mirror of
https://github.com/edk2-porting/linux-next.git
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Merge branch 'docs' of git://git.lwn.net/linux-2.6
* 'docs' of git://git.lwn.net/linux-2.6: Document panic_on_unrecovered_nmi sysctl Add a reference to paper to SubmittingPatches Add kerneldoc documentation for new printk format extensions Remove videobook.tmpl doc: Test-by? Add the development process document Documentation/block/data-integrity.txt: Fix section numbers
This commit is contained in:
commit
d1b5726358
@ -21,6 +21,9 @@ Changes
|
||||
- list of changes that break older software packages.
|
||||
CodingStyle
|
||||
- how the boss likes the C code in the kernel to look.
|
||||
development-process/
|
||||
- An extended tutorial on how to work with the kernel development
|
||||
process.
|
||||
DMA-API.txt
|
||||
- DMA API, pci_ API & extensions for non-consistent memory machines.
|
||||
DMA-ISA-LPC.txt
|
||||
|
@ -6,7 +6,7 @@
|
||||
# To add a new book the only step required is to add the book to the
|
||||
# list of DOCBOOKS.
|
||||
|
||||
DOCBOOKS := wanbook.xml z8530book.xml mcabook.xml videobook.xml \
|
||||
DOCBOOKS := wanbook.xml z8530book.xml mcabook.xml \
|
||||
kernel-hacking.xml kernel-locking.xml deviceiobook.xml \
|
||||
procfs-guide.xml writing_usb_driver.xml networking.xml \
|
||||
kernel-api.xml filesystems.xml lsm.xml usb.xml kgdb.xml \
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -405,7 +405,7 @@ person it names. This tag documents that potentially interested parties
|
||||
have been included in the discussion
|
||||
|
||||
|
||||
14) Using Test-by: and Reviewed-by:
|
||||
14) Using Tested-by: and Reviewed-by:
|
||||
|
||||
A Tested-by: tag indicates that the patch has been successfully tested (in
|
||||
some environment) by the person named. This tag informs maintainers that
|
||||
|
@ -246,7 +246,7 @@ will require extra work due to the application tag.
|
||||
retrieve the tag buffer using bio_integrity_get_tag().
|
||||
|
||||
|
||||
6.3 PASSING EXISTING INTEGRITY METADATA
|
||||
5.3 PASSING EXISTING INTEGRITY METADATA
|
||||
|
||||
Filesystems that either generate their own integrity metadata or
|
||||
are capable of transferring IMD from user space can use the
|
||||
@ -283,7 +283,7 @@ will require extra work due to the application tag.
|
||||
integrity upon completion.
|
||||
|
||||
|
||||
6.4 REGISTERING A BLOCK DEVICE AS CAPABLE OF EXCHANGING INTEGRITY
|
||||
5.4 REGISTERING A BLOCK DEVICE AS CAPABLE OF EXCHANGING INTEGRITY
|
||||
METADATA
|
||||
|
||||
To enable integrity exchange on a block device the gendisk must be
|
||||
|
274
Documentation/development-process/1.Intro
Normal file
274
Documentation/development-process/1.Intro
Normal file
@ -0,0 +1,274 @@
|
||||
1: A GUIDE TO THE KERNEL DEVELOPMENT PROCESS
|
||||
|
||||
The purpose of this document is to help developers (and their managers)
|
||||
work with the development community with a minimum of frustration. It is
|
||||
an attempt to document how this community works in a way which is
|
||||
accessible to those who are not intimately familiar with Linux kernel
|
||||
development (or, indeed, free software development in general). While
|
||||
there is some technical material here, this is very much a process-oriented
|
||||
discussion which does not require a deep knowledge of kernel programming to
|
||||
understand.
|
||||
|
||||
|
||||
1.1: EXECUTIVE SUMMARY
|
||||
|
||||
The rest of this section covers the scope of the kernel development process
|
||||
and the kinds of frustrations that developers and their employers can
|
||||
encounter there. There are a great many reasons why kernel code should be
|
||||
merged into the official ("mainline") kernel, including automatic
|
||||
availability to users, community support in many forms, and the ability to
|
||||
influence the direction of kernel development. Code contributed to the
|
||||
Linux kernel must be made available under a GPL-compatible license.
|
||||
|
||||
Section 2 introduces the development process, the kernel release cycle, and
|
||||
the mechanics of the merge window. The various phases in the patch
|
||||
development, review, and merging cycle are covered. There is some
|
||||
discussion of tools and mailing lists. Developers wanting to get started
|
||||
with kernel development are encouraged to track down and fix bugs as an
|
||||
initial exercise.
|
||||
|
||||
Section 3 covers early-stage project planning, with an emphasis on
|
||||
involving the development community as soon as possible.
|
||||
|
||||
Section 4 is about the coding process; several pitfalls which have been
|
||||
encountered by other developers are discussed. Some requirements for
|
||||
patches are covered, and there is an introduction to some of the tools
|
||||
which can help to ensure that kernel patches are correct.
|
||||
|
||||
Section 5 talks about the process of posting patches for review. To be
|
||||
taken seriously by the development community, patches must be properly
|
||||
formatted and described, and they must be sent to the right place.
|
||||
Following the advice in this section should help to ensure the best
|
||||
possible reception for your work.
|
||||
|
||||
Section 6 covers what happens after posting patches; the job is far from
|
||||
done at that point. Working with reviewers is a crucial part of the
|
||||
development process; this section offers a number of tips on how to avoid
|
||||
problems at this important stage. Developers are cautioned against
|
||||
assuming that the job is done when a patch is merged into the mainline.
|
||||
|
||||
Section 7 introduces a couple of "advanced" topics: managing patches with
|
||||
git and reviewing patches posted by others.
|
||||
|
||||
Section 8 concludes the document with pointers to sources for more
|
||||
information on kernel development.
|
||||
|
||||
|
||||
1.2: WHAT THIS DOCUMENT IS ABOUT
|
||||
|
||||
The Linux kernel, at over 6 million lines of code and well over 1000 active
|
||||
contributors, is one of the largest and most active free software projects
|
||||
in existence. Since its humble beginning in 1991, this kernel has evolved
|
||||
into a best-of-breed operating system component which runs on pocket-sized
|
||||
digital music players, desktop PCs, the largest supercomputers in
|
||||
existence, and all types of systems in between. It is a robust, efficient,
|
||||
and scalable solution for almost any situation.
|
||||
|
||||
With the growth of Linux has come an increase in the number of developers
|
||||
(and companies) wishing to participate in its development. Hardware
|
||||
vendors want to ensure that Linux supports their products well, making
|
||||
those products attractive to Linux users. Embedded systems vendors, who
|
||||
use Linux as a component in an integrated product, want Linux to be as
|
||||
capable and well-suited to the task at hand as possible. Distributors and
|
||||
other software vendors who base their products on Linux have a clear
|
||||
interest in the capabilities, performance, and reliability of the Linux
|
||||
kernel. And end users, too, will often wish to change Linux to make it
|
||||
better suit their needs.
|
||||
|
||||
One of the most compelling features of Linux is that it is accessible to
|
||||
these developers; anybody with the requisite skills can improve Linux and
|
||||
influence the direction of its development. Proprietary products cannot
|
||||
offer this kind of openness, which is a characteristic of the free software
|
||||
process. But, if anything, the kernel is even more open than most other
|
||||
free software projects. A typical three-month kernel development cycle can
|
||||
involve over 1000 developers working for more than 100 different companies
|
||||
(or for no company at all).
|
||||
|
||||
Working with the kernel development community is not especially hard. But,
|
||||
that notwithstanding, many potential contributors have experienced
|
||||
difficulties when trying to do kernel work. The kernel community has
|
||||
evolved its own distinct ways of operating which allow it to function
|
||||
smoothly (and produce a high-quality product) in an environment where
|
||||
thousands of lines of code are being changed every day. So it is not
|
||||
surprising that Linux kernel development process differs greatly from
|
||||
proprietary development methods.
|
||||
|
||||
The kernel's development process may come across as strange and
|
||||
intimidating to new developers, but there are good reasons and solid
|
||||
experience behind it. A developer who does not understand the kernel
|
||||
community's ways (or, worse, who tries to flout or circumvent them) will
|
||||
have a frustrating experience in store. The development community, while
|
||||
being helpful to those who are trying to learn, has little time for those
|
||||
who will not listen or who do not care about the development process.
|
||||
|
||||
It is hoped that those who read this document will be able to avoid that
|
||||
frustrating experience. There is a lot of material here, but the effort
|
||||
involved in reading it will be repaid in short order. The development
|
||||
community is always in need of developers who will help to make the kernel
|
||||
better; the following text should help you - or those who work for you -
|
||||
join our community.
|
||||
|
||||
|
||||
1.3: CREDITS
|
||||
|
||||
This document was written by Jonathan Corbet, corbet@lwn.net. It has been
|
||||
improved by comments from Johannes Berg, James Berry, Alex Chiang, Roland
|
||||
Dreier, Randy Dunlap, Jake Edge, Jiri Kosina, Matt Mackall, Arthur Marsh,
|
||||
Amanda McPherson, Andrew Morton, Andrew Price, Tsugikazu Shibata, and
|
||||
Jochen Voß.
|
||||
|
||||
This work was supported by the Linux Foundation; thanks especially to
|
||||
Amanda McPherson, who saw the value of this effort and made it all happen.
|
||||
|
||||
|
||||
1.4: THE IMPORTANCE OF GETTING CODE INTO THE MAINLINE
|
||||
|
||||
Some companies and developers occasionally wonder why they should bother
|
||||
learning how to work with the kernel community and get their code into the
|
||||
mainline kernel (the "mainline" being the kernel maintained by Linus
|
||||
Torvalds and used as a base by Linux distributors). In the short term,
|
||||
contributing code can look like an avoidable expense; it seems easier to
|
||||
just keep the code separate and support users directly. The truth of the
|
||||
matter is that keeping code separate ("out of tree") is a false economy.
|
||||
|
||||
As a way of illustrating the costs of out-of-tree code, here are a few
|
||||
relevant aspects of the kernel development process; most of these will be
|
||||
discussed in greater detail later in this document. Consider:
|
||||
|
||||
- Code which has been merged into the mainline kernel is available to all
|
||||
Linux users. It will automatically be present on all distributions which
|
||||
enable it. There is no need for driver disks, downloads, or the hassles
|
||||
of supporting multiple versions of multiple distributions; it all just
|
||||
works, for the developer and for the user. Incorporation into the
|
||||
mainline solves a large number of distribution and support problems.
|
||||
|
||||
- While kernel developers strive to maintain a stable interface to user
|
||||
space, the internal kernel API is in constant flux. The lack of a stable
|
||||
internal interface is a deliberate design decision; it allows fundamental
|
||||
improvements to be made at any time and results in higher-quality code.
|
||||
But one result of that policy is that any out-of-tree code requires
|
||||
constant upkeep if it is to work with new kernels. Maintaining
|
||||
out-of-tree code requires significant amounts of work just to keep that
|
||||
code working.
|
||||
|
||||
Code which is in the mainline, instead, does not require this work as the
|
||||
result of a simple rule requiring any developer who makes an API change
|
||||
to also fix any code that breaks as the result of that change. So code
|
||||
which has been merged into the mainline has significantly lower
|
||||
maintenance costs.
|
||||
|
||||
- Beyond that, code which is in the kernel will often be improved by other
|
||||
developers. Surprising results can come from empowering your user
|
||||
community and customers to improve your product.
|
||||
|
||||
- Kernel code is subjected to review, both before and after merging into
|
||||
the mainline. No matter how strong the original developer's skills are,
|
||||
this review process invariably finds ways in which the code can be
|
||||
improved. Often review finds severe bugs and security problems. This is
|
||||
especially true for code which has been developed in a closed
|
||||
environment; such code benefits strongly from review by outside
|
||||
developers. Out-of-tree code is lower-quality code.
|
||||
|
||||
- Participation in the development process is your way to influence the
|
||||
direction of kernel development. Users who complain from the sidelines
|
||||
are heard, but active developers have a stronger voice - and the ability
|
||||
to implement changes which make the kernel work better for their needs.
|
||||
|
||||
- When code is maintained separately, the possibility that a third party
|
||||
will contribute a different implementation of a similar feature always
|
||||
exists. Should that happen, getting your code merged will become much
|
||||
harder - to the point of impossibility. Then you will be faced with the
|
||||
unpleasant alternatives of either (1) maintaining a nonstandard feature
|
||||
out of tree indefinitely, or (2) abandoning your code and migrating your
|
||||
users over to the in-tree version.
|
||||
|
||||
- Contribution of code is the fundamental action which makes the whole
|
||||
process work. By contributing your code you can add new functionality to
|
||||
the kernel and provide capabilities and examples which are of use to
|
||||
other kernel developers. If you have developed code for Linux (or are
|
||||
thinking about doing so), you clearly have an interest in the continued
|
||||
success of this platform; contributing code is one of the best ways to
|
||||
help ensure that success.
|
||||
|
||||
All of the reasoning above applies to any out-of-tree kernel code,
|
||||
including code which is distributed in proprietary, binary-only form.
|
||||
There are, however, additional factors which should be taken into account
|
||||
before considering any sort of binary-only kernel code distribution. These
|
||||
include:
|
||||
|
||||
- The legal issues around the distribution of proprietary kernel modules
|
||||
are cloudy at best; quite a few kernel copyright holders believe that
|
||||
most binary-only modules are derived products of the kernel and that, as
|
||||
a result, their distribution is a violation of the GNU General Public
|
||||
license (about which more will be said below). Your author is not a
|
||||
lawyer, and nothing in this document can possibly be considered to be
|
||||
legal advice. The true legal status of closed-source modules can only be
|
||||
determined by the courts. But the uncertainty which haunts those modules
|
||||
is there regardless.
|
||||
|
||||
- Binary modules greatly increase the difficulty of debugging kernel
|
||||
problems, to the point that most kernel developers will not even try. So
|
||||
the distribution of binary-only modules will make it harder for your
|
||||
users to get support from the community.
|
||||
|
||||
- Support is also harder for distributors of binary-only modules, who must
|
||||
provide a version of the module for every distribution and every kernel
|
||||
version they wish to support. Dozens of builds of a single module can
|
||||
be required to provide reasonably comprehensive coverage, and your users
|
||||
will have to upgrade your module separately every time they upgrade their
|
||||
kernel.
|
||||
|
||||
- Everything that was said above about code review applies doubly to
|
||||
closed-source code. Since this code is not available at all, it cannot
|
||||
have been reviewed by the community and will, beyond doubt, have serious
|
||||
problems.
|
||||
|
||||
Makers of embedded systems, in particular, may be tempted to disregard much
|
||||
of what has been said in this section in the belief that they are shipping
|
||||
a self-contained product which uses a frozen kernel version and requires no
|
||||
more development after its release. This argument misses the value of
|
||||
widespread code review and the value of allowing your users to add
|
||||
capabilities to your product. But these products, too, have a limited
|
||||
commercial life, after which a new version must be released. At that
|
||||
point, vendors whose code is in the mainline and well maintained will be
|
||||
much better positioned to get the new product ready for market quickly.
|
||||
|
||||
|
||||
1.5: LICENSING
|
||||
|
||||
Code is contributed to the Linux kernel under a number of licenses, but all
|
||||
code must be compatible with version 2 of the GNU General Public License
|
||||
(GPLv2), which is the license covering the kernel distribution as a whole.
|
||||
In practice, that means that all code contributions are covered either by
|
||||
GPLv2 (with, optionally, language allowing distribution under later
|
||||
versions of the GPL) or the three-clause BSD license. Any contributions
|
||||
which are not covered by a compatible license will not be accepted into the
|
||||
kernel.
|
||||
|
||||
Copyright assignments are not required (or requested) for code contributed
|
||||
to the kernel. All code merged into the mainline kernel retains its
|
||||
original ownership; as a result, the kernel now has thousands of owners.
|
||||
|
||||
One implication of this ownership structure is that any attempt to change
|
||||
the licensing of the kernel is doomed to almost certain failure. There are
|
||||
few practical scenarios where the agreement of all copyright holders could
|
||||
be obtained (or their code removed from the kernel). So, in particular,
|
||||
there is no prospect of a migration to version 3 of the GPL in the
|
||||
foreseeable future.
|
||||
|
||||
It is imperative that all code contributed to the kernel be legitimately
|
||||
free software. For that reason, code from anonymous (or pseudonymous)
|
||||
contributors will not be accepted. All contributors are required to "sign
|
||||
off" on their code, stating that the code can be distributed with the
|
||||
kernel under the GPL. Code which has not been licensed as free software by
|
||||
its owner, or which risks creating copyright-related problems for the
|
||||
kernel (such as code which derives from reverse-engineering efforts lacking
|
||||
proper safeguards) cannot be contributed.
|
||||
|
||||
Questions about copyright-related issues are common on Linux development
|
||||
mailing lists. Such questions will normally receive no shortage of
|
||||
answers, but one should bear in mind that the people answering those
|
||||
questions are not lawyers and cannot provide legal advice. If you have
|
||||
legal questions relating to Linux source code, there is no substitute for
|
||||
talking with a lawyer who understands this field. Relying on answers
|
||||
obtained on technical mailing lists is a risky affair.
|
459
Documentation/development-process/2.Process
Normal file
459
Documentation/development-process/2.Process
Normal file
@ -0,0 +1,459 @@
|
||||
2: HOW THE DEVELOPMENT PROCESS WORKS
|
||||
|
||||
Linux kernel development in the early 1990's was a pretty loose affair,
|
||||
with relatively small numbers of users and developers involved. With a
|
||||
user base in the millions and with some 2,000 developers involved over the
|
||||
course of one year, the kernel has since had to evolve a number of
|
||||
processes to keep development happening smoothly. A solid understanding of
|
||||
how the process works is required in order to be an effective part of it.
|
||||
|
||||
|
||||
2.1: THE BIG PICTURE
|
||||
|
||||
The kernel developers use a loosely time-based release process, with a new
|
||||
major kernel release happening every two or three months. The recent
|
||||
release history looks like this:
|
||||
|
||||
2.6.26 July 13, 2008
|
||||
2.6.25 April 16, 2008
|
||||
2.6.24 January 24, 2008
|
||||
2.6.23 October 9, 2007
|
||||
2.6.22 July 8, 2007
|
||||
2.6.21 April 25, 2007
|
||||
2.6.20 February 4, 2007
|
||||
|
||||
Every 2.6.x release is a major kernel release with new features, internal
|
||||
API changes, and more. A typical 2.6 release can contain over 10,000
|
||||
changesets with changes to several hundred thousand lines of code. 2.6 is
|
||||
thus the leading edge of Linux kernel development; the kernel uses a
|
||||
rolling development model which is continually integrating major changes.
|
||||
|
||||
A relatively straightforward discipline is followed with regard to the
|
||||
merging of patches for each release. At the beginning of each development
|
||||
cycle, the "merge window" is said to be open. At that time, code which is
|
||||
deemed to be sufficiently stable (and which is accepted by the development
|
||||
community) is merged into the mainline kernel. The bulk of changes for a
|
||||
new development cycle (and all of the major changes) will be merged during
|
||||
this time, at a rate approaching 1,000 changes ("patches," or "changesets")
|
||||
per day.
|
||||
|
||||
(As an aside, it is worth noting that the changes integrated during the
|
||||
merge window do not come out of thin air; they have been collected, tested,
|
||||
and staged ahead of time. How that process works will be described in
|
||||
detail later on).
|
||||
|
||||
The merge window lasts for two weeks. At the end of this time, Linus
|
||||
Torvalds will declare that the window is closed and release the first of
|
||||
the "rc" kernels. For the kernel which is destined to be 2.6.26, for
|
||||
example, the release which happens at the end of the merge window will be
|
||||
called 2.6.26-rc1. The -rc1 release is the signal that the time to merge
|
||||
new features has passed, and that the time to stabilize the next kernel has
|
||||
begun.
|
||||
|
||||
Over the next six to ten weeks, only patches which fix problems should be
|
||||
submitted to the mainline. On occasion a more significant change will be
|
||||
allowed, but such occasions are rare; developers who try to merge new
|
||||
features outside of the merge window tend to get an unfriendly reception.
|
||||
As a general rule, if you miss the merge window for a given feature, the
|
||||
best thing to do is to wait for the next development cycle. (An occasional
|
||||
exception is made for drivers for previously-unsupported hardware; if they
|
||||
touch no in-tree code, they cannot cause regressions and should be safe to
|
||||
add at any time).
|
||||
|
||||
As fixes make their way into the mainline, the patch rate will slow over
|
||||
time. Linus releases new -rc kernels about once a week; a normal series
|
||||
will get up to somewhere between -rc6 and -rc9 before the kernel is
|
||||
considered to be sufficiently stable and the final 2.6.x release is made.
|
||||
At that point the whole process starts over again.
|
||||
|
||||
As an example, here is how the 2.6.25 development cycle went (all dates in
|
||||
2008):
|
||||
|
||||
January 24 2.6.24 stable release
|
||||
February 10 2.6.25-rc1, merge window closes
|
||||
February 15 2.6.25-rc2
|
||||
February 24 2.6.25-rc3
|
||||
March 4 2.6.25-rc4
|
||||
March 9 2.6.25-rc5
|
||||
March 16 2.6.25-rc6
|
||||
March 25 2.6.25-rc7
|
||||
April 1 2.6.25-rc8
|
||||
April 11 2.6.25-rc9
|
||||
April 16 2.6.25 stable release
|
||||
|
||||
How do the developers decide when to close the development cycle and create
|
||||
the stable release? The most significant metric used is the list of
|
||||
regressions from previous releases. No bugs are welcome, but those which
|
||||
break systems which worked in the past are considered to be especially
|
||||
serious. For this reason, patches which cause regressions are looked upon
|
||||
unfavorably and are quite likely to be reverted during the stabilization
|
||||
period.
|
||||
|
||||
The developers' goal is to fix all known regressions before the stable
|
||||
release is made. In the real world, this kind of perfection is hard to
|
||||
achieve; there are just too many variables in a project of this size.
|
||||
There comes a point where delaying the final release just makes the problem
|
||||
worse; the pile of changes waiting for the next merge window will grow
|
||||
larger, creating even more regressions the next time around. So most 2.6.x
|
||||
kernels go out with a handful of known regressions though, hopefully, none
|
||||
of them are serious.
|
||||
|
||||
Once a stable release is made, its ongoing maintenance is passed off to the
|
||||
"stable team," currently comprised of Greg Kroah-Hartman and Chris Wright.
|
||||
The stable team will release occasional updates to the stable release using
|
||||
the 2.6.x.y numbering scheme. To be considered for an update release, a
|
||||
patch must (1) fix a significant bug, and (2) already be merged into the
|
||||
mainline for the next development kernel. Continuing our 2.6.25 example,
|
||||
the history (as of this writing) is:
|
||||
|
||||
May 1 2.6.25.1
|
||||
May 6 2.6.25.2
|
||||
May 9 2.6.25.3
|
||||
May 15 2.6.25.4
|
||||
June 7 2.6.25.5
|
||||
June 9 2.6.25.6
|
||||
June 16 2.6.25.7
|
||||
June 21 2.6.25.8
|
||||
June 24 2.6.25.9
|
||||
|
||||
Stable updates for a given kernel are made for approximately six months;
|
||||
after that, the maintenance of stable releases is solely the responsibility
|
||||
of the distributors which have shipped that particular kernel.
|
||||
|
||||
|
||||
2.2: THE LIFECYCLE OF A PATCH
|
||||
|
||||
Patches do not go directly from the developer's keyboard into the mainline
|
||||
kernel. There is, instead, a somewhat involved (if somewhat informal)
|
||||
process designed to ensure that each patch is reviewed for quality and that
|
||||
each patch implements a change which is desirable to have in the mainline.
|
||||
This process can happen quickly for minor fixes, or, in the case of large
|
||||
and controversial changes, go on for years. Much developer frustration
|
||||
comes from a lack of understanding of this process or from attempts to
|
||||
circumvent it.
|
||||
|
||||
In the hopes of reducing that frustration, this document will describe how
|
||||
a patch gets into the kernel. What follows below is an introduction which
|
||||
describes the process in a somewhat idealized way. A much more detailed
|
||||
treatment will come in later sections.
|
||||
|
||||
The stages that a patch goes through are, generally:
|
||||
|
||||
- Design. This is where the real requirements for the patch - and the way
|
||||
those requirements will be met - are laid out. Design work is often
|
||||
done without involving the community, but it is better to do this work
|
||||
in the open if at all possible; it can save a lot of time redesigning
|
||||
things later.
|
||||
|
||||
- Early review. Patches are posted to the relevant mailing list, and
|
||||
developers on that list reply with any comments they may have. This
|
||||
process should turn up any major problems with a patch if all goes
|
||||
well.
|
||||
|
||||
- Wider review. When the patch is getting close to ready for mainline
|
||||
inclusion, it will be accepted by a relevant subsystem maintainer -
|
||||
though this acceptance is not a guarantee that the patch will make it
|
||||
all the way to the mainline. The patch will show up in the maintainer's
|
||||
subsystem tree and into the staging trees (described below). When the
|
||||
process works, this step leads to more extensive review of the patch and
|
||||
the discovery of any problems resulting from the integration of this
|
||||
patch with work being done by others.
|
||||
|
||||
- Merging into the mainline. Eventually, a successful patch will be
|
||||
merged into the mainline repository managed by Linus Torvalds. More
|
||||
comments and/or problems may surface at this time; it is important that
|
||||
the developer be responsive to these and fix any issues which arise.
|
||||
|
||||
- Stable release. The number of users potentially affected by the patch
|
||||
is now large, so, once again, new problems may arise.
|
||||
|
||||
- Long-term maintenance. While it is certainly possible for a developer
|
||||
to forget about code after merging it, that sort of behavior tends to
|
||||
leave a poor impression in the development community. Merging code
|
||||
eliminates some of the maintenance burden, in that others will fix
|
||||
problems caused by API changes. But the original developer should
|
||||
continue to take responsibility for the code if it is to remain useful
|
||||
in the longer term.
|
||||
|
||||
One of the largest mistakes made by kernel developers (or their employers)
|
||||
is to try to cut the process down to a single "merging into the mainline"
|
||||
step. This approach invariably leads to frustration for everybody
|
||||
involved.
|
||||
|
||||
|
||||
2.3: HOW PATCHES GET INTO THE KERNEL
|
||||
|
||||
There is exactly one person who can merge patches into the mainline kernel
|
||||
repository: Linus Torvalds. But, of the over 12,000 patches which went
|
||||
into the 2.6.25 kernel, only 250 (around 2%) were directly chosen by Linus
|
||||
himself. The kernel project has long since grown to a size where no single
|
||||
developer could possibly inspect and select every patch unassisted. The
|
||||
way the kernel developers have addressed this growth is through the use of
|
||||
a lieutenant system built around a chain of trust.
|
||||
|
||||
The kernel code base is logically broken down into a set of subsystems:
|
||||
networking, specific architecture support, memory management, video
|
||||
devices, etc. Most subsystems have a designated maintainer, a developer
|
||||
who has overall responsibility for the code within that subsystem. These
|
||||
subsystem maintainers are the gatekeepers (in a loose way) for the portion
|
||||
of the kernel they manage; they are the ones who will (usually) accept a
|
||||
patch for inclusion into the mainline kernel.
|
||||
|
||||
Subsystem maintainers each manage their own version of the kernel source
|
||||
tree, usually (but certainly not always) using the git source management
|
||||
tool. Tools like git (and related tools like quilt or mercurial) allow
|
||||
maintainers to track a list of patches, including authorship information
|
||||
and other metadata. At any given time, the maintainer can identify which
|
||||
patches in his or her repository are not found in the mainline.
|
||||
|
||||
When the merge window opens, top-level maintainers will ask Linus to "pull"
|
||||
the patches they have selected for merging from their repositories. If
|
||||
Linus agrees, the stream of patches will flow up into his repository,
|
||||
becoming part of the mainline kernel. The amount of attention that Linus
|
||||
pays to specific patches received in a pull operation varies. It is clear
|
||||
that, sometimes, he looks quite closely. But, as a general rule, Linus
|
||||
trusts the subsystem maintainers to not send bad patches upstream.
|
||||
|
||||
Subsystem maintainers, in turn, can pull patches from other maintainers.
|
||||
For example, the networking tree is built from patches which accumulated
|
||||
first in trees dedicated to network device drivers, wireless networking,
|
||||
etc. This chain of repositories can be arbitrarily long, though it rarely
|
||||
exceeds two or three links. Since each maintainer in the chain trusts
|
||||
those managing lower-level trees, this process is known as the "chain of
|
||||
trust."
|
||||
|
||||
Clearly, in a system like this, getting patches into the kernel depends on
|
||||
finding the right maintainer. Sending patches directly to Linus is not
|
||||
normally the right way to go.
|
||||
|
||||
|
||||
2.4: STAGING TREES
|
||||
|
||||
The chain of subsystem trees guides the flow of patches into the kernel,
|
||||
but it also raises an interesting question: what if somebody wants to look
|
||||
at all of the patches which are being prepared for the next merge window?
|
||||
Developers will be interested in what other changes are pending to see
|
||||
whether there are any conflicts to worry about; a patch which changes a
|
||||
core kernel function prototype, for example, will conflict with any other
|
||||
patches which use the older form of that function. Reviewers and testers
|
||||
want access to the changes in their integrated form before all of those
|
||||
changes land in the mainline kernel. One could pull changes from all of
|
||||
the interesting subsystem trees, but that would be a big and error-prone
|
||||
job.
|
||||
|
||||
The answer comes in the form of staging trees, where subsystem trees are
|
||||
collected for testing and review. The older of these trees, maintained by
|
||||
Andrew Morton, is called "-mm" (for memory management, which is how it got
|
||||
started). The -mm tree integrates patches from a long list of subsystem
|
||||
trees; it also has some patches aimed at helping with debugging.
|
||||
|
||||
Beyond that, -mm contains a significant collection of patches which have
|
||||
been selected by Andrew directly. These patches may have been posted on a
|
||||
mailing list, or they may apply to a part of the kernel for which there is
|
||||
no designated subsystem tree. As a result, -mm operates as a sort of
|
||||
subsystem tree of last resort; if there is no other obvious path for a
|
||||
patch into the mainline, it is likely to end up in -mm. Miscellaneous
|
||||
patches which accumulate in -mm will eventually either be forwarded on to
|
||||
an appropriate subsystem tree or be sent directly to Linus. In a typical
|
||||
development cycle, approximately 10% of the patches going into the mainline
|
||||
get there via -mm.
|
||||
|
||||
The current -mm patch can always be found from the front page of
|
||||
|
||||
http://kernel.org/
|
||||
|
||||
Those who want to see the current state of -mm can get the "-mm of the
|
||||
moment" tree, found at:
|
||||
|
||||
http://userweb.kernel.org/~akpm/mmotm/
|
||||
|
||||
Use of the MMOTM tree is likely to be a frustrating experience, though;
|
||||
there is a definite chance that it will not even compile.
|
||||
|
||||
The other staging tree, started more recently, is linux-next, maintained by
|
||||
Stephen Rothwell. The linux-next tree is, by design, a snapshot of what
|
||||
the mainline is expected to look like after the next merge window closes.
|
||||
Linux-next trees are announced on the linux-kernel and linux-next mailing
|
||||
lists when they are assembled; they can be downloaded from:
|
||||
|
||||
http://www.kernel.org/pub/linux/kernel/people/sfr/linux-next/
|
||||
|
||||
Some information about linux-next has been gathered at:
|
||||
|
||||
http://linux.f-seidel.de/linux-next/pmwiki/
|
||||
|
||||
How the linux-next tree will fit into the development process is still
|
||||
changing. As of this writing, the first full development cycle involving
|
||||
linux-next (2.6.26) is coming to an end; thus far, it has proved to be a
|
||||
valuable resource for finding and fixing integration problems before the
|
||||
beginning of the merge window. See http://lwn.net/Articles/287155/ for
|
||||
more information on how linux-next has worked to set up the 2.6.27 merge
|
||||
window.
|
||||
|
||||
Some developers have begun to suggest that linux-next should be used as the
|
||||
target for future development as well. The linux-next tree does tend to be
|
||||
far ahead of the mainline and is more representative of the tree into which
|
||||
any new work will be merged. The downside to this idea is that the
|
||||
volatility of linux-next tends to make it a difficult development target.
|
||||
See http://lwn.net/Articles/289013/ for more information on this topic, and
|
||||
stay tuned; much is still in flux where linux-next is involved.
|
||||
|
||||
|
||||
2.5: TOOLS
|
||||
|
||||
As can be seen from the above text, the kernel development process depends
|
||||
heavily on the ability to herd collections of patches in various
|
||||
directions. The whole thing would not work anywhere near as well as it
|
||||
does without suitably powerful tools. Tutorials on how to use these tools
|
||||
are well beyond the scope of this document, but there is space for a few
|
||||
pointers.
|
||||
|
||||
By far the dominant source code management system used by the kernel
|
||||
community is git. Git is one of a number of distributed version control
|
||||
systems being developed in the free software community. It is well tuned
|
||||
for kernel development, in that it performs quite well when dealing with
|
||||
large repositories and large numbers of patches. It also has a reputation
|
||||
for being difficult to learn and use, though it has gotten better over
|
||||
time. Some sort of familiarity with git is almost a requirement for kernel
|
||||
developers; even if they do not use it for their own work, they'll need git
|
||||
to keep up with what other developers (and the mainline) are doing.
|
||||
|
||||
Git is now packaged by almost all Linux distributions. There is a home
|
||||
page at
|
||||
|
||||
http://git.or.cz/
|
||||
|
||||
That page has pointers to documentation and tutorials. One should be
|
||||
aware, in particular, of the Kernel Hacker's Guide to git, which has
|
||||
information specific to kernel development:
|
||||
|
||||
http://linux.yyz.us/git-howto.html
|
||||
|
||||
Among the kernel developers who do not use git, the most popular choice is
|
||||
almost certainly Mercurial:
|
||||
|
||||
http://www.selenic.com/mercurial/
|
||||
|
||||
Mercurial shares many features with git, but it provides an interface which
|
||||
many find easier to use.
|
||||
|
||||
The other tool worth knowing about is Quilt:
|
||||
|
||||
http://savannah.nongnu.org/projects/quilt/
|
||||
|
||||
Quilt is a patch management system, rather than a source code management
|
||||
system. It does not track history over time; it is, instead, oriented
|
||||
toward tracking a specific set of changes against an evolving code base.
|
||||
Some major subsystem maintainers use quilt to manage patches intended to go
|
||||
upstream. For the management of certain kinds of trees (-mm, for example),
|
||||
quilt is the best tool for the job.
|
||||
|
||||
|
||||
2.6: MAILING LISTS
|
||||
|
||||
A great deal of Linux kernel development work is done by way of mailing
|
||||
lists. It is hard to be a fully-functioning member of the community
|
||||
without joining at least one list somewhere. But Linux mailing lists also
|
||||
represent a potential hazard to developers, who risk getting buried under a
|
||||
load of electronic mail, running afoul of the conventions used on the Linux
|
||||
lists, or both.
|
||||
|
||||
Most kernel mailing lists are run on vger.kernel.org; the master list can
|
||||
be found at:
|
||||
|
||||
http://vger.kernel.org/vger-lists.html
|
||||
|
||||
There are lists hosted elsewhere, though; a number of them are at
|
||||
lists.redhat.com.
|
||||
|
||||
The core mailing list for kernel development is, of course, linux-kernel.
|
||||
This list is an intimidating place to be; volume can reach 500 messages per
|
||||
day, the amount of noise is high, the conversation can be severely
|
||||
technical, and participants are not always concerned with showing a high
|
||||
degree of politeness. But there is no other place where the kernel
|
||||
development community comes together as a whole; developers who avoid this
|
||||
list will miss important information.
|
||||
|
||||
There are a few hints which can help with linux-kernel survival:
|
||||
|
||||
- Have the list delivered to a separate folder, rather than your main
|
||||
mailbox. One must be able to ignore the stream for sustained periods of
|
||||
time.
|
||||
|
||||
- Do not try to follow every conversation - nobody else does. It is
|
||||
important to filter on both the topic of interest (though note that
|
||||
long-running conversations can drift away from the original subject
|
||||
without changing the email subject line) and the people who are
|
||||
participating.
|
||||
|
||||
- Do not feed the trolls. If somebody is trying to stir up an angry
|
||||
response, ignore them.
|
||||
|
||||
- When responding to linux-kernel email (or that on other lists) preserve
|
||||
the Cc: header for all involved. In the absence of a strong reason (such
|
||||
as an explicit request), you should never remove recipients. Always make
|
||||
sure that the person you are responding to is in the Cc: list. This
|
||||
convention also makes it unnecessary to explicitly ask to be copied on
|
||||
replies to your postings.
|
||||
|
||||
- Search the list archives (and the net as a whole) before asking
|
||||
questions. Some developers can get impatient with people who clearly
|
||||
have not done their homework.
|
||||
|
||||
- Avoid top-posting (the practice of putting your answer above the quoted
|
||||
text you are responding to). It makes your response harder to read and
|
||||
makes a poor impression.
|
||||
|
||||
- Ask on the correct mailing list. Linux-kernel may be the general meeting
|
||||
point, but it is not the best place to find developers from all
|
||||
subsystems.
|
||||
|
||||
The last point - finding the correct mailing list - is a common place for
|
||||
beginning developers to go wrong. Somebody who asks a networking-related
|
||||
question on linux-kernel will almost certainly receive a polite suggestion
|
||||
to ask on the netdev list instead, as that is the list frequented by most
|
||||
networking developers. Other lists exist for the SCSI, video4linux, IDE,
|
||||
filesystem, etc. subsystems. The best place to look for mailing lists is
|
||||
in the MAINTAINERS file packaged with the kernel source.
|
||||
|
||||
|
||||
2.7: GETTING STARTED WITH KERNEL DEVELOPMENT
|
||||
|
||||
Questions about how to get started with the kernel development process are
|
||||
common - from both individuals and companies. Equally common are missteps
|
||||
which make the beginning of the relationship harder than it has to be.
|
||||
|
||||
Companies often look to hire well-known developers to get a development
|
||||
group started. This can, in fact, be an effective technique. But it also
|
||||
tends to be expensive and does not do much to grow the pool of experienced
|
||||
kernel developers. It is possible to bring in-house developers up to speed
|
||||
on Linux kernel development, given the investment of a bit of time. Taking
|
||||
this time can endow an employer with a group of developers who understand
|
||||
the kernel and the company both, and who can help to train others as well.
|
||||
Over the medium term, this is often the more profitable approach.
|
||||
|
||||
Individual developers are often, understandably, at a loss for a place to
|
||||
start. Beginning with a large project can be intimidating; one often wants
|
||||
to test the waters with something smaller first. This is the point where
|
||||
some developers jump into the creation of patches fixing spelling errors or
|
||||
minor coding style issues. Unfortunately, such patches create a level of
|
||||
noise which is distracting for the development community as a whole, so,
|
||||
increasingly, they are looked down upon. New developers wishing to
|
||||
introduce themselves to the community will not get the sort of reception
|
||||
they wish for by these means.
|
||||
|
||||
Andrew Morton gives this advice for aspiring kernel developers
|
||||
|
||||
The #1 project for all kernel beginners should surely be "make sure
|
||||
that the kernel runs perfectly at all times on all machines which
|
||||
you can lay your hands on". Usually the way to do this is to work
|
||||
with others on getting things fixed up (this can require
|
||||
persistence!) but that's fine - it's a part of kernel development.
|
||||
|
||||
(http://lwn.net/Articles/283982/).
|
||||
|
||||
In the absence of obvious problems to fix, developers are advised to look
|
||||
at the current lists of regressions and open bugs in general. There is
|
||||
never any shortage of issues in need of fixing; by addressing these issues,
|
||||
developers will gain experience with the process while, at the same time,
|
||||
building respect with the rest of the development community.
|
195
Documentation/development-process/3.Early-stage
Normal file
195
Documentation/development-process/3.Early-stage
Normal file
@ -0,0 +1,195 @@
|
||||
3: EARLY-STAGE PLANNING
|
||||
|
||||
When contemplating a Linux kernel development project, it can be tempting
|
||||
to jump right in and start coding. As with any significant project,
|
||||
though, much of the groundwork for success is best laid before the first
|
||||
line of code is written. Some time spent in early planning and
|
||||
communication can save far more time later on.
|
||||
|
||||
|
||||
3.1: SPECIFYING THE PROBLEM
|
||||
|
||||
Like any engineering project, a successful kernel enhancement starts with a
|
||||
clear description of the problem to be solved. In some cases, this step is
|
||||
easy: when a driver is needed for a specific piece of hardware, for
|
||||
example. In others, though, it is tempting to confuse the real problem
|
||||
with the proposed solution, and that can lead to difficulties.
|
||||
|
||||
Consider an example: some years ago, developers working with Linux audio
|
||||
sought a way to run applications without dropouts or other artifacts caused
|
||||
by excessive latency in the system. The solution they arrived at was a
|
||||
kernel module intended to hook into the Linux Security Module (LSM)
|
||||
framework; this module could be configured to give specific applications
|
||||
access to the realtime scheduler. This module was implemented and sent to
|
||||
the linux-kernel mailing list, where it immediately ran into problems.
|
||||
|
||||
To the audio developers, this security module was sufficient to solve their
|
||||
immediate problem. To the wider kernel community, though, it was seen as a
|
||||
misuse of the LSM framework (which is not intended to confer privileges
|
||||
onto processes which they would not otherwise have) and a risk to system
|
||||
stability. Their preferred solutions involved realtime scheduling access
|
||||
via the rlimit mechanism for the short term, and ongoing latency reduction
|
||||
work in the long term.
|
||||
|
||||
The audio community, however, could not see past the particular solution
|
||||
they had implemented; they were unwilling to accept alternatives. The
|
||||
resulting disagreement left those developers feeling disillusioned with the
|
||||
entire kernel development process; one of them went back to an audio list
|
||||
and posted this:
|
||||
|
||||
There are a number of very good Linux kernel developers, but they
|
||||
tend to get outshouted by a large crowd of arrogant fools. Trying
|
||||
to communicate user requirements to these people is a waste of
|
||||
time. They are much too "intelligent" to listen to lesser mortals.
|
||||
|
||||
(http://lwn.net/Articles/131776/).
|
||||
|
||||
The reality of the situation was different; the kernel developers were far
|
||||
more concerned about system stability, long-term maintenance, and finding
|
||||
the right solution to the problem than they were with a specific module.
|
||||
The moral of the story is to focus on the problem - not a specific solution
|
||||
- and to discuss it with the development community before investing in the
|
||||
creation of a body of code.
|
||||
|
||||
So, when contemplating a kernel development project, one should obtain
|
||||
answers to a short set of questions:
|
||||
|
||||
- What, exactly, is the problem which needs to be solved?
|
||||
|
||||
- Who are the users affected by this problem? Which use cases should the
|
||||
solution address?
|
||||
|
||||
- How does the kernel fall short in addressing that problem now?
|
||||
|
||||
Only then does it make sense to start considering possible solutions.
|
||||
|
||||
|
||||
3.2: EARLY DISCUSSION
|
||||
|
||||
When planning a kernel development project, it makes great sense to hold
|
||||
discussions with the community before launching into implementation. Early
|
||||
communication can save time and trouble in a number of ways:
|
||||
|
||||
- It may well be that the problem is addressed by the kernel in ways which
|
||||
you have not understood. The Linux kernel is large and has a number of
|
||||
features and capabilities which are not immediately obvious. Not all
|
||||
kernel capabilities are documented as well as one might like, and it is
|
||||
easy to miss things. Your author has seen the posting of a complete
|
||||
driver which duplicated an existing driver that the new author had been
|
||||
unaware of. Code which reinvents existing wheels is not only wasteful;
|
||||
it will also not be accepted into the mainline kernel.
|
||||
|
||||
- There may be elements of the proposed solution which will not be
|
||||
acceptable for mainline merging. It is better to find out about
|
||||
problems like this before writing the code.
|
||||
|
||||
- It's entirely possible that other developers have thought about the
|
||||
problem; they may have ideas for a better solution, and may be willing
|
||||
to help in the creation of that solution.
|
||||
|
||||
Years of experience with the kernel development community have taught a
|
||||
clear lesson: kernel code which is designed and developed behind closed
|
||||
doors invariably has problems which are only revealed when the code is
|
||||
released into the community. Sometimes these problems are severe,
|
||||
requiring months or years of effort before the code can be brought up to
|
||||
the kernel community's standards. Some examples include:
|
||||
|
||||
- The Devicescape network stack was designed and implemented for
|
||||
single-processor systems. It could not be merged into the mainline
|
||||
until it was made suitable for multiprocessor systems. Retrofitting
|
||||
locking and such into code is a difficult task; as a result, the merging
|
||||
of this code (now called mac80211) was delayed for over a year.
|
||||
|
||||
- The Reiser4 filesystem included a number of capabilities which, in the
|
||||
core kernel developers' opinion, should have been implemented in the
|
||||
virtual filesystem layer instead. It also included features which could
|
||||
not easily be implemented without exposing the system to user-caused
|
||||
deadlocks. The late revelation of these problems - and refusal to
|
||||
address some of them - has caused Reiser4 to stay out of the mainline
|
||||
kernel.
|
||||
|
||||
- The AppArmor security module made use of internal virtual filesystem
|
||||
data structures in ways which were considered to be unsafe and
|
||||
unreliable. This code has since been significantly reworked, but
|
||||
remains outside of the mainline.
|
||||
|
||||
In each of these cases, a great deal of pain and extra work could have been
|
||||
avoided with some early discussion with the kernel developers.
|
||||
|
||||
|
||||
3.3: WHO DO YOU TALK TO?
|
||||
|
||||
When developers decide to take their plans public, the next question will
|
||||
be: where do we start? The answer is to find the right mailing list(s) and
|
||||
the right maintainer. For mailing lists, the best approach is to look in
|
||||
the MAINTAINERS file for a relevant place to post. If there is a suitable
|
||||
subsystem list, posting there is often preferable to posting on
|
||||
linux-kernel; you are more likely to reach developers with expertise in the
|
||||
relevant subsystem and the environment may be more supportive.
|
||||
|
||||
Finding maintainers can be a bit harder. Again, the MAINTAINERS file is
|
||||
the place to start. That file tends to not always be up to date, though,
|
||||
and not all subsystems are represented there. The person listed in the
|
||||
MAINTAINERS file may, in fact, not be the person who is actually acting in
|
||||
that role currently. So, when there is doubt about who to contact, a
|
||||
useful trick is to use git (and "git log" in particular) to see who is
|
||||
currently active within the subsystem of interest. Look at who is writing
|
||||
patches, and who, if anybody, is attaching Signed-off-by lines to those
|
||||
patches. Those are the people who will be best placed to help with a new
|
||||
development project.
|
||||
|
||||
If all else fails, talking to Andrew Morton can be an effective way to
|
||||
track down a maintainer for a specific piece of code.
|
||||
|
||||
|
||||
3.4: WHEN TO POST?
|
||||
|
||||
If possible, posting your plans during the early stages can only be
|
||||
helpful. Describe the problem being solved and any plans that have been
|
||||
made on how the implementation will be done. Any information you can
|
||||
provide can help the development community provide useful input on the
|
||||
project.
|
||||
|
||||
One discouraging thing which can happen at this stage is not a hostile
|
||||
reaction, but, instead, little or no reaction at all. The sad truth of the
|
||||
matter is (1) kernel developers tend to be busy, (2) there is no shortage
|
||||
of people with grand plans and little code (or even prospect of code) to
|
||||
back them up, and (3) nobody is obligated to review or comment on ideas
|
||||
posted by others. If a request-for-comments posting yields little in the
|
||||
way of comments, do not assume that it means there is no interest in the
|
||||
project. Unfortunately, you also cannot assume that there are no problems
|
||||
with your idea. The best thing to do in this situation is to proceed,
|
||||
keeping the community informed as you go.
|
||||
|
||||
|
||||
3.5: GETTING OFFICIAL BUY-IN
|
||||
|
||||
If your work is being done in a corporate environment - as most Linux
|
||||
kernel work is - you must, obviously, have permission from suitably
|
||||
empowered managers before you can post your company's plans or code to a
|
||||
public mailing list. The posting of code which has not been cleared for
|
||||
release under a GPL-compatible license can be especially problematic; the
|
||||
sooner that a company's management and legal staff can agree on the posting
|
||||
of a kernel development project, the better off everybody involved will be.
|
||||
|
||||
Some readers may be thinking at this point that their kernel work is
|
||||
intended to support a product which does not yet have an officially
|
||||
acknowledged existence. Revealing their employer's plans on a public
|
||||
mailing list may not be a viable option. In cases like this, it is worth
|
||||
considering whether the secrecy is really necessary; there is often no real
|
||||
need to keep development plans behind closed doors.
|
||||
|
||||
That said, there are also cases where a company legitimately cannot
|
||||
disclose its plans early in the development process. Companies with
|
||||
experienced kernel developers may choose to proceed in an open-loop manner
|
||||
on the assumption that they will be able to avoid serious integration
|
||||
problems later. For companies without that sort of in-house expertise, the
|
||||
best option is often to hire an outside developer to review the plans under
|
||||
a non-disclosure agreement. The Linux Foundation operates an NDA program
|
||||
designed to help with this sort of situation; more information can be found
|
||||
at:
|
||||
|
||||
http://www.linuxfoundation.org/en/NDA_program
|
||||
|
||||
This kind of review is often enough to avoid serious problems later on
|
||||
without requiring public disclosure of the project.
|
384
Documentation/development-process/4.Coding
Normal file
384
Documentation/development-process/4.Coding
Normal file
@ -0,0 +1,384 @@
|
||||
4: GETTING THE CODE RIGHT
|
||||
|
||||
While there is much to be said for a solid and community-oriented design
|
||||
process, the proof of any kernel development project is in the resulting
|
||||
code. It is the code which will be examined by other developers and merged
|
||||
(or not) into the mainline tree. So it is the quality of this code which
|
||||
will determine the ultimate success of the project.
|
||||
|
||||
This section will examine the coding process. We'll start with a look at a
|
||||
number of ways in which kernel developers can go wrong. Then the focus
|
||||
will shift toward doing things right and the tools which can help in that
|
||||
quest.
|
||||
|
||||
|
||||
4.1: PITFALLS
|
||||
|
||||
* Coding style
|
||||
|
||||
The kernel has long had a standard coding style, described in
|
||||
Documentation/CodingStyle. For much of that time, the policies described
|
||||
in that file were taken as being, at most, advisory. As a result, there is
|
||||
a substantial amount of code in the kernel which does not meet the coding
|
||||
style guidelines. The presence of that code leads to two independent
|
||||
hazards for kernel developers.
|
||||
|
||||
The first of these is to believe that the kernel coding standards do not
|
||||
matter and are not enforced. The truth of the matter is that adding new
|
||||
code to the kernel is very difficult if that code is not coded according to
|
||||
the standard; many developers will request that the code be reformatted
|
||||
before they will even review it. A code base as large as the kernel
|
||||
requires some uniformity of code to make it possible for developers to
|
||||
quickly understand any part of it. So there is no longer room for
|
||||
strangely-formatted code.
|
||||
|
||||
Occasionally, the kernel's coding style will run into conflict with an
|
||||
employer's mandated style. In such cases, the kernel's style will have to
|
||||
win before the code can be merged. Putting code into the kernel means
|
||||
giving up a degree of control in a number of ways - including control over
|
||||
how the code is formatted.
|
||||
|
||||
The other trap is to assume that code which is already in the kernel is
|
||||
urgently in need of coding style fixes. Developers may start to generate
|
||||
reformatting patches as a way of gaining familiarity with the process, or
|
||||
as a way of getting their name into the kernel changelogs - or both. But
|
||||
pure coding style fixes are seen as noise by the development community;
|
||||
they tend to get a chilly reception. So this type of patch is best
|
||||
avoided. It is natural to fix the style of a piece of code while working
|
||||
on it for other reasons, but coding style changes should not be made for
|
||||
their own sake.
|
||||
|
||||
The coding style document also should not be read as an absolute law which
|
||||
can never be transgressed. If there is a good reason to go against the
|
||||
style (a line which becomes far less readable if split to fit within the
|
||||
80-column limit, for example), just do it.
|
||||
|
||||
|
||||
* Abstraction layers
|
||||
|
||||
Computer Science professors teach students to make extensive use of
|
||||
abstraction layers in the name of flexibility and information hiding.
|
||||
Certainly the kernel makes extensive use of abstraction; no project
|
||||
involving several million lines of code could do otherwise and survive.
|
||||
But experience has shown that excessive or premature abstraction can be
|
||||
just as harmful as premature optimization. Abstraction should be used to
|
||||
the level required and no further.
|
||||
|
||||
At a simple level, consider a function which has an argument which is
|
||||
always passed as zero by all callers. One could retain that argument just
|
||||
in case somebody eventually needs to use the extra flexibility that it
|
||||
provides. By that time, though, chances are good that the code which
|
||||
implements this extra argument has been broken in some subtle way which was
|
||||
never noticed - because it has never been used. Or, when the need for
|
||||
extra flexibility arises, it does not do so in a way which matches the
|
||||
programmer's early expectation. Kernel developers will routinely submit
|
||||
patches to remove unused arguments; they should, in general, not be added
|
||||
in the first place.
|
||||
|
||||
Abstraction layers which hide access to hardware - often to allow the bulk
|
||||
of a driver to be used with multiple operating systems - are especially
|
||||
frowned upon. Such layers obscure the code and may impose a performance
|
||||
penalty; they do not belong in the Linux kernel.
|
||||
|
||||
On the other hand, if you find yourself copying significant amounts of code
|
||||
from another kernel subsystem, it is time to ask whether it would, in fact,
|
||||
make sense to pull out some of that code into a separate library or to
|
||||
implement that functionality at a higher level. There is no value in
|
||||
replicating the same code throughout the kernel.
|
||||
|
||||
|
||||
* #ifdef and preprocessor use in general
|
||||
|
||||
The C preprocessor seems to present a powerful temptation to some C
|
||||
programmers, who see it as a way to efficiently encode a great deal of
|
||||
flexibility into a source file. But the preprocessor is not C, and heavy
|
||||
use of it results in code which is much harder for others to read and
|
||||
harder for the compiler to check for correctness. Heavy preprocessor use
|
||||
is almost always a sign of code which needs some cleanup work.
|
||||
|
||||
Conditional compilation with #ifdef is, indeed, a powerful feature, and it
|
||||
is used within the kernel. But there is little desire to see code which is
|
||||
sprinkled liberally with #ifdef blocks. As a general rule, #ifdef use
|
||||
should be confined to header files whenever possible.
|
||||
Conditionally-compiled code can be confined to functions which, if the code
|
||||
is not to be present, simply become empty. The compiler will then quietly
|
||||
optimize out the call to the empty function. The result is far cleaner
|
||||
code which is easier to follow.
|
||||
|
||||
C preprocessor macros present a number of hazards, including possible
|
||||
multiple evaluation of expressions with side effects and no type safety.
|
||||
If you are tempted to define a macro, consider creating an inline function
|
||||
instead. The code which results will be the same, but inline functions are
|
||||
easier to read, do not evaluate their arguments multiple times, and allow
|
||||
the compiler to perform type checking on the arguments and return value.
|
||||
|
||||
|
||||
* Inline functions
|
||||
|
||||
Inline functions present a hazard of their own, though. Programmers can
|
||||
become enamored of the perceived efficiency inherent in avoiding a function
|
||||
call and fill a source file with inline functions. Those functions,
|
||||
however, can actually reduce performance. Since their code is replicated
|
||||
at each call site, they end up bloating the size of the compiled kernel.
|
||||
That, in turn, creates pressure on the processor's memory caches, which can
|
||||
slow execution dramatically. Inline functions, as a rule, should be quite
|
||||
small and relatively rare. The cost of a function call, after all, is not
|
||||
that high; the creation of large numbers of inline functions is a classic
|
||||
example of premature optimization.
|
||||
|
||||
In general, kernel programmers ignore cache effects at their peril. The
|
||||
classic time/space tradeoff taught in beginning data structures classes
|
||||
often does not apply to contemporary hardware. Space *is* time, in that a
|
||||
larger program will run slower than one which is more compact.
|
||||
|
||||
|
||||
* Locking
|
||||
|
||||
In May, 2006, the "Devicescape" networking stack was, with great
|
||||
fanfare, released under the GPL and made available for inclusion in the
|
||||
mainline kernel. This donation was welcome news; support for wireless
|
||||
networking in Linux was considered substandard at best, and the Devicescape
|
||||
stack offered the promise of fixing that situation. Yet, this code did not
|
||||
actually make it into the mainline until June, 2007 (2.6.22). What
|
||||
happened?
|
||||
|
||||
This code showed a number of signs of having been developed behind
|
||||
corporate doors. But one large problem in particular was that it was not
|
||||
designed to work on multiprocessor systems. Before this networking stack
|
||||
(now called mac80211) could be merged, a locking scheme needed to be
|
||||
retrofitted onto it.
|
||||
|
||||
Once upon a time, Linux kernel code could be developed without thinking
|
||||
about the concurrency issues presented by multiprocessor systems. Now,
|
||||
however, this document is being written on a dual-core laptop. Even on
|
||||
single-processor systems, work being done to improve responsiveness will
|
||||
raise the level of concurrency within the kernel. The days when kernel
|
||||
code could be written without thinking about locking are long past.
|
||||
|
||||
Any resource (data structures, hardware registers, etc.) which could be
|
||||
accessed concurrently by more than one thread must be protected by a lock.
|
||||
New code should be written with this requirement in mind; retrofitting
|
||||
locking after the fact is a rather more difficult task. Kernel developers
|
||||
should take the time to understand the available locking primitives well
|
||||
enough to pick the right tool for the job. Code which shows a lack of
|
||||
attention to concurrency will have a difficult path into the mainline.
|
||||
|
||||
|
||||
* Regressions
|
||||
|
||||
One final hazard worth mentioning is this: it can be tempting to make a
|
||||
change (which may bring big improvements) which causes something to break
|
||||
for existing users. This kind of change is called a "regression," and
|
||||
regressions have become most unwelcome in the mainline kernel. With few
|
||||
exceptions, changes which cause regressions will be backed out if the
|
||||
regression cannot be fixed in a timely manner. Far better to avoid the
|
||||
regression in the first place.
|
||||
|
||||
It is often argued that a regression can be justified if it causes things
|
||||
to work for more people than it creates problems for. Why not make a
|
||||
change if it brings new functionality to ten systems for each one it
|
||||
breaks? The best answer to this question was expressed by Linus in July,
|
||||
2007:
|
||||
|
||||
So we don't fix bugs by introducing new problems. That way lies
|
||||
madness, and nobody ever knows if you actually make any real
|
||||
progress at all. Is it two steps forwards, one step back, or one
|
||||
step forward and two steps back?
|
||||
|
||||
(http://lwn.net/Articles/243460/).
|
||||
|
||||
An especially unwelcome type of regression is any sort of change to the
|
||||
user-space ABI. Once an interface has been exported to user space, it must
|
||||
be supported indefinitely. This fact makes the creation of user-space
|
||||
interfaces particularly challenging: since they cannot be changed in
|
||||
incompatible ways, they must be done right the first time. For this
|
||||
reason, a great deal of thought, clear documentation, and wide review for
|
||||
user-space interfaces is always required.
|
||||
|
||||
|
||||
|
||||
4.2: CODE CHECKING TOOLS
|
||||
|
||||
For now, at least, the writing of error-free code remains an ideal that few
|
||||
of us can reach. What we can hope to do, though, is to catch and fix as
|
||||
many of those errors as possible before our code goes into the mainline
|
||||
kernel. To that end, the kernel developers have put together an impressive
|
||||
array of tools which can catch a wide variety of obscure problems in an
|
||||
automated way. Any problem caught by the computer is a problem which will
|
||||
not afflict a user later on, so it stands to reason that the automated
|
||||
tools should be used whenever possible.
|
||||
|
||||
The first step is simply to heed the warnings produced by the compiler.
|
||||
Contemporary versions of gcc can detect (and warn about) a large number of
|
||||
potential errors. Quite often, these warnings point to real problems.
|
||||
Code submitted for review should, as a rule, not produce any compiler
|
||||
warnings. When silencing warnings, take care to understand the real cause
|
||||
and try to avoid "fixes" which make the warning go away without addressing
|
||||
its cause.
|
||||
|
||||
Note that not all compiler warnings are enabled by default. Build the
|
||||
kernel with "make EXTRA_CFLAGS=-W" to get the full set.
|
||||
|
||||
The kernel provides several configuration options which turn on debugging
|
||||
features; most of these are found in the "kernel hacking" submenu. Several
|
||||
of these options should be turned on for any kernel used for development or
|
||||
testing purposes. In particular, you should turn on:
|
||||
|
||||
- ENABLE_WARN_DEPRECATED, ENABLE_MUST_CHECK, and FRAME_WARN to get an
|
||||
extra set of warnings for problems like the use of deprecated interfaces
|
||||
or ignoring an important return value from a function. The output
|
||||
generated by these warnings can be verbose, but one need not worry about
|
||||
warnings from other parts of the kernel.
|
||||
|
||||
- DEBUG_OBJECTS will add code to track the lifetime of various objects
|
||||
created by the kernel and warn when things are done out of order. If
|
||||
you are adding a subsystem which creates (and exports) complex objects
|
||||
of its own, consider adding support for the object debugging
|
||||
infrastructure.
|
||||
|
||||
- DEBUG_SLAB can find a variety of memory allocation and use errors; it
|
||||
should be used on most development kernels.
|
||||
|
||||
- DEBUG_SPINLOCK, DEBUG_SPINLOCK_SLEEP, and DEBUG_MUTEXES will find a
|
||||
number of common locking errors.
|
||||
|
||||
There are quite a few other debugging options, some of which will be
|
||||
discussed below. Some of them have a significant performance impact and
|
||||
should not be used all of the time. But some time spent learning the
|
||||
available options will likely be paid back many times over in short order.
|
||||
|
||||
One of the heavier debugging tools is the locking checker, or "lockdep."
|
||||
This tool will track the acquisition and release of every lock (spinlock or
|
||||
mutex) in the system, the order in which locks are acquired relative to
|
||||
each other, the current interrupt environment, and more. It can then
|
||||
ensure that locks are always acquired in the same order, that the same
|
||||
interrupt assumptions apply in all situations, and so on. In other words,
|
||||
lockdep can find a number of scenarios in which the system could, on rare
|
||||
occasion, deadlock. This kind of problem can be painful (for both
|
||||
developers and users) in a deployed system; lockdep allows them to be found
|
||||
in an automated manner ahead of time. Code with any sort of non-trivial
|
||||
locking should be run with lockdep enabled before being submitted for
|
||||
inclusion.
|
||||
|
||||
As a diligent kernel programmer, you will, beyond doubt, check the return
|
||||
status of any operation (such as a memory allocation) which can fail. The
|
||||
fact of the matter, though, is that the resulting failure recovery paths
|
||||
are, probably, completely untested. Untested code tends to be broken code;
|
||||
you could be much more confident of your code if all those error-handling
|
||||
paths had been exercised a few times.
|
||||
|
||||
The kernel provides a fault injection framework which can do exactly that,
|
||||
especially where memory allocations are involved. With fault injection
|
||||
enabled, a configurable percentage of memory allocations will be made to
|
||||
fail; these failures can be restricted to a specific range of code.
|
||||
Running with fault injection enabled allows the programmer to see how the
|
||||
code responds when things go badly. See
|
||||
Documentation/fault-injection/fault-injection.text for more information on
|
||||
how to use this facility.
|
||||
|
||||
Other kinds of errors can be found with the "sparse" static analysis tool.
|
||||
With sparse, the programmer can be warned about confusion between
|
||||
user-space and kernel-space addresses, mixture of big-endian and
|
||||
small-endian quantities, the passing of integer values where a set of bit
|
||||
flags is expected, and so on. Sparse must be installed separately (it can
|
||||
be found at http://www.kernel.org/pub/software/devel/sparse/ if your
|
||||
distributor does not package it); it can then be run on the code by adding
|
||||
"C=1" to your make command.
|
||||
|
||||
Other kinds of portability errors are best found by compiling your code for
|
||||
other architectures. If you do not happen to have an S/390 system or a
|
||||
Blackfin development board handy, you can still perform the compilation
|
||||
step. A large set of cross compilers for x86 systems can be found at
|
||||
|
||||
http://www.kernel.org/pub/tools/crosstool/
|
||||
|
||||
Some time spent installing and using these compilers will help avoid
|
||||
embarrassment later.
|
||||
|
||||
|
||||
4.3: DOCUMENTATION
|
||||
|
||||
Documentation has often been more the exception than the rule with kernel
|
||||
development. Even so, adequate documentation will help to ease the merging
|
||||
of new code into the kernel, make life easier for other developers, and
|
||||
will be helpful for your users. In many cases, the addition of
|
||||
documentation has become essentially mandatory.
|
||||
|
||||
The first piece of documentation for any patch is its associated
|
||||
changelog. Log entries should describe the problem being solved, the form
|
||||
of the solution, the people who worked on the patch, any relevant
|
||||
effects on performance, and anything else that might be needed to
|
||||
understand the patch.
|
||||
|
||||
Any code which adds a new user-space interface - including new sysfs or
|
||||
/proc files - should include documentation of that interface which enables
|
||||
user-space developers to know what they are working with. See
|
||||
Documentation/ABI/README for a description of how this documentation should
|
||||
be formatted and what information needs to be provided.
|
||||
|
||||
The file Documentation/kernel-parameters.txt describes all of the kernel's
|
||||
boot-time parameters. Any patch which adds new parameters should add the
|
||||
appropriate entries to this file.
|
||||
|
||||
Any new configuration options must be accompanied by help text which
|
||||
clearly explains the options and when the user might want to select them.
|
||||
|
||||
Internal API information for many subsystems is documented by way of
|
||||
specially-formatted comments; these comments can be extracted and formatted
|
||||
in a number of ways by the "kernel-doc" script. If you are working within
|
||||
a subsystem which has kerneldoc comments, you should maintain them and add
|
||||
them, as appropriate, for externally-available functions. Even in areas
|
||||
which have not been so documented, there is no harm in adding kerneldoc
|
||||
comments for the future; indeed, this can be a useful activity for
|
||||
beginning kernel developers. The format of these comments, along with some
|
||||
information on how to create kerneldoc templates can be found in the file
|
||||
Documentation/kernel-doc-nano-HOWTO.txt.
|
||||
|
||||
Anybody who reads through a significant amount of existing kernel code will
|
||||
note that, often, comments are most notable by their absence. Once again,
|
||||
the expectations for new code are higher than they were in the past;
|
||||
merging uncommented code will be harder. That said, there is little desire
|
||||
for verbosely-commented code. The code should, itself, be readable, with
|
||||
comments explaining the more subtle aspects.
|
||||
|
||||
Certain things should always be commented. Uses of memory barriers should
|
||||
be accompanied by a line explaining why the barrier is necessary. The
|
||||
locking rules for data structures generally need to be explained somewhere.
|
||||
Major data structures need comprehensive documentation in general.
|
||||
Non-obvious dependencies between separate bits of code should be pointed
|
||||
out. Anything which might tempt a code janitor to make an incorrect
|
||||
"cleanup" needs a comment saying why it is done the way it is. And so on.
|
||||
|
||||
|
||||
4.4: INTERNAL API CHANGES
|
||||
|
||||
The binary interface provided by the kernel to user space cannot be broken
|
||||
except under the most severe circumstances. The kernel's internal
|
||||
programming interfaces, instead, are highly fluid and can be changed when
|
||||
the need arises. If you find yourself having to work around a kernel API,
|
||||
or simply not using a specific functionality because it does not meet your
|
||||
needs, that may be a sign that the API needs to change. As a kernel
|
||||
developer, you are empowered to make such changes.
|
||||
|
||||
There are, of course, some catches. API changes can be made, but they need
|
||||
to be well justified. So any patch making an internal API change should be
|
||||
accompanied by a description of what the change is and why it is
|
||||
necessary. This kind of change should also be broken out into a separate
|
||||
patch, rather than buried within a larger patch.
|
||||
|
||||
The other catch is that a developer who changes an internal API is
|
||||
generally charged with the task of fixing any code within the kernel tree
|
||||
which is broken by the change. For a widely-used function, this duty can
|
||||
lead to literally hundreds or thousands of changes - many of which are
|
||||
likely to conflict with work being done by other developers. Needless to
|
||||
say, this can be a large job, so it is best to be sure that the
|
||||
justification is solid.
|
||||
|
||||
When making an incompatible API change, one should, whenever possible,
|
||||
ensure that code which has not been updated is caught by the compiler.
|
||||
This will help you to be sure that you have found all in-tree uses of that
|
||||
interface. It will also alert developers of out-of-tree code that there is
|
||||
a change that they need to respond to. Supporting out-of-tree code is not
|
||||
something that kernel developers need to be worried about, but we also do
|
||||
not have to make life harder for out-of-tree developers than it it needs to
|
||||
be.
|
278
Documentation/development-process/5.Posting
Normal file
278
Documentation/development-process/5.Posting
Normal file
@ -0,0 +1,278 @@
|
||||
5: POSTING PATCHES
|
||||
|
||||
Sooner or later, the time comes when your work is ready to be presented to
|
||||
the community for review and, eventually, inclusion into the mainline
|
||||
kernel. Unsurprisingly, the kernel development community has evolved a set
|
||||
of conventions and procedures which are used in the posting of patches;
|
||||
following them will make life much easier for everybody involved. This
|
||||
document will attempt to cover these expectations in reasonable detail;
|
||||
more information can also be found in the files SubmittingPatches,
|
||||
SubmittingDrivers, and SubmitChecklist in the kernel documentation
|
||||
directory.
|
||||
|
||||
|
||||
5.1: WHEN TO POST
|
||||
|
||||
There is a constant temptation to avoid posting patches before they are
|
||||
completely "ready." For simple patches, that is not a problem. If the
|
||||
work being done is complex, though, there is a lot to be gained by getting
|
||||
feedback from the community before the work is complete. So you should
|
||||
consider posting in-progress work, or even making a git tree available so
|
||||
that interested developers can catch up with your work at any time.
|
||||
|
||||
When posting code which is not yet considered ready for inclusion, it is a
|
||||
good idea to say so in the posting itself. Also mention any major work
|
||||
which remains to be done and any known problems. Fewer people will look at
|
||||
patches which are known to be half-baked, but those who do will come in
|
||||
with the idea that they can help you drive the work in the right direction.
|
||||
|
||||
|
||||
5.2: BEFORE CREATING PATCHES
|
||||
|
||||
There are a number of things which should be done before you consider
|
||||
sending patches to the development community. These include:
|
||||
|
||||
- Test the code to the extent that you can. Make use of the kernel's
|
||||
debugging tools, ensure that the kernel will build with all reasonable
|
||||
combinations of configuration options, use cross-compilers to build for
|
||||
different architectures, etc.
|
||||
|
||||
- Make sure your code is compliant with the kernel coding style
|
||||
guidelines.
|
||||
|
||||
- Does your change have performance implications? If so, you should run
|
||||
benchmarks showing what the impact (or benefit) of your change is; a
|
||||
summary of the results should be included with the patch.
|
||||
|
||||
- Be sure that you have the right to post the code. If this work was done
|
||||
for an employer, the employer likely has a right to the work and must be
|
||||
agreeable with its release under the GPL.
|
||||
|
||||
As a general rule, putting in some extra thought before posting code almost
|
||||
always pays back the effort in short order.
|
||||
|
||||
|
||||
5.3: PATCH PREPARATION
|
||||
|
||||
The preparation of patches for posting can be a surprising amount of work,
|
||||
but, once again, attempting to save time here is not generally advisable
|
||||
even in the short term.
|
||||
|
||||
Patches must be prepared against a specific version of the kernel. As a
|
||||
general rule, a patch should be based on the current mainline as found in
|
||||
Linus's git tree. It may become necessary to make versions against -mm,
|
||||
linux-next, or a subsystem tree, though, to facilitate wider testing and
|
||||
review. Depending on the area of your patch and what is going on
|
||||
elsewhere, basing a patch against these other trees can require a
|
||||
significant amount of work resolving conflicts and dealing with API
|
||||
changes.
|
||||
|
||||
Only the most simple changes should be formatted as a single patch;
|
||||
everything else should be made as a logical series of changes. Splitting
|
||||
up patches is a bit of an art; some developers spend a long time figuring
|
||||
out how to do it in the way that the community expects. There are a few
|
||||
rules of thumb, however, which can help considerably:
|
||||
|
||||
- The patch series you post will almost certainly not be the series of
|
||||
changes found in your working revision control system. Instead, the
|
||||
changes you have made need to be considered in their final form, then
|
||||
split apart in ways which make sense. The developers are interested in
|
||||
discrete, self-contained changes, not the path you took to get to those
|
||||
changes.
|
||||
|
||||
- Each logically independent change should be formatted as a separate
|
||||
patch. These changes can be small ("add a field to this structure") or
|
||||
large (adding a significant new driver, for example), but they should be
|
||||
conceptually small and amenable to a one-line description. Each patch
|
||||
should make a specific change which can be reviewed on its own and
|
||||
verified to do what it says it does.
|
||||
|
||||
- As a way of restating the guideline above: do not mix different types of
|
||||
changes in the same patch. If a single patch fixes a critical security
|
||||
bug, rearranges a few structures, and reformats the code, there is a
|
||||
good chance that it will be passed over and the important fix will be
|
||||
lost.
|
||||
|
||||
- Each patch should yield a kernel which builds and runs properly; if your
|
||||
patch series is interrupted in the middle, the result should still be a
|
||||
working kernel. Partial application of a patch series is a common
|
||||
scenario when the "git bisect" tool is used to find regressions; if the
|
||||
result is a broken kernel, you will make life harder for developers and
|
||||
users who are engaging in the noble work of tracking down problems.
|
||||
|
||||
- Do not overdo it, though. One developer recently posted a set of edits
|
||||
to a single file as 500 separate patches - an act which did not make him
|
||||
the most popular person on the kernel mailing list. A single patch can
|
||||
be reasonably large as long as it still contains a single *logical*
|
||||
change.
|
||||
|
||||
- It can be tempting to add a whole new infrastructure with a series of
|
||||
patches, but to leave that infrastructure unused until the final patch
|
||||
in the series enables the whole thing. This temptation should be
|
||||
avoided if possible; if that series adds regressions, bisection will
|
||||
finger the last patch as the one which caused the problem, even though
|
||||
the real bug is elsewhere. Whenever possible, a patch which adds new
|
||||
code should make that code active immediately.
|
||||
|
||||
Working to create the perfect patch series can be a frustrating process
|
||||
which takes quite a bit of time and thought after the "real work" has been
|
||||
done. When done properly, though, it is time well spent.
|
||||
|
||||
|
||||
5.4: PATCH FORMATTING
|
||||
|
||||
So now you have a perfect series of patches for posting, but the work is
|
||||
not done quite yet. Each patch needs to be formatted into a message which
|
||||
quickly and clearly communicates its purpose to the rest of the world. To
|
||||
that end, each patch will be composed of the following:
|
||||
|
||||
- An optional "From" line naming the author of the patch. This line is
|
||||
only necessary if you are passing on somebody else's patch via email,
|
||||
but it never hurts to add it when in doubt.
|
||||
|
||||
- A one-line description of what the patch does. This message should be
|
||||
enough for a reader who sees it with no other context to figure out the
|
||||
scope of the patch; it is the line that will show up in the "short form"
|
||||
changelogs. This message is usually formatted with the relevant
|
||||
subsystem name first, followed by the purpose of the patch. For
|
||||
example:
|
||||
|
||||
gpio: fix build on CONFIG_GPIO_SYSFS=n
|
||||
|
||||
- A blank line followed by a detailed description of the contents of the
|
||||
patch. This description can be as long as is required; it should say
|
||||
what the patch does and why it should be applied to the kernel.
|
||||
|
||||
- One or more tag lines, with, at a minimum, one Signed-off-by: line from
|
||||
the author of the patch. Tags will be described in more detail below.
|
||||
|
||||
The above three items should, normally, be the text used when committing
|
||||
the change to a revision control system. They are followed by:
|
||||
|
||||
- The patch itself, in the unified ("-u") patch format. Using the "-p"
|
||||
option to diff will associate function names with changes, making the
|
||||
resulting patch easier for others to read.
|
||||
|
||||
You should avoid including changes to irrelevant files (those generated by
|
||||
the build process, for example, or editor backup files) in the patch. The
|
||||
file "dontdiff" in the Documentation directory can help in this regard;
|
||||
pass it to diff with the "-X" option.
|
||||
|
||||
The tags mentioned above are used to describe how various developers have
|
||||
been associated with the development of this patch. They are described in
|
||||
detail in the SubmittingPatches document; what follows here is a brief
|
||||
summary. Each of these lines has the format:
|
||||
|
||||
tag: Full Name <email address> optional-other-stuff
|
||||
|
||||
The tags in common use are:
|
||||
|
||||
- Signed-off-by: this is a developer's certification that he or she has
|
||||
the right to submit the patch for inclusion into the kernel. It is an
|
||||
agreement to the Developer's Certificate of Origin, the full text of
|
||||
which can be found in Documentation/SubmittingPatches. Code without a
|
||||
proper signoff cannot be merged into the mainline.
|
||||
|
||||
- Acked-by: indicates an agreement by another developer (often a
|
||||
maintainer of the relevant code) that the patch is appropriate for
|
||||
inclusion into the kernel.
|
||||
|
||||
- Tested-by: states that the named person has tested the patch and found
|
||||
it to work.
|
||||
|
||||
- Reviewed-by: the named developer has reviewed the patch for correctness;
|
||||
see the reviewer's statement in Documentation/SubmittingPatches for more
|
||||
detail.
|
||||
|
||||
- Reported-by: names a user who reported a problem which is fixed by this
|
||||
patch; this tag is used to give credit to the (often underappreciated)
|
||||
people who test our code and let us know when things do not work
|
||||
correctly.
|
||||
|
||||
- Cc: the named person received a copy of the patch and had the
|
||||
opportunity to comment on it.
|
||||
|
||||
Be careful in the addition of tags to your patches: only Cc: is appropriate
|
||||
for addition without the explicit permission of the person named.
|
||||
|
||||
|
||||
5.5: SENDING THE PATCH
|
||||
|
||||
Before you mail your patches, there are a couple of other things you should
|
||||
take care of:
|
||||
|
||||
- Are you sure that your mailer will not corrupt the patches? Patches
|
||||
which have had gratuitous white-space changes or line wrapping performed
|
||||
by the mail client will not apply at the other end, and often will not
|
||||
be examined in any detail. If there is any doubt at all, mail the patch
|
||||
to yourself and convince yourself that it shows up intact.
|
||||
|
||||
Documentation/email-clients.txt has some helpful hints on making
|
||||
specific mail clients work for sending patches.
|
||||
|
||||
- Are you sure your patch is free of silly mistakes? You should always
|
||||
run patches through scripts/checkpatch.pl and address the complaints it
|
||||
comes up with. Please bear in mind that checkpatch.pl, while being the
|
||||
embodiment of a fair amount of thought about what kernel patches should
|
||||
look like, is not smarter than you. If fixing a checkpatch.pl complaint
|
||||
would make the code worse, don't do it.
|
||||
|
||||
Patches should always be sent as plain text. Please do not send them as
|
||||
attachments; that makes it much harder for reviewers to quote sections of
|
||||
the patch in their replies. Instead, just put the patch directly into your
|
||||
message.
|
||||
|
||||
When mailing patches, it is important to send copies to anybody who might
|
||||
be interested in it. Unlike some other projects, the kernel encourages
|
||||
people to err on the side of sending too many copies; don't assume that the
|
||||
relevant people will see your posting on the mailing lists. In particular,
|
||||
copies should go to:
|
||||
|
||||
- The maintainer(s) of the affected subsystem(s). As described earlier,
|
||||
the MAINTAINERS file is the first place to look for these people.
|
||||
|
||||
- Other developers who have been working in the same area - especially
|
||||
those who might be working there now. Using git to see who else has
|
||||
modified the files you are working on can be helpful.
|
||||
|
||||
- If you are responding to a bug report or a feature request, copy the
|
||||
original poster as well.
|
||||
|
||||
- Send a copy to the relevant mailing list, or, if nothing else applies,
|
||||
the linux-kernel list.
|
||||
|
||||
- If you are fixing a bug, think about whether the fix should go into the
|
||||
next stable update. If so, stable@kernel.org should get a copy of the
|
||||
patch. Also add a "Cc: stable@kernel.org" to the tags within the patch
|
||||
itself; that will cause the stable team to get a notification when your
|
||||
fix goes into the mainline.
|
||||
|
||||
When selecting recipients for a patch, it is good to have an idea of who
|
||||
you think will eventually accept the patch and get it merged. While it
|
||||
is possible to send patches directly to Linus Torvalds and have him merge
|
||||
them, things are not normally done that way. Linus is busy, and there are
|
||||
subsystem maintainers who watch over specific parts of the kernel. Usually
|
||||
you will be wanting that maintainer to merge your patches. If there is no
|
||||
obvious maintainer, Andrew Morton is often the patch target of last resort.
|
||||
|
||||
Patches need good subject lines. The canonical format for a patch line is
|
||||
something like:
|
||||
|
||||
[PATCH nn/mm] subsys: one-line description of the patch
|
||||
|
||||
where "nn" is the ordinal number of the patch, "mm" is the total number of
|
||||
patches in the series, and "subsys" is the name of the affected subsystem.
|
||||
Clearly, nn/mm can be omitted for a single, standalone patch.
|
||||
|
||||
If you have a significant series of patches, it is customary to send an
|
||||
introductory description as part zero. This convention is not universally
|
||||
followed though; if you use it, remember that information in the
|
||||
introduction does not make it into the kernel changelogs. So please ensure
|
||||
that the patches, themselves, have complete changelog information.
|
||||
|
||||
In general, the second and following parts of a multi-part patch should be
|
||||
sent as a reply to the first part so that they all thread together at the
|
||||
receiving end. Tools like git and quilt have commands to mail out a set of
|
||||
patches with the proper threading. If you have a long series, though, and
|
||||
are using git, please provide the --no-chain-reply-to option to avoid
|
||||
creating exceptionally deep nesting.
|
202
Documentation/development-process/6.Followthrough
Normal file
202
Documentation/development-process/6.Followthrough
Normal file
@ -0,0 +1,202 @@
|
||||
6: FOLLOWTHROUGH
|
||||
|
||||
At this point, you have followed the guidelines given so far and, with the
|
||||
addition of your own engineering skills, have posted a perfect series of
|
||||
patches. One of the biggest mistakes that even experienced kernel
|
||||
developers can make is to conclude that their work is now done. In truth,
|
||||
posting patches indicates a transition into the next stage of the process,
|
||||
with, possibly, quite a bit of work yet to be done.
|
||||
|
||||
It is a rare patch which is so good at its first posting that there is no
|
||||
room for improvement. The kernel development process recognizes this fact,
|
||||
and, as a result, is heavily oriented toward the improvement of posted
|
||||
code. You, as the author of that code, will be expected to work with the
|
||||
kernel community to ensure that your code is up to the kernel's quality
|
||||
standards. A failure to participate in this process is quite likely to
|
||||
prevent the inclusion of your patches into the mainline.
|
||||
|
||||
|
||||
6.1: WORKING WITH REVIEWERS
|
||||
|
||||
A patch of any significance will result in a number of comments from other
|
||||
developers as they review the code. Working with reviewers can be, for
|
||||
many developers, the most intimidating part of the kernel development
|
||||
process. Life can be made much easier, though, if you keep a few things in
|
||||
mind:
|
||||
|
||||
- If you have explained your patch well, reviewers will understand its
|
||||
value and why you went to the trouble of writing it. But that value
|
||||
will not keep them from asking a fundamental question: what will it be
|
||||
like to maintain a kernel with this code in it five or ten years later?
|
||||
Many of the changes you may be asked to make - from coding style tweaks
|
||||
to substantial rewrites - come from the understanding that Linux will
|
||||
still be around and under development a decade from now.
|
||||
|
||||
- Code review is hard work, and it is a relatively thankless occupation;
|
||||
people remember who wrote kernel code, but there is little lasting fame
|
||||
for those who reviewed it. So reviewers can get grumpy, especially when
|
||||
they see the same mistakes being made over and over again. If you get a
|
||||
review which seems angry, insulting, or outright offensive, resist the
|
||||
impulse to respond in kind. Code review is about the code, not about
|
||||
the people, and code reviewers are not attacking you personally.
|
||||
|
||||
- Similarly, code reviewers are not trying to promote their employers'
|
||||
agendas at the expense of your own. Kernel developers often expect to
|
||||
be working on the kernel years from now, but they understand that their
|
||||
employer could change. They truly are, almost without exception,
|
||||
working toward the creation of the best kernel they can; they are not
|
||||
trying to create discomfort for their employers' competitors.
|
||||
|
||||
What all of this comes down to is that, when reviewers send you comments,
|
||||
you need to pay attention to the technical observations that they are
|
||||
making. Do not let their form of expression or your own pride keep that
|
||||
from happening. When you get review comments on a patch, take the time to
|
||||
understand what the reviewer is trying to say. If possible, fix the things
|
||||
that the reviewer is asking you to fix. And respond back to the reviewer:
|
||||
thank them, and describe how you will answer their questions.
|
||||
|
||||
Note that you do not have to agree with every change suggested by
|
||||
reviewers. If you believe that the reviewer has misunderstood your code,
|
||||
explain what is really going on. If you have a technical objection to a
|
||||
suggested change, describe it and justify your solution to the problem. If
|
||||
your explanations make sense, the reviewer will accept them. Should your
|
||||
explanation not prove persuasive, though, especially if others start to
|
||||
agree with the reviewer, take some time to think things over again. It can
|
||||
be easy to become blinded by your own solution to a problem to the point
|
||||
that you don't realize that something is fundamentally wrong or, perhaps,
|
||||
you're not even solving the right problem.
|
||||
|
||||
One fatal mistake is to ignore review comments in the hope that they will
|
||||
go away. They will not go away. If you repost code without having
|
||||
responded to the comments you got the time before, you're likely to find
|
||||
that your patches go nowhere.
|
||||
|
||||
Speaking of reposting code: please bear in mind that reviewers are not
|
||||
going to remember all the details of the code you posted the last time
|
||||
around. So it is always a good idea to remind reviewers of previously
|
||||
raised issues and how you dealt with them; the patch changelog is a good
|
||||
place for this kind of information. Reviewers should not have to search
|
||||
through list archives to familiarize themselves with what was said last
|
||||
time; if you help them get a running start, they will be in a better mood
|
||||
when they revisit your code.
|
||||
|
||||
What if you've tried to do everything right and things still aren't going
|
||||
anywhere? Most technical disagreements can be resolved through discussion,
|
||||
but there are times when somebody simply has to make a decision. If you
|
||||
honestly believe that this decision is going against you wrongly, you can
|
||||
always try appealing to a higher power. As of this writing, that higher
|
||||
power tends to be Andrew Morton. Andrew has a great deal of respect in the
|
||||
kernel development community; he can often unjam a situation which seems to
|
||||
be hopelessly blocked. Appealing to Andrew should not be done lightly,
|
||||
though, and not before all other alternatives have been explored. And bear
|
||||
in mind, of course, that he may not agree with you either.
|
||||
|
||||
|
||||
6.2: WHAT HAPPENS NEXT
|
||||
|
||||
If a patch is considered to be a good thing to add to the kernel, and once
|
||||
most of the review issues have been resolved, the next step is usually
|
||||
entry into a subsystem maintainer's tree. How that works varies from one
|
||||
subsystem to the next; each maintainer has his or her own way of doing
|
||||
things. In particular, there may be more than one tree - one, perhaps,
|
||||
dedicated to patches planned for the next merge window, and another for
|
||||
longer-term work.
|
||||
|
||||
For patches applying to areas for which there is no obvious subsystem tree
|
||||
(memory management patches, for example), the default tree often ends up
|
||||
being -mm. Patches which affect multiple subsystems can also end up going
|
||||
through the -mm tree.
|
||||
|
||||
Inclusion into a subsystem tree can bring a higher level of visibility to a
|
||||
patch. Now other developers working with that tree will get the patch by
|
||||
default. Subsystem trees typically feed into -mm and linux-next as well,
|
||||
making their contents visible to the development community as a whole. At
|
||||
this point, there's a good chance that you will get more comments from a
|
||||
new set of reviewers; these comments need to be answered as in the previous
|
||||
round.
|
||||
|
||||
What may also happen at this point, depending on the nature of your patch,
|
||||
is that conflicts with work being done by others turn up. In the worst
|
||||
case, heavy patch conflicts can result in some work being put on the back
|
||||
burner so that the remaining patches can be worked into shape and merged.
|
||||
Other times, conflict resolution will involve working with the other
|
||||
developers and, possibly, moving some patches between trees to ensure that
|
||||
everything applies cleanly. This work can be a pain, but count your
|
||||
blessings: before the advent of the linux-next tree, these conflicts often
|
||||
only turned up during the merge window and had to be addressed in a hurry.
|
||||
Now they can be resolved at leisure, before the merge window opens.
|
||||
|
||||
Some day, if all goes well, you'll log on and see that your patch has been
|
||||
merged into the mainline kernel. Congratulations! Once the celebration is
|
||||
complete (and you have added yourself to the MAINTAINERS file), though, it
|
||||
is worth remembering an important little fact: the job still is not done.
|
||||
Merging into the mainline brings its own challenges.
|
||||
|
||||
To begin with, the visibility of your patch has increased yet again. There
|
||||
may be a new round of comments from developers who had not been aware of
|
||||
the patch before. It may be tempting to ignore them, since there is no
|
||||
longer any question of your code being merged. Resist that temptation,
|
||||
though; you still need to be responsive to developers who have questions or
|
||||
suggestions.
|
||||
|
||||
More importantly, though: inclusion into the mainline puts your code into
|
||||
the hands of a much larger group of testers. Even if you have contributed
|
||||
a driver for hardware which is not yet available, you will be surprised by
|
||||
how many people will build your code into their kernels. And, of course,
|
||||
where there are testers, there will be bug reports.
|
||||
|
||||
The worst sort of bug reports are regressions. If your patch causes a
|
||||
regression, you'll find an uncomfortable number of eyes upon you;
|
||||
regressions need to be fixed as soon as possible. If you are unwilling or
|
||||
unable to fix the regression (and nobody else does it for you), your patch
|
||||
will almost certainly be removed during the stabilization period. Beyond
|
||||
negating all of the work you have done to get your patch into the mainline,
|
||||
having a patch pulled as the result of a failure to fix a regression could
|
||||
well make it harder for you to get work merged in the future.
|
||||
|
||||
After any regressions have been dealt with, there may be other, ordinary
|
||||
bugs to deal with. The stabilization period is your best opportunity to
|
||||
fix these bugs and ensure that your code's debut in a mainline kernel
|
||||
release is as solid as possible. So, please, answer bug reports, and fix
|
||||
the problems if at all possible. That's what the stabilization period is
|
||||
for; you can start creating cool new patches once any problems with the old
|
||||
ones have been taken care of.
|
||||
|
||||
And don't forget that there are other milestones which may also create bug
|
||||
reports: the next mainline stable release, when prominent distributors pick
|
||||
up a version of the kernel containing your patch, etc. Continuing to
|
||||
respond to these reports is a matter of basic pride in your work. If that
|
||||
is insufficient motivation, though, it's also worth considering that the
|
||||
development community remembers developers who lose interest in their code
|
||||
after it's merged. The next time you post a patch, they will be evaluating
|
||||
it with the assumption that you will not be around to maintain it
|
||||
afterward.
|
||||
|
||||
|
||||
6.3: OTHER THINGS THAT CAN HAPPEN
|
||||
|
||||
One day, you may open your mail client and see that somebody has mailed you
|
||||
a patch to your code. That is one of the advantages of having your code
|
||||
out there in the open, after all. If you agree with the patch, you can
|
||||
either forward it on to the subsystem maintainer (be sure to include a
|
||||
proper From: line so that the attribution is correct, and add a signoff of
|
||||
your own), or send an Acked-by: response back and let the original poster
|
||||
send it upward.
|
||||
|
||||
If you disagree with the patch, send a polite response explaining why. If
|
||||
possible, tell the author what changes need to be made to make the patch
|
||||
acceptable to you. There is a certain resistance to merging patches which
|
||||
are opposed by the author and maintainer of the code, but it only goes so
|
||||
far. If you are seen as needlessly blocking good work, those patches will
|
||||
eventually flow around you and get into the mainline anyway. In the Linux
|
||||
kernel, nobody has absolute veto power over any code. Except maybe Linus.
|
||||
|
||||
On very rare occasion, you may see something completely different: another
|
||||
developer posts a different solution to your problem. At that point,
|
||||
chances are that one of the two patches will not be merged, and "mine was
|
||||
here first" is not considered to be a compelling technical argument. If
|
||||
somebody else's patch displaces yours and gets into the mainline, there is
|
||||
really only one way to respond: be pleased that your problem got solved and
|
||||
get on with your work. Having one's work shoved aside in this manner can
|
||||
be hurtful and discouraging, but the community will remember your reaction
|
||||
long after they have forgotten whose patch actually got merged.
|
173
Documentation/development-process/7.AdvancedTopics
Normal file
173
Documentation/development-process/7.AdvancedTopics
Normal file
@ -0,0 +1,173 @@
|
||||
7: ADVANCED TOPICS
|
||||
|
||||
At this point, hopefully, you have a handle on how the development process
|
||||
works. There is still more to learn, however! This section will cover a
|
||||
number of topics which can be helpful for developers wanting to become a
|
||||
regular part of the Linux kernel development process.
|
||||
|
||||
7.1: MANAGING PATCHES WITH GIT
|
||||
|
||||
The use of distributed version control for the kernel began in early 2002,
|
||||
when Linus first started playing with the proprietary BitKeeper
|
||||
application. While BitKeeper was controversial, the approach to software
|
||||
version management it embodied most certainly was not. Distributed version
|
||||
control enabled an immediate acceleration of the kernel development
|
||||
project. In current times, there are several free alternatives to
|
||||
BitKeeper. For better or for worse, the kernel project has settled on git
|
||||
as its tool of choice.
|
||||
|
||||
Managing patches with git can make life much easier for the developer,
|
||||
especially as the volume of those patches grows. Git also has its rough
|
||||
edges and poses certain hazards; it is a young and powerful tool which is
|
||||
still being civilized by its developers. This document will not attempt to
|
||||
teach the reader how to use git; that would be sufficient material for a
|
||||
long document in its own right. Instead, the focus here will be on how git
|
||||
fits into the kernel development process in particular. Developers who
|
||||
wish to come up to speed with git will find more information at:
|
||||
|
||||
http://git.or.cz/
|
||||
|
||||
http://www.kernel.org/pub/software/scm/git/docs/user-manual.html
|
||||
|
||||
and on various tutorials found on the web.
|
||||
|
||||
The first order of business is to read the above sites and get a solid
|
||||
understanding of how git works before trying to use it to make patches
|
||||
available to others. A git-using developer should be able to obtain a copy
|
||||
of the mainline repository, explore the revision history, commit changes to
|
||||
the tree, use branches, etc. An understanding of git's tools for the
|
||||
rewriting of history (such as rebase) is also useful. Git comes with its
|
||||
own terminology and concepts; a new user of git should know about refs,
|
||||
remote branches, the index, fast-forward merges, pushes and pulls, detached
|
||||
heads, etc. It can all be a little intimidating at the outset, but the
|
||||
concepts are not that hard to grasp with a bit of study.
|
||||
|
||||
Using git to generate patches for submission by email can be a good
|
||||
exercise while coming up to speed.
|
||||
|
||||
When you are ready to start putting up git trees for others to look at, you
|
||||
will, of course, need a server that can be pulled from. Setting up such a
|
||||
server with git-daemon is relatively straightforward if you have a system
|
||||
which is accessible to the Internet. Otherwise, free, public hosting sites
|
||||
(Github, for example) are starting to appear on the net. Established
|
||||
developers can get an account on kernel.org, but those are not easy to come
|
||||
by; see http://kernel.org/faq/ for more information.
|
||||
|
||||
The normal git workflow involves the use of a lot of branches. Each line
|
||||
of development can be separated into a separate "topic branch" and
|
||||
maintained independently. Branches in git are cheap, there is no reason to
|
||||
not make free use of them. And, in any case, you should not do your
|
||||
development in any branch which you intend to ask others to pull from.
|
||||
Publicly-available branches should be created with care; merge in patches
|
||||
from development branches when they are in complete form and ready to go -
|
||||
not before.
|
||||
|
||||
Git provides some powerful tools which can allow you to rewrite your
|
||||
development history. An inconvenient patch (one which breaks bisection,
|
||||
say, or which has some other sort of obvious bug) can be fixed in place or
|
||||
made to disappear from the history entirely. A patch series can be
|
||||
rewritten as if it had been written on top of today's mainline, even though
|
||||
you have been working on it for months. Changes can be transparently
|
||||
shifted from one branch to another. And so on. Judicious use of git's
|
||||
ability to revise history can help in the creation of clean patch sets with
|
||||
fewer problems.
|
||||
|
||||
Excessive use of this capability can lead to other problems, though, beyond
|
||||
a simple obsession for the creation of the perfect project history.
|
||||
Rewriting history will rewrite the changes contained in that history,
|
||||
turning a tested (hopefully) kernel tree into an untested one. But, beyond
|
||||
that, developers cannot easily collaborate if they do not have a shared
|
||||
view of the project history; if you rewrite history which other developers
|
||||
have pulled into their repositories, you will make life much more difficult
|
||||
for those developers. So a simple rule of thumb applies here: history
|
||||
which has been exported to others should generally be seen as immutable
|
||||
thereafter.
|
||||
|
||||
So, once you push a set of changes to your publicly-available server, those
|
||||
changes should not be rewritten. Git will attempt to enforce this rule if
|
||||
you try to push changes which do not result in a fast-forward merge
|
||||
(i.e. changes which do not share the same history). It is possible to
|
||||
override this check, and there may be times when it is necessary to rewrite
|
||||
an exported tree. Moving changesets between trees to avoid conflicts in
|
||||
linux-next is one example. But such actions should be rare. This is one
|
||||
of the reasons why development should be done in private branches (which
|
||||
can be rewritten if necessary) and only moved into public branches when
|
||||
it's in a reasonably advanced state.
|
||||
|
||||
As the mainline (or other tree upon which a set of changes is based)
|
||||
advances, it is tempting to merge with that tree to stay on the leading
|
||||
edge. For a private branch, rebasing can be an easy way to keep up with
|
||||
another tree, but rebasing is not an option once a tree is exported to the
|
||||
world. Once that happens, a full merge must be done. Merging occasionally
|
||||
makes good sense, but overly frequent merges can clutter the history
|
||||
needlessly. Suggested technique in this case is to merge infrequently, and
|
||||
generally only at specific release points (such as a mainline -rc
|
||||
release). If you are nervous about specific changes, you can always
|
||||
perform test merges in a private branch. The git "rerere" tool can be
|
||||
useful in such situations; it remembers how merge conflicts were resolved
|
||||
so that you don't have to do the same work twice.
|
||||
|
||||
One of the biggest recurring complaints about tools like git is this: the
|
||||
mass movement of patches from one repository to another makes it easy to
|
||||
slip in ill-advised changes which go into the mainline below the review
|
||||
radar. Kernel developers tend to get unhappy when they see that kind of
|
||||
thing happening; putting up a git tree with unreviewed or off-topic patches
|
||||
can affect your ability to get trees pulled in the future. Quoting Linus:
|
||||
|
||||
You can send me patches, but for me to pull a git patch from you, I
|
||||
need to know that you know what you're doing, and I need to be able
|
||||
to trust things *without* then having to go and check every
|
||||
individual change by hand.
|
||||
|
||||
(http://lwn.net/Articles/224135/).
|
||||
|
||||
To avoid this kind of situation, ensure that all patches within a given
|
||||
branch stick closely to the associated topic; a "driver fixes" branch
|
||||
should not be making changes to the core memory management code. And, most
|
||||
importantly, do not use a git tree to bypass the review process. Post an
|
||||
occasional summary of the tree to the relevant list, and, when the time is
|
||||
right, request that the tree be included in linux-next.
|
||||
|
||||
If and when others start to send patches for inclusion into your tree,
|
||||
don't forget to review them. Also ensure that you maintain the correct
|
||||
authorship information; the git "am" tool does its best in this regard, but
|
||||
you may have to add a "From:" line to the patch if it has been relayed to
|
||||
you via a third party.
|
||||
|
||||
When requesting a pull, be sure to give all the relevant information: where
|
||||
your tree is, what branch to pull, and what changes will result from the
|
||||
pull. The git request-pull command can be helpful in this regard; it will
|
||||
format the request as other developers expect, and will also check to be
|
||||
sure that you have remembered to push those changes to the public server.
|
||||
|
||||
|
||||
7.2: REVIEWING PATCHES
|
||||
|
||||
Some readers will certainly object to putting this section with "advanced
|
||||
topics" on the grounds that even beginning kernel developers should be
|
||||
reviewing patches. It is certainly true that there is no better way to
|
||||
learn how to program in the kernel environment than by looking at code
|
||||
posted by others. In addition, reviewers are forever in short supply; by
|
||||
looking at code you can make a significant contribution to the process as a
|
||||
whole.
|
||||
|
||||
Reviewing code can be an intimidating prospect, especially for a new kernel
|
||||
developer who may well feel nervous about questioning code - in public -
|
||||
which has been posted by those with more experience. Even code written by
|
||||
the most experienced developers can be improved, though. Perhaps the best
|
||||
piece of advice for reviewers (all reviewers) is this: phrase review
|
||||
comments as questions rather than criticisms. Asking "how does the lock
|
||||
get released in this path?" will always work better than stating "the
|
||||
locking here is wrong."
|
||||
|
||||
Different developers will review code from different points of view. Some
|
||||
are mostly concerned with coding style and whether code lines have trailing
|
||||
white space. Others will focus primarily on whether the change implemented
|
||||
by the patch as a whole is a good thing for the kernel or not. Yet others
|
||||
will check for problematic locking, excessive stack usage, possible
|
||||
security issues, duplication of code found elsewhere, adequate
|
||||
documentation, adverse effects on performance, user-space ABI changes, etc.
|
||||
All types of review, if they lead to better code going into the kernel, are
|
||||
welcome and worthwhile.
|
||||
|
||||
|
74
Documentation/development-process/8.Conclusion
Normal file
74
Documentation/development-process/8.Conclusion
Normal file
@ -0,0 +1,74 @@
|
||||
8: FOR MORE INFORMATION
|
||||
|
||||
There are numerous sources of information on Linux kernel development and
|
||||
related topics. First among those will always be the Documentation
|
||||
directory found in the kernel source distribution. The top-level HOWTO
|
||||
file is an important starting point; SubmittingPatches and
|
||||
SubmittingDrivers are also something which all kernel developers should
|
||||
read. Many internal kernel APIs are documented using the kerneldoc
|
||||
mechanism; "make htmldocs" or "make pdfdocs" can be used to generate those
|
||||
documents in HTML or PDF format (though the version of TeX shipped by some
|
||||
distributions runs into internal limits and fails to process the documents
|
||||
properly).
|
||||
|
||||
Various web sites discuss kernel development at all levels of detail. Your
|
||||
author would like to humbly suggest http://lwn.net/ as a source;
|
||||
information on many specific kernel topics can be found via the LWN kernel
|
||||
index at:
|
||||
|
||||
http://lwn.net/Kernel/Index/
|
||||
|
||||
Beyond that, a valuable resource for kernel developers is:
|
||||
|
||||
http://kernelnewbies.org/
|
||||
|
||||
Information about the linux-next tree gathers at:
|
||||
|
||||
http://linux.f-seidel.de/linux-next/pmwiki/
|
||||
|
||||
And, of course, one should not forget http://kernel.org/, the definitive
|
||||
location for kernel release information.
|
||||
|
||||
There are a number of books on kernel development:
|
||||
|
||||
Linux Device Drivers, 3rd Edition (Jonathan Corbet, Alessandro
|
||||
Rubini, and Greg Kroah-Hartman). Online at
|
||||
http://lwn.net/Kernel/LDD3/.
|
||||
|
||||
Linux Kernel Development (Robert Love).
|
||||
|
||||
Understanding the Linux Kernel (Daniel Bovet and Marco Cesati).
|
||||
|
||||
All of these books suffer from a common fault, though: they tend to be
|
||||
somewhat obsolete by the time they hit the shelves, and they have been on
|
||||
the shelves for a while now. Still, there is quite a bit of good
|
||||
information to be found there.
|
||||
|
||||
Documentation for git can be found at:
|
||||
|
||||
http://www.kernel.org/pub/software/scm/git/docs/
|
||||
|
||||
http://www.kernel.org/pub/software/scm/git/docs/user-manual.html
|
||||
|
||||
|
||||
9: CONCLUSION
|
||||
|
||||
Congratulations to anybody who has made it through this long-winded
|
||||
document. Hopefully it has provided a helpful understanding of how the
|
||||
Linux kernel is developed and how you can participate in that process.
|
||||
|
||||
In the end, it's the participation that matters. Any open source software
|
||||
project is no more than the sum of what its contributors put into it. The
|
||||
Linux kernel has progressed as quickly and as well as it has because it has
|
||||
been helped by an impressively large group of developers, all of whom are
|
||||
working to make it better. The kernel is a premier example of what can be
|
||||
done when thousands of people work together toward a common goal.
|
||||
|
||||
The kernel can always benefit from a larger developer base, though. There
|
||||
is always more work to do. But, just as importantly, most other
|
||||
participants in the Linux ecosystem can benefit through contributing to the
|
||||
kernel. Getting code into the mainline is the key to higher code quality,
|
||||
lower maintenance and distribution costs, a higher level of influence over
|
||||
the direction of kernel development, and more. It is a situation where
|
||||
everybody involved wins. Fire up your editor and come join us; you will be
|
||||
more than welcome.
|
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Reference in New Issue
Block a user