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drm/doc: Overview documentation for drm_mm.c
kerneldoc polish will follow in the next patch. Hopefully documenting the lru scan support a bit better spurs someone to give this a shot in the ttm eviction code. At least in i915 it helped quite a lot with memory thrashing on platforms where eviction was (we've fixed that too meanwhile) fairly expensive. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -920,6 +920,17 @@ struct drm_gem_object * (*gem_prime_import)(struct drm_device *dev,
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<title>PRIME Function References</title>
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!Edrivers/gpu/drm/drm_prime.c
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</sect2>
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<sect2>
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<title>DRM MM Range Allocator</title>
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<sect3>
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<title>Overview</title>
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!Pdrivers/gpu/drm/drm_mm.c Overview
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</sect3>
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<sect3>
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<title>LRU Scan/Eviction Support</title>
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!Pdrivers/gpu/drm/drm_mm.c lru scan roaster
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</sect3>
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</sect2>
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</sect1>
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<!-- Internals: mode setting -->
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@ -47,6 +47,45 @@
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#include <linux/seq_file.h>
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#include <linux/export.h>
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/**
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* DOC: Overview
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*
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* drm_mm provides a simple range allocator. The drivers are free to use the
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* resource allocator from the linux core if it suits them, the upside of drm_mm
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* is that it's in the DRM core. Which means that it's easier to extend for
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* some of the crazier special purpose needs of gpus.
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*
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* The main data struct is &drm_mm, allocations are tracked in &drm_mm_node.
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* Drivers are free to embed either of them into their own suitable
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* datastructures. drm_mm itself will not do any allocations of its own, so if
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* drivers choose not to embed nodes they need to still allocate them
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* themselves.
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*
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* The range allocator also supports reservation of preallocated blocks. This is
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* useful for taking over initial mode setting configurations from the firmware,
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* where an object needs to be created which exactly matches the firmware's
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* scanout target. As long as the range is still free it can be inserted anytime
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* after the allocator is initialized, which helps with avoiding looped
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* depencies in the driver load sequence.
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*
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* drm_mm maintains a stack of most recently freed holes, which of all
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* simplistic datastructures seems to be a fairly decent approach to clustering
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* allocations and avoiding too much fragmentation. This means free space
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* searches are O(num_holes). Given that all the fancy features drm_mm supports
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* something better would be fairly complex and since gfx thrashing is a fairly
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* steep cliff not a real concern. Removing a node again is O(1).
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*
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* drm_mm supports a few features: Alignment and range restrictions can be
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* supplied. Further more every &drm_mm_node has a color value (which is just an
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* opaqua unsigned long) which in conjunction with a driver callback can be used
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* to implement sophisticated placement restrictions. The i915 DRM driver uses
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* this to implement guard pages between incompatible caching domains in the
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* graphics TT.
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*
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* Finally iteration helpers to walk all nodes and all holes are provided as are
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* some basic allocator dumpers for debugging.
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*/
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static struct drm_mm_node *drm_mm_search_free_generic(const struct drm_mm *mm,
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unsigned long size,
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unsigned alignment,
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@ -399,6 +438,34 @@ void drm_mm_replace_node(struct drm_mm_node *old, struct drm_mm_node *new)
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}
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EXPORT_SYMBOL(drm_mm_replace_node);
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/**
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* DOC: lru scan roaster
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*
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* Very often GPUs need to have continuous allocations for a given object. When
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* evicting objects to make space for a new one it is therefore not most
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* efficient when we simply start to select all objects from the tail of an LRU
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* until there's a suitable hole: Especially for big objects or nodes that
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* otherwise have special allocation constraints there's a good chance we evict
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* lots of (smaller) objects unecessarily.
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*
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* The DRM range allocator supports this use-case through the scanning
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* interfaces. First a scan operation needs to be initialized with
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* drm_mm_init_scan() or drm_mm_init_scan_with_range(). The the driver adds
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* objects to the roaster (probably by walking an LRU list, but this can be
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* freely implemented) until a suitable hole is found or there's no further
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* evitable object.
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*
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* The the driver must walk through all objects again in exactly the reverse
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* order to restore the allocator state. Note that while the allocator is used
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* in the scan mode no other operation is allowed.
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*
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* Finally the driver evicts all objects selected in the scan. Adding and
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* removing an object is O(1), and since freeing a node is also O(1) the overall
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* complexity is O(scanned_objects). So like the free stack which needs to be
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* walked before a scan operation even begins this is linear in the number of
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* objects. It doesn't seem to hurt badly.
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*/
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/**
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* Initializa lru scanning.
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*
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