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[PATCH] fbdev: Shift pixel value before entering loop in cfbimageblit
In slow imageblit, the pixel value is shifted by a certain amount (dependent on the bpp and endianness) for each iteration. This is inefficient. Better do the shifting once before going into the loop. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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@ -162,6 +162,8 @@ static inline void slow_imageblit(const struct fb_image *image, struct fb_info *
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u32 i, j, l;
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dst2 = (u32 __iomem *) dst1;
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fgcolor <<= LEFT_POS(bpp);
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bgcolor <<= LEFT_POS(bpp);
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for (i = image->height; i--; ) {
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shift = val = 0;
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@ -180,7 +182,6 @@ static inline void slow_imageblit(const struct fb_image *image, struct fb_info *
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while (j--) {
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l--;
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color = (*s & 1 << (BIT_NR(l))) ? fgcolor : bgcolor;
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color <<= LEFT_POS(bpp);
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val |= SHIFT_HIGH(color, shift);
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/* Did the bitshift spill bits to the next long? */
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