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ps3disk: dequeue in-flight request
Other than in issue error paths, ps3disk always completely finishes fetched requests. With full completion on error paths, it can be easily converted to dequeueing model. * After L1 r/w call failure, ps3disk_submit_request_sg() now fails the whole request. Issue failure isn't likely to benefit from partial retry anyway and ps3disk uses full failure in completion error path too, so I don't think this amounts to any meaningful functionality loss. * flush completion is converted to _all for consistency. It doesn't make any functional difference. [ Impact: dequeue in-flight request ] Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Jens Axboe <jens.axboe@oracle.com>
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@ -157,7 +157,7 @@ static int ps3disk_submit_request_sg(struct ps3_storage_device *dev,
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if (res) {
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dev_err(&dev->sbd.core, "%s:%u: %s failed %d\n", __func__,
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__LINE__, op, res);
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__blk_end_request_cur(req, -EIO);
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__blk_end_request_all(req, -EIO);
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return 0;
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}
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@ -179,7 +179,7 @@ static int ps3disk_submit_flush_request(struct ps3_storage_device *dev,
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if (res) {
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dev_err(&dev->sbd.core, "%s:%u: sync cache failed 0x%llx\n",
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__func__, __LINE__, res);
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__blk_end_request_cur(req, -EIO);
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__blk_end_request_all(req, -EIO);
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return 0;
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}
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@ -195,6 +195,8 @@ static void ps3disk_do_request(struct ps3_storage_device *dev,
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dev_dbg(&dev->sbd.core, "%s:%u\n", __func__, __LINE__);
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while ((req = elv_next_request(q))) {
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blkdev_dequeue_request(req);
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if (blk_fs_request(req)) {
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if (ps3disk_submit_request_sg(dev, req))
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break;
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@ -204,7 +206,7 @@ static void ps3disk_do_request(struct ps3_storage_device *dev,
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break;
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} else {
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blk_dump_rq_flags(req, DEVICE_NAME " bad request");
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__blk_end_request_cur(req, -EIO);
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__blk_end_request_all(req, -EIO);
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continue;
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}
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}
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