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773af77fc4
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com> |
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drm_fourcc.h | ||
drm_mode.h | ||
drm_sarea.h | ||
drm.h | ||
exynos_drm.h | ||
i810_drm.h | ||
i915_drm.h | ||
Kbuild | ||
mga_drm.h | ||
msm_drm.h | ||
nouveau_drm.h | ||
omap_drm.h | ||
qxl_drm.h | ||
r128_drm.h | ||
radeon_drm.h | ||
savage_drm.h | ||
sis_drm.h | ||
tegra_drm.h | ||
via_drm.h | ||
vmwgfx_drm.h |