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ps3fb: Use __func__ instead of __FUNCTION__

ps3fb: Replace GNU extension `__FUNCTION__' by C99 `__func__'

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Geert Uytterhoeven 2007-05-02 14:48:37 +02:00 committed by Linus Torvalds
parent 640729014e
commit d778c9a400

View File

@ -47,7 +47,7 @@
#include <asm/ps3.h>
#ifdef PS3FB_DEBUG
#define DPRINTK(fmt, args...) printk("%s: " fmt, __FUNCTION__ , ##args)
#define DPRINTK(fmt, args...) printk("%s: " fmt, __func__ , ##args)
#else
#define DPRINTK(fmt, args...)
#endif
@ -396,7 +396,7 @@ static int ps3fb_sync(u32 frame)
if (frame > ps3fb.num_frames - 1) {
printk(KERN_WARNING "%s: invalid frame number (%u)\n",
__FUNCTION__, frame);
__func__, frame);
return -EINVAL;
}
offset = xres * yres * BPP * frame;
@ -409,23 +409,26 @@ static int ps3fb_sync(u32 frame)
(xres << 16) | yres,
xres * BPP); /* line_length */
if (status)
printk(KERN_ERR "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
__FUNCTION__, status);
printk(KERN_ERR
"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
__func__, status);
#ifdef HEAD_A
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
0, offset, 0, 0);
if (status)
printk(KERN_ERR "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__FUNCTION__, status);
printk(KERN_ERR
"%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__func__, status);
#endif
#ifdef HEAD_B
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
1, offset, 0, 0);
if (status)
printk(KERN_ERR "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__FUNCTION__, status);
printk(KERN_ERR
"%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__func__, status);
#endif
return 0;
}
@ -634,7 +637,7 @@ static int ps3fb_blank(int blank, struct fb_info *info)
{
int retval;
DPRINTK("%s: blank:%d\n", __FUNCTION__, blank);
DPRINTK("%s: blank:%d\n", __func__, blank);
switch (blank) {
case FB_BLANK_POWERDOWN:
case FB_BLANK_HSYNC_SUSPEND:
@ -830,7 +833,7 @@ static irqreturn_t ps3fb_vsync_interrupt(int irq, void *ptr)
status = lv1_gpu_context_intr(ps3fb.context_handle, &v1);
if (status) {
printk(KERN_ERR "%s: lv1_gpu_context_intr failed: %d\n",
__FUNCTION__, status);
__func__, status);
return IRQ_NONE;
}
@ -889,7 +892,7 @@ static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo, void *dev)
dinfo->nvcore_frequency/1000000, dinfo->memory_frequency/1000000);
if (dinfo->version_driver != GPU_DRIVER_INFO_VERSION) {
printk(KERN_ERR "%s: version_driver err:%x\n", __FUNCTION__,
printk(KERN_ERR "%s: version_driver err:%x\n", __func__,
dinfo->version_driver);
return -EINVAL;
}
@ -898,7 +901,7 @@ static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo, void *dev)
error = ps3_alloc_irq(PS3_BINDING_CPU_ANY, dinfo->irq.irq_outlet,
&ps3fb.irq_no);
if (error) {
printk(KERN_ERR "%s: ps3_alloc_irq failed %d\n", __FUNCTION__,
printk(KERN_ERR "%s: ps3_alloc_irq failed %d\n", __func__,
error);
return error;
}
@ -906,7 +909,7 @@ static int ps3fb_vsync_settings(struct gpu_driver_info *dinfo, void *dev)
error = request_irq(ps3fb.irq_no, ps3fb_vsync_interrupt, IRQF_DISABLED,
"ps3fb vsync", ps3fb.dev);
if (error) {
printk(KERN_ERR "%s: request_irq failed %d\n", __FUNCTION__,
printk(KERN_ERR "%s: request_irq failed %d\n", __func__,
error);
ps3_free_irq(ps3fb.irq_no);
return error;
@ -925,7 +928,7 @@ static int ps3fb_xdr_settings(u64 xdr_lpar)
xdr_lpar, ps3fb_videomemory.size, 0);
if (status) {
printk(KERN_ERR "%s: lv1_gpu_context_iomap failed: %d\n",
__FUNCTION__, status);
__func__, status);
return -ENXIO;
}
DPRINTK("video:%p xdr_ea:%p ioif:%lx lpar:%lx phys:%lx size:%lx\n",
@ -937,8 +940,9 @@ static int ps3fb_xdr_settings(u64 xdr_lpar)
xdr_lpar, ps3fb_videomemory.size,
GPU_IOIF, 0);
if (status) {
printk(KERN_ERR "%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
__FUNCTION__, status);
printk(KERN_ERR
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
__func__, status);
return -ENXIO;
}
return 0;
@ -985,7 +989,7 @@ static int __init ps3fb_probe(struct platform_device *dev)
&ps3fb.memory_handle, &ddr_lpar);
if (status) {
printk(KERN_ERR "%s: lv1_gpu_memory_allocate failed: %d\n",
__FUNCTION__, status);
__func__, status);
goto err;
}
DPRINTK("ddr:lpar:0x%lx\n", ddr_lpar);
@ -996,14 +1000,14 @@ static int __init ps3fb_probe(struct platform_device *dev)
&lpar_reports, &lpar_reports_size);
if (status) {
printk(KERN_ERR "%s: lv1_gpu_context_attribute failed: %d\n",
__FUNCTION__, status);
__func__, status);
goto err_gpu_memory_free;
}
/* vsync interrupt */
ps3fb.dinfo = ioremap(lpar_driver_info, 128 * 1024);
if (!ps3fb.dinfo) {
printk(KERN_ERR "%s: ioremap failed\n", __FUNCTION__);
printk(KERN_ERR "%s: ioremap failed\n", __func__);
goto err_gpu_context_free;
}
@ -1162,8 +1166,9 @@ int ps3fb_set_sync(void)
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
if (status) {
printk(KERN_ERR "%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: %d\n",
__FUNCTION__, status);
printk(KERN_ERR
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: %d\n",
__func__, status);
return -1;
}
#endif
@ -1173,8 +1178,9 @@ int ps3fb_set_sync(void)
1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
if (status) {
printk(KERN_ERR "%s: lv1_gpu_context_attribute DISPLAY_MODE failed: %d\n",
__FUNCTION__, status);
printk(KERN_ERR
"%s: lv1_gpu_context_attribute DISPLAY_MODE failed: %d\n",
__func__, status);
return -1;
}
#endif
@ -1199,7 +1205,7 @@ static int __init ps3fb_init(void)
error = ps3av_dev_open();
if (error) {
printk(KERN_ERR "%s: ps3av_dev_open failed\n", __FUNCTION__);
printk(KERN_ERR "%s: ps3av_dev_open failed\n", __func__);
goto err;
}