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[media] v4l: vsp1: Use media entity enumeration interface
Instead of using a bitmap directly in a driver, use the new media entity enumeration interface to perform the same. Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
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@ -282,24 +282,35 @@ static int vsp1_pipeline_validate_branch(struct vsp1_pipeline *pipe,
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struct vsp1_rwpf *output)
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{
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struct vsp1_entity *entity;
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unsigned int entities = 0;
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struct media_entity_enum ent_enum;
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struct media_pad *pad;
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int rval;
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bool bru_found = false;
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input->location.left = 0;
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input->location.top = 0;
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rval = media_entity_enum_init(
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&ent_enum, input->entity.pads[RWPF_PAD_SOURCE].graph_obj.mdev);
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if (rval)
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return rval;
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pad = media_entity_remote_pad(&input->entity.pads[RWPF_PAD_SOURCE]);
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while (1) {
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if (pad == NULL)
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return -EPIPE;
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if (pad == NULL) {
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rval = -EPIPE;
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goto out;
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}
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/* We've reached a video node, that shouldn't have happened. */
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if (!is_media_entity_v4l2_subdev(pad->entity))
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return -EPIPE;
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if (!is_media_entity_v4l2_subdev(pad->entity)) {
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rval = -EPIPE;
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goto out;
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}
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entity = to_vsp1_entity(media_entity_to_v4l2_subdev(pad->entity));
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entity = to_vsp1_entity(
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media_entity_to_v4l2_subdev(pad->entity));
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/* A BRU is present in the pipeline, store the compose rectangle
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* location in the input RPF for use when configuring the RPF.
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@ -322,15 +333,18 @@ static int vsp1_pipeline_validate_branch(struct vsp1_pipeline *pipe,
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break;
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/* Ensure the branch has no loop. */
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if (entities & (1 << media_entity_id(&entity->subdev.entity)))
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return -EPIPE;
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entities |= 1 << media_entity_id(&entity->subdev.entity);
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if (media_entity_enum_test_and_set(&ent_enum,
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&entity->subdev.entity)) {
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rval = -EPIPE;
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goto out;
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}
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/* UDS can't be chained. */
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if (entity->type == VSP1_ENTITY_UDS) {
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if (pipe->uds)
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return -EPIPE;
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if (pipe->uds) {
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rval = -EPIPE;
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goto out;
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}
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pipe->uds = entity;
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pipe->uds_input = bru_found ? pipe->bru
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@ -348,9 +362,12 @@ static int vsp1_pipeline_validate_branch(struct vsp1_pipeline *pipe,
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/* The last entity must be the output WPF. */
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if (entity != &output->entity)
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return -EPIPE;
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rval = -EPIPE;
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return 0;
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out:
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media_entity_enum_cleanup(&ent_enum);
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return rval;
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}
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static void __vsp1_pipeline_cleanup(struct vsp1_pipeline *pipe)
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