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[ALSA] ASoC documentation updates

Update the ASoC documentation.  Along with minor formatting and grammar
cleanups it moves the ASoC overview into the present tense to reflect
the fact that it has now been merged.

Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
This commit is contained in:
Mark Brown 2008-01-23 08:41:46 +01:00 committed by Jaroslav Kysela
parent dca008f367
commit 7c4dbbd87c
8 changed files with 97 additions and 93 deletions

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@ -1,5 +1,5 @@
ASoC currently supports the three main Digital Audio Interfaces (DAI) found on
SoC controllers and portable audio CODECS today, namely AC97, I2S and PCM.
SoC controllers and portable audio CODECs today, namely AC97, I2S and PCM.
AC97
@ -25,7 +25,7 @@ left/right clock (LRC) synchronise the link. I2S is flexible in that either the
controller or CODEC can drive (master) the BCLK and LRC clock lines. Bit clock
usually varies depending on the sample rate and the master system clock
(SYSCLK). LRCLK is the same as the sample rate. A few devices support separate
ADC and DAC LRCLK's, this allows for simultaneous capture and playback at
ADC and DAC LRCLKs, this allows for simultaneous capture and playback at
different sample rates.
I2S has several different operating modes:-
@ -35,7 +35,7 @@ I2S has several different operating modes:-
o Left Justified - MSB is transmitted on transition of LRC.
o Right Justified - MSB is transmitted sample size BCLK's before LRC
o Right Justified - MSB is transmitted sample size BCLKs before LRC
transition.
PCM

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@ -13,7 +13,7 @@ or SYSCLK). This audio master clock can be derived from a number of sources
(e.g. crystal, PLL, CPU clock) and is responsible for producing the correct
audio playback and capture sample rates.
Some master clocks (e.g. PLL's and CPU based clocks) are configurable in that
Some master clocks (e.g. PLLs and CPU based clocks) are configurable in that
their speed can be altered by software (depending on the system use and to save
power). Other master clocks are fixed at a set frequency (i.e. crystals).
@ -41,11 +41,11 @@ BCLK = LRC * x
BCLK = LRC * Channels * Word Size
This relationship depends on the codec or SoC CPU in particular. In general
it's best to configure BCLK to the lowest possible speed (depending on your
rate, number of channels and wordsize) to save on power.
it is best to configure BCLK to the lowest possible speed (depending on your
rate, number of channels and word size) to save on power.
It's also desirable to use the codec (if possible) to drive (or master) the
audio clocks as it's usually gives more accurate sample rates than the CPU.
It is also desirable to use the codec (if possible) to drive (or master) the
audio clocks as it usually gives more accurate sample rates than the CPU.

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@ -9,7 +9,7 @@ code should be added to the platform and machine drivers respectively.
Each codec driver *must* provide the following features:-
1) Codec DAI and PCM configuration
2) Codec control IO - using I2C, 3 Wire(SPI) or both API's
2) Codec control IO - using I2C, 3 Wire(SPI) or both APIs
3) Mixers and audio controls
4) Codec audio operations
@ -19,7 +19,7 @@ Optionally, codec drivers can also provide:-
6) DAPM event handler.
7) DAC Digital mute control.
It's probably best to use this guide in conjunction with the existing codec
Its probably best to use this guide in conjunction with the existing codec
driver code in sound/soc/codecs/
ASoC Codec driver breakdown
@ -27,8 +27,8 @@ ASoC Codec driver breakdown
1 - Codec DAI and PCM configuration
-----------------------------------
Each codec driver must have a struct snd_soc_codec_dai to define it's DAI and
PCM's capabilities and operations. This struct is exported so that it can be
Each codec driver must have a struct snd_soc_codec_dai to define its DAI and
PCM capabilities and operations. This struct is exported so that it can be
registered with the core by your machine driver.
e.g.
@ -67,18 +67,18 @@ EXPORT_SYMBOL_GPL(wm8731_dai);
2 - Codec control IO
--------------------
The codec can usually be controlled via an I2C or SPI style interface (AC97
combines control with data in the DAI). The codec drivers will have to provide
functions to read and write the codec registers along with supplying a register
cache:-
The codec can usually be controlled via an I2C or SPI style interface
(AC97 combines control with data in the DAI). The codec drivers provide
functions to read and write the codec registers along with supplying a
register cache:-
/* IO control data and register cache */
void *control_data; /* codec control (i2c/3wire) data */
void *reg_cache;
void *control_data; /* codec control (i2c/3wire) data */
void *reg_cache;
Codec read/write should do any data formatting and call the hardware read write
below to perform the IO. These functions are called by the core and alsa when
performing DAPM or changing the mixer:-
Codec read/write should do any data formatting and call the hardware
read write below to perform the IO. These functions are called by the
core and ALSA when performing DAPM or changing the mixer:-
unsigned int (*read)(struct snd_soc_codec *, unsigned int);
int (*write)(struct snd_soc_codec *, unsigned int, unsigned int);
@ -131,7 +131,7 @@ Defines a stereo enumerated control
4 - Codec Audio Operations
--------------------------
The codec driver also supports the following alsa operations:-
The codec driver also supports the following ALSA operations:-
/* SoC audio ops */
struct snd_soc_ops {
@ -142,15 +142,15 @@ struct snd_soc_ops {
int (*prepare)(struct snd_pcm_substream *);
};
Please refer to the alsa driver PCM documentation for details.
Please refer to the ALSA driver PCM documentation for details.
http://www.alsa-project.org/~iwai/writing-an-alsa-driver/c436.htm
5 - DAPM description.
---------------------
The Dynamic Audio Power Management description describes the codec's power
components, their relationships and registers to the ASoC core. Please read
dapm.txt for details of building the description.
The Dynamic Audio Power Management description describes the codec power
components and their relationships and registers to the ASoC core.
Please read dapm.txt for details of building the description.
Please also see the examples in other codec drivers.
@ -158,8 +158,8 @@ Please also see the examples in other codec drivers.
6 - DAPM event handler
----------------------
This function is a callback that handles codec domain PM calls and system
domain PM calls (e.g. suspend and resume). It's used to put the codec to sleep
when not in use.
domain PM calls (e.g. suspend and resume). It is used to put the codec
to sleep when not in use.
Power states:-
@ -175,13 +175,14 @@ Power states:-
SNDRV_CTL_POWER_D3cold: /* Everything Off, without power */
7 - Codec DAC digital mute control.
------------------------------------
Most codecs have a digital mute before the DAC's that can be used to minimise
any system noise. The mute stops any digital data from entering the DAC.
7 - Codec DAC digital mute control
----------------------------------
Most codecs have a digital mute before the DACs that can be used to
minimise any system noise. The mute stops any digital data from
entering the DAC.
A callback can be created that is called by the core for each codec DAI when the
mute is applied or freed.
A callback can be created that is called by the core for each codec DAI
when the mute is applied or freed.
i.e.

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@ -4,20 +4,20 @@ Dynamic Audio Power Management for Portable Devices
1. Description
==============
Dynamic Audio Power Management (DAPM) is designed to allow portable Linux devices
to use the minimum amount of power within the audio subsystem at all times. It
is independent of other kernel PM and as such, can easily co-exist with the
other PM systems.
Dynamic Audio Power Management (DAPM) is designed to allow portable
Linux devices to use the minimum amount of power within the audio
subsystem at all times. It is independent of other kernel PM and as
such, can easily co-exist with the other PM systems.
DAPM is also completely transparent to all user space applications as all power
switching is done within the ASoC core. No code changes or recompiling are
required for user space applications. DAPM makes power switching decisions based
upon any audio stream (capture/playback) activity and audio mixer settings
within the device.
DAPM is also completely transparent to all user space applications as
all power switching is done within the ASoC core. No code changes or
recompiling are required for user space applications. DAPM makes power
switching decisions based upon any audio stream (capture/playback)
activity and audio mixer settings within the device.
DAPM spans the whole machine. It covers power control within the entire audio
subsystem, this includes internal codec power blocks and machine level power
systems.
DAPM spans the whole machine. It covers power control within the entire
audio subsystem, this includes internal codec power blocks and machine
level power systems.
There are 4 power domains within DAPM
@ -34,7 +34,7 @@ There are 4 power domains within DAPM
Automatically set when mixer and mux settings are changed by the user.
e.g. alsamixer, amixer.
4. Stream domain - DAC's and ADC's.
4. Stream domain - DACs and ADCs.
Enabled and disabled when stream playback/capture is started and
stopped respectively. e.g. aplay, arecord.
@ -51,7 +51,7 @@ widgets hereafter.
Audio DAPM widgets fall into a number of types:-
o Mixer - Mixes several analog signals into a single analog signal.
o Mux - An analog switch that outputs only 1 of it's inputs.
o Mux - An analog switch that outputs only one of many inputs.
o PGA - A programmable gain amplifier or attenuation widget.
o ADC - Analog to Digital Converter
o DAC - Digital to Analog Converter
@ -78,14 +78,14 @@ parameters for stream name and kcontrols.
2.1 Stream Domain Widgets
-------------------------
Stream Widgets relate to the stream power domain and only consist of ADC's
(analog to digital converters) and DAC's (digital to analog converters).
Stream Widgets relate to the stream power domain and only consist of ADCs
(analog to digital converters) and DACs (digital to analog converters).
Stream widgets have the following format:-
SND_SOC_DAPM_DAC(name, stream name, reg, shift, invert),
NOTE: the stream name must match the corresponding stream name in your codecs
NOTE: the stream name must match the corresponding stream name in your codec
snd_soc_codec_dai.
e.g. stream widgets for HiFi playback and capture
@ -97,7 +97,7 @@ SND_SOC_DAPM_ADC("HiFi ADC", "HiFi Capture", REG, 2, 1),
2.2 Path Domain Widgets
-----------------------
Path domain widgets have a ability to control or effect the audio signal or
Path domain widgets have a ability to control or affect the audio signal or
audio paths within the audio subsystem. They have the following form:-
SND_SOC_DAPM_PGA(name, reg, shift, invert, controls, num_controls)
@ -149,7 +149,7 @@ SND_SOC_DAPM_MIC("Mic Jack", spitz_mic_bias),
2.4 Codec Domain
----------------
The Codec power domain has no widgets and is handled by the codecs DAPM event
The codec power domain has no widgets and is handled by the codecs DAPM event
handler. This handler is called when the codec powerstate is changed wrt to any
stream event or by kernel PM events.
@ -158,8 +158,8 @@ stream event or by kernel PM events.
-------------------
Sometimes widgets exist in the codec or machine audio map that don't have any
corresponding register bit for power control. In this case it's necessary to
create a virtual widget - a widget with no control bits e.g.
corresponding soft power control. In this case it is necessary to create
a virtual widget - a widget with no control bits e.g.
SND_SOC_DAPM_MIXER("AC97 Mixer", SND_SOC_DAPM_NOPM, 0, 0, NULL, 0),
@ -172,13 +172,14 @@ subsystem individually with a call to snd_soc_dapm_new_control().
3. Codec Widget Interconnections
================================
Widgets are connected to each other within the codec and machine by audio
paths (called interconnections). Each interconnection must be defined in order
to create a map of all audio paths between widgets.
Widgets are connected to each other within the codec and machine by audio paths
(called interconnections). Each interconnection must be defined in order to
create a map of all audio paths between widgets.
This is easiest with a diagram of the codec (and schematic of the machine audio
system), as it requires joining widgets together via their audio signal paths.
i.e. from the WM8731 codec's output mixer (wm8731.c)
e.g., from the WM8731 output mixer (wm8731.c)
The WM8731 output mixer has 3 inputs (sources)

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@ -16,7 +16,7 @@ struct snd_soc_machine {
int (*remove)(struct platform_device *pdev);
/* the pre and post PM functions are used to do any PM work before and
* after the codec and DAI's do any PM work. */
* after the codec and DAIs do any PM work. */
int (*suspend_pre)(struct platform_device *pdev, pm_message_t state);
int (*suspend_post)(struct platform_device *pdev, pm_message_t state);
int (*resume_pre)(struct platform_device *pdev);
@ -38,7 +38,7 @@ probe/remove are optional. Do any machine specific probe here.
suspend()/resume()
------------------
The machine driver has pre and post versions of suspend and resume to take care
of any machine audio tasks that have to be done before or after the codec, DAI's
of any machine audio tasks that have to be done before or after the codec, DAIs
and DMA is suspended and resumed. Optional.
@ -49,10 +49,10 @@ The machine specific audio operations can be set here. Again this is optional.
Machine DAI Configuration
-------------------------
The machine DAI configuration glues all the codec and CPU DAI's together. It can
The machine DAI configuration glues all the codec and CPU DAIs together. It can
also be used to set up the DAI system clock and for any machine related DAI
initialisation e.g. the machine audio map can be connected to the codec audio
map, unconnnected codec pins can be set as such. Please see corgi.c, spitz.c
map, unconnected codec pins can be set as such. Please see corgi.c, spitz.c
for examples.
struct snd_soc_dai_link is used to set up each DAI in your machine. e.g.
@ -67,7 +67,7 @@ static struct snd_soc_dai_link corgi_dai = {
.ops = &corgi_ops,
};
struct snd_soc_machine then sets up the machine with it's DAI's. e.g.
struct snd_soc_machine then sets up the machine with it's DAIs. e.g.
/* corgi audio machine driver */
static struct snd_soc_machine snd_soc_machine_corgi = {
@ -110,4 +110,4 @@ details.
Machine Controls
----------------
Machine specific audio mixer controls can be added in the dai init function.
Machine specific audio mixer controls can be added in the DAI init function.

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@ -1,25 +1,26 @@
ALSA SoC Layer
==============
The overall project goal of the ALSA System on Chip (ASoC) layer is to provide
better ALSA support for embedded system-on-chip processors (e.g. pxa2xx, au1x00,
iMX, etc) and portable audio codecs. Currently there is some support in the
kernel for SoC audio, however it has some limitations:-
The overall project goal of the ALSA System on Chip (ASoC) layer is to
provide better ALSA support for embedded system-on-chip processors (e.g.
pxa2xx, au1x00, iMX, etc) and portable audio codecs. Prior to the ASoC
subsystem there was some support in the kernel for SoC audio, however it
had some limitations:-
* Currently, codec drivers are often tightly coupled to the underlying SoC
CPU. This is not ideal and leads to code duplication i.e. Linux now has 4
different wm8731 drivers for 4 different SoC platforms.
* Codec drivers were often tightly coupled to the underlying SoC
CPU. This is not ideal and leads to code duplication - for example,
Linux had different wm8731 drivers for 4 different SoC platforms.
* There is no standard method to signal user initiated audio events (e.g.
* There was no standard method to signal user initiated audio events (e.g.
Headphone/Mic insertion, Headphone/Mic detection after an insertion
event). These are quite common events on portable devices and often require
machine specific code to re-route audio, enable amps, etc., after such an
event.
* Current drivers tend to power up the entire codec when playing
(or recording) audio. This is fine for a PC, but tends to waste a lot of
power on portable devices. There is also no support for saving power via
changing codec oversampling rates, bias currents, etc.
* Drivers tended to power up the entire codec when playing (or
recording) audio. This is fine for a PC, but tends to waste a lot of
power on portable devices. There was also no support for saving
power via changing codec oversampling rates, bias currents, etc.
ASoC Design
@ -31,12 +32,13 @@ features :-
* Codec independence. Allows reuse of codec drivers on other platforms
and machines.
* Easy I2S/PCM audio interface setup between codec and SoC. Each SoC interface
and codec registers it's audio interface capabilities with the core and are
subsequently matched and configured when the application hw params are known.
* Easy I2S/PCM audio interface setup between codec and SoC. Each SoC
interface and codec registers it's audio interface capabilities with the
core and are subsequently matched and configured when the application
hardware parameters are known.
* Dynamic Audio Power Management (DAPM). DAPM automatically sets the codec to
it's minimum power state at all times. This includes powering up/down
its minimum power state at all times. This includes powering up/down
internal power blocks depending on the internal codec audio routing and any
active streams.
@ -45,16 +47,16 @@ features :-
signals the codec when to change power states.
* Machine specific controls: Allow machines to add controls to the sound card
(e.g. volume control for speaker amp).
(e.g. volume control for speaker amplifier).
To achieve all this, ASoC basically splits an embedded audio system into 3
components :-
* Codec driver: The codec driver is platform independent and contains audio
controls, audio interface capabilities, codec dapm definition and codec IO
controls, audio interface capabilities, codec DAPM definition and codec IO
functions.
* Platform driver: The platform driver contains the audio dma engine and audio
* Platform driver: The platform driver contains the audio DMA engine and audio
interface drivers (e.g. I2S, AC97, PCM) for that platform.
* Machine driver: The machine driver handles any machine specific controls and
@ -81,4 +83,4 @@ machine.txt: Machine driver internals.
pop_clicks.txt: How to minimise audio artifacts.
clocking.txt: ASoC clocking for best power performance.
clocking.txt: ASoC clocking for best power performance.

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@ -8,7 +8,7 @@ specific code.
Audio DMA
=========
The platform DMA driver optionally supports the following alsa operations:-
The platform DMA driver optionally supports the following ALSA operations:-
/* SoC audio ops */
struct snd_soc_ops {
@ -38,7 +38,7 @@ struct snd_soc_platform {
struct snd_pcm_ops *pcm_ops;
};
Please refer to the alsa driver documentation for details of audio DMA.
Please refer to the ALSA driver documentation for details of audio DMA.
http://www.alsa-project.org/~iwai/writing-an-alsa-driver/c436.htm
An example DMA driver is soc/pxa/pxa2xx-pcm.c
@ -52,7 +52,7 @@ Each SoC DAI driver must provide the following features:-
1) Digital audio interface (DAI) description
2) Digital audio interface configuration
3) PCM's description
4) Sysclk configuration
4) SYSCLK configuration
5) Suspend and resume (optional)
Please see codec.txt for a description of items 1 - 4.

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@ -15,11 +15,11 @@ click every time a component power state is changed.
Minimising Playback Pops and Clicks
===================================
Playback pops in portable audio subsystems cannot be completely eliminated atm,
however future audio codec hardware will have better pop and click suppression.
Pops can be reduced within playback by powering the audio components in a
specific order. This order is different for startup and shutdown and follows
some basic rules:-
Playback pops in portable audio subsystems cannot be completely eliminated
currently, however future audio codec hardware will have better pop and click
suppression. Pops can be reduced within playback by powering the audio
components in a specific order. This order is different for startup and
shutdown and follows some basic rules:-
Startup Order :- DAC --> Mixers --> Output PGA --> Digital Unmute