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drm/udl: Move log-cpp code out of udl_damage_handler()
Computing the cpp value's logarithm in a separate helper function makes the damage-handler code more readable. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20191206085954.9697-6-tzimmermann@suse.de
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@ -58,6 +58,13 @@ static uint16_t rgb16(uint32_t col)
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}
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#endif
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static long udl_log_cpp(unsigned int cpp)
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{
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if (WARN_ON(!is_power_of_2(cpp)))
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return -EINVAL;
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return __ffs(cpp);
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}
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static int udl_aligned_damage_clip(struct drm_rect *clip, int x, int y,
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int width, int height)
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{
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@ -92,11 +99,6 @@ int udl_handle_damage(struct drm_framebuffer *fb, int x, int y,
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int log_bpp;
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void *vaddr;
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if (WARN_ON(!is_power_of_2(fb->format->cpp[0])))
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return -EINVAL;
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log_bpp = __ffs(fb->format->cpp[0]);
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spin_lock(&udl->active_fb_16_lock);
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if (udl->active_fb_16 != fb) {
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spin_unlock(&udl->active_fb_16_lock);
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@ -104,6 +106,11 @@ int udl_handle_damage(struct drm_framebuffer *fb, int x, int y,
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}
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spin_unlock(&udl->active_fb_16_lock);
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ret = udl_log_cpp(fb->format->cpp[0]);
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if (ret < 0)
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return ret;
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log_bpp = ret;
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ret = udl_aligned_damage_clip(&clip, x, y, width, height);
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if (ret)
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return ret;
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