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media: vsp1: Provide a body pool
Each display list allocates a body to store register values in a dma accessible buffer from a dma_alloc_wc() allocation. Each of these results in an entry in the IOMMU TLB, and a large number of display list allocations adds pressure to this resource. Reduce TLB pressure on the IPMMUs by allocating multiple display list bodies in a single allocation, and providing these to the display list through a 'body pool'. A pool can be allocated by the display list manager or entities which require their own body allocations. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
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@ -41,6 +41,8 @@ struct vsp1_dl_entry {
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/**
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* struct vsp1_dl_body - Display list body
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* @list: entry in the display list list of bodies
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* @free: entry in the pool free body list
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* @pool: pool to which this body belongs
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* @vsp1: the VSP1 device
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* @entries: array of entries
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* @dma: DMA address of the entries
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@ -50,6 +52,9 @@ struct vsp1_dl_entry {
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*/
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struct vsp1_dl_body {
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struct list_head list;
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struct list_head free;
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struct vsp1_dl_body_pool *pool;
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struct vsp1_device *vsp1;
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struct vsp1_dl_entry *entries;
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@ -60,6 +65,30 @@ struct vsp1_dl_body {
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unsigned int max_entries;
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};
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/**
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* struct vsp1_dl_body_pool - display list body pool
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* @dma: DMA address of the entries
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* @size: size of the full DMA memory pool in bytes
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* @mem: CPU memory pointer for the pool
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* @bodies: Array of DLB structures for the pool
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* @free: List of free DLB entries
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* @lock: Protects the free list
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* @vsp1: the VSP1 device
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*/
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struct vsp1_dl_body_pool {
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/* DMA allocation */
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dma_addr_t dma;
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size_t size;
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void *mem;
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/* Body management */
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struct vsp1_dl_body *bodies;
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struct list_head free;
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spinlock_t lock;
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struct vsp1_device *vsp1;
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};
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/**
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* struct vsp1_dl_list - Display list
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* @list: entry in the display list manager lists
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@ -104,6 +133,7 @@ enum vsp1_dl_mode {
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* @active: list currently being processed (loaded) by hardware
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* @queued: list queued to the hardware (written to the DL registers)
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* @pending: list waiting to be queued to the hardware
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* @pool: body pool for the display list bodies
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* @gc_work: bodies garbage collector work struct
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* @gc_bodies: array of display list bodies waiting to be freed
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*/
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@ -119,6 +149,8 @@ struct vsp1_dl_manager {
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struct vsp1_dl_list *queued;
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struct vsp1_dl_list *pending;
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struct vsp1_dl_body_pool *pool;
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struct work_struct gc_work;
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struct list_head gc_bodies;
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};
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@ -127,6 +159,137 @@ struct vsp1_dl_manager {
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* Display List Body Management
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*/
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/**
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* vsp1_dl_body_pool_create - Create a pool of bodies from a single allocation
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* @vsp1: The VSP1 device
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* @num_bodies: The number of bodies to allocate
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* @num_entries: The maximum number of entries that a body can contain
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* @extra_size: Extra allocation provided for the bodies
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*
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* Allocate a pool of display list bodies each with enough memory to contain the
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* requested number of entries plus the @extra_size.
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*
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* Return a pointer to a pool on success or NULL if memory can't be allocated.
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*/
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struct vsp1_dl_body_pool *
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vsp1_dl_body_pool_create(struct vsp1_device *vsp1, unsigned int num_bodies,
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unsigned int num_entries, size_t extra_size)
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{
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struct vsp1_dl_body_pool *pool;
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size_t dlb_size;
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unsigned int i;
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pool = kzalloc(sizeof(*pool), GFP_KERNEL);
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if (!pool)
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return NULL;
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pool->vsp1 = vsp1;
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/*
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* TODO: 'extra_size' is only used by vsp1_dlm_create(), to allocate
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* extra memory for the display list header. We need only one header per
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* display list, not per display list body, thus this allocation is
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* extraneous and should be reworked in the future.
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*/
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dlb_size = num_entries * sizeof(struct vsp1_dl_entry) + extra_size;
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pool->size = dlb_size * num_bodies;
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pool->bodies = kcalloc(num_bodies, sizeof(*pool->bodies), GFP_KERNEL);
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if (!pool->bodies) {
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kfree(pool);
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return NULL;
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}
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pool->mem = dma_alloc_wc(vsp1->bus_master, pool->size, &pool->dma,
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GFP_KERNEL);
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if (!pool->mem) {
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kfree(pool->bodies);
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kfree(pool);
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return NULL;
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}
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spin_lock_init(&pool->lock);
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INIT_LIST_HEAD(&pool->free);
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for (i = 0; i < num_bodies; ++i) {
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struct vsp1_dl_body *dlb = &pool->bodies[i];
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dlb->pool = pool;
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dlb->max_entries = num_entries;
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dlb->dma = pool->dma + i * dlb_size;
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dlb->entries = pool->mem + i * dlb_size;
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list_add_tail(&dlb->free, &pool->free);
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}
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return pool;
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}
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/**
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* vsp1_dl_body_pool_destroy - Release a body pool
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* @pool: The body pool
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*
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* Release all components of a pool allocation.
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*/
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void vsp1_dl_body_pool_destroy(struct vsp1_dl_body_pool *pool)
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{
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if (!pool)
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return;
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if (pool->mem)
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dma_free_wc(pool->vsp1->bus_master, pool->size, pool->mem,
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pool->dma);
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kfree(pool->bodies);
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kfree(pool);
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}
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/**
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* vsp1_dl_body_get - Obtain a body from a pool
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* @pool: The body pool
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*
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* Obtain a body from the pool without blocking.
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*
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* Returns a display list body or NULL if there are none available.
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*/
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struct vsp1_dl_body *vsp1_dl_body_get(struct vsp1_dl_body_pool *pool)
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{
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struct vsp1_dl_body *dlb = NULL;
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unsigned long flags;
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spin_lock_irqsave(&pool->lock, flags);
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if (!list_empty(&pool->free)) {
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dlb = list_first_entry(&pool->free, struct vsp1_dl_body, free);
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list_del(&dlb->free);
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}
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spin_unlock_irqrestore(&pool->lock, flags);
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return dlb;
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}
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/**
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* vsp1_dl_body_put - Return a body back to its pool
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* @dlb: The display list body
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*
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* Return a body back to the pool, and reset the num_entries to clear the list.
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*/
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void vsp1_dl_body_put(struct vsp1_dl_body *dlb)
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{
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unsigned long flags;
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if (!dlb)
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return;
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dlb->num_entries = 0;
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spin_lock_irqsave(&dlb->pool->lock, flags);
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list_add_tail(&dlb->free, &dlb->pool->free);
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spin_unlock_irqrestore(&dlb->pool->lock, flags);
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}
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/*
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* Initialize a display list body object and allocate DMA memory for the body
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* data. The display list body object is expected to have been initialized to
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@ -13,6 +13,7 @@
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struct vsp1_device;
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struct vsp1_dl_body;
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struct vsp1_dl_body_pool;
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struct vsp1_dl_list;
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struct vsp1_dl_manager;
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@ -33,6 +34,13 @@ void vsp1_dl_list_put(struct vsp1_dl_list *dl);
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void vsp1_dl_list_write(struct vsp1_dl_list *dl, u32 reg, u32 data);
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void vsp1_dl_list_commit(struct vsp1_dl_list *dl, bool internal);
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struct vsp1_dl_body_pool *
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vsp1_dl_body_pool_create(struct vsp1_device *vsp1, unsigned int num_bodies,
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unsigned int num_entries, size_t extra_size);
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void vsp1_dl_body_pool_destroy(struct vsp1_dl_body_pool *pool);
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struct vsp1_dl_body *vsp1_dl_body_get(struct vsp1_dl_body_pool *pool);
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void vsp1_dl_body_put(struct vsp1_dl_body *dlb);
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struct vsp1_dl_body *vsp1_dl_body_alloc(struct vsp1_device *vsp1,
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unsigned int num_entries);
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void vsp1_dl_body_free(struct vsp1_dl_body *dlb);
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