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x86: xsave: set FP, SSE bits in the xsave header in the user sigcontext
If a processor implementation discern that a processor state component is in its initialized state, it may modify the corresponding bit in the xsave header.xstate_bv as '0'. State in the memory layout setup by 'xsave' will be consistent with the bit values in the header. During signal handling, legacy applications may change the FP/SSE bits in the sigcontext memory layout without touching the FP/SSE header bits in the xsave header. So always set FP/SSE bits in the xsave header while saving the sigcontext state to the user space. During signal return, this will enable the kernel to capture any changes to the FP/SSE bits by the legacy applications which don't touch xsave headers. xsave aware apps can change the xstate_bv in the xsave header aswell as change any contents in the memory layout. xrestor as part of sigreturn will capture all the changes. Signed-off-by: Suresh Siddha <suresh.b.siddha@intel.com> Signed-off-by: H. Peter Anvin <hpa@zytor.com>
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@ -468,9 +468,23 @@ static int save_i387_fxsave(struct _fpstate_ia32 __user *buf)
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static int save_i387_xsave(void __user *buf)
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static int save_i387_xsave(void __user *buf)
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{
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{
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struct task_struct *tsk = current;
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struct _fpstate_ia32 __user *fx = buf;
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struct _fpstate_ia32 __user *fx = buf;
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int err = 0;
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int err = 0;
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/*
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* For legacy compatible, we always set FP/SSE bits in the bit
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* vector while saving the state to the user context.
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* This will enable us capturing any changes(during sigreturn) to
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* the FP/SSE bits by the legacy applications which don't touch
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* xstate_bv in the xsave header.
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*
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* xsave aware applications can change the xstate_bv in the xsave
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* header as well as change any contents in the memory layout.
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* xrestore as part of sigreturn will capture all the changes.
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*/
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tsk->thread.xstate->xsave.xsave_hdr.xstate_bv |= XSTATE_FPSSE;
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if (save_i387_fxsave(fx) < 0)
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if (save_i387_fxsave(fx) < 0)
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return -1;
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return -1;
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@ -114,6 +114,8 @@ int save_i387_xstate(void __user *buf)
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if (task_thread_info(tsk)->status & TS_XSAVE) {
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if (task_thread_info(tsk)->status & TS_XSAVE) {
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struct _fpstate __user *fx = buf;
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struct _fpstate __user *fx = buf;
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struct _xstate __user *x = buf;
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u64 xstate_bv;
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err = __copy_to_user(&fx->sw_reserved, &fx_sw_reserved,
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err = __copy_to_user(&fx->sw_reserved, &fx_sw_reserved,
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sizeof(struct _fpx_sw_bytes));
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sizeof(struct _fpx_sw_bytes));
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@ -121,6 +123,29 @@ int save_i387_xstate(void __user *buf)
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err |= __put_user(FP_XSTATE_MAGIC2,
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err |= __put_user(FP_XSTATE_MAGIC2,
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(__u32 __user *) (buf + sig_xstate_size
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(__u32 __user *) (buf + sig_xstate_size
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- FP_XSTATE_MAGIC2_SIZE));
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- FP_XSTATE_MAGIC2_SIZE));
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/*
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* Read the xstate_bv which we copied (directly from the cpu or
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* from the state in task struct) to the user buffers and
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* set the FP/SSE bits.
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*/
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err |= __get_user(xstate_bv, &x->xstate_hdr.xstate_bv);
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/*
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* For legacy compatible, we always set FP/SSE bits in the bit
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* vector while saving the state to the user context. This will
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* enable us capturing any changes(during sigreturn) to
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* the FP/SSE bits by the legacy applications which don't touch
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* xstate_bv in the xsave header.
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*
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* xsave aware apps can change the xstate_bv in the xsave
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* header as well as change any contents in the memory layout.
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* xrestore as part of sigreturn will capture all the changes.
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*/
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xstate_bv |= XSTATE_FPSSE;
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err |= __put_user(xstate_bv, &x->xstate_hdr.xstate_bv);
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if (err)
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if (err)
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return err;
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return err;
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}
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}
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