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linux-next/drivers/gpu/drm/msm/msm_gem.h
Rob Clark edd4fc63a3 drm/msm: rework inactive-work
Re-arrange things a bit so that we can get work requested after a bo
fence passes, like pageflip, done before retiring bo's.  Without any
sort of bo cache in userspace, some games can trigger hundred's of
transient bo's, which can cause retire to take a long time (5-10ms).
Obviously we want a bo cache.. but this cleanup will make things a
bit easier for atomic as well and makes things a bit cleaner.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Acked-by: David Brown <davidb@codeaurora.org>
2013-11-01 12:39:45 -04:00

97 lines
2.6 KiB
C

/*
* Copyright (C) 2013 Red Hat
* Author: Rob Clark <robdclark@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MSM_GEM_H__
#define __MSM_GEM_H__
#include <linux/reservation.h>
#include "msm_drv.h"
struct msm_gem_object {
struct drm_gem_object base;
uint32_t flags;
/* And object is either:
* inactive - on priv->inactive_list
* active - on one one of the gpu's active_list.. well, at
* least for now we don't have (I don't think) hw sync between
* 2d and 3d one devices which have both, meaning we need to
* block on submit if a bo is already on other ring
*
*/
struct list_head mm_list;
struct msm_gpu *gpu; /* non-null if active */
uint32_t read_fence, write_fence;
/* Transiently in the process of submit ioctl, objects associated
* with the submit are on submit->bo_list.. this only lasts for
* the duration of the ioctl, so one bo can never be on multiple
* submit lists.
*/
struct list_head submit_entry;
struct page **pages;
struct sg_table *sgt;
void *vaddr;
struct {
// XXX
uint32_t iova;
} domain[NUM_DOMAINS];
/* normally (resv == &_resv) except for imported bo's */
struct reservation_object *resv;
struct reservation_object _resv;
};
#define to_msm_bo(x) container_of(x, struct msm_gem_object, base)
static inline bool is_active(struct msm_gem_object *msm_obj)
{
return msm_obj->gpu != NULL;
}
#define MAX_CMDS 4
/* Created per submit-ioctl, to track bo's and cmdstream bufs, etc,
* associated with the cmdstream submission for synchronization (and
* make it easier to unwind when things go wrong, etc). This only
* lasts for the duration of the submit-ioctl.
*/
struct msm_gem_submit {
struct drm_device *dev;
struct msm_gpu *gpu;
struct list_head bo_list;
struct ww_acquire_ctx ticket;
uint32_t fence;
bool valid;
unsigned int nr_cmds;
unsigned int nr_bos;
struct {
uint32_t type;
uint32_t size; /* in dwords */
uint32_t iova;
} cmd[MAX_CMDS];
struct {
uint32_t flags;
struct msm_gem_object *obj;
uint32_t iova;
} bos[0];
};
#endif /* __MSM_GEM_H__ */