next time we
* enter this function */
/* for some very, very strange reason we cannot enable
* Measurement Ready monitoring for all axes here,
* at least not when only one joystick connected */
val = 0x03; /* we're able to monitor axes 1 and 2 only */
snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val);
snd_azf3328_game_outw(chip, IDX_GAME_AXIS_VALUE, 0xffff);
spin_unlock_irqrestore(&chip->reg_lock, flags);
for (i = 0; i < ARRAY_SIZE(chip->axes); i++) {
axes[i] = chip->axes[i];
if (axes[i] == 0xffff)
axes[i] = -1;
}
snd_azf3328_dbggame("cooked_read: axes %d %d %d %d buttons %d\n",
axes[0], axes[1], axes[2], axes[3], *buttons
);
return 0;
}
static int __devinit
snd_azf3328_gameport(struct snd_azf3328 *chip, int dev)
{
struct gameport *gp;
chip->gameport = gp = gameport_allocate_port();
if (!gp) {
printk(KERN_ERR "azt3328: cannot alloc memory for gameport\n");
return -ENOMEM;
}
gameport_set_name(gp, "AZF3328 Gameport");
gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci));
gameport_set_dev_parent(gp, &chip->pci->dev);
gp->io = chip->game_io;
gameport_set_port_data(gp, chip);
gp->open = snd_azf3328_gameport_open;
gp->close = snd_azf3328_gameport_close;
gp->fuzz = 16; /* seems ok */
gp->cooked_read = snd_azf3328_gameport_cooked_read;
/* DISABLE legacy address: we don't need it! */
snd_azf3328_gameport_legacy_address_enable(chip, 0);
snd_azf3328_gameport_set_counter_frequency(chip,
GAME_HWCFG_ADC_COUNTER_FREQ_1_200);
snd_azf3328_gameport_axis_circuit_enable(chip, 0);
gameport_register_port(chip->gameport);
return 0;
}
static void
snd_azf3328_gameport_free(struct snd_azf3328 *chip)
{
if (chip->gameport) {
gameport_unregister_port(chip->gameport);
chip->gameport = NULL;
}
snd_azf3328_gameport_irq_enable(chip, 0);
}
#else
static inline int
snd_azf3328_gameport(struct snd_azf3328 *chip, int dev) { return -ENOSYS; }
static inline void
snd_azf3328_gameport_free(struct snd_azf3328 *chip) { }
static inline void
snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip)
{
printk(KERN_WARNING "huh, game port IRQ occurred!?\n");
}
#endif /* SUPPORT_GAMEPORT */
/******************************************************************/
static inline void
snd_azf3328_irq_log_unknown_type(u8 which)
{
snd_azf3328_dbgcodec(
"azt3328: unknown IRQ type (%x) occurred, please report!\n",
which
);
}
static inline void
snd_azf3328_codec_interrupt(struct snd_azf3328 *chip, u8 status)
{
u8 which;
enum snd_azf3328_codec_type codec_type;
const struct snd_azf3328_codec_data *codec;
for (codec_type = AZF_CODEC_PLAYBACK;
codec_type <= AZF_CODEC_I2S_OUT;
++codec_type) {
/* skip codec if there's no interrupt for it */
if (!(status & (1 << codec_type)))
continue;
codec = &chip->codecs[codec_type];
spin_lock(&chip->reg_lock);
which = snd_azf3328_codec_inb(codec, IDX_IO_CODEC_IRQTYPE);
/* ack all IRQ types immediately */
snd_azf3328_codec_outb(codec, IDX_IO_CODEC_IRQTYPE, which);
spin_unlock(&chip->reg_lock);
if ((chip->pcm[codec_type]) && (codec->substream)) {
snd_pcm_period_elapsed(codec->substream);
snd_azf3328_dbgcodec("%s period done (#%x), @ %x\n",
codec->name,
which,
snd_azf3328_codec_inl(
codec, IDX_IO_CODEC_DMA_CURRPOS
)
);
} else
printk(KERN_WARNING "azt3328: irq handler problem!\n");
if (which & IRQ_SOMETHING)
snd_azf3328_irq_log_unknown_type(which);
}
}
static irqreturn_t
snd_azf3328_interrupt(int irq, void *dev_id)
{
struct snd_azf3328 *chip = dev_id;
u8 status;
#if DEBUG_CODEC
static unsigned long irq_count;
#endif
status = snd_azf3328_ctrl_inb(chip, IDX_IO_IRQSTATUS);
/* fast path out, to ease interrupt sharing */
if (!(status &
(IRQ_PLAYBACK|IRQ_RECORDING|IRQ_I2S_OUT
|IRQ_GAMEPORT|IRQ_MPU401|IRQ_TIMER)
))
return IRQ_NONE; /* must be interrupt for another device */
snd_azf3328_dbgcodec(
"irq_count %ld! IDX_IO_IRQSTATUS %04x\n",
irq_count++ /* debug-only */,
status
);
if (status & IRQ_TIMER) {
/* snd_azf3328_dbgcodec("timer %ld\n",
snd_azf3328_codec_inl(chip, IDX_IO_TIMER_VALUE)
& TIMER_VALUE_MASK
); */
if (chip->timer)
snd_timer_interrupt(chip->timer, chip->timer->sticks);
/* ACK timer */
spin_lock(&chip->reg_lock);
snd_azf3328_ctrl_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x07);
spin_unlock(&chip->reg_lock);
snd_azf3328_dbgcodec("azt3328: timer IRQ\n");
}
if (status & (IRQ_PLAYBACK|IRQ_RECORDING|IRQ_I2S_OUT))
snd_azf3328_codec_interrupt(chip, status);
if (status & IRQ_GAMEPORT)
snd_azf3328_gameport_interrupt(chip);
/* MPU401 has less critical IRQ requirements
* than timer and playback/recording, right? */
if (status & IRQ_MPU401) {
snd_mpu401_uart_interrupt(irq, chip->rmidi->private_data);
/* hmm, do we have to ack the IRQ here somehow?
* If so, then I don't know how yet... */
snd_azf3328_dbgcodec("azt3328: MPU401 IRQ\n");
}
return IRQ_HANDLED;
}
/*****************************************************************/
/* as long as we think we have identical snd_pcm_hardware parameters
for playback, capture and i2s out, we can use the same physical struct
since the struct is simply being copied into a member.
*/
static const struct snd_pcm_hardware snd_azf3328_hardware =
{
/* FIXME!! Correct? */
.info = SNDRV_PCM_INFO_MMAP |
SNDRV_PCM_INFO_INTERLEAVED |
SNDRV_PCM_INFO_MMAP_VALID,
.formats = SNDRV_PCM_FMTBIT_S8 |
SNDRV_PCM_FMTBIT_U8 |
SNDRV_PCM_FMTBIT_S16_LE |
SNDRV_PCM_FMTBIT_U16_LE,
.rates = SNDRV_PCM_RATE_5512 |
SNDRV_PCM_RATE_8000_48000 |
SNDRV_PCM_RATE_KNOT,
.rate_min = AZF_FREQ_4000,
.rate_max = AZF_FREQ_66200,
.channels_min = 1,
.channels_max = 2,
.buffer_bytes_max = 65536,
.period_bytes_min = 64,
.period_bytes_max = 65536,
.periods_min = 1,
.periods_max = 1024,
/* FIXME: maybe that card actually has a FIFO?
* Hmm, it seems newer revisions do have one, but we still don't know
* its size... */
.fifo_size = 0,
};
static unsigned int snd_azf3328_fixed_rates[] = {
AZF_FREQ_4000,
AZF_FREQ_4800,
AZF_FREQ_5512,
AZF_FREQ_6620,
AZF_FREQ_8000,
AZF_FREQ_9600,
AZF_FREQ_11025,
AZF_FREQ_13240,
AZF_FREQ_16000,
AZF_FREQ_22050,
AZF_FREQ_32000,
AZF_FREQ_44100,
AZF_FREQ_48000,
AZF_FREQ_66200
};
static struct snd_pcm_hw_constraint_list snd_azf3328_hw_constraints_rates = {
.count = ARRAY_SIZE(snd_azf3328_fixed_rates),
.list = snd_azf3328_fixed_rates,
.mask = 0,
};
/*****************************************************************/
static int
snd_azf3328_pcm_open(struct snd_pcm_substream *substream,
enum snd_azf3328_codec_type codec_type
)
{
struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
struct snd_pcm_runtime *runtime = substream->runtime;
snd_azf3328_dbgcallenter();
chip->codecs[codec_type].substream = substream;
/* same parameters for all our codecs - at least we think so... */
runtime->hw = snd_azf3328_hardware;
snd_pcm_hw_constraint_list(runtime, 0, SNDRV_PCM_HW_PARAM_RATE,
&snd_azf3328_hw_constraints_rates);
snd_azf3328_dbgcallleave();
return 0;
}
static int
snd_azf3328_playback_open(struct snd_pcm_substream *substream)
{
return snd_azf3328_pcm_open(substream, AZF_CODEC_PLAYBACK);
}
static int
snd_azf3328_capture_open(struct snd_pcm_substream *substream)
{
return snd_azf3328_pcm_open(substream, AZF_CODEC_CAPTURE);
}
static int
snd_azf3328_i2s_out_open(struct snd_pcm_substream *substream)
{
return snd_azf3328_pcm_open(substream, AZF_CODEC_I2S_OUT);
}
static int
snd_azf3328_pcm_close(struct snd_pcm_substream *substream,
enum snd_azf3328_codec_type codec_type
)
{
struct snd_azf3328 *chip = snd_pcm_substream_chip(substream);
snd_azf3328_dbgcallenter();
chip->codecs[codec_type].substream = NULL;
snd_azf3328_dbgcallleave();
return 0;
}
static int
snd_azf3328_playback_close(struct snd_pcm_substream *substream)
{
return snd_azf3328_pcm_close(substream, AZF_CODEC_PLAYBACK);
}
static int
snd_azf3328_capture_close(struct snd_pcm_substream *substream)
{
return snd_azf3328_pcm_close(substream, AZF_CODEC_CAPTURE);
}
static int
snd_azf3328_i2s_out_close(struct snd_pcm_substream *substream)
{
return snd_azf3328_pcm_close(substream, AZF_CODEC_I2S_OUT);
}
/******************************************************************/
static struct snd_pcm_ops snd_azf3328_playback_ops = {
.open = snd_azf3328_playback_open,
.close = snd_azf3328_playback_close,
.ioctl = snd_pcm_lib_ioctl,
.hw_params = snd_azf3328_hw_params,
.hw_free = snd_azf3328_hw_free,
.prepare = snd_azf3328_codec_prepare,
.trigger = snd_azf3328_codec_playback_trigger,
.pointer = snd_azf3328_codec_playback_pointer
};
static struct snd_pcm_ops snd_azf3328_capture_ops = {
.open = snd_azf3328_capture_open,
.close = snd_azf3328_capture_close,
.ioctl = snd_pcm_lib_ioctl,
.hw_params = snd_azf3328_hw_params,
.hw_free = snd_azf3328_hw_free,
.prepare = snd_azf3328_codec_prepare,
.trigger = snd_azf3328_codec_capture_trigger,
.pointer = snd_azf3328_codec_capture_pointer
};
static struct snd_pcm_ops snd_azf3328_i2s_out_ops = {
.open = snd_azf3328_i2s_out_open,
.close = snd_azf3328_i2s_out_close,
.ioctl = snd_pcm_lib_ioctl,
.hw_params = snd_azf3328_hw_params,
.hw_free = snd_azf3328_hw_free,
.prepare = snd_azf3328_codec_prepare,
.trigger = snd_azf3328_codec_i2s_out_trigger,
.pointer = snd_azf3328_codec_i2s_out_pointer
};
static int __devinit
snd_azf3328_pcm(struct snd_azf3328 *chip)
{
enum { AZF_PCMDEV_STD, AZF_PCMDEV_I2S_OUT, NUM_AZF_PCMDEVS }; /* pcm devices */
struct snd_pcm *pcm;
int err;
snd_azf3328_dbgcallenter();
err = snd_pcm_new(chip->card, "AZF3328 DSP", AZF_PCMDEV_STD,
1, 1, &pcm);
if (err < 0)
return err;
snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_PLAYBACK,
&snd_azf3328_playback_ops);
snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_CAPTURE,
&snd_azf3328_capture_ops);
pcm->private_data = chip;
pcm->info_flags = 0;
strcpy(pcm->name, chip->card->shortname);
/* same pcm object for playback/capture (see snd_pcm_new() above) */
chip->pcm[AZF_CODEC_PLAYBACK] = pcm;
chip->pcm[AZF_CODEC_CAPTURE] = pcm;
snd_pcm_lib_preallocate_pages_for_all(pcm, SNDRV_DMA_TYPE_DEV,
snd_dma_pci_data(chip->pci),
64*1024, 64*1024);
err = snd_pcm_new(chip->card, "AZF3328 I2S OUT", AZF_PCMDEV_I2S_OUT,
1, 0, &pcm);
if (err < 0)
return err;
snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_PLAYBACK,
&snd_azf3328_i2s_out_ops);
pcm->private_data = chip;
pcm->info_flags = 0;
strcpy(pcm->name, chip->card->shortname);
chip->pcm[AZF_CODEC_I2S_OUT] = pcm;
snd_pcm_lib_preallocate_pages_for_all(pcm, SNDRV_DMA_TYPE_DEV,
snd_dma_pci_data(chip->pci),
64*1024, 64*1024);
snd_azf3328_dbgcallleave();
return 0;
}
/******************************************************************/
/*** NOTE: the physical timer resolution actually is 1024000 ticks per second
*** (probably derived from main crystal via a divider of 24),
*** but announcing those attributes to user-space would make programs
*** configure the timer to a 1 tick value, resulting in an absolutely fatal
*** timer IRQ storm.
*** Thus I chose to announce a down-scaled virtual timer to the outside and
*** calculate real timer countdown values internally.
*** (the scale factor can be set via module parameter "seqtimer_scaling").
***/
static int
snd_azf3328_timer_start(struct snd_timer *timer)
{
struct snd_azf3328 *chip;
unsigned long flags;
unsigned int delay;
snd_azf3328_dbgcallenter();
chip = snd_timer_chip(timer);
delay = ((timer->sticks * seqtimer_scaling) - 1) & TIMER_VALUE_MASK;
if (delay < 49) {
/* uhoh, that's not good, since user-space won't know about
* this timing tweak
* (we need to do it to avoid a lockup, though) */
snd_azf3328_dbgtimer("delay was too low (%d)!\n", delay);
delay = 49; /* minimum time is 49 ticks */
}
snd_azf3328_dbgtimer("setting timer countdown value %d, add COUNTDOWN|IRQ\n", delay);
delay |= TIMER_COUNTDOWN_ENABLE | TIMER_IRQ_ENABLE;
spin_lock_irqsave(&chip->reg_lock, flags);
snd_azf3328_ctrl_outl(chip, IDX_IO_TIMER_VALUE, delay);
spin_unlock_irqrestore(&chip->reg_lock, flags);
snd_azf3328_dbgcallleave();
return 0;
}
static int
snd_azf3328_timer_stop(struct snd_timer *timer)
{
struct snd_azf3328 *chip;
unsigned long flags;
snd_azf3328_dbgcallenter();
chip = snd_timer_chip(timer);
spin_lock_irqsave(&chip->reg_lock, flags);
/* disable timer countdown and interrupt */
/* FIXME: should we write TIMER_IRQ_ACK here? */
snd_azf3328_ctrl_outb(chip, IDX_IO_TIMER_VALUE + 3, 0);
spin_unlock_irqrestore(&chip->reg_lock, flags);
snd_azf3328_dbgcallleave();
return 0;
}
static int
snd_azf3328_timer_precise_resolution(struct snd_timer *timer,
unsigned long *num, unsigned long *den)
{
snd_azf3328_dbgcallenter();
*num = 1;
*den = 1024000 / seqtimer_scaling;
snd_azf3328_dbgcallleave();
return 0;
}
static struct snd_timer_hardware snd_azf3328_timer_hw = {
.flags = SNDRV_TIMER_HW_AUTO,
.resolution = 977, /* 1000000/1024000 = 0.9765625us */
.ticks = 1024000, /* max tick count, defined by the value register; actually it's not 1024000, but 1048576, but we don't care */
.start = snd_azf3328_timer_start,
.stop = snd_azf3328_timer_stop,
.precise_resolution = snd_azf3328_timer_precise_resolution,
};
static int __devinit
snd_azf3328_timer(struct snd_azf3328 *chip, int device)
{
struct snd_timer *timer = NULL;
struct snd_timer_id tid;
int err;
snd_azf3328_dbgcallenter();
tid.dev_class = SNDRV_TIMER_CLASS_CARD;
tid.dev_sclass = SNDRV_TIMER_SCLASS_NONE;
tid.card = chip->card->number;
tid.device = device;
tid.subdevice = 0;
snd_azf3328_timer_hw.resolution *= seqtimer_scaling;
snd_azf3328_timer_hw.ticks /= seqtimer_scaling;
err = snd_timer_new(chip->card, "AZF3328", &tid, &timer);
if (err < 0)
goto out;
strcpy(timer->name, "AZF3328 timer");
timer->private_data = chip;
timer->hw = snd_azf3328_timer_hw;
chip->timer = timer;
snd_azf3328_timer_stop(timer);
err = 0;
out:
snd_azf3328_dbgcallleave();
return err;
}
/******************************************************************/
static int
snd_azf3328_free(struct snd_azf3328 *chip)
{
if (chip->irq < 0)
goto __end_hw;
/* reset (close) mixer:
* first mute master volume, then reset
*/
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_PLAY_MASTER, 1);
snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000);
snd_azf3328_timer_stop(chip->timer);
snd_azf3328_gameport_free(chip);
if (chip->irq >= 0)
synchronize_irq(chip->irq);
__end_hw:
if (chip->irq >= 0)
free_irq(chip->irq, chip);
pci_release_regions(chip->pci);
pci_disable_device(chip->pci);
kfree(chip);
return 0;
}
static int
snd_azf3328_dev_free(struct snd_device *device)
{
struct snd_azf3328 *chip = device->device_data;
return snd_azf3328_free(chip);
}
#if 0
/* check whether a bit can be modified */
static void
snd_azf3328_test_bit(unsigned unsigned reg, int bit)
{
unsigned char val, valoff, valon;
val = inb(reg);
outb(val & ~(1 << bit), reg);
valoff = inb(reg);
outb(val|(1 << bit), reg);
valon = inb(reg);
outb(val, reg);
printk(KERN_DEBUG "reg %04x bit %d: %02x %02x %02x\n",
reg, bit, val, valoff, valon
);
}
#endif
static inline void
snd_azf3328_debug_show_ports(const struct snd_azf3328 *chip)
{
#if DEBUG_MISC
u16 tmp;
snd_azf3328_dbgmisc(
"ctrl_io 0x%lx, game_io 0x%lx, mpu_io 0x%lx, "
"opl3_io 0x%lx, mixer_io 0x%lx, irq %d\n",
chip->ctrl_io, chip->game_io, chip->mpu_io,
chip->opl3_io, chip->mixer_io, chip->irq
);
snd_azf3328_dbgmisc("game %02x %02x %02x %02x %02x %02x\n",
snd_azf3328_game_inb(chip, 0),
snd_azf3328_game_inb(chip, 1),
snd_azf3328_game_inb(chip, 2),
snd_azf3328_game_inb(chip, 3),
snd_azf3328_game_inb(chip, 4),
snd_azf3328_game_inb(chip, 5)
);
for (tmp = 0; tmp < 0x07; tmp += 1)
snd_azf3328_dbgmisc("mpu_io 0x%04x\n", inb(chip->mpu_io + tmp));
for (tmp = 0; tmp <= 0x07; tmp += 1)
snd_azf3328_dbgmisc("0x%02x: game200 0x%04x, game208 0x%04x\n",
tmp, inb(0x200 + tmp), inb(0x208 + tmp));
for (tmp = 0; tmp <= 0x01; tmp += 1)
snd_azf3328_dbgmisc(
"0x%02x: mpu300 0x%04x, mpu310 0x%04x, mpu320 0x%04x, "
"mpu330 0x%04x opl388 0x%04x opl38c 0x%04x\n",
tmp,
inb(0x300 + tmp),
inb(0x310 + tmp),
inb(0x320 + tmp),
inb(0x330 + tmp),
inb(0x388 + tmp),
inb(0x38c + tmp)
);
for (tmp = 0; tmp < AZF_IO_SIZE_CTRL; tmp += 2)
snd_azf3328_dbgmisc("ctrl 0x%02x: 0x%04x\n",
tmp, snd_azf3328_ctrl_inw(chip, tmp)
);
for (tmp = 0; tmp < AZF_IO_SIZE_MIXER; tmp += 2)
snd_azf3328_dbgmisc("mixer 0x%02x: 0x%04x\n",
tmp, snd_azf3328_mixer_inw(chip, tmp)
);
#endif /* DEBUG_MISC */
}
static int __devinit
snd_azf3328_create(struct snd_card *card,
struct pci_dev *pci,
unsigned long device_type,
struct snd_azf3328 **rchip)
{
struct snd_azf3328 *chip;
int err;
static struct snd_device_ops ops = {
.dev_free = snd_azf3328_dev_free,
};
u8 dma_init;
enum snd_azf3328_codec_type codec_type;
*rchip = NULL;
err = pci_enable_device(pci);
if (err < 0)
return err;
chip = kzalloc(sizeof(*chip), GFP_KERNEL);
if (chip == NULL) {
err = -ENOMEM;
goto out_err;
}
spin_lock_init(&chip->reg_lock);
chip->card = card;
chip->pci = pci;
chip->irq = -1;
/* check if we can restrict PCI DMA transfers to 24 bits */
if (pci_set_dma_mask(pci, DMA_BIT_MASK(24)) < 0 ||
pci_set_consistent_dma_mask(pci, DMA_BIT_MASK(24)) < 0) {
snd_printk(KERN_ERR "architecture does not support "
"24bit PCI busmaster DMA\n"
);
err = -ENXIO;
goto out_err;
}
err = pci_request_regions(pci, "Aztech AZF3328");
if (err < 0)
goto out_err;
chip->ctrl_io = pci_resource_start(pci, 0);
chip->game_io = pci_resource_start(pci, 1);
chip->mpu_io = pci_resource_start(pci, 2);
chip->opl3_io = pci_resource_start(pci, 3);
chip->mixer_io = pci_resource_start(pci, 4);
chip->codecs[AZF_CODEC_PLAYBACK].io_base =
chip->ctrl_io + AZF_IO_OFFS_CODEC_PLAYBACK;
chip->codecs[AZF_CODEC_PLAYBACK].name = "PLAYBACK";
chip->codecs[AZF_CODEC_CAPTURE].io_base =
chip->ctrl_io + AZF_IO_OFFS_CODEC_CAPTURE;
chip->codecs[AZF_CODEC_CAPTURE].name = "CAPTURE";
chip->codecs[AZF_CODEC_I2S_OUT].io_base =
chip->ctrl_io + AZF_IO_OFFS_CODEC_I2S_OUT;
chip->codecs[AZF_CODEC_I2S_OUT].name = "I2S_OUT";
if (request_irq(pci->irq, snd_azf3328_interrupt,
IRQF_SHARED, card->shortname, chip)) {
snd_printk(KERN_ERR "unable to grab IRQ %d\n", pci->irq);
err = -EBUSY;
goto out_err;
}
chip->irq = pci->irq;
pci_set_master(pci);
synchronize_irq(chip->irq);
snd_azf3328_debug_show_ports(chip);
err = snd_device_new(card, SNDRV_DEV_LOWLEVEL, chip, &ops);
if (err < 0)
goto out_err;
/* create mixer interface & switches */
err = snd_azf3328_mixer_new(chip);
if (err < 0)
goto out_err;
/* standard codec init stuff */
/* default DMA init value */
dma_init = DMA_RUN_SOMETHING2|DMA_EPILOGUE_SOMETHING|DMA_SOMETHING_ELSE;
for (codec_type = AZF_CODEC_PLAYBACK;
codec_type <= AZF_CODEC_I2S_OUT; ++codec_type) {
struct snd_azf3328_codec_data *codec =
&chip->codecs[codec_type];
/* shutdown codecs to save power */
/* have ...ctrl_codec_activity() act properly */
codec->running = 1;
snd_azf3328_ctrl_codec_activity(chip, codec_type, 0);
spin_lock_irq(&chip->reg_lock);
snd_azf3328_codec_outb(codec, IDX_IO_CODEC_DMA_FLAGS,
dma_init);
spin_unlock_irq(&chip->reg_lock);
}
snd_card_set_dev(card, &pci->dev);
*rchip = chip;
err = 0;
goto out;
out_err:
if (chip)
snd_azf3328_free(chip);
pci_disable_device(pci);
out:
return err;
}
static int __devinit
snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id)
{
static int dev;
struct snd_card *card;
struct snd_azf3328 *chip;
struct snd_opl3 *opl3;
int err;
snd_azf3328_dbgcallenter();
if (dev >= SNDRV_CARDS)
return -ENODEV;
if (!enable[dev]) {
dev++;
return -ENOENT;
}
err = snd_card_create(index[dev], id[dev], THIS_MODULE, 0, &card);
if (err < 0)
return err;
strcpy(card->driver, "AZF3328");
strcpy(card->shortname, "Aztech AZF3328 (PCI168)");
err = snd_azf3328_create(card, pci, pci_id->driver_data, &chip);
if (err < 0)
goto out_err;
card->private_data = chip;
/* chose to use MPU401_HW_AZT2320 ID instead of MPU401_HW_MPU401,
since our hardware ought to be similar, thus use same ID. */
err = snd_mpu401_uart_new(
card, 0,
MPU401_HW_AZT2320, chip->mpu_io, MPU401_INFO_INTEGRATED,
pci->irq, 0, &chip->rmidi
);
if (err < 0) {
snd_printk(KERN_ERR "azf3328: no MPU-401 device at 0x%lx?\n",
chip->mpu_io
);
goto out_err;
}
err = snd_azf3328_timer(chip, 0);
if (err < 0)
goto out_err;
err = snd_azf3328_pcm(chip);
if (err < 0)
goto out_err;
if (snd_opl3_create(card, chip->opl3_io, chip->opl3_io+2,
OPL3_HW_AUTO, 1, &opl3) < 0) {
snd_printk(KERN_ERR "azf3328: no OPL3 device at 0x%lx-0x%lx?\n",
chip->opl3_io, chip->opl3_io+2
);
} else {
/* need to use IDs 1, 2 since ID 0 is snd_azf3328_timer above */
err = snd_opl3_timer_new(opl3, 1, 2);
if (err < 0)
goto out_err;
err = snd_opl3_hwdep_new(opl3, 0, 1, NULL);
if (err < 0)
goto out_err;
}
opl3->private_data = chip;
sprintf(card->longname, "%s at 0x%lx, irq %i",
card->shortname, chip->ctrl_io, chip->irq);
err = snd_card_register(card);
if (err < 0)
goto out_err;
#ifdef MODULE
printk(KERN_INFO
"azt3328: Sound driver for Aztech AZF3328-based soundcards such as PCI168.\n"
"azt3328: Hardware was completely undocumented, unfortunately.\n"
"azt3328: Feel free to contact andi AT lisas.de for bug reports etc.!\n"
"azt3328: User-scalable sequencer timer set to %dHz (1024000Hz / %d).\n",
1024000 / seqtimer_scaling, seqtimer_scaling);
#endif
snd_azf3328_gameport(chip, dev);
pci_set_drvdata(pci, card);
dev++;
err = 0;
goto out;
out_err:
snd_printk(KERN_ERR "azf3328: something failed, exiting\n");
snd_card_free(card);
out:
snd_azf3328_dbgcallleave();
return err;
}
static void __devexit
snd_azf3328_remove(struct pci_dev *pci)
{
snd_azf3328_dbgcallenter();
snd_card_free(pci_get_drvdata(pci));
pci_set_drvdata(pci, NULL);
snd_azf3328_dbgcallleave();
}
#ifdef CONFIG_PM
static inline void
snd_azf3328_suspend_regs(unsigned long io_addr, unsigned count, u32 *saved_regs)
{
unsigned reg;
for (reg = 0; reg < count; ++reg) {
*saved_regs = inl(io_addr);
snd_azf3328_dbgpm("suspend: io 0x%04lx: 0x%08x\n",
io_addr, *saved_regs);
++saved_regs;
io_addr += sizeof(*saved_regs);
}
}
static int
snd_azf3328_suspend(struct pci_dev *pci, pm_message_t state)
{
struct snd_card *card = pci_get_drvdata(pci);
struct snd_azf3328 *chip = card->private_data;
u16 *saved_regs_ctrl_u16;
snd_power_change_state(card, SNDRV_CTL_POWER_D3hot);
snd_pcm_suspend_all(chip->pcm[AZF_CODEC_PLAYBACK]);
snd_pcm_suspend_all(chip->pcm[AZF_CODEC_I2S_OUT]);
snd_azf3328_suspend_regs(chip->mixer_io,
ARRAY_SIZE(chip->saved_regs_mixer), chip->saved_regs_mixer);
/* make sure to disable master volume etc. to prevent looping sound */
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_PLAY_MASTER, 1);
snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 1);
snd_azf3328_suspend_regs(chip->ctrl_io,
ARRAY_SIZE(chip->saved_regs_ctrl), chip->saved_regs_ctrl);
/* manually store the one currently relevant write-only reg, too */
saved_regs_ctrl_u16 = (u16 *)chip->saved_regs_ctrl;
saved_regs_ctrl_u16[IDX_IO_6AH / 2] = chip->shadow_reg_ctrl_6AH;
snd_azf3328_suspend_regs(chip->game_io,
ARRAY_SIZE(chip->saved_regs_game), chip->saved_regs_game);
snd_azf3328_suspend_regs(chip->mpu_io,
ARRAY_SIZE(chip->saved_regs_mpu), chip->saved_regs_mpu);
snd_azf3328_suspend_regs(chip->opl3_io,
ARRAY_SIZE(chip->saved_regs_opl3), chip->saved_regs_opl3);
pci_disable_device(pci);
pci_save_state(pci);
pci_set_power_state(pci, pci_choose_state(pci, state));
return 0;
}
static inline void
snd_azf3328_resume_regs(const u32 *saved_regs,
unsigned long io_addr,
unsigned count
)
{
unsigned reg;
for (reg = 0; reg < count; ++reg) {
outl(*saved_regs, io_addr);
snd_azf3328_dbgpm("resume: io 0x%04lx: 0x%08x --> 0x%08x\n",
io_addr, *saved_regs, inl(io_addr));
++saved_regs;
io_addr += sizeof(*saved_regs);
}
}
static int
snd_azf3328_resume(struct pci_dev *pci)
{
struct snd_card *card = pci_get_drvdata(pci);
const struct snd_azf3328 *chip = card->private_data;
pci_set_power_state(pci, PCI_D0);
pci_restore_state(pci);
if (pci_enable_device(pci) < 0) {
printk(KERN_ERR "azt3328: pci_enable_device failed, "
"disabling device\n");
snd_card_disconnect(card);
return -EIO;
}
pci_set_master(pci);
snd_azf3328_resume_regs(chip->saved_regs_game, chip->game_io,
ARRAY_SIZE(chip->saved_regs_game));
snd_azf3328_resume_regs(chip->saved_regs_mpu, chip->mpu_io,
ARRAY_SIZE(chip->saved_regs_mpu));
snd_azf3328_resume_regs(chip->saved_regs_opl3, chip->opl3_io,
ARRAY_SIZE(chip->saved_regs_opl3));
snd_azf3328_resume_regs(chip->saved_regs_mixer, chip->mixer_io,
ARRAY_SIZE(chip->saved_regs_mixer));
/* unfortunately with 32bit transfers, IDX_MIXER_PLAY_MASTER (0x02)
and IDX_MIXER_RESET (offset 0x00) get touched at the same time,
resulting in a mixer reset condition persisting until _after_
master vol was restored. Thus master vol needs an extra restore. */
outw(((u16 *)chip->saved_regs_mixer)[1], chip->mixer_io + 2);
snd_azf3328_resume_regs(chip->saved_regs_ctrl, chip->ctrl_io,
ARRAY_SIZE(chip->saved_regs_ctrl));
snd_power_change_state(card, SNDRV_CTL_POWER_D0);
return 0;
}
#endif /* CONFIG_PM */
static struct pci_driver driver = {
.name = "AZF3328",
.id_table = snd_azf3328_ids,
.probe = snd_azf3328_probe,
.remove = __devexit_p(snd_azf3328_remove),
#ifdef CONFIG_PM
.suspend = snd_azf3328_suspend,
.resume = snd_azf3328_resume,
#endif
};
static int __init
alsa_card_azf3328_init(void)
{
int err;
snd_azf3328_dbgcallenter();
err = pci_register_driver(&driver);
snd_azf3328_dbgcallleave();
return err;
}
static void __exit
alsa_card_azf3328_exit(void)
{
snd_azf3328_dbgcallenter();
pci_unregister_driver(&driver);
snd_azf3328_dbgcallleave();
}
module_init(alsa_card_azf3328_init)
module_exit(alsa_card_azf3328_exit)