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drbd: Get rid of the WORK_PENDING macro
This macro doesn't add any value; just use test_bit() instead. Signed-off-by: Philipp Reisner <philipp.reisner@linbit.com> Signed-off-by: Lars Ellenberg <lars.ellenberg@linbit.com> Signed-off-by: Jens Axboe <axboe@fb.com>
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@ -1931,19 +1931,18 @@ void __update_timing_details(
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++(*cb_nr);
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}
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#define WORK_PENDING(work_bit, todo) (todo & (1UL << work_bit))
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static void do_device_work(struct drbd_device *device, const unsigned long todo)
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{
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if (WORK_PENDING(MD_SYNC, todo))
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if (test_bit(MD_SYNC, &todo))
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do_md_sync(device);
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if (WORK_PENDING(RS_DONE, todo) ||
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WORK_PENDING(RS_PROGRESS, todo))
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update_on_disk_bitmap(device, WORK_PENDING(RS_DONE, todo));
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if (WORK_PENDING(GO_DISKLESS, todo))
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if (test_bit(RS_DONE, &todo) ||
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test_bit(RS_PROGRESS, &todo))
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update_on_disk_bitmap(device, test_bit(RS_DONE, &todo));
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if (test_bit(GO_DISKLESS, &todo))
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go_diskless(device);
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if (WORK_PENDING(DESTROY_DISK, todo))
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if (test_bit(DESTROY_DISK, &todo))
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drbd_ldev_destroy(device);
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if (WORK_PENDING(RS_START, todo))
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if (test_bit(RS_START, &todo))
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do_start_resync(device);
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}
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