This is a basic memory-mapped-IO bus for regmap. It has the following
features and limitations:
* Registers themselves may be 8, 16, 32, or 64-bit. 64-bit is only
supported on 64-bit platforms.
* Register offsets are limited to precisely 32-bit.
* IO is performed using readl/writel, with no provision for using the
__raw_readl or readl_relaxed variants.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
There should be no situation where it offers any advantage over rbtree
and there are no current users so remove the code for simplicity.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
There seem to be lots of regmap-using devices with very similar interrupt
controllers with a small bank of interrupt registers and mask registers
with an interrupt per bit. This won't cover everything but it's a good
start.
Each chip supplies a base for the status registers, a base for the mask
registers, an optional base for writing acknowledgements (which may be the
same as the status registers) and an array of bits within each of these
register banks which indicate the interrupt.
There is an assumption that the bit for each interrupt will be the same
in each of the register bank.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
This patch adds support for LZO compression when storing the register
cache.
For a typical device whose register map would normally occupy 25kB or 50kB
by using the LZO compression technique, one can get down to ~5-7kB. There
might be a performance penalty associated with each individual read/write
due to decompressing/compressing the underlying cache, however that should not
be noticeable. These memory benefits depend on whether the target architecture
can get rid of the memory occupied by the original register defaults cache
which is marked as __devinitconst. Nevertheless there will be some memory
gain even if the target architecture can't get rid of the original register
map, this should be around ~30-32kB instead of 50kB.
Signed-off-by: Dimitris Papastamos <dp@opensource.wolfsonmicro.com>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
This patch adds support for the rbtree cache compression type.
Each rbnode manages a variable length block of registers. There can be no
two nodes with overlapping blocks. Each block has a base register and a
currently top register, all the other registers, if any, lie in between these
two and in ascending order.
The reasoning behind the construction of this rbtree is simple. In the
snd_soc_rbtree_cache_init() function, we iterate over the register defaults
provided by the regcache core. For each register value that is non-zero we
insert it in the rbtree. In order to determine in which rbnode we need
to add the register, we first look if there is another register already
added that is adjacent to the one we are about to add. If that is the case
we append it in that rbnode block, otherwise we create a new rbnode
with a single register in its block and add it to the tree.
There are various optimizations across the implementation to speed up lookups
by caching the most recently used rbnode.
Signed-off-by: Dimitris Papastamos <dp@opensource.wolfsonmicro.com>
Tested-by: Lars-Peter Clausen <lars@metafoo.de>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
This is the simplest form of a cache available in regcache. Any
registers whose default value is 0 are ignored. If any of those
registers are modified in the future, they will be placed in the
cache on demand. The cache layout is essentially using the provided
register defaults by the regcache core directly and does not re-map
it to another representation.
Signed-off-by: Dimitris Papastamos <dp@opensource.wolfsonmicro.com>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
This patch introduces caching support for regmap. The regcache API
has evolved essentially out of ASoC soc-cache so most of the actual
caching types (except LZO) have been tested in the past.
The purpose of regcache is to optimize in time and space the handling
of register caches. Time optimization is achieved by not having to go
over a slow bus like I2C to read the value of a register, instead it is
cached locally in memory and can be retrieved faster. Regarding space
optimization, some of the cache types are better at packing the caches,
for e.g. the rbtree and the LZO caches. By doing this the sacrifice in
time still wins over doing I2C transactions.
Signed-off-by: Dimitris Papastamos <dp@opensource.wolfsonmicro.com>
Tested-by: Lars-Peter Clausen <lars@metafoo.de>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Copy over the read parts of the ASoC debugfs implementation into regmap,
allowing users to see what the register values the device has are at
runtime. The implementation, especially the support for seeking, is
mostly due to Dimitris Papastamos' work in ASoC.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Acked-by: Liam Girdwood <lrg@ti.com>
Acked-by: Wolfram Sang <w.sang@pengutronix.de>
Acked-by: Grant Likely <grant.likely@secretlab.ca>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Acked-by: Liam Girdwood <lrg@ti.com>
Acked-by: Wolfram Sang <w.sang@pengutronix.de>
Acked-by: Grant Likely <grant.likely@secretlab.ca>
There are many places in the tree where we implement register access for
devices on non-memory mapped buses, especially I2C and SPI. Since hardware
designers seem to have settled on a relatively consistent set of register
interfaces this can be effectively factored out into shared code. There
are a standard set of formats for marshalling data for exchange with the
device, with the actual I/O mechanisms generally being simple byte
streams.
We create an abstraction for marshaling data into formats which can be
sent on the control interfaces, and create a standard method for
plugging in actual transport underneath that.
This is mostly a refactoring and renaming of the bottom level of the
existing code for sharing register I/O which we have in ASoC. A
subsequent patch in this series converts ASoC to use this. The main
difference in interface is that reads return values by writing to a
location provided by a pointer rather than in the return value, ensuring
we can use the full range of the type for register data. We also use
unsigned types rather than ints for the same reason.
As some of the devices can have very large register maps the existing
ASoC code also contains infrastructure for managing register caches.
This cache work will be moved over in a future stage to allow for
separate review, the current patch only deals with the physical I/O.
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Acked-by: Liam Girdwood <lrg@ti.com>
Acked-by: Greg Kroah-Hartman <gregkh@suse.de>
Acked-by: Wolfram Sang <w.sang@pengutronix.de>
Acked-by: Grant Likely <grant.likely@secretlab.ca>