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OMAP: DSS2: DSI: use a private workqueue
Using the shared workqueue led to to a deadlock in the case where the display was unblanked via keyboard. What happens is something like this: - User presses a key context 1: - drivers/char/keyboard.c calls schedule_console_callback() - fb_unblank takes the console semaphore - dsi bus lock is taken, and frame transfer is started (dsi bus lock is left on) - Unblank code tries to set the panel backlight, which tries to take dsi bus lock, but is blocked while the frame transfer is going on context 2, shared workqueue, console_callback in drivers/char/vt.c: - Tries to take console semaphore - Blocks, as console semaphore is being held by context 1 - No other shared workqueue work can be run context 3, HW irq, caused by FRAMEDONE interrupt: - Interrupt handler schedules framedone-work in shared workqueue - Framedone-work is never ran, as the shared workqueue is blocked. This means that the unblank thread stays blocked, which means that context 2 stays blocked. While I think the real problem is in keyboard/virtual terminal code, using a private workqueue in the DSI driver is perhaps safer and more robust than using the shared one. The DSI works should not be delayed more than a millisecond or so, and even if the private workqueue gives us no hard promise of doing so, it's still safer bet than the shared workqueue. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
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@ -238,6 +238,8 @@ static struct
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bool te_enabled;
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struct workqueue_struct *workqueue;
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struct work_struct framedone_work;
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void (*framedone_callback)(int, void *);
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void *framedone_data;
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@ -2759,6 +2761,7 @@ static void dsi_update_screen_dispc(struct omap_dss_device *dssdev,
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unsigned packet_payload;
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unsigned packet_len;
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u32 l;
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int r;
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const unsigned channel = dsi.update_channel;
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/* line buffer is 1024 x 24bits */
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/* XXX: for some reason using full buffer size causes considerable TX
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@ -2809,8 +2812,9 @@ static void dsi_update_screen_dispc(struct omap_dss_device *dssdev,
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dsi_perf_mark_start();
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schedule_delayed_work(&dsi.framedone_timeout_work,
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r = queue_delayed_work(dsi.workqueue, &dsi.framedone_timeout_work,
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msecs_to_jiffies(250));
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BUG_ON(r == 0);
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dss_start_update(dssdev);
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@ -2841,6 +2845,11 @@ static void dsi_framedone_timeout_work_callback(struct work_struct *work)
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DSSERR("Framedone not received for 250ms!\n");
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/* XXX While extremely unlikely, we could get FRAMEDONE interrupt after
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* 250ms which would conflict with this timeout work. What should be
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* done is first cancel the transfer on the HW, and then cancel the
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* possibly scheduled framedone work */
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/* SIDLEMODE back to smart-idle */
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dispc_enable_sidle();
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@ -2873,6 +2882,7 @@ static void dsi_framedone_timeout_work_callback(struct work_struct *work)
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static void dsi_framedone_irq_callback(void *data, u32 mask)
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{
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int r;
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/* Note: We get FRAMEDONE when DISPC has finished sending pixels and
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* turns itself off. However, DSI still has the pixels in its buffers,
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* and is sending the data.
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@ -2881,7 +2891,8 @@ static void dsi_framedone_irq_callback(void *data, u32 mask)
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/* SIDLEMODE back to smart-idle */
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dispc_enable_sidle();
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schedule_work(&dsi.framedone_work);
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r = queue_work(dsi.workqueue, &dsi.framedone_work);
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BUG_ON(r == 0);
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}
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static void dsi_handle_framedone(void)
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@ -3292,6 +3303,10 @@ int dsi_init(struct platform_device *pdev)
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mutex_init(&dsi.lock);
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sema_init(&dsi.bus_lock, 1);
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dsi.workqueue = create_singlethread_workqueue("dsi");
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if (dsi.workqueue == NULL)
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return -ENOMEM;
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INIT_WORK(&dsi.framedone_work, dsi_framedone_work_callback);
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INIT_DELAYED_WORK_DEFERRABLE(&dsi.framedone_timeout_work,
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dsi_framedone_timeout_work_callback);
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@ -3328,6 +3343,7 @@ int dsi_init(struct platform_device *pdev)
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err2:
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iounmap(dsi.base);
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err1:
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destroy_workqueue(dsi.workqueue);
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return r;
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}
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@ -3335,6 +3351,8 @@ void dsi_exit(void)
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{
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iounmap(dsi.base);
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destroy_workqueue(dsi.workqueue);
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DSSDBG("omap_dsi_exit\n");
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}
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