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powerpc/ps3: gelic_udbg: use struct udphdr from <linux/udp.h>
Instead of defining a local version of struct udphdr use the standard definition from <linux/udp.h>. The 'src' field is named 'source' in the <linux/udp.h> definition. Signed-off-by: Luis Henriques <luis.henriques@canonical.com> Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
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@ -17,6 +17,7 @@
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#include <linux/etherdevice.h>
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#include <linux/if_vlan.h>
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#include <linux/ip.h>
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#include <linux/udp.h>
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#include <asm/io.h>
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#include <asm/udbg.h>
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@ -61,13 +62,6 @@ struct debug_block {
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u8 pkt[1520];
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} __packed;
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struct udphdr {
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u16 src;
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u16 dest;
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u16 len;
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u16 checksum;
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} __packed;
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static __iomem struct ethhdr *h_eth;
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static __iomem struct vlan_hdr *h_vlan;
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static __iomem struct iphdr *h_ip;
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@ -186,7 +180,7 @@ static void gelic_debug_init(void)
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header_size += sizeof(struct udphdr);
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h_udp = (struct udphdr *)(h_ip + 1);
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h_udp->src = GELIC_DEBUG_PORT;
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h_udp->source = GELIC_DEBUG_PORT;
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h_udp->dest = GELIC_DEBUG_PORT;
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pmsgc = pmsg = (char *)(h_udp + 1);
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