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James Bottomley reported [1] a massive power regression, due to the enabling of semaphores by default in 3.5. A workaround for him is to again disable semaphores. And indeed, his system has a very hard time to enter rc6 with semaphores enabled. Ben Widawsky run around with a kill-a-watt a lot and noticed: - There are indeed a few rare systems that seem to have a hard time entering rc6 when desktop-idle. - One machine, The Indestructible Toshiba regressed in this behaviour between 3.5 and 3.6 in a merge commit! So rc6 behaviour with the current setting seems to be highly timing dependent and not robust at all. - The behaviour James reported wrt semaphores seems to be a freak timing thing that only happens on his specific machine, confirming that enabling semaphores shouldn't reduce rc6 residency. Now furthermore the Google ChromeOS guys reported [2] a while ago that at least on some machines a simply a blinking cursor can keep the gpu turbo at the highest frequency. This is because the current rps limits used on snb/ivb are highly asymmetric. On the theory that gpu turbo and rc6 tuning values are related, we've tried whether the much saner looking (since much less asymmetric) rps tuning values used for hsw would also help entering rc6 more robustly. And it seems to mostly work, and we don't really have the resources to through-roughly tune things in any better way: The values from the ChromeOS ppl seem to fare a bit worse for James' machine, so I guess we better stick with something vpg (the gpu hw/windows group) provided, hoping that they've done their jobs. Reference[1]: http://lists.freedesktop.org/archives/dri-devel/2012-July/025675.html Reference[2]: http://lists.freedesktop.org/archives/intel-gfx/2012-July/018692.html Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53393 Tested-by: Ben Widawsky <ben@bwidawsk.net> Cc: stable@vger.kernel.org Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> |
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ast | ||
cirrus | ||
exynos | ||
gma500 | ||
i2c | ||
i810 | ||
i915 | ||
mga | ||
mgag200 | ||
nouveau | ||
r128 | ||
radeon | ||
savage | ||
sis | ||
tdfx | ||
ttm | ||
udl | ||
via | ||
vmwgfx | ||
ati_pcigart.c | ||
drm_agpsupport.c | ||
drm_auth.c | ||
drm_buffer.c | ||
drm_bufs.c | ||
drm_cache.c | ||
drm_context.c | ||
drm_crtc_helper.c | ||
drm_crtc.c | ||
drm_debugfs.c | ||
drm_dma.c | ||
drm_dp_i2c_helper.c | ||
drm_drv.c | ||
drm_edid_load.c | ||
drm_edid_modes.h | ||
drm_edid.c | ||
drm_encoder_slave.c | ||
drm_fb_helper.c | ||
drm_fops.c | ||
drm_gem.c | ||
drm_global.c | ||
drm_hashtab.c | ||
drm_info.c | ||
drm_ioc32.c | ||
drm_ioctl.c | ||
drm_irq.c | ||
drm_lock.c | ||
drm_memory.c | ||
drm_mm.c | ||
drm_modes.c | ||
drm_pci.c | ||
drm_platform.c | ||
drm_prime.c | ||
drm_proc.c | ||
drm_scatter.c | ||
drm_stub.c | ||
drm_sysfs.c | ||
drm_trace_points.c | ||
drm_trace.h | ||
drm_usb.c | ||
drm_vm.c | ||
Kconfig | ||
Makefile | ||
README.drm |
************************************************************ * For the very latest on DRI development, please see: * * http://dri.freedesktop.org/ * ************************************************************ The Direct Rendering Manager (drm) is a device-independent kernel-level device driver that provides support for the XFree86 Direct Rendering Infrastructure (DRI). The DRM supports the Direct Rendering Infrastructure (DRI) in four major ways: 1. The DRM provides synchronized access to the graphics hardware via the use of an optimized two-tiered lock. 2. The DRM enforces the DRI security policy for access to the graphics hardware by only allowing authenticated X11 clients access to restricted regions of memory. 3. The DRM provides a generic DMA engine, complete with multiple queues and the ability to detect the need for an OpenGL context switch. 4. The DRM is extensible via the use of small device-specific modules that rely extensively on the API exported by the DRM module. Documentation on the DRI is available from: http://dri.freedesktop.org/wiki/Documentation http://sourceforge.net/project/showfiles.php?group_id=387 http://dri.sourceforge.net/doc/ For specific information about kernel-level support, see: The Direct Rendering Manager, Kernel Support for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/drm_low_level.html Hardware Locking for the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/hardware_locking_low_level.html A Security Analysis of the Direct Rendering Infrastructure http://dri.sourceforge.net/doc/security_low_level.html