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Signed-off-by: Mike Rapoport <rppt@linux.vnet.ibm.com> Signed-off-by: Jonathan Corbet <corbet@lwn.net>
375 lines
18 KiB
Plaintext
375 lines
18 KiB
Plaintext
.. hmm:
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=====================================
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Heterogeneous Memory Management (HMM)
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=====================================
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Transparently allow any component of a program to use any memory region of said
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program with a device without using device specific memory allocator. This is
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becoming a requirement to simplify the use of advance heterogeneous computing
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where GPU, DSP or FPGA are use to perform various computations.
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This document is divided as follow, in the first section i expose the problems
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related to the use of a device specific allocator. The second section i expose
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the hardware limitations that are inherent to many platforms. The third section
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gives an overview of HMM designs. The fourth section explains how CPU page-
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table mirroring works and what is HMM purpose in this context. Fifth section
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deals with how device memory is represented inside the kernel. Finaly the last
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section present the new migration helper that allow to leverage the device DMA
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engine.
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.. contents:: :local:
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Problems of using device specific memory allocator
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==================================================
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Device with large amount of on board memory (several giga bytes) like GPU have
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historically manage their memory through dedicated driver specific API. This
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creates a disconnect between memory allocated and managed by device driver and
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regular application memory (private anonymous, share memory or regular file
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back memory). From here on i will refer to this aspect as split address space.
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I use share address space to refer to the opposite situation ie one in which
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any memory region can be use by device transparently.
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Split address space because device can only access memory allocated through the
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device specific API. This imply that all memory object in a program are not
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equal from device point of view which complicate large program that rely on a
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wide set of libraries.
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Concretly this means that code that wants to leverage device like GPU need to
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copy object between genericly allocated memory (malloc, mmap private/share/)
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and memory allocated through the device driver API (this still end up with an
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mmap but of the device file).
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For flat dataset (array, grid, image, ...) this isn't too hard to achieve but
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complex data-set (list, tree, ...) are hard to get right. Duplicating a complex
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data-set need to re-map all the pointer relations between each of its elements.
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This is error prone and program gets harder to debug because of the duplicate
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data-set.
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Split address space also means that library can not transparently use data they
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are getting from core program or other library and thus each library might have
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to duplicate its input data-set using specific memory allocator. Large project
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suffer from this and waste resources because of the various memory copy.
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Duplicating each library API to accept as input or output memory allocted by
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each device specific allocator is not a viable option. It would lead to a
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combinatorial explosions in the library entry points.
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Finaly with the advance of high level language constructs (in C++ but in other
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language too) it is now possible for compiler to leverage GPU or other devices
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without even the programmer knowledge. Some of compiler identified patterns are
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only do-able with a share address. It is as well more reasonable to use a share
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address space for all the other patterns.
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System bus, device memory characteristics
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=========================================
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System bus cripple share address due to few limitations. Most system bus only
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allow basic memory access from device to main memory, even cache coherency is
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often optional. Access to device memory from CPU is even more limited, most
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often than not it is not cache coherent.
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If we only consider the PCIE bus than device can access main memory (often
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through an IOMMU) and be cache coherent with the CPUs. However it only allows
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a limited set of atomic operation from device on main memory. This is worse
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in the other direction the CPUs can only access a limited range of the device
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memory and can not perform atomic operations on it. Thus device memory can not
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be consider like regular memory from kernel point of view.
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Another crippling factor is the limited bandwidth (~32GBytes/s with PCIE 4.0
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and 16 lanes). This is 33 times less that fastest GPU memory (1 TBytes/s).
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The final limitation is latency, access to main memory from the device has an
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order of magnitude higher latency than when the device access its own memory.
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Some platform are developing new system bus or additions/modifications to PCIE
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to address some of those limitations (OpenCAPI, CCIX). They mainly allow two
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way cache coherency between CPU and device and allow all atomic operations the
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architecture supports. Saddly not all platform are following this trends and
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some major architecture are left without hardware solutions to those problems.
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So for share address space to make sense not only we must allow device to
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access any memory memory but we must also permit any memory to be migrated to
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device memory while device is using it (blocking CPU access while it happens).
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Share address space and migration
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=================================
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HMM intends to provide two main features. First one is to share the address
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space by duplication the CPU page table into the device page table so same
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address point to same memory and this for any valid main memory address in
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the process address space.
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To achieve this, HMM offer a set of helpers to populate the device page table
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while keeping track of CPU page table updates. Device page table updates are
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not as easy as CPU page table updates. To update the device page table you must
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allow a buffer (or use a pool of pre-allocated buffer) and write GPU specifics
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commands in it to perform the update (unmap, cache invalidations and flush,
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...). This can not be done through common code for all device. Hence why HMM
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provides helpers to factor out everything that can be while leaving the gory
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details to the device driver.
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The second mechanism HMM provide is a new kind of ZONE_DEVICE memory that does
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allow to allocate a struct page for each page of the device memory. Those page
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are special because the CPU can not map them. They however allow to migrate
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main memory to device memory using exhisting migration mechanism and everything
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looks like if page was swap out to disk from CPU point of view. Using a struct
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page gives the easiest and cleanest integration with existing mm mechanisms.
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Again here HMM only provide helpers, first to hotplug new ZONE_DEVICE memory
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for the device memory and second to perform migration. Policy decision of what
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and when to migrate things is left to the device driver.
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Note that any CPU access to a device page trigger a page fault and a migration
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back to main memory ie when a page backing an given address A is migrated from
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a main memory page to a device page then any CPU access to address A trigger a
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page fault and initiate a migration back to main memory.
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With this two features, HMM not only allow a device to mirror a process address
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space and keeps both CPU and device page table synchronize, but also allow to
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leverage device memory by migrating part of data-set that is actively use by a
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device.
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Address space mirroring implementation and API
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==============================================
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Address space mirroring main objective is to allow to duplicate range of CPU
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page table into a device page table and HMM helps keeping both synchronize. A
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device driver that want to mirror a process address space must start with the
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registration of an hmm_mirror struct::
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int hmm_mirror_register(struct hmm_mirror *mirror,
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struct mm_struct *mm);
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int hmm_mirror_register_locked(struct hmm_mirror *mirror,
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struct mm_struct *mm);
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The locked variant is to be use when the driver is already holding the mmap_sem
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of the mm in write mode. The mirror struct has a set of callback that are use
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to propagate CPU page table::
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struct hmm_mirror_ops {
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/* sync_cpu_device_pagetables() - synchronize page tables
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*
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* @mirror: pointer to struct hmm_mirror
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* @update_type: type of update that occurred to the CPU page table
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* @start: virtual start address of the range to update
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* @end: virtual end address of the range to update
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*
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* This callback ultimately originates from mmu_notifiers when the CPU
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* page table is updated. The device driver must update its page table
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* in response to this callback. The update argument tells what action
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* to perform.
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*
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* The device driver must not return from this callback until the device
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* page tables are completely updated (TLBs flushed, etc); this is a
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* synchronous call.
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*/
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void (*update)(struct hmm_mirror *mirror,
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enum hmm_update action,
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unsigned long start,
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unsigned long end);
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};
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Device driver must perform update to the range following action (turn range
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read only, or fully unmap, ...). Once driver callback returns the device must
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be done with the update.
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When device driver wants to populate a range of virtual address it can use
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either::
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int hmm_vma_get_pfns(struct vm_area_struct *vma,
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struct hmm_range *range,
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unsigned long start,
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unsigned long end,
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hmm_pfn_t *pfns);
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int hmm_vma_fault(struct vm_area_struct *vma,
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struct hmm_range *range,
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unsigned long start,
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unsigned long end,
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hmm_pfn_t *pfns,
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bool write,
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bool block);
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First one (hmm_vma_get_pfns()) will only fetch present CPU page table entry and
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will not trigger a page fault on missing or non present entry. The second one
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do trigger page fault on missing or read only entry if write parameter is true.
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Page fault use the generic mm page fault code path just like a CPU page fault.
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Both function copy CPU page table into their pfns array argument. Each entry in
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that array correspond to an address in the virtual range. HMM provide a set of
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flags to help driver identify special CPU page table entries.
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Locking with the update() callback is the most important aspect the driver must
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respect in order to keep things properly synchronize. The usage pattern is::
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int driver_populate_range(...)
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{
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struct hmm_range range;
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...
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again:
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ret = hmm_vma_get_pfns(vma, &range, start, end, pfns);
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if (ret)
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return ret;
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take_lock(driver->update);
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if (!hmm_vma_range_done(vma, &range)) {
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release_lock(driver->update);
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goto again;
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}
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// Use pfns array content to update device page table
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release_lock(driver->update);
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return 0;
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}
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The driver->update lock is the same lock that driver takes inside its update()
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callback. That lock must be call before hmm_vma_range_done() to avoid any race
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with a concurrent CPU page table update.
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HMM implements all this on top of the mmu_notifier API because we wanted to a
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simpler API and also to be able to perform optimization latter own like doing
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concurrent device update in multi-devices scenario.
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HMM also serve as an impedence missmatch between how CPU page table update are
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done (by CPU write to the page table and TLB flushes) from how device update
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their own page table. Device update is a multi-step process, first appropriate
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commands are write to a buffer, then this buffer is schedule for execution on
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the device. It is only once the device has executed commands in the buffer that
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the update is done. Creating and scheduling update command buffer can happen
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concurrently for multiple devices. Waiting for each device to report commands
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as executed is serialize (there is no point in doing this concurrently).
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Represent and manage device memory from core kernel point of view
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=================================================================
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Several differents design were try to support device memory. First one use
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device specific data structure to keep information about migrated memory and
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HMM hooked itself in various place of mm code to handle any access to address
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that were back by device memory. It turns out that this ended up replicating
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most of the fields of struct page and also needed many kernel code path to be
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updated to understand this new kind of memory.
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Thing is most kernel code path never try to access the memory behind a page
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but only care about struct page contents. Because of this HMM switchted to
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directly using struct page for device memory which left most kernel code path
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un-aware of the difference. We only need to make sure that no one ever try to
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map those page from the CPU side.
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HMM provide a set of helpers to register and hotplug device memory as a new
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region needing struct page. This is offer through a very simple API::
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struct hmm_devmem *hmm_devmem_add(const struct hmm_devmem_ops *ops,
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struct device *device,
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unsigned long size);
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void hmm_devmem_remove(struct hmm_devmem *devmem);
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The hmm_devmem_ops is where most of the important things are::
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struct hmm_devmem_ops {
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void (*free)(struct hmm_devmem *devmem, struct page *page);
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int (*fault)(struct hmm_devmem *devmem,
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struct vm_area_struct *vma,
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unsigned long addr,
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struct page *page,
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unsigned flags,
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pmd_t *pmdp);
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};
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The first callback (free()) happens when the last reference on a device page is
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drop. This means the device page is now free and no longer use by anyone. The
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second callback happens whenever CPU try to access a device page which it can
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not do. This second callback must trigger a migration back to system memory.
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Migrate to and from device memory
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=================================
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Because CPU can not access device memory, migration must use device DMA engine
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to perform copy from and to device memory. For this we need a new migration
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helper::
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int migrate_vma(const struct migrate_vma_ops *ops,
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struct vm_area_struct *vma,
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unsigned long mentries,
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unsigned long start,
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unsigned long end,
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unsigned long *src,
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unsigned long *dst,
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void *private);
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Unlike other migration function it works on a range of virtual address, there
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is two reasons for that. First device DMA copy has a high setup overhead cost
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and thus batching multiple pages is needed as otherwise the migration overhead
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make the whole excersie pointless. The second reason is because driver trigger
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such migration base on range of address the device is actively accessing.
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The migrate_vma_ops struct define two callbacks. First one (alloc_and_copy())
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control destination memory allocation and copy operation. Second one is there
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to allow device driver to perform cleanup operation after migration::
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struct migrate_vma_ops {
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void (*alloc_and_copy)(struct vm_area_struct *vma,
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const unsigned long *src,
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unsigned long *dst,
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unsigned long start,
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unsigned long end,
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void *private);
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void (*finalize_and_map)(struct vm_area_struct *vma,
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const unsigned long *src,
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const unsigned long *dst,
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unsigned long start,
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unsigned long end,
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void *private);
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};
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It is important to stress that this migration helpers allow for hole in the
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virtual address range. Some pages in the range might not be migrated for all
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the usual reasons (page is pin, page is lock, ...). This helper does not fail
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but just skip over those pages.
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The alloc_and_copy() might as well decide to not migrate all pages in the
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range (for reasons under the callback control). For those the callback just
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have to leave the corresponding dst entry empty.
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Finaly the migration of the struct page might fails (for file back page) for
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various reasons (failure to freeze reference, or update page cache, ...). If
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that happens then the finalize_and_map() can catch any pages that was not
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migrated. Note those page were still copied to new page and thus we wasted
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bandwidth but this is considered as a rare event and a price that we are
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willing to pay to keep all the code simpler.
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Memory cgroup (memcg) and rss accounting
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========================================
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For now device memory is accounted as any regular page in rss counters (either
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anonymous if device page is use for anonymous, file if device page is use for
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file back page or shmem if device page is use for share memory). This is a
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deliberate choice to keep existing application that might start using device
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memory without knowing about it to keep runing unimpacted.
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Drawbacks is that OOM killer might kill an application using a lot of device
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memory and not a lot of regular system memory and thus not freeing much system
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memory. We want to gather more real world experience on how application and
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system react under memory pressure in the presence of device memory before
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deciding to account device memory differently.
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Same decision was made for memory cgroup. Device memory page are accounted
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against same memory cgroup a regular page would be accounted to. This does
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simplify migration to and from device memory. This also means that migration
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back from device memory to regular memory can not fail because it would
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go above memory cgroup limit. We might revisit this choice latter on once we
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get more experience in how device memory is use and its impact on memory
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resource control.
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Note that device memory can never be pin nor by device driver nor through GUP
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and thus such memory is always free upon process exit. Or when last reference
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is drop in case of share memory or file back memory.
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