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ASoC: dapm: Simplify snd_soc_dapm_link_dai_widgets()
If we find a widget who's stream name matches the name of a DAI widget then thats the one it should be connected to. Based on the widget id we can say in which direction the path should be. No need to go back to the DAI and check the stream names. Signed-off-by: Lars-Peter Clausen <lars@metafoo.de> Signed-off-by: Mark Brown <broonie@linaro.org>
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@ -3334,6 +3334,7 @@ int snd_soc_dapm_new_dai_widgets(struct snd_soc_dapm_context *dapm,
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int snd_soc_dapm_link_dai_widgets(struct snd_soc_card *card)
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{
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struct snd_soc_dapm_widget *dai_w, *w;
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struct snd_soc_dapm_widget *src, *sink;
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struct snd_soc_dai *dai;
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/* For each DAI widget... */
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@ -3364,25 +3365,15 @@ int snd_soc_dapm_link_dai_widgets(struct snd_soc_card *card)
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if (!w->sname || !strstr(w->sname, dai_w->name))
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continue;
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if (dai->driver->playback.stream_name &&
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strstr(w->sname,
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dai->driver->playback.stream_name)) {
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dev_dbg(dai->dev, "%s -> %s\n",
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dai->playback_widget->name, w->name);
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snd_soc_dapm_add_path(w->dapm,
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dai->playback_widget, w, NULL, NULL);
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}
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if (dai->driver->capture.stream_name &&
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strstr(w->sname,
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dai->driver->capture.stream_name)) {
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dev_dbg(dai->dev, "%s -> %s\n",
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w->name, dai->capture_widget->name);
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snd_soc_dapm_add_path(w->dapm, w,
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dai->capture_widget, NULL, NULL);
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if (dai_w->id == snd_soc_dapm_dai_in) {
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src = dai_w;
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sink = w;
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} else {
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src = w;
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sink = dai_w;
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}
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dev_dbg(dai->dev, "%s -> %s\n", src->name, sink->name);
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snd_soc_dapm_add_path(w->dapm, src, sink, NULL, NULL);
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}
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}
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