2
0
mirror of https://github.com/edk2-porting/linux-next.git synced 2024-11-20 08:38:24 +08:00

Input: sonicvibes (OSS) - do not carry around gameport code if gameport

core support is disabled.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov 2005-06-01 02:38:43 -05:00
parent 263aba711e
commit ba7376e934

View File

@ -122,6 +122,9 @@
#include "dm.h"
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
#define SUPPORT_JOYSTICK 1
#endif
/* --------------------------------------------------------------------- */
@ -365,7 +368,9 @@ struct sv_state {
unsigned char obuf[MIDIOUTBUF];
} midi;
#if SUPPORT_JOYSTICK
struct gameport *gameport;
#endif
};
/* --------------------------------------------------------------------- */
@ -2485,6 +2490,7 @@ static struct initvol {
#define RSRCISIOREGION(dev,num) (pci_resource_start((dev), (num)) != 0 && \
(pci_resource_flags((dev), (num)) & IORESOURCE_IO))
#ifdef SUPPORT_JOYSTICK
static int __devinit sv_register_gameport(struct sv_state *s, int io_port)
{
struct gameport *gp;
@ -2511,6 +2517,19 @@ static int __devinit sv_register_gameport(struct sv_state *s, int io_port)
return 0;
}
static inline void sv_unregister_gameport(struct sv_state *s)
{
if (s->gameport) {
int gpio = s->gameport->io;
gameport_unregister_port(s->gameport);
release_region(gpio, SV_EXTENT_GAME);
}
}
#else
static inline int sv_register_gameport(struct sv_state *s, int io_port) { return -ENOSYS; }
static inline void sv_unregister_gameport(struct sv_state *s) { }
#endif /* SUPPORT_JOYSTICK */
static int __devinit sv_probe(struct pci_dev *pcidev, const struct pci_device_id *pciid)
{
static char __devinitdata sv_ddma_name[] = "S3 Inc. SonicVibes DDMA Controller";
@ -2711,11 +2730,7 @@ static void __devexit sv_remove(struct pci_dev *dev)
/*outb(0, s->iodmaa + SV_DMA_RESET);*/
/*outb(0, s->iodmac + SV_DMA_RESET);*/
free_irq(s->irq, s);
if (s->gameport) {
int gpio = s->gameport->io;
gameport_unregister_port(s->gameport);
release_region(gpio, SV_EXTENT_GAME);
}
sv_unregister_gameport(s);
release_region(s->iodmac, SV_EXTENT_DMA);
release_region(s->iodmaa, SV_EXTENT_DMA);
release_region(s->ioenh, SV_EXTENT_ENH);