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linux-next/include/linux/slub_def.h

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SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
#ifndef _LINUX_SLUB_DEF_H
#define _LINUX_SLUB_DEF_H
/*
* SLUB : A Slab allocator without object queues.
*
* (C) 2007 SGI, Christoph Lameter
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
*/
#include <linux/kobject.h>
SLUB: Support for performance statistics The statistics provided here allow the monitoring of allocator behavior but at the cost of some (minimal) loss of performance. Counters are placed in SLUB's per cpu data structure. The per cpu structure may be extended by the statistics to grow larger than one cacheline which will increase the cache footprint of SLUB. There is a compile option to enable/disable the inclusion of the runtime statistics and its off by default. The slabinfo tool is enhanced to support these statistics via two options: -D Switches the line of information displayed for a slab from size mode to activity mode. -A Sorts the slabs displayed by activity. This allows the display of the slabs most important to the performance of a certain load. -r Report option will report detailed statistics on Example (tbench load): slabinfo -AD ->Shows the most active slabs Name Objects Alloc Free %Fast skbuff_fclone_cache 33 111953835 111953835 99 99 :0000192 2666 5283688 5281047 99 99 :0001024 849 5247230 5246389 83 83 vm_area_struct 1349 119642 118355 91 22 :0004096 15 66753 66751 98 98 :0000064 2067 25297 23383 98 78 dentry 10259 28635 18464 91 45 :0000080 11004 18950 8089 98 98 :0000096 1703 12358 10784 99 98 :0000128 762 10582 9875 94 18 :0000512 184 9807 9647 95 81 :0002048 479 9669 9195 83 65 anon_vma 777 9461 9002 99 71 kmalloc-8 6492 9981 5624 99 97 :0000768 258 7174 6931 58 15 So the skbuff_fclone_cache is of highest importance for the tbench load. Pretty high load on the 192 sized slab. Look for the aliases slabinfo -a | grep 000192 :0000192 <- xfs_btree_cur filp kmalloc-192 uid_cache tw_sock_TCP request_sock_TCPv6 tw_sock_TCPv6 skbuff_head_cache xfs_ili Likely skbuff_head_cache. Looking into the statistics of the skbuff_fclone_cache is possible through slabinfo skbuff_fclone_cache ->-r option implied if cache name is mentioned .... Usual output ... Slab Perf Counter Alloc Free %Al %Fr -------------------------------------------------- Fastpath 111953360 111946981 99 99 Slowpath 1044 7423 0 0 Page Alloc 272 264 0 0 Add partial 25 325 0 0 Remove partial 86 264 0 0 RemoteObj/SlabFrozen 350 4832 0 0 Total 111954404 111954404 Flushes 49 Refill 0 Deactivate Full=325(92%) Empty=0(0%) ToHead=24(6%) ToTail=1(0%) Looks good because the fastpath is overwhelmingly taken. skbuff_head_cache: Slab Perf Counter Alloc Free %Al %Fr -------------------------------------------------- Fastpath 5297262 5259882 99 99 Slowpath 4477 39586 0 0 Page Alloc 937 824 0 0 Add partial 0 2515 0 0 Remove partial 1691 824 0 0 RemoteObj/SlabFrozen 2621 9684 0 0 Total 5301739 5299468 Deactivate Full=2620(100%) Empty=0(0%) ToHead=0(0%) ToTail=0(0%) Descriptions of the output: Total: The total number of allocation and frees that occurred for a slab Fastpath: The number of allocations/frees that used the fastpath. Slowpath: Other allocations Page Alloc: Number of calls to the page allocator as a result of slowpath processing Add Partial: Number of slabs added to the partial list through free or alloc (occurs during cpuslab flushes) Remove Partial: Number of slabs removed from the partial list as a result of allocations retrieving a partial slab or by a free freeing the last object of a slab. RemoteObj/Froz: How many times were remotely freed object encountered when a slab was about to be deactivated. Frozen: How many times was free able to skip list processing because the slab was in use as the cpuslab of another processor. Flushes: Number of times the cpuslab was flushed on request (kmem_cache_shrink, may result from races in __slab_alloc) Refill: Number of times we were able to refill the cpuslab from remotely freed objects for the same slab. Deactivate: Statistics how slabs were deactivated. Shows how they were put onto the partial list. In general fastpath is very good. Slowpath without partial list processing is also desirable. Any touching of partial list uses node specific locks which may potentially cause list lock contention. Signed-off-by: Christoph Lameter <clameter@sgi.com>
2008-02-08 09:47:41 +08:00
enum stat_item {
ALLOC_FASTPATH, /* Allocation from cpu slab */
ALLOC_SLOWPATH, /* Allocation by getting a new cpu slab */
FREE_FASTPATH, /* Free to cpu slub */
FREE_SLOWPATH, /* Freeing not to cpu slab */
FREE_FROZEN, /* Freeing to frozen slab */
FREE_ADD_PARTIAL, /* Freeing moves slab to partial list */
FREE_REMOVE_PARTIAL, /* Freeing removes last object */
ALLOC_FROM_PARTIAL, /* Cpu slab acquired from node partial list */
SLUB: Support for performance statistics The statistics provided here allow the monitoring of allocator behavior but at the cost of some (minimal) loss of performance. Counters are placed in SLUB's per cpu data structure. The per cpu structure may be extended by the statistics to grow larger than one cacheline which will increase the cache footprint of SLUB. There is a compile option to enable/disable the inclusion of the runtime statistics and its off by default. The slabinfo tool is enhanced to support these statistics via two options: -D Switches the line of information displayed for a slab from size mode to activity mode. -A Sorts the slabs displayed by activity. This allows the display of the slabs most important to the performance of a certain load. -r Report option will report detailed statistics on Example (tbench load): slabinfo -AD ->Shows the most active slabs Name Objects Alloc Free %Fast skbuff_fclone_cache 33 111953835 111953835 99 99 :0000192 2666 5283688 5281047 99 99 :0001024 849 5247230 5246389 83 83 vm_area_struct 1349 119642 118355 91 22 :0004096 15 66753 66751 98 98 :0000064 2067 25297 23383 98 78 dentry 10259 28635 18464 91 45 :0000080 11004 18950 8089 98 98 :0000096 1703 12358 10784 99 98 :0000128 762 10582 9875 94 18 :0000512 184 9807 9647 95 81 :0002048 479 9669 9195 83 65 anon_vma 777 9461 9002 99 71 kmalloc-8 6492 9981 5624 99 97 :0000768 258 7174 6931 58 15 So the skbuff_fclone_cache is of highest importance for the tbench load. Pretty high load on the 192 sized slab. Look for the aliases slabinfo -a | grep 000192 :0000192 <- xfs_btree_cur filp kmalloc-192 uid_cache tw_sock_TCP request_sock_TCPv6 tw_sock_TCPv6 skbuff_head_cache xfs_ili Likely skbuff_head_cache. Looking into the statistics of the skbuff_fclone_cache is possible through slabinfo skbuff_fclone_cache ->-r option implied if cache name is mentioned .... Usual output ... Slab Perf Counter Alloc Free %Al %Fr -------------------------------------------------- Fastpath 111953360 111946981 99 99 Slowpath 1044 7423 0 0 Page Alloc 272 264 0 0 Add partial 25 325 0 0 Remove partial 86 264 0 0 RemoteObj/SlabFrozen 350 4832 0 0 Total 111954404 111954404 Flushes 49 Refill 0 Deactivate Full=325(92%) Empty=0(0%) ToHead=24(6%) ToTail=1(0%) Looks good because the fastpath is overwhelmingly taken. skbuff_head_cache: Slab Perf Counter Alloc Free %Al %Fr -------------------------------------------------- Fastpath 5297262 5259882 99 99 Slowpath 4477 39586 0 0 Page Alloc 937 824 0 0 Add partial 0 2515 0 0 Remove partial 1691 824 0 0 RemoteObj/SlabFrozen 2621 9684 0 0 Total 5301739 5299468 Deactivate Full=2620(100%) Empty=0(0%) ToHead=0(0%) ToTail=0(0%) Descriptions of the output: Total: The total number of allocation and frees that occurred for a slab Fastpath: The number of allocations/frees that used the fastpath. Slowpath: Other allocations Page Alloc: Number of calls to the page allocator as a result of slowpath processing Add Partial: Number of slabs added to the partial list through free or alloc (occurs during cpuslab flushes) Remove Partial: Number of slabs removed from the partial list as a result of allocations retrieving a partial slab or by a free freeing the last object of a slab. RemoteObj/Froz: How many times were remotely freed object encountered when a slab was about to be deactivated. Frozen: How many times was free able to skip list processing because the slab was in use as the cpuslab of another processor. Flushes: Number of times the cpuslab was flushed on request (kmem_cache_shrink, may result from races in __slab_alloc) Refill: Number of times we were able to refill the cpuslab from remotely freed objects for the same slab. Deactivate: Statistics how slabs were deactivated. Shows how they were put onto the partial list. In general fastpath is very good. Slowpath without partial list processing is also desirable. Any touching of partial list uses node specific locks which may potentially cause list lock contention. Signed-off-by: Christoph Lameter <clameter@sgi.com>
2008-02-08 09:47:41 +08:00
ALLOC_SLAB, /* Cpu slab acquired from page allocator */
ALLOC_REFILL, /* Refill cpu slab from slab freelist */
ALLOC_NODE_MISMATCH, /* Switching cpu slab */
SLUB: Support for performance statistics The statistics provided here allow the monitoring of allocator behavior but at the cost of some (minimal) loss of performance. Counters are placed in SLUB's per cpu data structure. The per cpu structure may be extended by the statistics to grow larger than one cacheline which will increase the cache footprint of SLUB. There is a compile option to enable/disable the inclusion of the runtime statistics and its off by default. The slabinfo tool is enhanced to support these statistics via two options: -D Switches the line of information displayed for a slab from size mode to activity mode. -A Sorts the slabs displayed by activity. This allows the display of the slabs most important to the performance of a certain load. -r Report option will report detailed statistics on Example (tbench load): slabinfo -AD ->Shows the most active slabs Name Objects Alloc Free %Fast skbuff_fclone_cache 33 111953835 111953835 99 99 :0000192 2666 5283688 5281047 99 99 :0001024 849 5247230 5246389 83 83 vm_area_struct 1349 119642 118355 91 22 :0004096 15 66753 66751 98 98 :0000064 2067 25297 23383 98 78 dentry 10259 28635 18464 91 45 :0000080 11004 18950 8089 98 98 :0000096 1703 12358 10784 99 98 :0000128 762 10582 9875 94 18 :0000512 184 9807 9647 95 81 :0002048 479 9669 9195 83 65 anon_vma 777 9461 9002 99 71 kmalloc-8 6492 9981 5624 99 97 :0000768 258 7174 6931 58 15 So the skbuff_fclone_cache is of highest importance for the tbench load. Pretty high load on the 192 sized slab. Look for the aliases slabinfo -a | grep 000192 :0000192 <- xfs_btree_cur filp kmalloc-192 uid_cache tw_sock_TCP request_sock_TCPv6 tw_sock_TCPv6 skbuff_head_cache xfs_ili Likely skbuff_head_cache. Looking into the statistics of the skbuff_fclone_cache is possible through slabinfo skbuff_fclone_cache ->-r option implied if cache name is mentioned .... Usual output ... Slab Perf Counter Alloc Free %Al %Fr -------------------------------------------------- Fastpath 111953360 111946981 99 99 Slowpath 1044 7423 0 0 Page Alloc 272 264 0 0 Add partial 25 325 0 0 Remove partial 86 264 0 0 RemoteObj/SlabFrozen 350 4832 0 0 Total 111954404 111954404 Flushes 49 Refill 0 Deactivate Full=325(92%) Empty=0(0%) ToHead=24(6%) ToTail=1(0%) Looks good because the fastpath is overwhelmingly taken. skbuff_head_cache: Slab Perf Counter Alloc Free %Al %Fr -------------------------------------------------- Fastpath 5297262 5259882 99 99 Slowpath 4477 39586 0 0 Page Alloc 937 824 0 0 Add partial 0 2515 0 0 Remove partial 1691 824 0 0 RemoteObj/SlabFrozen 2621 9684 0 0 Total 5301739 5299468 Deactivate Full=2620(100%) Empty=0(0%) ToHead=0(0%) ToTail=0(0%) Descriptions of the output: Total: The total number of allocation and frees that occurred for a slab Fastpath: The number of allocations/frees that used the fastpath. Slowpath: Other allocations Page Alloc: Number of calls to the page allocator as a result of slowpath processing Add Partial: Number of slabs added to the partial list through free or alloc (occurs during cpuslab flushes) Remove Partial: Number of slabs removed from the partial list as a result of allocations retrieving a partial slab or by a free freeing the last object of a slab. RemoteObj/Froz: How many times were remotely freed object encountered when a slab was about to be deactivated. Frozen: How many times was free able to skip list processing because the slab was in use as the cpuslab of another processor. Flushes: Number of times the cpuslab was flushed on request (kmem_cache_shrink, may result from races in __slab_alloc) Refill: Number of times we were able to refill the cpuslab from remotely freed objects for the same slab. Deactivate: Statistics how slabs were deactivated. Shows how they were put onto the partial list. In general fastpath is very good. Slowpath without partial list processing is also desirable. Any touching of partial list uses node specific locks which may potentially cause list lock contention. Signed-off-by: Christoph Lameter <clameter@sgi.com>
2008-02-08 09:47:41 +08:00
FREE_SLAB, /* Slab freed to the page allocator */
CPUSLAB_FLUSH, /* Abandoning of the cpu slab */
DEACTIVATE_FULL, /* Cpu slab was full when deactivated */
DEACTIVATE_EMPTY, /* Cpu slab was empty when deactivated */
DEACTIVATE_TO_HEAD, /* Cpu slab was moved to the head of partials */
DEACTIVATE_TO_TAIL, /* Cpu slab was moved to the tail of partials */
DEACTIVATE_REMOTE_FREES,/* Slab contained remotely freed objects */
DEACTIVATE_BYPASS, /* Implicit deactivation */
ORDER_FALLBACK, /* Number of times fallback was necessary */
CMPXCHG_DOUBLE_CPU_FAIL,/* Failure of this_cpu_cmpxchg_double */
CMPXCHG_DOUBLE_FAIL, /* Number of times that cmpxchg double did not match */
slub: per cpu cache for partial pages Allow filling out the rest of the kmem_cache_cpu cacheline with pointers to partial pages. The partial page list is used in slab_free() to avoid per node lock taking. In __slab_alloc() we can then take multiple partial pages off the per node partial list in one go reducing node lock pressure. We can also use the per cpu partial list in slab_alloc() to avoid scanning partial lists for pages with free objects. The main effect of a per cpu partial list is that the per node list_lock is taken for batches of partial pages instead of individual ones. Potential future enhancements: 1. The pickup from the partial list could be perhaps be done without disabling interrupts with some work. The free path already puts the page into the per cpu partial list without disabling interrupts. 2. __slab_free() may have some code paths that could use optimization. Performance: Before After ./hackbench 100 process 200000 Time: 1953.047 1564.614 ./hackbench 100 process 20000 Time: 207.176 156.940 ./hackbench 100 process 20000 Time: 204.468 156.940 ./hackbench 100 process 20000 Time: 204.879 158.772 ./hackbench 10 process 20000 Time: 20.153 15.853 ./hackbench 10 process 20000 Time: 20.153 15.986 ./hackbench 10 process 20000 Time: 19.363 16.111 ./hackbench 1 process 20000 Time: 2.518 2.307 ./hackbench 1 process 20000 Time: 2.258 2.339 ./hackbench 1 process 20000 Time: 2.864 2.163 Signed-off-by: Christoph Lameter <cl@linux.com> Signed-off-by: Pekka Enberg <penberg@kernel.org>
2011-08-10 05:12:27 +08:00
CPU_PARTIAL_ALLOC, /* Used cpu partial on alloc */
CPU_PARTIAL_FREE, /* Refill cpu partial on free */
CPU_PARTIAL_NODE, /* Refill cpu partial from node partial */
CPU_PARTIAL_DRAIN, /* Drain cpu partial to node partial */
SLUB: Support for performance statistics The statistics provided here allow the monitoring of allocator behavior but at the cost of some (minimal) loss of performance. Counters are placed in SLUB's per cpu data structure. The per cpu structure may be extended by the statistics to grow larger than one cacheline which will increase the cache footprint of SLUB. There is a compile option to enable/disable the inclusion of the runtime statistics and its off by default. The slabinfo tool is enhanced to support these statistics via two options: -D Switches the line of information displayed for a slab from size mode to activity mode. -A Sorts the slabs displayed by activity. This allows the display of the slabs most important to the performance of a certain load. -r Report option will report detailed statistics on Example (tbench load): slabinfo -AD ->Shows the most active slabs Name Objects Alloc Free %Fast skbuff_fclone_cache 33 111953835 111953835 99 99 :0000192 2666 5283688 5281047 99 99 :0001024 849 5247230 5246389 83 83 vm_area_struct 1349 119642 118355 91 22 :0004096 15 66753 66751 98 98 :0000064 2067 25297 23383 98 78 dentry 10259 28635 18464 91 45 :0000080 11004 18950 8089 98 98 :0000096 1703 12358 10784 99 98 :0000128 762 10582 9875 94 18 :0000512 184 9807 9647 95 81 :0002048 479 9669 9195 83 65 anon_vma 777 9461 9002 99 71 kmalloc-8 6492 9981 5624 99 97 :0000768 258 7174 6931 58 15 So the skbuff_fclone_cache is of highest importance for the tbench load. Pretty high load on the 192 sized slab. Look for the aliases slabinfo -a | grep 000192 :0000192 <- xfs_btree_cur filp kmalloc-192 uid_cache tw_sock_TCP request_sock_TCPv6 tw_sock_TCPv6 skbuff_head_cache xfs_ili Likely skbuff_head_cache. Looking into the statistics of the skbuff_fclone_cache is possible through slabinfo skbuff_fclone_cache ->-r option implied if cache name is mentioned .... Usual output ... Slab Perf Counter Alloc Free %Al %Fr -------------------------------------------------- Fastpath 111953360 111946981 99 99 Slowpath 1044 7423 0 0 Page Alloc 272 264 0 0 Add partial 25 325 0 0 Remove partial 86 264 0 0 RemoteObj/SlabFrozen 350 4832 0 0 Total 111954404 111954404 Flushes 49 Refill 0 Deactivate Full=325(92%) Empty=0(0%) ToHead=24(6%) ToTail=1(0%) Looks good because the fastpath is overwhelmingly taken. skbuff_head_cache: Slab Perf Counter Alloc Free %Al %Fr -------------------------------------------------- Fastpath 5297262 5259882 99 99 Slowpath 4477 39586 0 0 Page Alloc 937 824 0 0 Add partial 0 2515 0 0 Remove partial 1691 824 0 0 RemoteObj/SlabFrozen 2621 9684 0 0 Total 5301739 5299468 Deactivate Full=2620(100%) Empty=0(0%) ToHead=0(0%) ToTail=0(0%) Descriptions of the output: Total: The total number of allocation and frees that occurred for a slab Fastpath: The number of allocations/frees that used the fastpath. Slowpath: Other allocations Page Alloc: Number of calls to the page allocator as a result of slowpath processing Add Partial: Number of slabs added to the partial list through free or alloc (occurs during cpuslab flushes) Remove Partial: Number of slabs removed from the partial list as a result of allocations retrieving a partial slab or by a free freeing the last object of a slab. RemoteObj/Froz: How many times were remotely freed object encountered when a slab was about to be deactivated. Frozen: How many times was free able to skip list processing because the slab was in use as the cpuslab of another processor. Flushes: Number of times the cpuslab was flushed on request (kmem_cache_shrink, may result from races in __slab_alloc) Refill: Number of times we were able to refill the cpuslab from remotely freed objects for the same slab. Deactivate: Statistics how slabs were deactivated. Shows how they were put onto the partial list. In general fastpath is very good. Slowpath without partial list processing is also desirable. Any touching of partial list uses node specific locks which may potentially cause list lock contention. Signed-off-by: Christoph Lameter <clameter@sgi.com>
2008-02-08 09:47:41 +08:00
NR_SLUB_STAT_ITEMS };
SLUB: Avoid page struct cacheline bouncing due to remote frees to cpu slab A remote free may access the same page struct that also contains the lockless freelist for the cpu slab. If objects have a short lifetime and are freed by a different processor then remote frees back to the slab from which we are currently allocating are frequent. The cacheline with the page struct needs to be repeately acquired in exclusive mode by both the allocating thread and the freeing thread. If this is frequent enough then performance will suffer because of cacheline bouncing. This patchset puts the lockless_freelist pointer in its own cacheline. In order to make that happen we introduce a per cpu structure called kmem_cache_cpu. Instead of keeping an array of pointers to page structs we now keep an array to a per cpu structure that--among other things--contains the pointer to the lockless freelist. The freeing thread can then keep possession of exclusive access to the page struct cacheline while the allocating thread keeps its exclusive access to the cacheline containing the per cpu structure. This works as long as the allocating cpu is able to service its request from the lockless freelist. If the lockless freelist runs empty then the allocating thread needs to acquire exclusive access to the cacheline with the page struct lock the slab. The allocating thread will then check if new objects were freed to the per cpu slab. If so it will keep the slab as the cpu slab and continue with the recently remote freed objects. So the allocating thread can take a series of just freed remote pages and dish them out again. Ideally allocations could be just recycling objects in the same slab this way which will lead to an ideal allocation / remote free pattern. The number of objects that can be handled in this way is limited by the capacity of one slab. Increasing slab size via slub_min_objects/ slub_max_order may increase the number of objects and therefore performance. If the allocating thread runs out of objects and finds that no objects were put back by the remote processor then it will retrieve a new slab (from the partial lists or from the page allocator) and start with a whole new set of objects while the remote thread may still be freeing objects to the old cpu slab. This may then repeat until the new slab is also exhausted. If remote freeing has freed objects in the earlier slab then that earlier slab will now be on the partial freelist and the allocating thread will pick that slab next for allocation. So the loop is extended. However, both threads need to take the list_lock to make the swizzling via the partial list happen. It is likely that this kind of scheme will keep the objects being passed around to a small set that can be kept in the cpu caches leading to increased performance. More code cleanups become possible: - Instead of passing a cpu we can now pass a kmem_cache_cpu structure around. Allows reducing the number of parameters to various functions. - Can define a new node_match() function for NUMA to encapsulate locality checks. Effect on allocations: Cachelines touched before this patch: Write: page cache struct and first cacheline of object Cachelines touched after this patch: Write: kmem_cache_cpu cacheline and first cacheline of object Read: page cache struct (but see later patch that avoids touching that cacheline) The handling when the lockless alloc list runs empty gets to be a bit more complicated since another cacheline has now to be written to. But that is halfway out of the hot path. Effect on freeing: Cachelines touched before this patch: Write: page_struct and first cacheline of object Cachelines touched after this patch depending on how we free: Write(to cpu_slab): kmem_cache_cpu struct and first cacheline of object Write(to other): page struct and first cacheline of object Read(to cpu_slab): page struct to id slab etc. (but see later patch that avoids touching the page struct on free) Read(to other): cpu local kmem_cache_cpu struct to verify its not the cpu slab. Summary: Pro: - Distinct cachelines so that concurrent remote frees and local allocs on a cpuslab can occur without cacheline bouncing. - Avoids potential bouncing cachelines because of neighboring per cpu pointer updates in kmem_cache's cpu_slab structure since it now grows to a cacheline (Therefore remove the comment that talks about that concern). Cons: - Freeing objects now requires the reading of one additional cacheline. That can be mitigated for some cases by the following patches but its not possible to completely eliminate these references. - Memory usage grows slightly. The size of each per cpu object is blown up from one word (pointing to the page_struct) to one cacheline with various data. So this is NR_CPUS*NR_SLABS*L1_BYTES more memory use. Lets say NR_SLABS is 100 and a cache line size of 128 then we have just increased SLAB metadata requirements by 12.8k per cpu. (Another later patch reduces these requirements) Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-10-16 16:26:05 +08:00
struct kmem_cache_cpu {
Lockless (and preemptless) fastpaths for slub Use the this_cpu_cmpxchg_double functionality to implement a lockless allocation algorithm on arches that support fast this_cpu_ops. Each of the per cpu pointers is paired with a transaction id that ensures that updates of the per cpu information can only occur in sequence on a certain cpu. A transaction id is a "long" integer that is comprised of an event number and the cpu number. The event number is incremented for every change to the per cpu state. This means that the cmpxchg instruction can verify for an update that nothing interfered and that we are updating the percpu structure for the processor where we picked up the information and that we are also currently on that processor when we update the information. This results in a significant decrease of the overhead in the fastpaths. It also makes it easy to adopt the fast path for realtime kernels since this is lockless and does not require the use of the current per cpu area over the critical section. It is only important that the per cpu area is current at the beginning of the critical section and at the end. So there is no need even to disable preemption. Test results show that the fastpath cycle count is reduced by up to ~ 40% (alloc/free test goes from ~140 cycles down to ~80). The slowpath for kfree adds a few cycles. Sadly this does nothing for the slowpath which is where the main issues with performance in slub are but the best case performance rises significantly. (For that see the more complex slub patches that require cmpxchg_double) Kmalloc: alloc/free test Before: 10000 times kmalloc(8)/kfree -> 134 cycles 10000 times kmalloc(16)/kfree -> 152 cycles 10000 times kmalloc(32)/kfree -> 144 cycles 10000 times kmalloc(64)/kfree -> 142 cycles 10000 times kmalloc(128)/kfree -> 142 cycles 10000 times kmalloc(256)/kfree -> 132 cycles 10000 times kmalloc(512)/kfree -> 132 cycles 10000 times kmalloc(1024)/kfree -> 135 cycles 10000 times kmalloc(2048)/kfree -> 135 cycles 10000 times kmalloc(4096)/kfree -> 135 cycles 10000 times kmalloc(8192)/kfree -> 144 cycles 10000 times kmalloc(16384)/kfree -> 754 cycles After: 10000 times kmalloc(8)/kfree -> 78 cycles 10000 times kmalloc(16)/kfree -> 78 cycles 10000 times kmalloc(32)/kfree -> 82 cycles 10000 times kmalloc(64)/kfree -> 88 cycles 10000 times kmalloc(128)/kfree -> 79 cycles 10000 times kmalloc(256)/kfree -> 79 cycles 10000 times kmalloc(512)/kfree -> 85 cycles 10000 times kmalloc(1024)/kfree -> 82 cycles 10000 times kmalloc(2048)/kfree -> 82 cycles 10000 times kmalloc(4096)/kfree -> 85 cycles 10000 times kmalloc(8192)/kfree -> 82 cycles 10000 times kmalloc(16384)/kfree -> 706 cycles Kmalloc: Repeatedly allocate then free test Before: 10000 times kmalloc(8) -> 211 cycles kfree -> 113 cycles 10000 times kmalloc(16) -> 174 cycles kfree -> 115 cycles 10000 times kmalloc(32) -> 235 cycles kfree -> 129 cycles 10000 times kmalloc(64) -> 222 cycles kfree -> 120 cycles 10000 times kmalloc(128) -> 343 cycles kfree -> 139 cycles 10000 times kmalloc(256) -> 827 cycles kfree -> 147 cycles 10000 times kmalloc(512) -> 1048 cycles kfree -> 272 cycles 10000 times kmalloc(1024) -> 2043 cycles kfree -> 528 cycles 10000 times kmalloc(2048) -> 4002 cycles kfree -> 571 cycles 10000 times kmalloc(4096) -> 7740 cycles kfree -> 628 cycles 10000 times kmalloc(8192) -> 8062 cycles kfree -> 850 cycles 10000 times kmalloc(16384) -> 8895 cycles kfree -> 1249 cycles After: 10000 times kmalloc(8) -> 190 cycles kfree -> 129 cycles 10000 times kmalloc(16) -> 76 cycles kfree -> 123 cycles 10000 times kmalloc(32) -> 126 cycles kfree -> 124 cycles 10000 times kmalloc(64) -> 181 cycles kfree -> 128 cycles 10000 times kmalloc(128) -> 310 cycles kfree -> 140 cycles 10000 times kmalloc(256) -> 809 cycles kfree -> 165 cycles 10000 times kmalloc(512) -> 1005 cycles kfree -> 269 cycles 10000 times kmalloc(1024) -> 1999 cycles kfree -> 527 cycles 10000 times kmalloc(2048) -> 3967 cycles kfree -> 570 cycles 10000 times kmalloc(4096) -> 7658 cycles kfree -> 637 cycles 10000 times kmalloc(8192) -> 8111 cycles kfree -> 859 cycles 10000 times kmalloc(16384) -> 8791 cycles kfree -> 1173 cycles Signed-off-by: Christoph Lameter <cl@linux.com> Signed-off-by: Pekka Enberg <penberg@kernel.org>
2011-02-26 01:38:54 +08:00
void **freelist; /* Pointer to next available object */
unsigned long tid; /* Globally unique transaction id */
struct page *page; /* The slab from which we are allocating */
slub: per cpu cache for partial pages Allow filling out the rest of the kmem_cache_cpu cacheline with pointers to partial pages. The partial page list is used in slab_free() to avoid per node lock taking. In __slab_alloc() we can then take multiple partial pages off the per node partial list in one go reducing node lock pressure. We can also use the per cpu partial list in slab_alloc() to avoid scanning partial lists for pages with free objects. The main effect of a per cpu partial list is that the per node list_lock is taken for batches of partial pages instead of individual ones. Potential future enhancements: 1. The pickup from the partial list could be perhaps be done without disabling interrupts with some work. The free path already puts the page into the per cpu partial list without disabling interrupts. 2. __slab_free() may have some code paths that could use optimization. Performance: Before After ./hackbench 100 process 200000 Time: 1953.047 1564.614 ./hackbench 100 process 20000 Time: 207.176 156.940 ./hackbench 100 process 20000 Time: 204.468 156.940 ./hackbench 100 process 20000 Time: 204.879 158.772 ./hackbench 10 process 20000 Time: 20.153 15.853 ./hackbench 10 process 20000 Time: 20.153 15.986 ./hackbench 10 process 20000 Time: 19.363 16.111 ./hackbench 1 process 20000 Time: 2.518 2.307 ./hackbench 1 process 20000 Time: 2.258 2.339 ./hackbench 1 process 20000 Time: 2.864 2.163 Signed-off-by: Christoph Lameter <cl@linux.com> Signed-off-by: Pekka Enberg <penberg@kernel.org>
2011-08-10 05:12:27 +08:00
struct page *partial; /* Partially allocated frozen slabs */
SLUB: Support for performance statistics The statistics provided here allow the monitoring of allocator behavior but at the cost of some (minimal) loss of performance. Counters are placed in SLUB's per cpu data structure. The per cpu structure may be extended by the statistics to grow larger than one cacheline which will increase the cache footprint of SLUB. There is a compile option to enable/disable the inclusion of the runtime statistics and its off by default. The slabinfo tool is enhanced to support these statistics via two options: -D Switches the line of information displayed for a slab from size mode to activity mode. -A Sorts the slabs displayed by activity. This allows the display of the slabs most important to the performance of a certain load. -r Report option will report detailed statistics on Example (tbench load): slabinfo -AD ->Shows the most active slabs Name Objects Alloc Free %Fast skbuff_fclone_cache 33 111953835 111953835 99 99 :0000192 2666 5283688 5281047 99 99 :0001024 849 5247230 5246389 83 83 vm_area_struct 1349 119642 118355 91 22 :0004096 15 66753 66751 98 98 :0000064 2067 25297 23383 98 78 dentry 10259 28635 18464 91 45 :0000080 11004 18950 8089 98 98 :0000096 1703 12358 10784 99 98 :0000128 762 10582 9875 94 18 :0000512 184 9807 9647 95 81 :0002048 479 9669 9195 83 65 anon_vma 777 9461 9002 99 71 kmalloc-8 6492 9981 5624 99 97 :0000768 258 7174 6931 58 15 So the skbuff_fclone_cache is of highest importance for the tbench load. Pretty high load on the 192 sized slab. Look for the aliases slabinfo -a | grep 000192 :0000192 <- xfs_btree_cur filp kmalloc-192 uid_cache tw_sock_TCP request_sock_TCPv6 tw_sock_TCPv6 skbuff_head_cache xfs_ili Likely skbuff_head_cache. Looking into the statistics of the skbuff_fclone_cache is possible through slabinfo skbuff_fclone_cache ->-r option implied if cache name is mentioned .... Usual output ... Slab Perf Counter Alloc Free %Al %Fr -------------------------------------------------- Fastpath 111953360 111946981 99 99 Slowpath 1044 7423 0 0 Page Alloc 272 264 0 0 Add partial 25 325 0 0 Remove partial 86 264 0 0 RemoteObj/SlabFrozen 350 4832 0 0 Total 111954404 111954404 Flushes 49 Refill 0 Deactivate Full=325(92%) Empty=0(0%) ToHead=24(6%) ToTail=1(0%) Looks good because the fastpath is overwhelmingly taken. skbuff_head_cache: Slab Perf Counter Alloc Free %Al %Fr -------------------------------------------------- Fastpath 5297262 5259882 99 99 Slowpath 4477 39586 0 0 Page Alloc 937 824 0 0 Add partial 0 2515 0 0 Remove partial 1691 824 0 0 RemoteObj/SlabFrozen 2621 9684 0 0 Total 5301739 5299468 Deactivate Full=2620(100%) Empty=0(0%) ToHead=0(0%) ToTail=0(0%) Descriptions of the output: Total: The total number of allocation and frees that occurred for a slab Fastpath: The number of allocations/frees that used the fastpath. Slowpath: Other allocations Page Alloc: Number of calls to the page allocator as a result of slowpath processing Add Partial: Number of slabs added to the partial list through free or alloc (occurs during cpuslab flushes) Remove Partial: Number of slabs removed from the partial list as a result of allocations retrieving a partial slab or by a free freeing the last object of a slab. RemoteObj/Froz: How many times were remotely freed object encountered when a slab was about to be deactivated. Frozen: How many times was free able to skip list processing because the slab was in use as the cpuslab of another processor. Flushes: Number of times the cpuslab was flushed on request (kmem_cache_shrink, may result from races in __slab_alloc) Refill: Number of times we were able to refill the cpuslab from remotely freed objects for the same slab. Deactivate: Statistics how slabs were deactivated. Shows how they were put onto the partial list. In general fastpath is very good. Slowpath without partial list processing is also desirable. Any touching of partial list uses node specific locks which may potentially cause list lock contention. Signed-off-by: Christoph Lameter <clameter@sgi.com>
2008-02-08 09:47:41 +08:00
#ifdef CONFIG_SLUB_STATS
unsigned stat[NR_SLUB_STAT_ITEMS];
#endif
SLUB: Place kmem_cache_cpu structures in a NUMA aware way The kmem_cache_cpu structures introduced are currently an array placed in the kmem_cache struct. Meaning the kmem_cache_cpu structures are overwhelmingly on the wrong node for systems with a higher amount of nodes. These are performance critical structures since the per node information has to be touched for every alloc and free in a slab. In order to place the kmem_cache_cpu structure optimally we put an array of pointers to kmem_cache_cpu structs in kmem_cache (similar to SLAB). However, the kmem_cache_cpu structures can now be allocated in a more intelligent way. We would like to put per cpu structures for the same cpu but different slab caches in cachelines together to save space and decrease the cache footprint. However, the slab allocators itself control only allocations per node. We set up a simple per cpu array for every processor with 100 per cpu structures which is usually enough to get them all set up right. If we run out then we fall back to kmalloc_node. This also solves the bootstrap problem since we do not have to use slab allocator functions early in boot to get memory for the small per cpu structures. Pro: - NUMA aware placement improves memory performance - All global structures in struct kmem_cache become readonly - Dense packing of per cpu structures reduces cacheline footprint in SMP and NUMA. - Potential avoidance of exclusive cacheline fetches on the free and alloc hotpath since multiple kmem_cache_cpu structures are in one cacheline. This is particularly important for the kmalloc array. Cons: - Additional reference to one read only cacheline (per cpu array of pointers to kmem_cache_cpu) in both slab_alloc() and slab_free(). [akinobu.mita@gmail.com: fix cpu hotplug offline/online path] Signed-off-by: Christoph Lameter <clameter@sgi.com> Cc: "Pekka Enberg" <penberg@cs.helsinki.fi> Cc: Akinobu Mita <akinobu.mita@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-10-16 16:26:08 +08:00
};
SLUB: Avoid page struct cacheline bouncing due to remote frees to cpu slab A remote free may access the same page struct that also contains the lockless freelist for the cpu slab. If objects have a short lifetime and are freed by a different processor then remote frees back to the slab from which we are currently allocating are frequent. The cacheline with the page struct needs to be repeately acquired in exclusive mode by both the allocating thread and the freeing thread. If this is frequent enough then performance will suffer because of cacheline bouncing. This patchset puts the lockless_freelist pointer in its own cacheline. In order to make that happen we introduce a per cpu structure called kmem_cache_cpu. Instead of keeping an array of pointers to page structs we now keep an array to a per cpu structure that--among other things--contains the pointer to the lockless freelist. The freeing thread can then keep possession of exclusive access to the page struct cacheline while the allocating thread keeps its exclusive access to the cacheline containing the per cpu structure. This works as long as the allocating cpu is able to service its request from the lockless freelist. If the lockless freelist runs empty then the allocating thread needs to acquire exclusive access to the cacheline with the page struct lock the slab. The allocating thread will then check if new objects were freed to the per cpu slab. If so it will keep the slab as the cpu slab and continue with the recently remote freed objects. So the allocating thread can take a series of just freed remote pages and dish them out again. Ideally allocations could be just recycling objects in the same slab this way which will lead to an ideal allocation / remote free pattern. The number of objects that can be handled in this way is limited by the capacity of one slab. Increasing slab size via slub_min_objects/ slub_max_order may increase the number of objects and therefore performance. If the allocating thread runs out of objects and finds that no objects were put back by the remote processor then it will retrieve a new slab (from the partial lists or from the page allocator) and start with a whole new set of objects while the remote thread may still be freeing objects to the old cpu slab. This may then repeat until the new slab is also exhausted. If remote freeing has freed objects in the earlier slab then that earlier slab will now be on the partial freelist and the allocating thread will pick that slab next for allocation. So the loop is extended. However, both threads need to take the list_lock to make the swizzling via the partial list happen. It is likely that this kind of scheme will keep the objects being passed around to a small set that can be kept in the cpu caches leading to increased performance. More code cleanups become possible: - Instead of passing a cpu we can now pass a kmem_cache_cpu structure around. Allows reducing the number of parameters to various functions. - Can define a new node_match() function for NUMA to encapsulate locality checks. Effect on allocations: Cachelines touched before this patch: Write: page cache struct and first cacheline of object Cachelines touched after this patch: Write: kmem_cache_cpu cacheline and first cacheline of object Read: page cache struct (but see later patch that avoids touching that cacheline) The handling when the lockless alloc list runs empty gets to be a bit more complicated since another cacheline has now to be written to. But that is halfway out of the hot path. Effect on freeing: Cachelines touched before this patch: Write: page_struct and first cacheline of object Cachelines touched after this patch depending on how we free: Write(to cpu_slab): kmem_cache_cpu struct and first cacheline of object Write(to other): page struct and first cacheline of object Read(to cpu_slab): page struct to id slab etc. (but see later patch that avoids touching the page struct on free) Read(to other): cpu local kmem_cache_cpu struct to verify its not the cpu slab. Summary: Pro: - Distinct cachelines so that concurrent remote frees and local allocs on a cpuslab can occur without cacheline bouncing. - Avoids potential bouncing cachelines because of neighboring per cpu pointer updates in kmem_cache's cpu_slab structure since it now grows to a cacheline (Therefore remove the comment that talks about that concern). Cons: - Freeing objects now requires the reading of one additional cacheline. That can be mitigated for some cases by the following patches but its not possible to completely eliminate these references. - Memory usage grows slightly. The size of each per cpu object is blown up from one word (pointing to the page_struct) to one cacheline with various data. So this is NR_CPUS*NR_SLABS*L1_BYTES more memory use. Lets say NR_SLABS is 100 and a cache line size of 128 then we have just increased SLAB metadata requirements by 12.8k per cpu. (Another later patch reduces these requirements) Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-10-16 16:26:05 +08:00
/*
* Word size structure that can be atomically updated or read and that
* contains both the order and the number of objects that a slab of the
* given order would contain.
*/
struct kmem_cache_order_objects {
unsigned long x;
};
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
/*
* Slab cache management.
*/
struct kmem_cache {
struct kmem_cache_cpu __percpu *cpu_slab;
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
/* Used for retriving partial slabs etc */
unsigned long flags;
unsigned long min_partial;
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
int size; /* The size of an object including meta data */
int object_size; /* The size of an object without meta data */
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
int offset; /* Free pointer offset. */
int cpu_partial; /* Number of per cpu partial objects to keep around */
struct kmem_cache_order_objects oo;
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
/* Allocation and freeing of slabs */
struct kmem_cache_order_objects max;
struct kmem_cache_order_objects min;
gfp_t allocflags; /* gfp flags to use on each alloc */
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
int refcount; /* Refcount for slab cache destroy */
void (*ctor)(void *);
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
int inuse; /* Offset to metadata */
int align; /* Alignment */
int reserved; /* Reserved bytes at the end of slabs */
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
const char *name; /* Name (only for display!) */
struct list_head list; /* List of slab caches */
#ifdef CONFIG_SYSFS
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
struct kobject kobj; /* For sysfs */
#endif
#ifdef CONFIG_MEMCG_KMEM
struct memcg_cache_params *memcg_params;
slub: slub-specific propagation changes SLUB allows us to tune a particular cache behavior with sysfs-based tunables. When creating a new memcg cache copy, we'd like to preserve any tunables the parent cache already had. This can be done by tapping into the store attribute function provided by the allocator. We of course don't need to mess with read-only fields. Since the attributes can have multiple types and are stored internally by sysfs, the best strategy is to issue a ->show() in the root cache, and then ->store() in the memcg cache. The drawback of that, is that sysfs can allocate up to a page in buffering for show(), that we are likely not to need, but also can't guarantee. To avoid always allocating a page for that, we can update the caches at store time with the maximum attribute size ever stored to the root cache. We will then get a buffer big enough to hold it. The corolary to this, is that if no stores happened, nothing will be propagated. It can also happen that a root cache has its tunables updated during normal system operation. In this case, we will propagate the change to all caches that are already active. [akpm@linux-foundation.org: tweak code to avoid __maybe_unused] Signed-off-by: Glauber Costa <glommer@parallels.com> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Frederic Weisbecker <fweisbec@redhat.com> Cc: Greg Thelen <gthelen@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: JoonSoo Kim <js1304@gmail.com> Cc: KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> Cc: Mel Gorman <mel@csn.ul.ie> Cc: Michal Hocko <mhocko@suse.cz> Cc: Pekka Enberg <penberg@cs.helsinki.fi> Cc: Rik van Riel <riel@redhat.com> Cc: Suleiman Souhlal <suleiman@google.com> Cc: Tejun Heo <tj@kernel.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2012-12-19 06:23:05 +08:00
int max_attr_size; /* for propagation, maximum size of a stored attr */
#endif
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
#ifdef CONFIG_NUMA
/*
* Defragmentation by allocating from a remote node.
*/
int remote_node_defrag_ratio;
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
#endif
struct kmem_cache_node *node[MAX_NUMNODES];
SLUB core This is a new slab allocator which was motivated by the complexity of the existing code in mm/slab.c. It attempts to address a variety of concerns with the existing implementation. A. Management of object queues A particular concern was the complex management of the numerous object queues in SLAB. SLUB has no such queues. Instead we dedicate a slab for each allocating CPU and use objects from a slab directly instead of queueing them up. B. Storage overhead of object queues SLAB Object queues exist per node, per CPU. The alien cache queue even has a queue array that contain a queue for each processor on each node. For very large systems the number of queues and the number of objects that may be caught in those queues grows exponentially. On our systems with 1k nodes / processors we have several gigabytes just tied up for storing references to objects for those queues This does not include the objects that could be on those queues. One fears that the whole memory of the machine could one day be consumed by those queues. C. SLAB meta data overhead SLAB has overhead at the beginning of each slab. This means that data cannot be naturally aligned at the beginning of a slab block. SLUB keeps all meta data in the corresponding page_struct. Objects can be naturally aligned in the slab. F.e. a 128 byte object will be aligned at 128 byte boundaries and can fit tightly into a 4k page with no bytes left over. SLAB cannot do this. D. SLAB has a complex cache reaper SLUB does not need a cache reaper for UP systems. On SMP systems the per CPU slab may be pushed back into partial list but that operation is simple and does not require an iteration over a list of objects. SLAB expires per CPU, shared and alien object queues during cache reaping which may cause strange hold offs. E. SLAB has complex NUMA policy layer support SLUB pushes NUMA policy handling into the page allocator. This means that allocation is coarser (SLUB does interleave on a page level) but that situation was also present before 2.6.13. SLABs application of policies to individual slab objects allocated in SLAB is certainly a performance concern due to the frequent references to memory policies which may lead a sequence of objects to come from one node after another. SLUB will get a slab full of objects from one node and then will switch to the next. F. Reduction of the size of partial slab lists SLAB has per node partial lists. This means that over time a large number of partial slabs may accumulate on those lists. These can only be reused if allocator occur on specific nodes. SLUB has a global pool of partial slabs and will consume slabs from that pool to decrease fragmentation. G. Tunables SLAB has sophisticated tuning abilities for each slab cache. One can manipulate the queue sizes in detail. However, filling the queues still requires the uses of the spin lock to check out slabs. SLUB has a global parameter (min_slab_order) for tuning. Increasing the minimum slab order can decrease the locking overhead. The bigger the slab order the less motions of pages between per CPU and partial lists occur and the better SLUB will be scaling. G. Slab merging We often have slab caches with similar parameters. SLUB detects those on boot up and merges them into the corresponding general caches. This leads to more effective memory use. About 50% of all caches can be eliminated through slab merging. This will also decrease slab fragmentation because partial allocated slabs can be filled up again. Slab merging can be switched off by specifying slub_nomerge on boot up. Note that merging can expose heretofore unknown bugs in the kernel because corrupted objects may now be placed differently and corrupt differing neighboring objects. Enable sanity checks to find those. H. Diagnostics The current slab diagnostics are difficult to use and require a recompilation of the kernel. SLUB contains debugging code that is always available (but is kept out of the hot code paths). SLUB diagnostics can be enabled via the "slab_debug" option. Parameters can be specified to select a single or a group of slab caches for diagnostics. This means that the system is running with the usual performance and it is much more likely that race conditions can be reproduced. I. Resiliency If basic sanity checks are on then SLUB is capable of detecting common error conditions and recover as best as possible to allow the system to continue. J. Tracing Tracing can be enabled via the slab_debug=T,<slabcache> option during boot. SLUB will then protocol all actions on that slabcache and dump the object contents on free. K. On demand DMA cache creation. Generally DMA caches are not needed. If a kmalloc is used with __GFP_DMA then just create this single slabcache that is needed. For systems that have no ZONE_DMA requirement the support is completely eliminated. L. Performance increase Some benchmarks have shown speed improvements on kernbench in the range of 5-10%. The locking overhead of slub is based on the underlying base allocation size. If we can reliably allocate larger order pages then it is possible to increase slub performance much further. The anti-fragmentation patches may enable further performance increases. Tested on: i386 UP + SMP, x86_64 UP + SMP + NUMA emulation, IA64 NUMA + Simulator SLUB Boot options slub_nomerge Disable merging of slabs slub_min_order=x Require a minimum order for slab caches. This increases the managed chunk size and therefore reduces meta data and locking overhead. slub_min_objects=x Mininum objects per slab. Default is 8. slub_max_order=x Avoid generating slabs larger than order specified. slub_debug Enable all diagnostics for all caches slub_debug=<options> Enable selective options for all caches slub_debug=<o>,<cache> Enable selective options for a certain set of caches Available Debug options F Double Free checking, sanity and resiliency R Red zoning P Object / padding poisoning U Track last free / alloc T Trace all allocs / frees (only use for individual slabs). To use SLUB: Apply this patch and then select SLUB as the default slab allocator. [hugh@veritas.com: fix an oops-causing locking error] [akpm@linux-foundation.org: various stupid cleanups and small fixes] Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Hugh Dickins <hugh@veritas.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-07 05:49:36 +08:00
};
#endif /* _LINUX_SLUB_DEF_H */