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[media] media: Add link_validate() op to check links to the sink pad
The purpose of the link_validate() op is to allow an entity driver to ensure that the properties of the pads at the both ends of the link are suitable for starting the pipeline. link_validate is called on sink pads on active links which belong to the active part of the graph. Signed-off-by: Sakari Ailus <sakari.ailus@iki.fi> Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
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@ -335,6 +335,9 @@ the media_entity pipe field.
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Calls to media_entity_pipeline_start() can be nested. The pipeline pointer must
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be identical for all nested calls to the function.
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media_entity_pipeline_start() may return an error. In that case, it will
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clean up any the changes it did by itself.
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When stopping the stream, drivers must notify the entities with
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media_entity_pipeline_stop(struct media_entity *entity);
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@ -351,3 +354,19 @@ If other operations need to be disallowed on streaming entities (such as
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changing entities configuration parameters) drivers can explicitly check the
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media_entity stream_count field to find out if an entity is streaming. This
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operation must be done with the media_device graph_mutex held.
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Link validation
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---------------
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Link validation is performed by media_entity_pipeline_start() for any
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entity which has sink pads in the pipeline. The
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media_entity::link_validate() callback is used for that purpose. In
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link_validate() callback, entity driver should check that the properties of
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the source pad of the connected entity and its own sink pad match. It is up
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to the type of the entity (and in the end, the properties of the hardware)
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what matching actually means.
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Subsystems should facilitate link validation by providing subsystem specific
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helper functions to provide easy access for commonly needed information, and
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in the end provide a way to use driver-specific callbacks.
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@ -214,23 +214,76 @@ EXPORT_SYMBOL_GPL(media_entity_graph_walk_next);
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* pipeline pointer must be identical for all nested calls to
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* media_entity_pipeline_start().
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*/
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void media_entity_pipeline_start(struct media_entity *entity,
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struct media_pipeline *pipe)
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__must_check int media_entity_pipeline_start(struct media_entity *entity,
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struct media_pipeline *pipe)
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{
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struct media_device *mdev = entity->parent;
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struct media_entity_graph graph;
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struct media_entity *entity_err = entity;
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int ret;
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mutex_lock(&mdev->graph_mutex);
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media_entity_graph_walk_start(&graph, entity);
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while ((entity = media_entity_graph_walk_next(&graph))) {
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unsigned int i;
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entity->stream_count++;
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WARN_ON(entity->pipe && entity->pipe != pipe);
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entity->pipe = pipe;
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/* Already streaming --- no need to check. */
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if (entity->stream_count > 1)
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continue;
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if (!entity->ops || !entity->ops->link_validate)
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continue;
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for (i = 0; i < entity->num_links; i++) {
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struct media_link *link = &entity->links[i];
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/* Is this pad part of an enabled link? */
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if (!(link->flags & MEDIA_LNK_FL_ENABLED))
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continue;
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/* Are we the sink or not? */
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if (link->sink->entity != entity)
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continue;
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ret = entity->ops->link_validate(link);
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if (ret < 0 && ret != -ENOIOCTLCMD)
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goto error;
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}
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}
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mutex_unlock(&mdev->graph_mutex);
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return 0;
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error:
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/*
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* Link validation on graph failed. We revert what we did and
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* return the error.
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*/
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media_entity_graph_walk_start(&graph, entity_err);
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while ((entity_err = media_entity_graph_walk_next(&graph))) {
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entity_err->stream_count--;
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if (entity_err->stream_count == 0)
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entity_err->pipe = NULL;
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/*
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* We haven't increased stream_count further than this
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* so we quit here.
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*/
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if (entity_err == entity)
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break;
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}
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mutex_unlock(&mdev->graph_mutex);
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return ret;
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}
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EXPORT_SYMBOL_GPL(media_entity_pipeline_start);
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@ -46,6 +46,7 @@ struct media_entity_operations {
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int (*link_setup)(struct media_entity *entity,
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const struct media_pad *local,
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const struct media_pad *remote, u32 flags);
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int (*link_validate)(struct media_link *link);
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};
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struct media_entity {
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@ -140,8 +141,8 @@ void media_entity_graph_walk_start(struct media_entity_graph *graph,
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struct media_entity *entity);
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struct media_entity *
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media_entity_graph_walk_next(struct media_entity_graph *graph);
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void media_entity_pipeline_start(struct media_entity *entity,
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struct media_pipeline *pipe);
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__must_check int media_entity_pipeline_start(struct media_entity *entity,
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struct media_pipeline *pipe);
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void media_entity_pipeline_stop(struct media_entity *entity);
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#define media_entity_call(entity, operation, args...) \
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