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radeon: Commit the ring after each partial texture upload blit.
This makes sure each blit starts as early as possible, which may improve texture upload performance in some cases. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -1861,6 +1861,7 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
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OUT_RING((image->width << 16) | height);
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RADEON_WAIT_UNTIL_2D_IDLE();
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ADVANCE_RING();
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COMMIT_RING();
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radeon_cp_discard_buffer(dev, buf);
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@ -1878,6 +1879,8 @@ static int radeon_cp_dispatch_texture(struct drm_device * dev,
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RADEON_FLUSH_CACHE();
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RADEON_WAIT_UNTIL_2D_IDLE();
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ADVANCE_RING();
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COMMIT_RING();
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return 0;
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}
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@ -2378,7 +2381,6 @@ static int radeon_cp_texture(struct drm_device *dev, void *data, struct drm_file
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ret = radeon_cp_dispatch_texture(dev, file_priv, tex, &image);
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COMMIT_RING();
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return ret;
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}
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