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ASoC: Add SoundWire stream programming interface
SoundWire stream needs to be propagated to all the DAIs(cpu, codec). So, add a snd_soc_dai_set_sdw_stream() API for the same. Signed-off-by: Shreyas NC <shreyas.nc@intel.com> Acked-by: Mark Brown <broonie@kernel.org> Signed-off-by: Vinod Koul <vkoul@kernel.org>
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@ -170,6 +170,8 @@ struct snd_soc_dai_ops {
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unsigned int rx_num, unsigned int *rx_slot);
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int (*set_tristate)(struct snd_soc_dai *dai, int tristate);
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int (*set_sdw_stream)(struct snd_soc_dai *dai,
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void *stream, int direction);
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/*
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* DAI digital mute - optional.
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* Called by soc-core to minimise any pops.
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@ -358,4 +360,25 @@ static inline void *snd_soc_dai_get_drvdata(struct snd_soc_dai *dai)
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return dev_get_drvdata(dai->dev);
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}
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/**
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* snd_soc_dai_set_sdw_stream() - Configures a DAI for SDW stream operation
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* @dai: DAI
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* @stream: STREAM
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* @direction: Stream direction(Playback/Capture)
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* SoundWire subsystem doesn't have a notion of direction and we reuse
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* the ASoC stream direction to configure sink/source ports.
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* Playback maps to source ports and Capture for sink ports.
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*
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* This should be invoked with NULL to clear the stream set previously.
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* Returns 0 on success, a negative error code otherwise.
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*/
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static inline int snd_soc_dai_set_sdw_stream(struct snd_soc_dai *dai,
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void *stream, int direction)
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{
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if (dai->driver->ops->set_sdw_stream)
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return dai->driver->ops->set_sdw_stream(dai, stream, direction);
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else
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return -ENOTSUPP;
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}
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#endif
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