mirror of
https://github.com/edk2-porting/linux-next.git
synced 2025-01-04 11:43:54 +08:00
drm/vmwgfx: Track context bindings and scrub them upon exiting execbuf
The device is no longer capable of scrubbing context bindings of resources that are bound when destroyed. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
This commit is contained in:
parent
8ba07315d3
commit
b5c3b1a6bf
@ -34,6 +34,10 @@ struct vmw_user_context {
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struct vmw_resource res;
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};
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typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *);
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static void vmw_user_context_free(struct vmw_resource *res);
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static struct vmw_resource *
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vmw_user_context_base_to_res(struct ttm_base_object *base);
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@ -45,6 +49,9 @@ static int vmw_gb_context_unbind(struct vmw_resource *res,
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bool readback,
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struct ttm_validate_buffer *val_buf);
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static int vmw_gb_context_destroy(struct vmw_resource *res);
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static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi);
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static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi);
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static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi);
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static uint64_t vmw_user_context_size;
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@ -82,6 +89,11 @@ static const struct vmw_res_func vmw_gb_context_func = {
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.unbind = vmw_gb_context_unbind
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};
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static const vmw_scrub_func vmw_scrub_funcs[vmw_ctx_binding_max] = {
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[vmw_ctx_binding_shader] = vmw_context_scrub_shader,
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[vmw_ctx_binding_rt] = vmw_context_scrub_render_target,
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[vmw_ctx_binding_tex] = vmw_context_scrub_texture };
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/**
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* Context management:
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*/
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@ -494,3 +506,207 @@ out_unlock:
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return ret;
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}
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/**
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* vmw_context_scrub_shader - scrub a shader binding from a context.
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*
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* @bi: single binding information.
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*/
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static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi)
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{
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struct vmw_private *dev_priv = bi->ctx->dev_priv;
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struct {
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SVGA3dCmdHeader header;
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SVGA3dCmdSetShader body;
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} *cmd;
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cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
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if (unlikely(cmd == NULL)) {
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DRM_ERROR("Failed reserving FIFO space for shader "
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"unbinding.\n");
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return -ENOMEM;
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}
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cmd->header.id = SVGA_3D_CMD_SET_SHADER;
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cmd->header.size = sizeof(cmd->body);
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cmd->body.cid = bi->ctx->id;
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cmd->body.type = bi->i1.shader_type;
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cmd->body.shid = SVGA3D_INVALID_ID;
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vmw_fifo_commit(dev_priv, sizeof(*cmd));
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return 0;
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}
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/**
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* vmw_context_scrub_render_target - scrub a render target binding
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* from a context.
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*
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* @bi: single binding information.
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*/
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static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi)
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{
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struct vmw_private *dev_priv = bi->ctx->dev_priv;
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struct {
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SVGA3dCmdHeader header;
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SVGA3dCmdSetRenderTarget body;
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} *cmd;
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cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
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if (unlikely(cmd == NULL)) {
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DRM_ERROR("Failed reserving FIFO space for render target "
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"unbinding.\n");
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return -ENOMEM;
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}
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cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
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cmd->header.size = sizeof(cmd->body);
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cmd->body.cid = bi->ctx->id;
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cmd->body.type = bi->i1.rt_type;
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cmd->body.target.sid = SVGA3D_INVALID_ID;
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cmd->body.target.face = 0;
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cmd->body.target.mipmap = 0;
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vmw_fifo_commit(dev_priv, sizeof(*cmd));
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return 0;
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}
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/**
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* vmw_context_scrub_texture - scrub a texture binding from a context.
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*
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* @bi: single binding information.
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*
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* TODO: Possibly complement this function with a function that takes
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* a list of texture bindings and combines them to a single command.
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*/
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static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi)
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{
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struct vmw_private *dev_priv = bi->ctx->dev_priv;
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struct {
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SVGA3dCmdHeader header;
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struct {
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SVGA3dCmdSetTextureState c;
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SVGA3dTextureState s1;
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} body;
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} *cmd;
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cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd));
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if (unlikely(cmd == NULL)) {
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DRM_ERROR("Failed reserving FIFO space for texture "
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"unbinding.\n");
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return -ENOMEM;
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}
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cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
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cmd->header.size = sizeof(cmd->body);
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cmd->body.c.cid = bi->ctx->id;
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cmd->body.s1.stage = bi->i1.texture_stage;
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cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
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cmd->body.s1.value = (uint32) SVGA3D_INVALID_ID;
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vmw_fifo_commit(dev_priv, sizeof(*cmd));
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return 0;
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}
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/**
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* vmw_context_binding_drop: Stop tracking a context binding
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*
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* @cb: Pointer to binding tracker storage.
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*
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* Stops tracking a context binding, and re-initializes its storage.
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* Typically used when the context binding is replaced with a binding to
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* another (or the same, for that matter) resource.
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*/
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static void vmw_context_binding_drop(struct vmw_ctx_binding *cb)
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{
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list_del(&cb->ctx_list);
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cb->bi.ctx = NULL;
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}
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/**
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* vmw_context_binding_add: Start tracking a context binding
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*
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* @cbs: Pointer to the context binding state tracker.
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* @bi: Information about the binding to track.
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*
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* Performs basic checks on the binding to make sure arguments are within
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* bounds and then starts tracking the binding in the context binding
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* state structure @cbs.
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*/
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int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
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const struct vmw_ctx_bindinfo *bi)
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{
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struct vmw_ctx_binding *loc;
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switch (bi->bt) {
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case vmw_ctx_binding_rt:
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if (unlikely((unsigned)bi->i1.rt_type >= SVGA3D_RT_MAX)) {
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DRM_ERROR("Illegal render target type %u.\n",
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(unsigned) bi->i1.rt_type);
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return -EINVAL;
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}
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loc = &cbs->render_targets[bi->i1.rt_type];
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break;
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case vmw_ctx_binding_tex:
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if (unlikely((unsigned)bi->i1.texture_stage >=
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SVGA3D_NUM_TEXTURE_UNITS)) {
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DRM_ERROR("Illegal texture/sampler unit %u.\n",
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(unsigned) bi->i1.texture_stage);
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return -EINVAL;
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}
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loc = &cbs->texture_units[bi->i1.texture_stage];
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break;
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case vmw_ctx_binding_shader:
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if (unlikely((unsigned)bi->i1.shader_type >=
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SVGA3D_SHADERTYPE_MAX)) {
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DRM_ERROR("Illegal shader type %u.\n",
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(unsigned) bi->i1.shader_type);
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return -EINVAL;
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}
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loc = &cbs->shaders[bi->i1.shader_type];
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break;
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default:
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BUG();
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}
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if (loc->bi.ctx != NULL)
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vmw_context_binding_drop(loc);
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loc->bi = *bi;
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list_add_tail(&loc->ctx_list, &cbs->list);
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return 0;
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}
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/**
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* vmw_context_binding_kill - Kill a binding on the device
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* and stop tracking it.
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*
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* @cb: Pointer to binding tracker storage.
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*
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* Emits FIFO commands to scrub a binding represented by @cb.
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* Then stops tracking the binding and re-initializes its storage.
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*/
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void vmw_context_binding_kill(struct vmw_ctx_binding *cb)
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{
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(void) vmw_scrub_funcs[cb->bi.bt](&cb->bi);
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vmw_context_binding_drop(cb);
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}
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/**
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* vmw_context_binding_state_kill - Kill all bindings associated with a
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* struct vmw_ctx_binding state structure, and re-initialize the structure.
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*
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* @cbs: Pointer to the context binding state tracker.
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*
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* Emits commands to scrub all bindings associated with the
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* context binding state tracker. Then re-initializes the whole structure.
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*/
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void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs)
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{
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struct vmw_ctx_binding *entry, *next;
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list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) {
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vmw_context_binding_kill(entry);
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}
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}
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@ -245,6 +245,67 @@ struct vmw_piter {
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struct page *(*page)(struct vmw_piter *);
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};
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/*
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* enum vmw_ctx_binding_type - abstract resource to context binding types
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*/
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enum vmw_ctx_binding_type {
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vmw_ctx_binding_shader,
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vmw_ctx_binding_rt,
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vmw_ctx_binding_tex,
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vmw_ctx_binding_max
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};
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/**
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* struct vmw_ctx_bindinfo - structure representing a single context binding
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*
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* @ctx: Pointer to the context structure. NULL means the binding is not
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* active.
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* @bt: The binding type.
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* @i1: Union of information needed to unbind.
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*/
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struct vmw_ctx_bindinfo {
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struct vmw_resource *ctx;
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enum vmw_ctx_binding_type bt;
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union {
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SVGA3dShaderType shader_type;
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SVGA3dRenderTargetType rt_type;
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uint32 texture_stage;
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} i1;
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};
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/**
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* struct vmw_ctx_binding - structure representing a single context binding
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* - suitable for tracking in a context
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*
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* @ctx_list: List head for context.
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* @bi: Binding info
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*/
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struct vmw_ctx_binding {
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struct list_head ctx_list;
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struct vmw_ctx_bindinfo bi;
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};
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/**
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* struct vmw_ctx_binding_state - context binding state
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*
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* @list: linked list of individual bindings.
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* @render_targets: Render target bindings.
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* @texture_units: Texture units/samplers bindings.
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* @shaders: Shader bindings.
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*
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* Note that this structure also provides storage space for the individual
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* struct vmw_ctx_binding objects, so that no dynamic allocation is needed
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* for individual bindings.
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*
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*/
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struct vmw_ctx_binding_state {
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struct list_head list;
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struct vmw_ctx_binding render_targets[SVGA3D_RT_MAX];
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struct vmw_ctx_binding texture_units[SVGA3D_NUM_TEXTURE_UNITS];
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struct vmw_ctx_binding shaders[SVGA3D_SHADERTYPE_MAX];
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};
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struct vmw_sw_context{
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struct drm_open_hash res_ht;
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bool res_ht_initialized;
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@ -266,6 +327,7 @@ struct vmw_sw_context{
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struct vmw_resource *last_query_ctx;
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bool needs_post_query_barrier;
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struct vmw_resource *error_resource;
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struct vmw_ctx_binding_state staged_bindings;
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};
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struct vmw_legacy_display;
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@ -876,6 +938,9 @@ extern int vmw_context_define_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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extern int vmw_context_destroy_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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extern int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
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const struct vmw_ctx_bindinfo *ci);
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extern void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);
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/*
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* Surface management - vmwgfx_surface.c
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@ -54,6 +54,8 @@ struct vmw_resource_relocation {
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* @res: Ref-counted pointer to the resource.
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* @switch_backup: Boolean whether to switch backup buffer on unreserve.
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* @new_backup: Refcounted pointer to the new backup buffer.
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* @staged_bindings: If @res is a context, tracks bindings set up during
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* the command batch. Otherwise NULL.
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* @new_backup_offset: New backup buffer offset if @new_backup is non-NUll.
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* @first_usage: Set to true the first time the resource is referenced in
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* the command stream.
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@ -65,6 +67,7 @@ struct vmw_resource_val_node {
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struct drm_hash_item hash;
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struct vmw_resource *res;
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struct vmw_dma_buffer *new_backup;
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struct vmw_ctx_binding_state *staged_bindings;
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unsigned long new_backup_offset;
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bool first_usage;
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bool no_buffer_needed;
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@ -106,6 +109,11 @@ static void vmw_resource_list_unreserve(struct list_head *list,
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struct vmw_dma_buffer *new_backup =
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backoff ? NULL : val->new_backup;
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if (unlikely(val->staged_bindings)) {
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vmw_context_binding_state_kill(val->staged_bindings);
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kfree(val->staged_bindings);
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val->staged_bindings = NULL;
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}
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vmw_resource_unreserve(res, new_backup,
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val->new_backup_offset);
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vmw_dmabuf_unreference(&val->new_backup);
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@ -389,8 +397,15 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
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struct vmw_resource_val_node *node;
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int ret;
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if (*id == SVGA3D_INVALID_ID)
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if (*id == SVGA3D_INVALID_ID) {
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if (p_val)
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*p_val = NULL;
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if (res_type == vmw_res_context) {
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DRM_ERROR("Illegal context invalid id.\n");
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return -EINVAL;
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}
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return 0;
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}
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/*
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* Fastpath in case of repeated commands referencing the same
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@ -438,6 +453,18 @@ static int vmw_cmd_res_check(struct vmw_private *dev_priv,
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rcache->node = node;
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if (p_val)
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*p_val = node;
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if (node->first_usage && res_type == vmw_res_context) {
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node->staged_bindings =
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kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL);
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if (node->staged_bindings == NULL) {
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DRM_ERROR("Failed to allocate context binding "
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"information.\n");
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goto out_no_reloc;
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}
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INIT_LIST_HEAD(&node->staged_bindings->list);
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}
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vmw_resource_unreference(&res);
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return 0;
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@ -480,17 +507,33 @@ static int vmw_cmd_set_render_target_check(struct vmw_private *dev_priv,
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SVGA3dCmdHeader header;
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SVGA3dCmdSetRenderTarget body;
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} *cmd;
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struct vmw_resource_val_node *ctx_node;
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int ret;
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ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
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cmd = container_of(header, struct vmw_sid_cmd, header);
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ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
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user_context_converter, &cmd->body.cid,
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&ctx_node);
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if (unlikely(ret != 0))
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return ret;
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cmd = container_of(header, struct vmw_sid_cmd, header);
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ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
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user_surface_converter,
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&cmd->body.target.sid, NULL);
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return ret;
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if (unlikely(ret != 0))
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return ret;
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if (dev_priv->has_mob) {
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struct vmw_ctx_bindinfo bi;
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bi.ctx = ctx_node->res;
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bi.bt = vmw_ctx_binding_rt;
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bi.i1.rt_type = cmd->body.type;
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return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
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}
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return 0;
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}
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static int vmw_cmd_surface_copy_check(struct vmw_private *dev_priv,
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@ -1145,15 +1188,21 @@ static int vmw_cmd_tex_state(struct vmw_private *dev_priv,
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struct vmw_tex_state_cmd {
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SVGA3dCmdHeader header;
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SVGA3dCmdSetTextureState state;
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};
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} *cmd;
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SVGA3dTextureState *last_state = (SVGA3dTextureState *)
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((unsigned long) header + header->size + sizeof(header));
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SVGA3dTextureState *cur_state = (SVGA3dTextureState *)
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((unsigned long) header + sizeof(struct vmw_tex_state_cmd));
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struct vmw_resource_val_node *ctx_node;
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int ret;
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ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
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cmd = container_of(header, struct vmw_tex_state_cmd,
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header);
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ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
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user_context_converter, &cmd->state.cid,
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&ctx_node);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
@ -1166,6 +1215,16 @@ static int vmw_cmd_tex_state(struct vmw_private *dev_priv,
|
||||
&cur_state->value, NULL);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
if (dev_priv->has_mob) {
|
||||
struct vmw_ctx_bindinfo bi;
|
||||
|
||||
bi.ctx = ctx_node->res;
|
||||
bi.bt = vmw_ctx_binding_tex;
|
||||
bi.i1.texture_stage = cur_state->stage;
|
||||
vmw_context_binding_add(ctx_node->staged_bindings,
|
||||
&bi);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -1426,20 +1485,32 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
|
||||
SVGA3dCmdHeader header;
|
||||
SVGA3dCmdSetShader body;
|
||||
} *cmd;
|
||||
struct vmw_resource_val_node *ctx_node;
|
||||
int ret;
|
||||
|
||||
cmd = container_of(header, struct vmw_set_shader_cmd,
|
||||
header);
|
||||
|
||||
ret = vmw_cmd_cid_check(dev_priv, sw_context, header);
|
||||
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
|
||||
user_context_converter, &cmd->body.cid,
|
||||
&ctx_node);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
if (dev_priv->has_mob) {
|
||||
struct vmw_ctx_bindinfo bi;
|
||||
|
||||
if (dev_priv->has_mob)
|
||||
return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader,
|
||||
user_shader_converter,
|
||||
&cmd->body.shid, NULL);
|
||||
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader,
|
||||
user_shader_converter,
|
||||
&cmd->body.shid, NULL);
|
||||
if (unlikely(ret != 0))
|
||||
return ret;
|
||||
|
||||
bi.ctx = ctx_node->res;
|
||||
bi.bt = vmw_ctx_binding_shader;
|
||||
bi.i1.shader_type = cmd->body.type;
|
||||
return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -1820,6 +1891,8 @@ static void vmw_resource_list_unreference(struct list_head *list)
|
||||
list_for_each_entry_safe(val, val_next, list, head) {
|
||||
list_del_init(&val->head);
|
||||
vmw_resource_unreference(&val->res);
|
||||
if (unlikely(val->staged_bindings))
|
||||
kfree(val->staged_bindings);
|
||||
kfree(val);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user