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linux-next/drivers/acpi/power.c
Rafael J. Wysocki 20dacb71ad ACPI / PM: Rework device power management to follow ACPI 6
The ACPI 6 specification has made some changes in the device power
management area.  In particular:

 * The D3hot power state is now supposed to be always available
   (instead of D3cold) and D3cold is only regarded as valid if the
   _PR3 object is present for the given device.

 * The required ordering of transitions into power states deeper than
   D0 is now such that for a transition into state Dx the _PSx method
   is supposed to be executed first, if present, and the states of
   the power resources the device depends on are supposed to be
   changed after that.

 * It is now explicitly forbidden to transition devices from
   lower-power (deeper) into higher-power (shallower) power states
   other than D0.

Those changes have been made so the specification reflects the
Windows' device power management code that the vast majority of
systems using ACPI is validated against.

To avoid artificial differences in ACPI device power management
between Windows and Linux, modify the ACPI device power management
code to follow the new specification.  Add comments explaining the
code flow in some unclear places.

This only may affect some real corner cases in which the OS behavior
expected by the firmware is different from the Windows one, but that's
quite unlikely.  The transition ordering change affects transitions
to D1 and D2 which are rarely used (if at all) and into D3hot and
D3cold for devices actually having _PR3, but those are likely to
be validated against Windows anyway.  The other changes may affect
code calling acpi_device_get_power() or acpi_device_update_power()
where ACPI_STATE_D3_HOT may be returned instead of ACPI_STATE_D3_COLD
(that's why the ACPI fan driver needs to be updated too) and since
transitions into ACPI_STATE_D3_HOT may remove power now, it is better
to avoid this one in acpi_pm_device_sleep_state() if the "no power
off" PM QoS flag is set.

The only existing user of acpi_device_can_poweroff() really cares
about the case when _PR3 is present, so the change in that function
should not cause any problems to happen too.

A plus is that PCI_D3hot can be mapped to ACPI_STATE_D3_HOT
now and the compatibility with older systems should be covered
automatically.

In any case, if any real problems result from this, it still will
be better to follow the Windows' behavior (which now is reflected
by the specification too) in general and handle the cases when it
doesn't work via quirks.

Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
2015-05-16 01:55:35 +02:00

858 lines
22 KiB
C

/*
* acpi_power.c - ACPI Bus Power Management ($Revision: 39 $)
*
* Copyright (C) 2001, 2002 Andy Grover <andrew.grover@intel.com>
* Copyright (C) 2001, 2002 Paul Diefenbaugh <paul.s.diefenbaugh@intel.com>
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*/
/*
* ACPI power-managed devices may be controlled in two ways:
* 1. via "Device Specific (D-State) Control"
* 2. via "Power Resource Control".
* This module is used to manage devices relying on Power Resource Control.
*
* An ACPI "power resource object" describes a software controllable power
* plane, clock plane, or other resource used by a power managed device.
* A device may rely on multiple power resources, and a power resource
* may be shared by multiple devices.
*/
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/init.h>
#include <linux/types.h>
#include <linux/slab.h>
#include <linux/pm_runtime.h>
#include <linux/sysfs.h>
#include <linux/acpi.h>
#include "sleep.h"
#include "internal.h"
#define _COMPONENT ACPI_POWER_COMPONENT
ACPI_MODULE_NAME("power");
#define ACPI_POWER_CLASS "power_resource"
#define ACPI_POWER_DEVICE_NAME "Power Resource"
#define ACPI_POWER_FILE_INFO "info"
#define ACPI_POWER_FILE_STATUS "state"
#define ACPI_POWER_RESOURCE_STATE_OFF 0x00
#define ACPI_POWER_RESOURCE_STATE_ON 0x01
#define ACPI_POWER_RESOURCE_STATE_UNKNOWN 0xFF
struct acpi_power_resource {
struct acpi_device device;
struct list_head list_node;
char *name;
u32 system_level;
u32 order;
unsigned int ref_count;
bool wakeup_enabled;
struct mutex resource_lock;
};
struct acpi_power_resource_entry {
struct list_head node;
struct acpi_power_resource *resource;
};
static LIST_HEAD(acpi_power_resource_list);
static DEFINE_MUTEX(power_resource_list_lock);
/* --------------------------------------------------------------------------
Power Resource Management
-------------------------------------------------------------------------- */
static inline
struct acpi_power_resource *to_power_resource(struct acpi_device *device)
{
return container_of(device, struct acpi_power_resource, device);
}
static struct acpi_power_resource *acpi_power_get_context(acpi_handle handle)
{
struct acpi_device *device;
if (acpi_bus_get_device(handle, &device))
return NULL;
return to_power_resource(device);
}
static int acpi_power_resources_list_add(acpi_handle handle,
struct list_head *list)
{
struct acpi_power_resource *resource = acpi_power_get_context(handle);
struct acpi_power_resource_entry *entry;
if (!resource || !list)
return -EINVAL;
entry = kzalloc(sizeof(*entry), GFP_KERNEL);
if (!entry)
return -ENOMEM;
entry->resource = resource;
if (!list_empty(list)) {
struct acpi_power_resource_entry *e;
list_for_each_entry(e, list, node)
if (e->resource->order > resource->order) {
list_add_tail(&entry->node, &e->node);
return 0;
}
}
list_add_tail(&entry->node, list);
return 0;
}
void acpi_power_resources_list_free(struct list_head *list)
{
struct acpi_power_resource_entry *entry, *e;
list_for_each_entry_safe(entry, e, list, node) {
list_del(&entry->node);
kfree(entry);
}
}
int acpi_extract_power_resources(union acpi_object *package, unsigned int start,
struct list_head *list)
{
unsigned int i;
int err = 0;
for (i = start; i < package->package.count; i++) {
union acpi_object *element = &package->package.elements[i];
acpi_handle rhandle;
if (element->type != ACPI_TYPE_LOCAL_REFERENCE) {
err = -ENODATA;
break;
}
rhandle = element->reference.handle;
if (!rhandle) {
err = -ENODEV;
break;
}
err = acpi_add_power_resource(rhandle);
if (err)
break;
err = acpi_power_resources_list_add(rhandle, list);
if (err)
break;
}
if (err)
acpi_power_resources_list_free(list);
return err;
}
static int acpi_power_get_state(acpi_handle handle, int *state)
{
acpi_status status = AE_OK;
unsigned long long sta = 0;
char node_name[5];
struct acpi_buffer buffer = { sizeof(node_name), node_name };
if (!handle || !state)
return -EINVAL;
status = acpi_evaluate_integer(handle, "_STA", NULL, &sta);
if (ACPI_FAILURE(status))
return -ENODEV;
*state = (sta & 0x01)?ACPI_POWER_RESOURCE_STATE_ON:
ACPI_POWER_RESOURCE_STATE_OFF;
acpi_get_name(handle, ACPI_SINGLE_NAME, &buffer);
ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Resource [%s] is %s\n",
node_name,
*state ? "on" : "off"));
return 0;
}
static int acpi_power_get_list_state(struct list_head *list, int *state)
{
struct acpi_power_resource_entry *entry;
int cur_state;
if (!list || !state)
return -EINVAL;
/* The state of the list is 'on' IFF all resources are 'on'. */
list_for_each_entry(entry, list, node) {
struct acpi_power_resource *resource = entry->resource;
acpi_handle handle = resource->device.handle;
int result;
mutex_lock(&resource->resource_lock);
result = acpi_power_get_state(handle, &cur_state);
mutex_unlock(&resource->resource_lock);
if (result)
return result;
if (cur_state != ACPI_POWER_RESOURCE_STATE_ON)
break;
}
ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Resource list is %s\n",
cur_state ? "on" : "off"));
*state = cur_state;
return 0;
}
static int __acpi_power_on(struct acpi_power_resource *resource)
{
acpi_status status = AE_OK;
status = acpi_evaluate_object(resource->device.handle, "_ON", NULL, NULL);
if (ACPI_FAILURE(status))
return -ENODEV;
ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Power resource [%s] turned on\n",
resource->name));
return 0;
}
static int acpi_power_on_unlocked(struct acpi_power_resource *resource)
{
int result = 0;
if (resource->ref_count++) {
ACPI_DEBUG_PRINT((ACPI_DB_INFO,
"Power resource [%s] already on\n",
resource->name));
} else {
result = __acpi_power_on(resource);
if (result)
resource->ref_count--;
}
return result;
}
static int acpi_power_on(struct acpi_power_resource *resource)
{
int result;
mutex_lock(&resource->resource_lock);
result = acpi_power_on_unlocked(resource);
mutex_unlock(&resource->resource_lock);
return result;
}
static int __acpi_power_off(struct acpi_power_resource *resource)
{
acpi_status status;
status = acpi_evaluate_object(resource->device.handle, "_OFF",
NULL, NULL);
if (ACPI_FAILURE(status))
return -ENODEV;
ACPI_DEBUG_PRINT((ACPI_DB_INFO, "Power resource [%s] turned off\n",
resource->name));
return 0;
}
static int acpi_power_off_unlocked(struct acpi_power_resource *resource)
{
int result = 0;
if (!resource->ref_count) {
ACPI_DEBUG_PRINT((ACPI_DB_INFO,
"Power resource [%s] already off\n",
resource->name));
return 0;
}
if (--resource->ref_count) {
ACPI_DEBUG_PRINT((ACPI_DB_INFO,
"Power resource [%s] still in use\n",
resource->name));
} else {
result = __acpi_power_off(resource);
if (result)
resource->ref_count++;
}
return result;
}
static int acpi_power_off(struct acpi_power_resource *resource)
{
int result;
mutex_lock(&resource->resource_lock);
result = acpi_power_off_unlocked(resource);
mutex_unlock(&resource->resource_lock);
return result;
}
static int acpi_power_off_list(struct list_head *list)
{
struct acpi_power_resource_entry *entry;
int result = 0;
list_for_each_entry_reverse(entry, list, node) {
result = acpi_power_off(entry->resource);
if (result)
goto err;
}
return 0;
err:
list_for_each_entry_continue(entry, list, node)
acpi_power_on(entry->resource);
return result;
}
static int acpi_power_on_list(struct list_head *list)
{
struct acpi_power_resource_entry *entry;
int result = 0;
list_for_each_entry(entry, list, node) {
result = acpi_power_on(entry->resource);
if (result)
goto err;
}
return 0;
err:
list_for_each_entry_continue_reverse(entry, list, node)
acpi_power_off(entry->resource);
return result;
}
static struct attribute *attrs[] = {
NULL,
};
static struct attribute_group attr_groups[] = {
[ACPI_STATE_D0] = {
.name = "power_resources_D0",
.attrs = attrs,
},
[ACPI_STATE_D1] = {
.name = "power_resources_D1",
.attrs = attrs,
},
[ACPI_STATE_D2] = {
.name = "power_resources_D2",
.attrs = attrs,
},
[ACPI_STATE_D3_HOT] = {
.name = "power_resources_D3hot",
.attrs = attrs,
},
};
static struct attribute_group wakeup_attr_group = {
.name = "power_resources_wakeup",
.attrs = attrs,
};
static void acpi_power_hide_list(struct acpi_device *adev,
struct list_head *resources,
struct attribute_group *attr_group)
{
struct acpi_power_resource_entry *entry;
if (list_empty(resources))
return;
list_for_each_entry_reverse(entry, resources, node) {
struct acpi_device *res_dev = &entry->resource->device;
sysfs_remove_link_from_group(&adev->dev.kobj,
attr_group->name,
dev_name(&res_dev->dev));
}
sysfs_remove_group(&adev->dev.kobj, attr_group);
}
static void acpi_power_expose_list(struct acpi_device *adev,
struct list_head *resources,
struct attribute_group *attr_group)
{
struct acpi_power_resource_entry *entry;
int ret;
if (list_empty(resources))
return;
ret = sysfs_create_group(&adev->dev.kobj, attr_group);
if (ret)
return;
list_for_each_entry(entry, resources, node) {
struct acpi_device *res_dev = &entry->resource->device;
ret = sysfs_add_link_to_group(&adev->dev.kobj,
attr_group->name,
&res_dev->dev.kobj,
dev_name(&res_dev->dev));
if (ret) {
acpi_power_hide_list(adev, resources, attr_group);
break;
}
}
}
static void acpi_power_expose_hide(struct acpi_device *adev,
struct list_head *resources,
struct attribute_group *attr_group,
bool expose)
{
if (expose)
acpi_power_expose_list(adev, resources, attr_group);
else
acpi_power_hide_list(adev, resources, attr_group);
}
void acpi_power_add_remove_device(struct acpi_device *adev, bool add)
{
int state;
if (adev->wakeup.flags.valid)
acpi_power_expose_hide(adev, &adev->wakeup.resources,
&wakeup_attr_group, add);
if (!adev->power.flags.power_resources)
return;
for (state = ACPI_STATE_D0; state <= ACPI_STATE_D3_HOT; state++)
acpi_power_expose_hide(adev,
&adev->power.states[state].resources,
&attr_groups[state], add);
}
int acpi_power_wakeup_list_init(struct list_head *list, int *system_level_p)
{
struct acpi_power_resource_entry *entry;
int system_level = 5;
list_for_each_entry(entry, list, node) {
struct acpi_power_resource *resource = entry->resource;
acpi_handle handle = resource->device.handle;
int result;
int state;
mutex_lock(&resource->resource_lock);
result = acpi_power_get_state(handle, &state);
if (result) {
mutex_unlock(&resource->resource_lock);
return result;
}
if (state == ACPI_POWER_RESOURCE_STATE_ON) {
resource->ref_count++;
resource->wakeup_enabled = true;
}
if (system_level > resource->system_level)
system_level = resource->system_level;
mutex_unlock(&resource->resource_lock);
}
*system_level_p = system_level;
return 0;
}
/* --------------------------------------------------------------------------
Device Power Management
-------------------------------------------------------------------------- */
/**
* acpi_device_sleep_wake - execute _DSW (Device Sleep Wake) or (deprecated in
* ACPI 3.0) _PSW (Power State Wake)
* @dev: Device to handle.
* @enable: 0 - disable, 1 - enable the wake capabilities of the device.
* @sleep_state: Target sleep state of the system.
* @dev_state: Target power state of the device.
*
* Execute _DSW (Device Sleep Wake) or (deprecated in ACPI 3.0) _PSW (Power
* State Wake) for the device, if present. On failure reset the device's
* wakeup.flags.valid flag.
*
* RETURN VALUE:
* 0 if either _DSW or _PSW has been successfully executed
* 0 if neither _DSW nor _PSW has been found
* -ENODEV if the execution of either _DSW or _PSW has failed
*/
int acpi_device_sleep_wake(struct acpi_device *dev,
int enable, int sleep_state, int dev_state)
{
union acpi_object in_arg[3];
struct acpi_object_list arg_list = { 3, in_arg };
acpi_status status = AE_OK;
/*
* Try to execute _DSW first.
*
* Three agruments are needed for the _DSW object:
* Argument 0: enable/disable the wake capabilities
* Argument 1: target system state
* Argument 2: target device state
* When _DSW object is called to disable the wake capabilities, maybe
* the first argument is filled. The values of the other two agruments
* are meaningless.
*/
in_arg[0].type = ACPI_TYPE_INTEGER;
in_arg[0].integer.value = enable;
in_arg[1].type = ACPI_TYPE_INTEGER;
in_arg[1].integer.value = sleep_state;
in_arg[2].type = ACPI_TYPE_INTEGER;
in_arg[2].integer.value = dev_state;
status = acpi_evaluate_object(dev->handle, "_DSW", &arg_list, NULL);
if (ACPI_SUCCESS(status)) {
return 0;
} else if (status != AE_NOT_FOUND) {
printk(KERN_ERR PREFIX "_DSW execution failed\n");
dev->wakeup.flags.valid = 0;
return -ENODEV;
}
/* Execute _PSW */
status = acpi_execute_simple_method(dev->handle, "_PSW", enable);
if (ACPI_FAILURE(status) && (status != AE_NOT_FOUND)) {
printk(KERN_ERR PREFIX "_PSW execution failed\n");
dev->wakeup.flags.valid = 0;
return -ENODEV;
}
return 0;
}
/*
* Prepare a wakeup device, two steps (Ref ACPI 2.0:P229):
* 1. Power on the power resources required for the wakeup device
* 2. Execute _DSW (Device Sleep Wake) or (deprecated in ACPI 3.0) _PSW (Power
* State Wake) for the device, if present
*/
int acpi_enable_wakeup_device_power(struct acpi_device *dev, int sleep_state)
{
struct acpi_power_resource_entry *entry;
int err = 0;
if (!dev || !dev->wakeup.flags.valid)
return -EINVAL;
mutex_lock(&acpi_device_lock);
if (dev->wakeup.prepare_count++)
goto out;
list_for_each_entry(entry, &dev->wakeup.resources, node) {
struct acpi_power_resource *resource = entry->resource;
mutex_lock(&resource->resource_lock);
if (!resource->wakeup_enabled) {
err = acpi_power_on_unlocked(resource);
if (!err)
resource->wakeup_enabled = true;
}
mutex_unlock(&resource->resource_lock);
if (err) {
dev_err(&dev->dev,
"Cannot turn wakeup power resources on\n");
dev->wakeup.flags.valid = 0;
goto out;
}
}
/*
* Passing 3 as the third argument below means the device may be
* put into arbitrary power state afterward.
*/
err = acpi_device_sleep_wake(dev, 1, sleep_state, 3);
if (err)
dev->wakeup.prepare_count = 0;
out:
mutex_unlock(&acpi_device_lock);
return err;
}
/*
* Shutdown a wakeup device, counterpart of above method
* 1. Execute _DSW (Device Sleep Wake) or (deprecated in ACPI 3.0) _PSW (Power
* State Wake) for the device, if present
* 2. Shutdown down the power resources
*/
int acpi_disable_wakeup_device_power(struct acpi_device *dev)
{
struct acpi_power_resource_entry *entry;
int err = 0;
if (!dev || !dev->wakeup.flags.valid)
return -EINVAL;
mutex_lock(&acpi_device_lock);
if (--dev->wakeup.prepare_count > 0)
goto out;
/*
* Executing the code below even if prepare_count is already zero when
* the function is called may be useful, for example for initialisation.
*/
if (dev->wakeup.prepare_count < 0)
dev->wakeup.prepare_count = 0;
err = acpi_device_sleep_wake(dev, 0, 0, 0);
if (err)
goto out;
list_for_each_entry(entry, &dev->wakeup.resources, node) {
struct acpi_power_resource *resource = entry->resource;
mutex_lock(&resource->resource_lock);
if (resource->wakeup_enabled) {
err = acpi_power_off_unlocked(resource);
if (!err)
resource->wakeup_enabled = false;
}
mutex_unlock(&resource->resource_lock);
if (err) {
dev_err(&dev->dev,
"Cannot turn wakeup power resources off\n");
dev->wakeup.flags.valid = 0;
break;
}
}
out:
mutex_unlock(&acpi_device_lock);
return err;
}
int acpi_power_get_inferred_state(struct acpi_device *device, int *state)
{
int result = 0;
int list_state = 0;
int i = 0;
if (!device || !state)
return -EINVAL;
/*
* We know a device's inferred power state when all the resources
* required for a given D-state are 'on'.
*/
for (i = ACPI_STATE_D0; i <= ACPI_STATE_D3_HOT; i++) {
struct list_head *list = &device->power.states[i].resources;
if (list_empty(list))
continue;
result = acpi_power_get_list_state(list, &list_state);
if (result)
return result;
if (list_state == ACPI_POWER_RESOURCE_STATE_ON) {
*state = i;
return 0;
}
}
*state = device->power.states[ACPI_STATE_D3_COLD].flags.valid ?
ACPI_STATE_D3_COLD : ACPI_STATE_D3_HOT;
return 0;
}
int acpi_power_on_resources(struct acpi_device *device, int state)
{
if (!device || state < ACPI_STATE_D0 || state > ACPI_STATE_D3_HOT)
return -EINVAL;
return acpi_power_on_list(&device->power.states[state].resources);
}
int acpi_power_transition(struct acpi_device *device, int state)
{
int result = 0;
if (!device || (state < ACPI_STATE_D0) || (state > ACPI_STATE_D3_COLD))
return -EINVAL;
if (device->power.state == state || !device->flags.power_manageable)
return 0;
if ((device->power.state < ACPI_STATE_D0)
|| (device->power.state > ACPI_STATE_D3_COLD))
return -ENODEV;
/*
* First we reference all power resources required in the target list
* (e.g. so the device doesn't lose power while transitioning). Then,
* we dereference all power resources used in the current list.
*/
if (state < ACPI_STATE_D3_COLD)
result = acpi_power_on_list(
&device->power.states[state].resources);
if (!result && device->power.state < ACPI_STATE_D3_COLD)
acpi_power_off_list(
&device->power.states[device->power.state].resources);
/* We shouldn't change the state unless the above operations succeed. */
device->power.state = result ? ACPI_STATE_UNKNOWN : state;
return result;
}
static void acpi_release_power_resource(struct device *dev)
{
struct acpi_device *device = to_acpi_device(dev);
struct acpi_power_resource *resource;
resource = container_of(device, struct acpi_power_resource, device);
mutex_lock(&power_resource_list_lock);
list_del(&resource->list_node);
mutex_unlock(&power_resource_list_lock);
acpi_free_pnp_ids(&device->pnp);
kfree(resource);
}
static ssize_t acpi_power_in_use_show(struct device *dev,
struct device_attribute *attr,
char *buf) {
struct acpi_power_resource *resource;
resource = to_power_resource(to_acpi_device(dev));
return sprintf(buf, "%u\n", !!resource->ref_count);
}
static DEVICE_ATTR(resource_in_use, 0444, acpi_power_in_use_show, NULL);
static void acpi_power_sysfs_remove(struct acpi_device *device)
{
device_remove_file(&device->dev, &dev_attr_resource_in_use);
}
int acpi_add_power_resource(acpi_handle handle)
{
struct acpi_power_resource *resource;
struct acpi_device *device = NULL;
union acpi_object acpi_object;
struct acpi_buffer buffer = { sizeof(acpi_object), &acpi_object };
acpi_status status;
int state, result = -ENODEV;
acpi_bus_get_device(handle, &device);
if (device)
return 0;
resource = kzalloc(sizeof(*resource), GFP_KERNEL);
if (!resource)
return -ENOMEM;
device = &resource->device;
acpi_init_device_object(device, handle, ACPI_BUS_TYPE_POWER,
ACPI_STA_DEFAULT);
mutex_init(&resource->resource_lock);
INIT_LIST_HEAD(&resource->list_node);
resource->name = device->pnp.bus_id;
strcpy(acpi_device_name(device), ACPI_POWER_DEVICE_NAME);
strcpy(acpi_device_class(device), ACPI_POWER_CLASS);
device->power.state = ACPI_STATE_UNKNOWN;
/* Evalute the object to get the system level and resource order. */
status = acpi_evaluate_object(handle, NULL, NULL, &buffer);
if (ACPI_FAILURE(status))
goto err;
resource->system_level = acpi_object.power_resource.system_level;
resource->order = acpi_object.power_resource.resource_order;
result = acpi_power_get_state(handle, &state);
if (result)
goto err;
printk(KERN_INFO PREFIX "%s [%s] (%s)\n", acpi_device_name(device),
acpi_device_bid(device), state ? "on" : "off");
device->flags.match_driver = true;
result = acpi_device_add(device, acpi_release_power_resource);
if (result)
goto err;
if (!device_create_file(&device->dev, &dev_attr_resource_in_use))
device->remove = acpi_power_sysfs_remove;
mutex_lock(&power_resource_list_lock);
list_add(&resource->list_node, &acpi_power_resource_list);
mutex_unlock(&power_resource_list_lock);
acpi_device_add_finalize(device);
return 0;
err:
acpi_release_power_resource(&device->dev);
return result;
}
#ifdef CONFIG_ACPI_SLEEP
void acpi_resume_power_resources(void)
{
struct acpi_power_resource *resource;
mutex_lock(&power_resource_list_lock);
list_for_each_entry(resource, &acpi_power_resource_list, list_node) {
int result, state;
mutex_lock(&resource->resource_lock);
result = acpi_power_get_state(resource->device.handle, &state);
if (result) {
mutex_unlock(&resource->resource_lock);
continue;
}
if (state == ACPI_POWER_RESOURCE_STATE_OFF
&& resource->ref_count) {
dev_info(&resource->device.dev, "Turning ON\n");
__acpi_power_on(resource);
} else if (state == ACPI_POWER_RESOURCE_STATE_ON
&& !resource->ref_count) {
dev_info(&resource->device.dev, "Turning OFF\n");
__acpi_power_off(resource);
}
mutex_unlock(&resource->resource_lock);
}
mutex_unlock(&power_resource_list_lock);
}
#endif