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ALSA: usb-audio: skip UAC2 EFFECT_UNIT
Current code mishandles the case where the device is a UAC2 and the bDescriptorSubtype is a UAC2 Effect Unit (0x07). It tries to parse it as a Processing Unit (which is similar to two other UAC1 units with overlapping subtypes), but since the structure is different (See: 4.7.2.10, 4.7.2.11 in UAC2 standard), the parsing is done incorrectly and prevents the device from initializing. For now, just ignore the unit. Signed-off-by: Eldad Zack <eldad@fogrefinery.com> Signed-off-by: Takashi Iwai <tiwai@suse.de>
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@ -723,8 +723,19 @@ static int check_input_term(struct mixer_build *state, int id, struct usb_audio_
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return 0;
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}
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case UAC1_PROCESSING_UNIT:
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case UAC1_EXTENSION_UNIT: {
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case UAC1_EXTENSION_UNIT:
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/* UAC2_PROCESSING_UNIT_V2 */
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/* UAC2_EFFECT_UNIT */ {
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struct uac_processing_unit_descriptor *d = p1;
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if (state->mixer->protocol == UAC_VERSION_2 &&
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hdr[2] == UAC2_EFFECT_UNIT) {
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/* UAC2/UAC1 unit IDs overlap here in an
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* uncompatible way. Ignore this unit for now.
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*/
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return 0;
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}
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if (d->bNrInPins) {
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id = d->baSourceID[0];
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break; /* continue to parse */
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