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tcp: avoid resetting ACK timer in DCTCP
The recent fix of acking immediately in DCTCP on CE status change has an undesirable side-effect: it also resets TCP ack timer and disables pingpong mode (interactive session). But the CE status change has nothing to do with them. This patch addresses that by using the new one-time immediate ACK flag instead of calling tcp_enter_quickack_mode(). Signed-off-by: Yuchung Cheng <ycheng@google.com> Signed-off-by: Neal Cardwell <ncardwell@google.com> Signed-off-by: Wei Wang <weiwan@google.com> Signed-off-by: Eric Dumazet <edumazet@google.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -136,7 +136,7 @@ static void dctcp_ce_state_0_to_1(struct sock *sk)
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*/
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if (inet_csk(sk)->icsk_ack.pending & ICSK_ACK_TIMER)
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__tcp_send_ack(sk, ca->prior_rcv_nxt);
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tcp_enter_quickack_mode(sk, 1);
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inet_csk(sk)->icsk_ack.pending |= ICSK_ACK_NOW;
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}
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ca->prior_rcv_nxt = tp->rcv_nxt;
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@ -157,7 +157,7 @@ static void dctcp_ce_state_1_to_0(struct sock *sk)
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*/
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if (inet_csk(sk)->icsk_ack.pending & ICSK_ACK_TIMER)
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__tcp_send_ack(sk, ca->prior_rcv_nxt);
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tcp_enter_quickack_mode(sk, 1);
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inet_csk(sk)->icsk_ack.pending |= ICSK_ACK_NOW;
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}
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ca->prior_rcv_nxt = tp->rcv_nxt;
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