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ad4e02d508
In order to test capture and output overlays a simple framebuffer device is created. It's bare bone, but it does the job. Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
28 lines
1.0 KiB
C
28 lines
1.0 KiB
C
/*
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* vivid-osd.h - output overlay support functions.
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*
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* Copyright 2014 Cisco Systems, Inc. and/or its affiliates. All rights reserved.
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*
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* This program is free software; you may redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _VIVID_OSD_H_
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#define _VIVID_OSD_H_
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int vivid_fb_init(struct vivid_dev *dev);
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void vivid_fb_release_buffers(struct vivid_dev *dev);
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void vivid_clear_fb(struct vivid_dev *dev);
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#endif
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