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HID: playstation: add DualSense player LED support.
The DualSense features 5 player LEDs below its touchpad, which are meant as player id indications. The LEDs are configured with a player ID determined by an ID allocator, which assign player ids to ps_device instances. This patch is a combination of the following original patches minus use of LED framework APIs: - HID: playstation: add DualSense player LEDs support. - HID: playstation: DualSense set LEDs to default player id. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> Reviewed-by: Barnabás Pőcze <pobrn@protonmail.com> Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
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@ -9,6 +9,7 @@
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#include <linux/crc32.h>
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#include <linux/device.h>
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#include <linux/hid.h>
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#include <linux/idr.h>
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#include <linux/input/mt.h>
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#include <linux/module.h>
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@ -20,6 +21,8 @@
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static DEFINE_MUTEX(ps_devices_lock);
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static LIST_HEAD(ps_devices_list);
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static DEFINE_IDA(ps_player_id_allocator);
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#define HID_PLAYSTATION_VERSION_PATCH 0x8000
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/* Base class for playstation devices. */
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@ -28,6 +31,8 @@ struct ps_device {
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struct hid_device *hdev;
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spinlock_t lock;
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uint32_t player_id;
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struct power_supply_desc battery_desc;
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struct power_supply *battery;
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uint8_t battery_capacity;
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@ -108,6 +113,7 @@ struct ps_calibration_data {
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#define DS_OUTPUT_VALID_FLAG1_POWER_SAVE_CONTROL_ENABLE BIT(1)
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#define DS_OUTPUT_VALID_FLAG1_LIGHTBAR_CONTROL_ENABLE BIT(2)
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#define DS_OUTPUT_VALID_FLAG1_RELEASE_LEDS BIT(3)
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#define DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE BIT(4)
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#define DS_OUTPUT_VALID_FLAG2_LIGHTBAR_SETUP_CONTROL_ENABLE BIT(1)
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#define DS_OUTPUT_POWER_SAVE_CONTROL_MIC_MUTE BIT(4)
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#define DS_OUTPUT_LIGHTBAR_SETUP_LIGHT_OUT BIT(1)
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@ -151,6 +157,11 @@ struct dualsense {
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bool mic_muted;
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bool last_btn_mic_state;
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/* Player leds */
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bool update_player_leds;
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uint8_t player_leds_state;
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struct led_classdev player_leds[5];
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struct work_struct output_worker;
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void *output_report_dmabuf;
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uint8_t output_seq; /* Sequence number for output report. */
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@ -309,6 +320,24 @@ static int ps_devices_list_remove(struct ps_device *dev)
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return 0;
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}
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static int ps_device_set_player_id(struct ps_device *dev)
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{
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int ret = ida_alloc(&ps_player_id_allocator, GFP_KERNEL);
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if (ret < 0)
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return ret;
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dev->player_id = ret;
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return 0;
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}
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static void ps_device_release_player_id(struct ps_device *dev)
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{
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ida_free(&ps_player_id_allocator, dev->player_id);
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dev->player_id = U32_MAX;
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}
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static struct input_dev *ps_allocate_input_dev(struct hid_device *hdev, const char *name_suffix)
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{
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struct input_dev *input_dev;
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@ -824,6 +853,13 @@ static void dualsense_output_worker(struct work_struct *work)
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ds->update_lightbar = false;
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}
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if (ds->update_player_leds) {
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common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_PLAYER_INDICATOR_CONTROL_ENABLE;
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common->player_leds = ds->player_leds_state;
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ds->update_player_leds = false;
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}
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if (ds->update_mic_mute) {
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common->valid_flag1 |= DS_OUTPUT_VALID_FLAG1_MIC_MUTE_LED_CONTROL_ENABLE;
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common->mute_button_led = ds->mic_muted;
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@ -1078,6 +1114,29 @@ static void dualsense_set_lightbar(struct dualsense *ds, uint8_t red, uint8_t gr
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schedule_work(&ds->output_worker);
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}
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static void dualsense_set_player_leds(struct dualsense *ds)
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{
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/*
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* The DualSense controller has a row of 5 LEDs used for player ids.
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* Behavior on the PlayStation 5 console is to center the player id
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* across the LEDs, so e.g. player 1 would be "--x--" with x being 'on'.
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* Follow a similar mapping here.
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*/
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static const int player_ids[5] = {
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BIT(2),
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BIT(3) | BIT(1),
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BIT(4) | BIT(2) | BIT(0),
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BIT(4) | BIT(3) | BIT(1) | BIT(0),
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BIT(4) | BIT(3) | BIT(2) | BIT(1) | BIT(0)
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};
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uint8_t player_id = ds->base.player_id % ARRAY_SIZE(player_ids);
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ds->update_player_leds = true;
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ds->player_leds_state = player_ids[player_id];
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schedule_work(&ds->output_worker);
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}
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static struct ps_device *dualsense_create(struct hid_device *hdev)
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{
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struct dualsense *ds;
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@ -1166,6 +1225,15 @@ static struct ps_device *dualsense_create(struct hid_device *hdev)
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dualsense_set_lightbar(ds, 0, 0, 128); /* blue */
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ret = ps_device_set_player_id(ps_dev);
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if (ret) {
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hid_err(hdev, "Failed to assign player id for DualSense: %d\n", ret);
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goto err;
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}
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/* Set player LEDs to our player id. */
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dualsense_set_player_leds(ds);
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/*
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* Reporting hardware and firmware is important as there are frequent updates, which
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* can change behavior.
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@ -1243,6 +1311,7 @@ static void ps_remove(struct hid_device *hdev)
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struct ps_device *dev = hid_get_drvdata(hdev);
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ps_devices_list_remove(dev);
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ps_device_release_player_id(dev);
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hid_hw_close(hdev);
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hid_hw_stop(hdev);
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@ -1263,7 +1332,19 @@ static struct hid_driver ps_driver = {
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.raw_event = ps_raw_event,
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};
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module_hid_driver(ps_driver);
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static int __init ps_init(void)
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{
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return hid_register_driver(&ps_driver);
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}
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static void __exit ps_exit(void)
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{
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hid_unregister_driver(&ps_driver);
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ida_destroy(&ps_player_id_allocator);
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}
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module_init(ps_init);
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module_exit(ps_exit);
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MODULE_AUTHOR("Sony Interactive Entertainment");
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MODULE_DESCRIPTION("HID Driver for PlayStation peripherals.");
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