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[media] v4l: vsp1: Extract pipeline initialization code into a function
The code will be reused outside of vsp1_video.c. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
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@ -49,6 +49,16 @@ void vsp1_pipeline_reset(struct vsp1_pipeline *pipe)
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pipe->uds = NULL;
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}
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void vsp1_pipeline_init(struct vsp1_pipeline *pipe)
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{
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mutex_init(&pipe->lock);
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spin_lock_init(&pipe->irqlock);
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init_waitqueue_head(&pipe->wq);
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INIT_LIST_HEAD(&pipe->entities);
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pipe->state = VSP1_PIPELINE_STOPPED;
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}
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void vsp1_pipeline_run(struct vsp1_pipeline *pipe)
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{
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struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
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@ -67,6 +67,7 @@ static inline struct vsp1_pipeline *to_vsp1_pipeline(struct media_entity *e)
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}
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void vsp1_pipeline_reset(struct vsp1_pipeline *pipe);
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void vsp1_pipeline_init(struct vsp1_pipeline *pipe);
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void vsp1_pipeline_run(struct vsp1_pipeline *pipe);
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bool vsp1_pipeline_stopped(struct vsp1_pipeline *pipe);
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@ -1026,11 +1026,7 @@ struct vsp1_video *vsp1_video_create(struct vsp1_device *vsp1,
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spin_lock_init(&video->irqlock);
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INIT_LIST_HEAD(&video->irqqueue);
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mutex_init(&video->pipe.lock);
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spin_lock_init(&video->pipe.irqlock);
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INIT_LIST_HEAD(&video->pipe.entities);
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init_waitqueue_head(&video->pipe.wq);
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video->pipe.state = VSP1_PIPELINE_STOPPED;
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vsp1_pipeline_init(&video->pipe);
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video->pipe.frame_end = vsp1_video_pipeline_frame_end;
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/* Initialize the media entity... */
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