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linux-next/drivers/video/fbdev/pxa168fb.h

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License cleanup: add SPDX GPL-2.0 license identifier to files with no license Many source files in the tree are missing licensing information, which makes it harder for compliance tools to determine the correct license. By default all files without license information are under the default license of the kernel, which is GPL version 2. Update the files which contain no license information with the 'GPL-2.0' SPDX license identifier. The SPDX identifier is a legally binding shorthand, which can be used instead of the full boiler plate text. This patch is based on work done by Thomas Gleixner and Kate Stewart and Philippe Ombredanne. How this work was done: Patches were generated and checked against linux-4.14-rc6 for a subset of the use cases: - file had no licensing information it it. - file was a */uapi/* one with no licensing information in it, - file was a */uapi/* one with existing licensing information, Further patches will be generated in subsequent months to fix up cases where non-standard license headers were used, and references to license had to be inferred by heuristics based on keywords. The analysis to determine which SPDX License Identifier to be applied to a file was done in a spreadsheet of side by side results from of the output of two independent scanners (ScanCode & Windriver) producing SPDX tag:value files created by Philippe Ombredanne. Philippe prepared the base worksheet, and did an initial spot review of a few 1000 files. The 4.13 kernel was the starting point of the analysis with 60,537 files assessed. Kate Stewart did a file by file comparison of the scanner results in the spreadsheet to determine which SPDX license identifier(s) to be applied to the file. She confirmed any determination that was not immediately clear with lawyers working with the Linux Foundation. Criteria used to select files for SPDX license identifier tagging was: - Files considered eligible had to be source code files. - Make and config files were included as candidates if they contained >5 lines of source - File already had some variant of a license header in it (even if <5 lines). All documentation files were explicitly excluded. The following heuristics were used to determine which SPDX license identifiers to apply. - when both scanners couldn't find any license traces, file was considered to have no license information in it, and the top level COPYING file license applied. For non */uapi/* files that summary was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 11139 and resulted in the first patch in this series. If that file was a */uapi/* path one, it was "GPL-2.0 WITH Linux-syscall-note" otherwise it was "GPL-2.0". Results of that was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 WITH Linux-syscall-note 930 and resulted in the second patch in this series. - if a file had some form of licensing information in it, and was one of the */uapi/* ones, it was denoted with the Linux-syscall-note if any GPL family license was found in the file or had no licensing in it (per prior point). Results summary: SPDX license identifier # files ---------------------------------------------------|------ GPL-2.0 WITH Linux-syscall-note 270 GPL-2.0+ WITH Linux-syscall-note 169 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause) 21 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause) 17 LGPL-2.1+ WITH Linux-syscall-note 15 GPL-1.0+ WITH Linux-syscall-note 14 ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) 5 LGPL-2.0+ WITH Linux-syscall-note 4 LGPL-2.1 WITH Linux-syscall-note 3 ((GPL-2.0 WITH Linux-syscall-note) OR MIT) 3 ((GPL-2.0 WITH Linux-syscall-note) AND MIT) 1 and that resulted in the third patch in this series. - when the two scanners agreed on the detected license(s), that became the concluded license(s). - when there was disagreement between the two scanners (one detected a license but the other didn't, or they both detected different licenses) a manual inspection of the file occurred. - In most cases a manual inspection of the information in the file resulted in a clear resolution of the license that should apply (and which scanner probably needed to revisit its heuristics). - When it was not immediately clear, the license identifier was confirmed with lawyers working with the Linux Foundation. - If there was any question as to the appropriate license identifier, the file was flagged for further research and to be revisited later in time. In total, over 70 hours of logged manual review was done on the spreadsheet to determine the SPDX license identifiers to apply to the source files by Kate, Philippe, Thomas and, in some cases, confirmation by lawyers working with the Linux Foundation. Kate also obtained a third independent scan of the 4.13 code base from FOSSology, and compared selected files where the other two scanners disagreed against that SPDX file, to see if there was new insights. The Windriver scanner is based on an older version of FOSSology in part, so they are related. Thomas did random spot checks in about 500 files from the spreadsheets for the uapi headers and agreed with SPDX license identifier in the files he inspected. For the non-uapi files Thomas did random spot checks in about 15000 files. In initial set of patches against 4.14-rc6, 3 files were found to have copy/paste license identifier errors, and have been fixed to reflect the correct identifier. Additionally Philippe spent 10 hours this week doing a detailed manual inspection and review of the 12,461 patched files from the initial patch version early this week with: - a full scancode scan run, collecting the matched texts, detected license ids and scores - reviewing anything where there was a license detected (about 500+ files) to ensure that the applied SPDX license was correct - reviewing anything where there was no detection but the patch license was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied SPDX license was correct This produced a worksheet with 20 files needing minor correction. This worksheet was then exported into 3 different .csv files for the different types of files to be modified. These .csv files were then reviewed by Greg. Thomas wrote a script to parse the csv files and add the proper SPDX tag to the file, in the format that the file expected. This script was further refined by Greg based on the output to detect more types of files automatically and to distinguish between header and source .c files (which need different comment types.) Finally Greg ran the script using the .csv files to generate the patches. Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org> Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com> Reviewed-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-11-01 22:07:57 +08:00
/* SPDX-License-Identifier: GPL-2.0 */
#ifndef __PXA168FB_H__
#define __PXA168FB_H__
/* ------------< LCD register >------------ */
/* Video Frame 0&1 start address registers */
#define LCD_SPU_DMA_START_ADDR_Y0 0x00C0
#define LCD_SPU_DMA_START_ADDR_U0 0x00C4
#define LCD_SPU_DMA_START_ADDR_V0 0x00C8
#define LCD_CFG_DMA_START_ADDR_0 0x00CC /* Cmd address */
#define LCD_SPU_DMA_START_ADDR_Y1 0x00D0
#define LCD_SPU_DMA_START_ADDR_U1 0x00D4
#define LCD_SPU_DMA_START_ADDR_V1 0x00D8
#define LCD_CFG_DMA_START_ADDR_1 0x00DC /* Cmd address */
/* YC & UV Pitch */
#define LCD_SPU_DMA_PITCH_YC 0x00E0
#define SPU_DMA_PITCH_C(c) ((c) << 16)
#define SPU_DMA_PITCH_Y(y) (y)
#define LCD_SPU_DMA_PITCH_UV 0x00E4
#define SPU_DMA_PITCH_V(v) ((v) << 16)
#define SPU_DMA_PITCH_U(u) (u)
/* Video Starting Point on Screen Register */
#define LCD_SPUT_DMA_OVSA_HPXL_VLN 0x00E8
#define CFG_DMA_OVSA_VLN(y) ((y) << 16) /* 0~0xfff */
#define CFG_DMA_OVSA_HPXL(x) (x) /* 0~0xfff */
/* Video Size Register */
#define LCD_SPU_DMA_HPXL_VLN 0x00EC
#define CFG_DMA_VLN(y) ((y) << 16)
#define CFG_DMA_HPXL(x) (x)
/* Video Size After zooming Register */
#define LCD_SPU_DZM_HPXL_VLN 0x00F0
#define CFG_DZM_VLN(y) ((y) << 16)
#define CFG_DZM_HPXL(x) (x)
/* Graphic Frame 0&1 Starting Address Register */
#define LCD_CFG_GRA_START_ADDR0 0x00F4
#define LCD_CFG_GRA_START_ADDR1 0x00F8
/* Graphic Frame Pitch */
#define LCD_CFG_GRA_PITCH 0x00FC
/* Graphic Starting Point on Screen Register */
#define LCD_SPU_GRA_OVSA_HPXL_VLN 0x0100
#define CFG_GRA_OVSA_VLN(y) ((y) << 16)
#define CFG_GRA_OVSA_HPXL(x) (x)
/* Graphic Size Register */
#define LCD_SPU_GRA_HPXL_VLN 0x0104
#define CFG_GRA_VLN(y) ((y) << 16)
#define CFG_GRA_HPXL(x) (x)
/* Graphic Size after Zooming Register */
#define LCD_SPU_GZM_HPXL_VLN 0x0108
#define CFG_GZM_VLN(y) ((y) << 16)
#define CFG_GZM_HPXL(x) (x)
/* HW Cursor Starting Point on Screen Register */
#define LCD_SPU_HWC_OVSA_HPXL_VLN 0x010C
#define CFG_HWC_OVSA_VLN(y) ((y) << 16)
#define CFG_HWC_OVSA_HPXL(x) (x)
/* HW Cursor Size */
#define LCD_SPU_HWC_HPXL_VLN 0x0110
#define CFG_HWC_VLN(y) ((y) << 16)
#define CFG_HWC_HPXL(x) (x)
/* Total Screen Size Register */
#define LCD_SPUT_V_H_TOTAL 0x0114
#define CFG_V_TOTAL(y) ((y) << 16)
#define CFG_H_TOTAL(x) (x)
/* Total Screen Active Size Register */
#define LCD_SPU_V_H_ACTIVE 0x0118
#define CFG_V_ACTIVE(y) ((y) << 16)
#define CFG_H_ACTIVE(x) (x)
/* Screen H&V Porch Register */
#define LCD_SPU_H_PORCH 0x011C
#define CFG_H_BACK_PORCH(b) ((b) << 16)
#define CFG_H_FRONT_PORCH(f) (f)
#define LCD_SPU_V_PORCH 0x0120
#define CFG_V_BACK_PORCH(b) ((b) << 16)
#define CFG_V_FRONT_PORCH(f) (f)
/* Screen Blank Color Register */
#define LCD_SPU_BLANKCOLOR 0x0124
#define CFG_BLANKCOLOR_MASK 0x00FFFFFF
#define CFG_BLANKCOLOR_R_MASK 0x000000FF
#define CFG_BLANKCOLOR_G_MASK 0x0000FF00
#define CFG_BLANKCOLOR_B_MASK 0x00FF0000
/* HW Cursor Color 1&2 Register */
#define LCD_SPU_ALPHA_COLOR1 0x0128
#define CFG_HWC_COLOR1 0x00FFFFFF
#define CFG_HWC_COLOR1_R(red) ((red) << 16)
#define CFG_HWC_COLOR1_G(green) ((green) << 8)
#define CFG_HWC_COLOR1_B(blue) (blue)
#define CFG_HWC_COLOR1_R_MASK 0x000000FF
#define CFG_HWC_COLOR1_G_MASK 0x0000FF00
#define CFG_HWC_COLOR1_B_MASK 0x00FF0000
#define LCD_SPU_ALPHA_COLOR2 0x012C
#define CFG_HWC_COLOR2 0x00FFFFFF
#define CFG_HWC_COLOR2_R_MASK 0x000000FF
#define CFG_HWC_COLOR2_G_MASK 0x0000FF00
#define CFG_HWC_COLOR2_B_MASK 0x00FF0000
/* Video YUV Color Key Control */
#define LCD_SPU_COLORKEY_Y 0x0130
#define CFG_CKEY_Y2(y2) ((y2) << 24)
#define CFG_CKEY_Y2_MASK 0xFF000000
#define CFG_CKEY_Y1(y1) ((y1) << 16)
#define CFG_CKEY_Y1_MASK 0x00FF0000
#define CFG_CKEY_Y(y) ((y) << 8)
#define CFG_CKEY_Y_MASK 0x0000FF00
#define CFG_ALPHA_Y(y) (y)
#define CFG_ALPHA_Y_MASK 0x000000FF
#define LCD_SPU_COLORKEY_U 0x0134
#define CFG_CKEY_U2(u2) ((u2) << 24)
#define CFG_CKEY_U2_MASK 0xFF000000
#define CFG_CKEY_U1(u1) ((u1) << 16)
#define CFG_CKEY_U1_MASK 0x00FF0000
#define CFG_CKEY_U(u) ((u) << 8)
#define CFG_CKEY_U_MASK 0x0000FF00
#define CFG_ALPHA_U(u) (u)
#define CFG_ALPHA_U_MASK 0x000000FF
#define LCD_SPU_COLORKEY_V 0x0138
#define CFG_CKEY_V2(v2) ((v2) << 24)
#define CFG_CKEY_V2_MASK 0xFF000000
#define CFG_CKEY_V1(v1) ((v1) << 16)
#define CFG_CKEY_V1_MASK 0x00FF0000
#define CFG_CKEY_V(v) ((v) << 8)
#define CFG_CKEY_V_MASK 0x0000FF00
#define CFG_ALPHA_V(v) (v)
#define CFG_ALPHA_V_MASK 0x000000FF
/* SPI Read Data Register */
#define LCD_SPU_SPI_RXDATA 0x0140
/* Smart Panel Read Data Register */
#define LCD_SPU_ISA_RSDATA 0x0144
#define ISA_RXDATA_16BIT_1_DATA_MASK 0x000000FF
#define ISA_RXDATA_16BIT_2_DATA_MASK 0x0000FF00
#define ISA_RXDATA_16BIT_3_DATA_MASK 0x00FF0000
#define ISA_RXDATA_16BIT_4_DATA_MASK 0xFF000000
#define ISA_RXDATA_32BIT_1_DATA_MASK 0x00FFFFFF
/* HWC SRAM Read Data Register */
#define LCD_SPU_HWC_RDDAT 0x0158
/* Gamma Table SRAM Read Data Register */
#define LCD_SPU_GAMMA_RDDAT 0x015c
#define CFG_GAMMA_RDDAT_MASK 0x000000FF
/* Palette Table SRAM Read Data Register */
#define LCD_SPU_PALETTE_RDDAT 0x0160
#define CFG_PALETTE_RDDAT_MASK 0x00FFFFFF
/* I/O Pads Input Read Only Register */
#define LCD_SPU_IOPAD_IN 0x0178
#define CFG_IOPAD_IN_MASK 0x0FFFFFFF
/* Reserved Read Only Registers */
#define LCD_CFG_RDREG5F 0x017C
#define IRE_FRAME_CNT_MASK 0x000000C0
#define IPE_FRAME_CNT_MASK 0x00000030
#define GRA_FRAME_CNT_MASK 0x0000000C /* Graphic */
#define DMA_FRAME_CNT_MASK 0x00000003 /* Video */
/* SPI Control Register. */
#define LCD_SPU_SPI_CTRL 0x0180
#define CFG_SCLKCNT(div) ((div) << 24) /* 0xFF~0x2 */
#define CFG_SCLKCNT_MASK 0xFF000000
#define CFG_RXBITS(rx) ((rx) << 16) /* 0x1F~0x1 */
#define CFG_RXBITS_MASK 0x00FF0000
#define CFG_TXBITS(tx) ((tx) << 8) /* 0x1F~0x1 */
#define CFG_TXBITS_MASK 0x0000FF00
#define CFG_CLKINV(clk) ((clk) << 7)
#define CFG_CLKINV_MASK 0x00000080
#define CFG_KEEPXFER(transfer) ((transfer) << 6)
#define CFG_KEEPXFER_MASK 0x00000040
#define CFG_RXBITSTO0(rx) ((rx) << 5)
#define CFG_RXBITSTO0_MASK 0x00000020
#define CFG_TXBITSTO0(tx) ((tx) << 4)
#define CFG_TXBITSTO0_MASK 0x00000010
#define CFG_SPI_ENA(spi) ((spi) << 3)
#define CFG_SPI_ENA_MASK 0x00000008
#define CFG_SPI_SEL(spi) ((spi) << 2)
#define CFG_SPI_SEL_MASK 0x00000004
#define CFG_SPI_3W4WB(wire) ((wire) << 1)
#define CFG_SPI_3W4WB_MASK 0x00000002
#define CFG_SPI_START(start) (start)
#define CFG_SPI_START_MASK 0x00000001
/* SPI Tx Data Register */
#define LCD_SPU_SPI_TXDATA 0x0184
/*
1. Smart Pannel 8-bit Bus Control Register.
2. AHB Slave Path Data Port Register
*/
#define LCD_SPU_SMPN_CTRL 0x0188
/* DMA Control 0 Register */
#define LCD_SPU_DMA_CTRL0 0x0190
#define CFG_NOBLENDING(nb) ((nb) << 31)
#define CFG_NOBLENDING_MASK 0x80000000
#define CFG_GAMMA_ENA(gn) ((gn) << 30)
#define CFG_GAMMA_ENA_MASK 0x40000000
#define CFG_CBSH_ENA(cn) ((cn) << 29)
#define CFG_CBSH_ENA_MASK 0x20000000
#define CFG_PALETTE_ENA(pn) ((pn) << 28)
#define CFG_PALETTE_ENA_MASK 0x10000000
#define CFG_ARBFAST_ENA(an) ((an) << 27)
#define CFG_ARBFAST_ENA_MASK 0x08000000
#define CFG_HWC_1BITMOD(mode) ((mode) << 26)
#define CFG_HWC_1BITMOD_MASK 0x04000000
#define CFG_HWC_1BITENA(mn) ((mn) << 25)
#define CFG_HWC_1BITENA_MASK 0x02000000
#define CFG_HWC_ENA(cn) ((cn) << 24)
#define CFG_HWC_ENA_MASK 0x01000000
#define CFG_DMAFORMAT(dmaformat) ((dmaformat) << 20)
#define CFG_DMAFORMAT_MASK 0x00F00000
#define CFG_GRAFORMAT(graformat) ((graformat) << 16)
#define CFG_GRAFORMAT_MASK 0x000F0000
/* for graphic part */
#define CFG_GRA_FTOGGLE(toggle) ((toggle) << 15)
#define CFG_GRA_FTOGGLE_MASK 0x00008000
#define CFG_GRA_HSMOOTH(smooth) ((smooth) << 14)
#define CFG_GRA_HSMOOTH_MASK 0x00004000
#define CFG_GRA_TSTMODE(test) ((test) << 13)
#define CFG_GRA_TSTMODE_MASK 0x00002000
#define CFG_GRA_SWAPRB(swap) ((swap) << 12)
#define CFG_GRA_SWAPRB_MASK 0x00001000
#define CFG_GRA_SWAPUV(swap) ((swap) << 11)
#define CFG_GRA_SWAPUV_MASK 0x00000800
#define CFG_GRA_SWAPYU(swap) ((swap) << 10)
#define CFG_GRA_SWAPYU_MASK 0x00000400
#define CFG_YUV2RGB_GRA(cvrt) ((cvrt) << 9)
#define CFG_YUV2RGB_GRA_MASK 0x00000200
#define CFG_GRA_ENA(gra) ((gra) << 8)
#define CFG_GRA_ENA_MASK 0x00000100
/* for video part */
#define CFG_DMA_FTOGGLE(toggle) ((toggle) << 7)
#define CFG_DMA_FTOGGLE_MASK 0x00000080
#define CFG_DMA_HSMOOTH(smooth) ((smooth) << 6)
#define CFG_DMA_HSMOOTH_MASK 0x00000040
#define CFG_DMA_TSTMODE(test) ((test) << 5)
#define CFG_DMA_TSTMODE_MASK 0x00000020
#define CFG_DMA_SWAPRB(swap) ((swap) << 4)
#define CFG_DMA_SWAPRB_MASK 0x00000010
#define CFG_DMA_SWAPUV(swap) ((swap) << 3)
#define CFG_DMA_SWAPUV_MASK 0x00000008
#define CFG_DMA_SWAPYU(swap) ((swap) << 2)
#define CFG_DMA_SWAPYU_MASK 0x00000004
#define CFG_DMA_SWAP_MASK 0x0000001C
#define CFG_YUV2RGB_DMA(cvrt) ((cvrt) << 1)
#define CFG_YUV2RGB_DMA_MASK 0x00000002
#define CFG_DMA_ENA(video) (video)
#define CFG_DMA_ENA_MASK 0x00000001
/* DMA Control 1 Register */
#define LCD_SPU_DMA_CTRL1 0x0194
#define CFG_FRAME_TRIG(trig) ((trig) << 31)
#define CFG_FRAME_TRIG_MASK 0x80000000
#define CFG_VSYNC_TRIG(trig) ((trig) << 28)
#define CFG_VSYNC_TRIG_MASK 0x70000000
#define CFG_VSYNC_INV(inv) ((inv) << 27)
#define CFG_VSYNC_INV_MASK 0x08000000
#define CFG_COLOR_KEY_MODE(cmode) ((cmode) << 24)
#define CFG_COLOR_KEY_MASK 0x07000000
#define CFG_CARRY(carry) ((carry) << 23)
#define CFG_CARRY_MASK 0x00800000
#define CFG_LNBUF_ENA(lnbuf) ((lnbuf) << 22)
#define CFG_LNBUF_ENA_MASK 0x00400000
#define CFG_GATED_ENA(gated) ((gated) << 21)
#define CFG_GATED_ENA_MASK 0x00200000
#define CFG_PWRDN_ENA(power) ((power) << 20)
#define CFG_PWRDN_ENA_MASK 0x00100000
#define CFG_DSCALE(dscale) ((dscale) << 18)
#define CFG_DSCALE_MASK 0x000C0000
#define CFG_ALPHA_MODE(amode) ((amode) << 16)
#define CFG_ALPHA_MODE_MASK 0x00030000
#define CFG_ALPHA(alpha) ((alpha) << 8)
#define CFG_ALPHA_MASK 0x0000FF00
#define CFG_PXLCMD(pxlcmd) (pxlcmd)
#define CFG_PXLCMD_MASK 0x000000FF
/* SRAM Control Register */
#define LCD_SPU_SRAM_CTRL 0x0198
#define CFG_SRAM_INIT_WR_RD(mode) ((mode) << 14)
#define CFG_SRAM_INIT_WR_RD_MASK 0x0000C000
#define CFG_SRAM_ADDR_LCDID(id) ((id) << 8)
#define CFG_SRAM_ADDR_LCDID_MASK 0x00000F00
#define CFG_SRAM_ADDR(addr) (addr)
#define CFG_SRAM_ADDR_MASK 0x000000FF
/* SRAM Write Data Register */
#define LCD_SPU_SRAM_WRDAT 0x019C
/* SRAM RTC/WTC Control Register */
#define LCD_SPU_SRAM_PARA0 0x01A0
/* SRAM Power Down Control Register */
#define LCD_SPU_SRAM_PARA1 0x01A4
#define CFG_CSB_256x32(hwc) ((hwc) << 15) /* HWC */
#define CFG_CSB_256x32_MASK 0x00008000
#define CFG_CSB_256x24(palette) ((palette) << 14) /* Palette */
#define CFG_CSB_256x24_MASK 0x00004000
#define CFG_CSB_256x8(gamma) ((gamma) << 13) /* Gamma */
#define CFG_CSB_256x8_MASK 0x00002000
#define CFG_PDWN256x32(pdwn) ((pdwn) << 7) /* HWC */
#define CFG_PDWN256x32_MASK 0x00000080
#define CFG_PDWN256x24(pdwn) ((pdwn) << 6) /* Palette */
#define CFG_PDWN256x24_MASK 0x00000040
#define CFG_PDWN256x8(pdwn) ((pdwn) << 5) /* Gamma */
#define CFG_PDWN256x8_MASK 0x00000020
#define CFG_PDWN32x32(pdwn) ((pdwn) << 3)
#define CFG_PDWN32x32_MASK 0x00000008
#define CFG_PDWN16x66(pdwn) ((pdwn) << 2)
#define CFG_PDWN16x66_MASK 0x00000004
#define CFG_PDWN32x66(pdwn) ((pdwn) << 1)
#define CFG_PDWN32x66_MASK 0x00000002
#define CFG_PDWN64x66(pdwn) (pdwn)
#define CFG_PDWN64x66_MASK 0x00000001
/* Smart or Dumb Panel Clock Divider */
#define LCD_CFG_SCLK_DIV 0x01A8
#define SCLK_SOURCE_SELECT(src) ((src) << 31)
#define SCLK_SOURCE_SELECT_MASK 0x80000000
#define CLK_FRACDIV(frac) ((frac) << 16)
#define CLK_FRACDIV_MASK 0x0FFF0000
#define CLK_INT_DIV(div) (div)
#define CLK_INT_DIV_MASK 0x0000FFFF
/* Video Contrast Register */
#define LCD_SPU_CONTRAST 0x01AC
#define CFG_BRIGHTNESS(bright) ((bright) << 16)
#define CFG_BRIGHTNESS_MASK 0xFFFF0000
#define CFG_CONTRAST(contrast) (contrast)
#define CFG_CONTRAST_MASK 0x0000FFFF
/* Video Saturation Register */
#define LCD_SPU_SATURATION 0x01B0
#define CFG_C_MULTS(mult) ((mult) << 16)
#define CFG_C_MULTS_MASK 0xFFFF0000
#define CFG_SATURATION(sat) (sat)
#define CFG_SATURATION_MASK 0x0000FFFF
/* Video Hue Adjust Register */
#define LCD_SPU_CBSH_HUE 0x01B4
#define CFG_SIN0(sin0) ((sin0) << 16)
#define CFG_SIN0_MASK 0xFFFF0000
#define CFG_COS0(con0) (con0)
#define CFG_COS0_MASK 0x0000FFFF
/* Dump LCD Panel Control Register */
#define LCD_SPU_DUMB_CTRL 0x01B8
#define CFG_DUMBMODE(mode) ((mode) << 28)
#define CFG_DUMBMODE_MASK 0xF0000000
#define CFG_LCDGPIO_O(data) ((data) << 20)
#define CFG_LCDGPIO_O_MASK 0x0FF00000
#define CFG_LCDGPIO_ENA(gpio) ((gpio) << 12)
#define CFG_LCDGPIO_ENA_MASK 0x000FF000
#define CFG_BIAS_OUT(bias) ((bias) << 8)
#define CFG_BIAS_OUT_MASK 0x00000100
#define CFG_REVERSE_RGB(rRGB) ((rRGB) << 7)
#define CFG_REVERSE_RGB_MASK 0x00000080
#define CFG_INV_COMPBLANK(blank) ((blank) << 6)
#define CFG_INV_COMPBLANK_MASK 0x00000040
#define CFG_INV_COMPSYNC(sync) ((sync) << 5)
#define CFG_INV_COMPSYNC_MASK 0x00000020
#define CFG_INV_HENA(hena) ((hena) << 4)
#define CFG_INV_HENA_MASK 0x00000010
#define CFG_INV_VSYNC(vsync) ((vsync) << 3)
#define CFG_INV_VSYNC_MASK 0x00000008
#define CFG_INV_HSYNC(hsync) ((hsync) << 2)
#define CFG_INV_HSYNC_MASK 0x00000004
#define CFG_INV_PCLK(pclk) ((pclk) << 1)
#define CFG_INV_PCLK_MASK 0x00000002
#define CFG_DUMB_ENA(dumb) (dumb)
#define CFG_DUMB_ENA_MASK 0x00000001
/* LCD I/O Pads Control Register */
#define SPU_IOPAD_CONTROL 0x01BC
#define CFG_GRA_VM_ENA(vm) ((vm) << 15) /* gfx */
#define CFG_GRA_VM_ENA_MASK 0x00008000
#define CFG_DMA_VM_ENA(vm) ((vm) << 13) /* video */
#define CFG_DMA_VM_ENA_MASK 0x00002000
#define CFG_CMD_VM_ENA(vm) ((vm) << 13)
#define CFG_CMD_VM_ENA_MASK 0x00000800
#define CFG_CSC(csc) ((csc) << 8) /* csc */
#define CFG_CSC_MASK 0x00000300
#define CFG_AXICTRL(axi) ((axi) << 4)
#define CFG_AXICTRL_MASK 0x000000F0
#define CFG_IOPADMODE(iopad) (iopad)
#define CFG_IOPADMODE_MASK 0x0000000F
/* LCD Interrupt Control Register */
#define SPU_IRQ_ENA 0x01C0
#define DMA_FRAME_IRQ0_ENA(irq) ((irq) << 31)
#define DMA_FRAME_IRQ0_ENA_MASK 0x80000000
#define DMA_FRAME_IRQ1_ENA(irq) ((irq) << 30)
#define DMA_FRAME_IRQ1_ENA_MASK 0x40000000
#define DMA_FF_UNDERFLOW_ENA(ff) ((ff) << 29)
#define DMA_FF_UNDERFLOW_ENA_MASK 0x20000000
#define GRA_FRAME_IRQ0_ENA(irq) ((irq) << 27)
#define GRA_FRAME_IRQ0_ENA_MASK 0x08000000
#define GRA_FRAME_IRQ1_ENA(irq) ((irq) << 26)
#define GRA_FRAME_IRQ1_ENA_MASK 0x04000000
#define GRA_FF_UNDERFLOW_ENA(ff) ((ff) << 25)
#define GRA_FF_UNDERFLOW_ENA_MASK 0x02000000
#define VSYNC_IRQ_ENA(vsync_irq) ((vsync_irq) << 23)
#define VSYNC_IRQ_ENA_MASK 0x00800000
#define DUMB_FRAMEDONE_ENA(fdone) ((fdone) << 22)
#define DUMB_FRAMEDONE_ENA_MASK 0x00400000
#define TWC_FRAMEDONE_ENA(fdone) ((fdone) << 21)
#define TWC_FRAMEDONE_ENA_MASK 0x00200000
#define HWC_FRAMEDONE_ENA(fdone) ((fdone) << 20)
#define HWC_FRAMEDONE_ENA_MASK 0x00100000
#define SLV_IRQ_ENA(irq) ((irq) << 19)
#define SLV_IRQ_ENA_MASK 0x00080000
#define SPI_IRQ_ENA(irq) ((irq) << 18)
#define SPI_IRQ_ENA_MASK 0x00040000
#define PWRDN_IRQ_ENA(irq) ((irq) << 17)
#define PWRDN_IRQ_ENA_MASK 0x00020000
#define ERR_IRQ_ENA(irq) ((irq) << 16)
#define ERR_IRQ_ENA_MASK 0x00010000
#define CLEAN_SPU_IRQ_ISR(irq) (irq)
#define CLEAN_SPU_IRQ_ISR_MASK 0x0000FFFF
/* LCD Interrupt Status Register */
#define SPU_IRQ_ISR 0x01C4
#define DMA_FRAME_IRQ0(irq) ((irq) << 31)
#define DMA_FRAME_IRQ0_MASK 0x80000000
#define DMA_FRAME_IRQ1(irq) ((irq) << 30)
#define DMA_FRAME_IRQ1_MASK 0x40000000
#define DMA_FF_UNDERFLOW(ff) ((ff) << 29)
#define DMA_FF_UNDERFLOW_MASK 0x20000000
#define GRA_FRAME_IRQ0(irq) ((irq) << 27)
#define GRA_FRAME_IRQ0_MASK 0x08000000
#define GRA_FRAME_IRQ1(irq) ((irq) << 26)
#define GRA_FRAME_IRQ1_MASK 0x04000000
#define GRA_FF_UNDERFLOW(ff) ((ff) << 25)
#define GRA_FF_UNDERFLOW_MASK 0x02000000
#define VSYNC_IRQ(vsync_irq) ((vsync_irq) << 23)
#define VSYNC_IRQ_MASK 0x00800000
#define DUMB_FRAMEDONE(fdone) ((fdone) << 22)
#define DUMB_FRAMEDONE_MASK 0x00400000
#define TWC_FRAMEDONE(fdone) ((fdone) << 21)
#define TWC_FRAMEDONE_MASK 0x00200000
#define HWC_FRAMEDONE(fdone) ((fdone) << 20)
#define HWC_FRAMEDONE_MASK 0x00100000
#define SLV_IRQ(irq) ((irq) << 19)
#define SLV_IRQ_MASK 0x00080000
#define SPI_IRQ(irq) ((irq) << 18)
#define SPI_IRQ_MASK 0x00040000
#define PWRDN_IRQ(irq) ((irq) << 17)
#define PWRDN_IRQ_MASK 0x00020000
#define ERR_IRQ(irq) ((irq) << 16)
#define ERR_IRQ_MASK 0x00010000
/* read-only */
#define DMA_FRAME_IRQ0_LEVEL_MASK 0x00008000
#define DMA_FRAME_IRQ1_LEVEL_MASK 0x00004000
#define DMA_FRAME_CNT_ISR_MASK 0x00003000
#define GRA_FRAME_IRQ0_LEVEL_MASK 0x00000800
#define GRA_FRAME_IRQ1_LEVEL_MASK 0x00000400
#define GRA_FRAME_CNT_ISR_MASK 0x00000300
#define VSYNC_IRQ_LEVEL_MASK 0x00000080
#define DUMB_FRAMEDONE_LEVEL_MASK 0x00000040
#define TWC_FRAMEDONE_LEVEL_MASK 0x00000020
#define HWC_FRAMEDONE_LEVEL_MASK 0x00000010
#define SLV_FF_EMPTY_MASK 0x00000008
#define DMA_FF_ALLEMPTY_MASK 0x00000004
#define GRA_FF_ALLEMPTY_MASK 0x00000002
#define PWRDN_IRQ_LEVEL_MASK 0x00000001
/*
* defined Video Memory Color format for DMA control 0 register
* DMA0 bit[23:20]
*/
#define VMODE_RGB565 0x0
#define VMODE_RGB1555 0x1
#define VMODE_RGB888PACKED 0x2
#define VMODE_RGB888UNPACKED 0x3
#define VMODE_RGBA888 0x4
#define VMODE_YUV422PACKED 0x5
#define VMODE_YUV422PLANAR 0x6
#define VMODE_YUV420PLANAR 0x7
#define VMODE_SMPNCMD 0x8
#define VMODE_PALETTE4BIT 0x9
#define VMODE_PALETTE8BIT 0xa
#define VMODE_RESERVED 0xb
/*
* defined Graphic Memory Color format for DMA control 0 register
* DMA0 bit[19:16]
*/
#define GMODE_RGB565 0x0
#define GMODE_RGB1555 0x1
#define GMODE_RGB888PACKED 0x2
#define GMODE_RGB888UNPACKED 0x3
#define GMODE_RGBA888 0x4
#define GMODE_YUV422PACKED 0x5
#define GMODE_YUV422PLANAR 0x6
#define GMODE_YUV420PLANAR 0x7
#define GMODE_SMPNCMD 0x8
#define GMODE_PALETTE4BIT 0x9
#define GMODE_PALETTE8BIT 0xa
#define GMODE_RESERVED 0xb
/*
* define for DMA control 1 register
*/
#define DMA1_FRAME_TRIG 31 /* bit location */
#define DMA1_VSYNC_MODE 28
#define DMA1_VSYNC_INV 27
#define DMA1_CKEY 24
#define DMA1_CARRY 23
#define DMA1_LNBUF_ENA 22
#define DMA1_GATED_ENA 21
#define DMA1_PWRDN_ENA 20
#define DMA1_DSCALE 18
#define DMA1_ALPHA_MODE 16
#define DMA1_ALPHA 08
#define DMA1_PXLCMD 00
/*
* defined for Configure Dumb Mode
* DUMB LCD Panel bit[31:28]
*/
#define DUMB16_RGB565_0 0x0
#define DUMB16_RGB565_1 0x1
#define DUMB18_RGB666_0 0x2
#define DUMB18_RGB666_1 0x3
#define DUMB12_RGB444_0 0x4
#define DUMB12_RGB444_1 0x5
#define DUMB24_RGB888_0 0x6
#define DUMB_BLANK 0x7
/*
* defined for Configure I/O Pin Allocation Mode
* LCD LCD I/O Pads control register bit[3:0]
*/
#define IOPAD_DUMB24 0x0
#define IOPAD_DUMB18SPI 0x1
#define IOPAD_DUMB18GPIO 0x2
#define IOPAD_DUMB16SPI 0x3
#define IOPAD_DUMB16GPIO 0x4
#define IOPAD_DUMB12 0x5
#define IOPAD_SMART18SPI 0x6
#define IOPAD_SMART16SPI 0x7
#define IOPAD_SMART8BOTH 0x8
#endif /* __PXA168FB_H__ */